Add version info to bluescreen
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146fb4b549
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@ -17,6 +17,7 @@
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#include "gui/Style.h"
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#include "gui/game/GameController.h"
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#include "gui/game/GameView.h"
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#include "gui/game/IntroText.h"
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#include "gui/dialogues/ConfirmPrompt.h"
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#include "gui/dialogues/ErrorMessage.h"
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#include "gui/interface/Engine.h"
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@ -102,6 +103,7 @@ void BlueScreen(String detailMessage)
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String errorTitle = "ERROR";
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String errorDetails = "Details: " + detailMessage;
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String errorHelp = String("An unrecoverable fault has occurred, please report the error by visiting the website below\n") + SCHEME + SERVER;
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auto versionInfo = ByteString::Build("Version: ", VersionInfo(), "\nTag: ", VCS_TAG).FromUtf8();
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// We use the width of errorHelp to center, but heights of the individual texts for vertical spacing
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auto pos = engine.g->Size() / 2 - Vec2(Graphics::TextSize(errorHelp).X / 2, 100);
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@ -110,6 +112,8 @@ void BlueScreen(String detailMessage)
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engine.g->BlendText(pos, errorDetails, 0xFFFFFF_rgb .WithAlpha(0xFF));
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pos.Y += 4 + Graphics::TextSize(errorDetails).Y;
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engine.g->BlendText(pos, errorHelp, 0xFFFFFF_rgb .WithAlpha(0xFF));
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pos.Y += 4 + Graphics::TextSize(errorHelp).Y;
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engine.g->BlendText(pos, versionInfo, 0xFFFFFF_rgb .WithAlpha(0xFF));
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//Death loop
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SDL_Event event;
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@ -2,6 +2,40 @@
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#include "Config.h"
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#include "common/String.h"
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inline ByteString VersionInfo()
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{
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ByteStringBuilder sb;
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sb << SAVE_VERSION << "." << MINOR_VERSION << "." << BUILD_NUM << " " << IDENT;
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if constexpr (SNAPSHOT)
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{
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sb << " SNAPSHOT " << SNAPSHOT_ID;
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}
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else if constexpr (MOD)
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{
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sb << " MODVER " << SNAPSHOT_ID;
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}
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if constexpr (LUACONSOLE)
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{
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sb << " LUACONSOLE";
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}
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#ifdef REALISTIC
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sb << " REALISTIC";
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#endif
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if constexpr (NOHTTP)
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{
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sb << " NOHTTP";
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}
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else if constexpr (ENFORCE_HTTPS)
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{
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sb << " HTTPS";
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}
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if constexpr (DEBUG)
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{
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sb << " DEBUG";
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}
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return sb.Build();
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}
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inline ByteString IntroText()
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{
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ByteStringBuilder sb;
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@ -37,34 +71,6 @@ inline ByteString IntroText()
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{
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sb << "\bgTo use online features such as saving, you need to register at: \brhttps://powdertoy.co.uk/Register.html\n";
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}
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sb << "\n"
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<< "\bt" << SAVE_VERSION << "." << MINOR_VERSION << "." << BUILD_NUM << " " << IDENT;
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if constexpr (SNAPSHOT)
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{
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sb << " SNAPSHOT " << SNAPSHOT_ID;
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}
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else if constexpr (MOD)
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{
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sb << " MODVER " << SNAPSHOT_ID;
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}
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if constexpr (LUACONSOLE)
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{
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sb << " LUACONSOLE";
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}
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#ifdef REALISTIC
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sb << " REALISTIC";
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#endif
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if constexpr (NOHTTP)
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{
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sb << " NOHTTP";
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}
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else if constexpr (ENFORCE_HTTPS)
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{
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sb << " HTTPS";
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}
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if constexpr (DEBUG)
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{
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sb << " DEBUG";
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}
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sb << "\n\bt" << VersionInfo();
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return sb.Build();
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}
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