Fix LuaScriptInterface ctor stack imbalance
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52a4917624
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6a64de8297
@ -291,6 +291,7 @@ LuaScriptInterface::LuaScriptInterface(GameController * c, GameModel * m):
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lua_atpanic(l, atPanic);
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luaL_openlibs(l);
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luaopen_bit(l);
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lua_pop(l, 1);
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lua_pushliteral(l, "Luacon_ci");
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lua_pushlightuserdata(l, this);
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@ -536,6 +537,7 @@ tpt.partsdata = nil");
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{
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throw std::runtime_error(ByteString("failed to load built-in eventcompat: ") + tpt_lua_toByteString(l, -1));
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}
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lua_pop(l, 1);
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}
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void LuaScriptInterface::custom_init_can_move()
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@ -796,13 +798,14 @@ void LuaScriptInterface::initInterfaceAPI()
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{NULL, NULL}
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};
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luaL_register(l, "interface", interfaceAPIMethods);
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//Ren shortcut
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lua_getglobal(l, "interface");
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initLuaSDLKeys(l);
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lua_pushinteger(l, GameController::mouseUpNormal); lua_setfield(l, -2, "MOUSE_UP_NORMAL");
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lua_pushinteger(l, GameController::mouseUpBlur); lua_setfield(l, -2, "MOUSE_UP_BLUR");
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lua_pushinteger(l, GameController::mouseUpDrawEnd); lua_setfield(l, -2, "MOUSE_UP_DRAW_END");
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lua_pop(l, 1);
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//Ren shortcut
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lua_getglobal(l, "interface");
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lua_setglobal(l, "ui");
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Luna<LuaWindow>::Register(l);
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@ -1169,10 +1172,6 @@ void LuaScriptInterface::initSimulationAPI()
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};
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luaL_register(l, "simulation", simulationAPIMethods);
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//Sim shortcut
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lua_getglobal(l, "simulation");
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lua_setglobal(l, "sim");
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//Static values
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SETCONST(l, CELL);
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SETCONST(l, XCELLS);
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@ -1254,6 +1253,12 @@ void LuaScriptInterface::initSimulationAPI()
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lua_pushcfunction(l, simulation_deletesign);
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lua_setfield(l, -2, "delete");
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lua_setfield(l, -2, "signs");
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lua_pop(l, 1);
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//Sim shortcut
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lua_getglobal(l, "simulation");
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lua_setglobal(l, "sim");
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}
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void LuaScriptInterface::set_map(int x, int y, int width, int height, float value, int map) // A function so this won't need to be repeated many times later
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@ -2745,10 +2750,6 @@ void LuaScriptInterface::initRendererAPI()
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};
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luaL_register(l, "renderer", rendererAPIMethods);
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//Ren shortcut
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lua_getglobal(l, "renderer");
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lua_setglobal(l, "ren");
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//Static values
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//Particle pixel modes/fire mode/effects
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SETCONST(l, PMODE);
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@ -2796,6 +2797,12 @@ void LuaScriptInterface::initRendererAPI()
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SETCONST(l, DISPLAY_WARP);
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SETCONST(l, DISPLAY_PERS);
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SETCONST(l, DISPLAY_EFFE);
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lua_pop(l, 1);
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//Ren shortcut
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lua_getglobal(l, "renderer");
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lua_setglobal(l, "ren");
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}
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//get/set render modes list
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@ -3022,10 +3029,6 @@ void LuaScriptInterface::initElementsAPI()
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};
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luaL_register(l, "elements", elementsAPIMethods);
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//elem shortcut
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lua_getglobal(l, "elements");
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lua_setglobal(l, "elem");
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//Static values
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//Element types/properties/states
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SETCONST(l, TYPE_PART);
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@ -3095,6 +3098,12 @@ void LuaScriptInterface::initElementsAPI()
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}
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}
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}
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lua_pop(l, 1);
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//elem shortcut
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lua_getglobal(l, "elements");
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lua_setglobal(l, "elem");
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}
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void LuaScriptInterface::LuaGetProperty(lua_State* l, StructProperty property, intptr_t propertyAddress)
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@ -3923,12 +3932,14 @@ void LuaScriptInterface::initGraphicsAPI()
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};
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luaL_register(l, "graphics", graphicsAPIMethods);
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lua_pushinteger(l, WINDOWW); lua_setfield(l, -2, "WIDTH");
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lua_pushinteger(l, WINDOWH); lua_setfield(l, -2, "HEIGHT");
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lua_pop(l, 1);
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//elem shortcut
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lua_getglobal(l, "graphics");
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lua_setglobal(l, "gfx");
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lua_pushinteger(l, WINDOWW); lua_setfield(l, -2, "WIDTH");
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lua_pushinteger(l, WINDOWH); lua_setfield(l, -2, "HEIGHT");
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}
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int LuaScriptInterface::graphics_textSize(lua_State * l)
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@ -4175,6 +4186,7 @@ void LuaScriptInterface::initFileSystemAPI()
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{NULL, NULL}
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};
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luaL_register(l, "fileSystem", fileSystemAPIMethods);
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lua_pop(l, 1);
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//elem shortcut
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lua_getglobal(l, "fileSystem");
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@ -4284,6 +4296,7 @@ void LuaScriptInterface::initPlatformAPI()
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{NULL, NULL}
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};
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luaL_register(l, "platform", platformAPIMethods);
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lua_pop(l, 1);
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//elem shortcut
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lua_getglobal(l, "platform");
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@ -4357,9 +4370,6 @@ void LuaScriptInterface::initEventAPI()
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};
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luaL_register(l, "event", eventAPIMethods);
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lua_getglobal(l, "event");
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lua_setglobal(l, "evt");
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lua_pushinteger(l, VariantIndex<GameControllerEvent, TextInputEvent >()); lua_setfield(l, -2, "textinput" );
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lua_pushinteger(l, VariantIndex<GameControllerEvent, TextEditingEvent>()); lua_setfield(l, -2, "textediting");
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lua_pushinteger(l, VariantIndex<GameControllerEvent, KeyPressEvent >()); lua_setfield(l, -2, "keypress" );
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@ -4373,6 +4383,11 @@ void LuaScriptInterface::initEventAPI()
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lua_pushinteger(l, VariantIndex<GameControllerEvent, CloseEvent >()); lua_setfield(l, -2, "close" );
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lua_pushinteger(l, VariantIndex<GameControllerEvent, BeforeSimEvent >()); lua_setfield(l, -2, "beforesim" );
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lua_pushinteger(l, VariantIndex<GameControllerEvent, AfterSimEvent >()); lua_setfield(l, -2, "aftersim" );
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lua_pop(l, 1);
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lua_getglobal(l, "event");
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lua_setglobal(l, "evt");
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}
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int LuaScriptInterface::event_register(lua_State * l)
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