Commit Graph

1092 Commits

Author SHA1 Message Date
jacob1
da2ccc70fe Some ROCK fixes
Improve efficiency in FIRE logic, it no longer runs the check multiple times for each surrounding particle. RNG chances reduced accordingly.
Remove unnecessary code in init_can_move
Set Weight to 100, which is the proper max for weight
2021-03-30 23:14:53 -04:00
Tamás Bálint Misius
c7619387ac
Fix EXOT freezing upon failing to replicate a neighbour 2021-03-05 21:54:00 +01:00
Tamás Bálint Misius
92cb50505d
Make molten ROCK produce vertical clusters of GOLD (fixes #762)
Also make GOLD veins spread out a bit more.
2021-02-17 09:49:41 +01:00
Tamás Bálint Misius
4b7e85c2fb
Fix a metric ton of MSVC warnings 2021-02-15 21:24:44 +01:00
jacob1
d037178bb5 Fix infinite spark loops in photoelectric effect 2021-01-19 20:54:03 -05:00
Sebastián Mestre
36f661b87f
Clean up some code in Simulation::FloodINST (#758)
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2021-01-10 17:11:33 +01:00
Tamás Bálint Misius
8e21dc2646
Comply with another MSVC weirdness (see https://tpt.io/:24744) 2021-01-03 00:02:48 +01:00
Tamás Bálint Misius
e9bed49906
Fix PIPE/PPIP breakage on rotation (fixes #750) 2020-12-15 21:40:15 +01:00
Tamás Bálint Misius
360297c338
Mesonification 2020-12-14 20:16:52 +01:00
Tamás Bálint Misius
091764533d
Reset molten SLCN tmp in reactions to prevent interference with products 2020-11-26 09:19:56 +01:00
Tamás Bálint Misius
86a621741d
Preserve stacked particles in saves being placed (fixes #743) 2020-11-16 12:54:15 +01:00
Tamás Bálint Misius
88f97ff2ec
Another GOL rendering fix 2020-10-29 17:17:09 +01:00
Tamás Bálint Misius
1369dbc489
Fix rendering of built-in GOL in thumbnails 2020-10-26 12:33:20 +01:00
Tamás Bálint Misius
02a3dcbaa2
Fix replace mode to allow replacing with GOL types 2020-10-12 18:48:20 +02:00
Tamás Bálint Misius
5a5eace691
Fix built-in GOL types 2020-10-12 17:36:24 +02:00
Tamás Bálint Misius
ba72dc7a22
Custom GOL (#731)
Co-authored-by: jacob1 <jfu614@gmail.com>
2020-10-08 20:23:59 +02:00
RCAProduction
1f7e9095da
Add element ROCK (#724) 2020-10-08 01:27:25 +02:00
Tamás Bálint Misius
99c99132bd
Make energy particles visible to LSNS ant HSWC for reals (see 6052ef6) 2020-10-07 11:16:47 +02:00
Tamás Bálint Misius
02468d0786
Let ARAY control the life of all normal BRAY it spawns 2020-10-07 10:56:58 +02:00
Tamás Bálint Misius
6052ef6179
Make energy particles visible to LSNS ant HSWC for deserialization 2020-10-07 10:53:10 +02:00
Cracker1000
00ddc1f8be
Add VSNS (#707)
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2020-10-07 10:49:31 +02:00
Tamás Bálint Misius
88fd676cd2
Fix stasis walls not keeping dying GOL cells in stasis 2020-09-22 19:43:01 +02:00
Bowserinator
0959354178
Customize BRAY collision life (#712) 2020-07-26 19:17:43 +02:00
Tamás Bálint Misius
94353a9a3b
Remove leftover cooldown-related code from ARAY and DRAY 2020-07-26 19:05:05 +02:00
Bowserinator
41254a2f95
Add PTNM (Platinum) (#711) 2020-07-26 18:48:15 +02:00
moonheart08
85ab70adb3 Add a reaction to produce BCOL 2020-07-26 11:53:37 +02:00
moonheart08
9413a1f0b6
Introduce element 187, SLCN. (#704)
Add SLCN

Co-authored-by: moonheart08 <moonheart08@noreply.github.com>
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2020-07-26 11:45:50 +02:00
Tamás Bálint Misius
9fcf780c78
Necromancy is bad
This is very similar to the SPRK-PROT bug (fixed by 4aa58d6c)
in that the cause for a later crash is the free list of particles
being corrupted by messing with the .life property of a dead
particle.

The code in the loop body following this kill_part call has no
effect on other particles if the call were to happen. The only
thing this continue skips is increasing pressure under the now
dead particle.

Credit goes to @QuanTech for finding the problem, see id:2547788
(originally his save, I just saved to my alt account for future
reference).
2020-05-27 08:42:49 +02:00
QuanTech0
dda7747688
safeguard FloodParts and kill_part (#717) 2020-05-11 10:20:01 -04:00
jacob1
9188f7bf8b FRAY: use floating point instead of double for this subtraction 2020-05-09 13:50:42 -04:00
jacob1
3fc6b38111 DRAY: don't attempt to copy a particle if we stopped due to being out of bounds
(efficiency reasons only)
2020-05-04 20:54:56 -04:00
jacob1
6f845ed4b4 Fix unnecessary break in LSNS. Closes #713 2020-05-02 11:24:18 -04:00
QuanTech0
4efe5875ab Simulation::create_part sanity check 2020-04-26 21:00:41 -04:00
jacob1
323a850e16 Don't delete SPRK/METL in detector wall, don't allow drawing metal on detector wall
This fixes the only valid bug on the "Glitches" wiki page. All the rest were already fixed (multi-head stkm) or are not bugs (lava ice, "destroying" dmnd with dray)
2020-04-11 23:51:56 -04:00
Tamás Bálint Misius
fe15566d2c
Only change modes when the lock is being held, see 2333786 (fixes #700) 2020-03-23 23:08:52 +01:00
Tamás Bálint Misius
4f01130ecc
Restrict saved version to 95.0 if signs with macros are present 2020-02-23 23:37:01 +01:00
jacob1
ffea880da1 Fix bug where deco renders on EMBR in save thumbnails 2020-02-09 14:10:27 -05:00
jacob1
6b73b2dd9b Fix fighters sometimes loading from saves with no element 2020-02-08 11:10:53 -05:00
jacob1
ca8f4e3aac replace mode: reset created element back to default properties, instead of just changing type 2020-02-08 10:40:29 -05:00
Tamás Bálint Misius
3c6ae35cc4
Fix PMAPBITS compile-time sanity check 2020-01-24 22:25:15 +01:00
Tamás Bálint Misius
7330d0412a
Fix random warnings from clang 8.0.0 2020-01-21 14:43:22 +01:00
Tamás Bálint Misius
4d52531889
Ditch element and tool classes 2020-01-09 19:22:11 +01:00
QuanTech0
78203fc219 Division by Zero fix (#689) 2020-01-01 23:03:35 -05:00
jacob1
2576175762 remove unnecessary arguments to FloodINST. Fix random warning. 2019-12-23 00:34:21 -05:00
Secundario
a05e20f1bf Do a single CoordStack allocation per thread 2019-12-21 13:14:40 -05:00
jacob1
bf7d182de5 Add CreateAllowed and ChangeType events
Used in create_part, kill_part, and part_change_type, allows us to remove element-specific stuff in those functions
Note: difference between Create and ChangeType is that Create is called when we want to initialize default element properties, but ChangeType is called every time a particle is changed to that type, even if it doesn't need default properties set. ChangeType is mainly used for things that need accurate state tracking, like the stkm spawn status.
ChangeType is called every time a particle is changed to or from its type, which includes if the particle is deleted, and also Lua.

Neither of these functions are called when loading saves, that's probably an oversight, will fix later
2019-11-29 19:32:33 -05:00
jacob1
9993290b72 Add Create function, handles setting default properties for elements that need randomness or special code
Most of the switch statement in create_part is gone. There's a few others that I will get rid of in future commits. There will also be a CreateAllowed function, and a ChangeType. ChangeType will handle stuff that is duplicated in both create_part and part_change_type. Considering making a Destroy function instead of ChangeType, though.

Later on, Lua events will be made for all 3

Credit to jacksonmj for the original design of all of this, I copied it into my mod years ago
2019-11-28 00:22:17 -05:00
Tamás Bálint Misius
5c1ea5ef0d
Blacklist SPRK in PCLN's and PBCN's ctypeDraw function
Apparently it used to be blacklisted before ctype-drawing got redone.
2019-11-27 21:00:47 +01:00
jacob1
0078fb4c6f Add DefaultProperties, replaces some of the case statements in create_part
The rest will will in a commit soon that adds the Create event and some other stuff
Lua events will come after that
PLSM default temp lowered to MAX_TEMP
2019-11-25 22:08:18 -05:00
Tamás Bálint Misius
5f7dd033ec
Revert previous change, add NewtonianGravity element property instead 2019-10-17 22:29:24 +02:00