Simon Robertshaw
2795970639
Some debug info for image decoding
2011-05-28 18:05:05 +01:00
Simon Robertshaw
4c4b457cab
Full thumbnails for open_ui
2011-05-28 17:16:12 +01:00
Simon Robertshaw
95e51bc7f4
Render uses resample_img
2011-05-28 15:29:33 +01:00
Simon Robertshaw
edc6339369
Render changes
2011-05-28 14:57:07 +01:00
Simon Robertshaw
380a45a4c9
Image resampling for thumbnails
2011-05-28 14:19:01 +01:00
Simon Robertshaw
abb0ceb981
Use PTi for thumbnails in game browser
...
TODO: Better scaling/resampling
2011-05-28 13:54:23 +01:00
Simon Robertshaw
2c7b8a6902
Fix renderer, add image decode/code methods
2011-05-28 13:49:07 +01:00
jacksonmj
ab7cd2e5f6
Skip some calls to do_move for liquids
...
No liquid can occupy the same space as itself unless in E-Hole
2011-05-28 18:51:57 +08:00
jacksonmj
420f8e7442
Make NBHL/NWHL eat things in the same way as BHOL/WHOL
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Also make ANAR move opposite to Newtonian gravity
2011-05-28 18:51:57 +08:00
jacksonmj
6e9cbfdb4a
Fix STKM always going through walls
...
Now behaves as normal, i.e. only occasionally goes through walls.
Walls which completely block all particles are in the pmap with type
0xFF. ptypes[] doesn't go up to 0xFF, so ptypes[0xFF].state will not
necessarily result in an answer that gives correct behaviour for walls.
2011-05-28 18:51:57 +08:00
Simon Robertshaw
5919cefa85
Decorations are per particle TODO: remove references to the decorations buffer
2011-05-27 14:44:56 +01:00
Simon Robertshaw
7bf0ac10f6
Add some potential HTTP response codes
2011-05-24 19:57:08 +01:00
Simon Robertshaw
2a1e51abff
temp fix for linux compilation
2011-05-24 15:11:25 +01:00
Simon Robertshaw
a52344f399
Decorations improvements
2011-05-24 15:01:18 +01:00
Simon Robertshaw
2d9e0b75e4
jacksonmj's decorations commit
2011-05-24 14:57:46 +01:00
Simon Robertshaw
453c69d39a
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-05-24 14:55:29 +01:00
Simon Robertshaw
eafcdf8ec9
Improve error handling on display initialisation
2011-05-24 14:54:14 +01:00
jacksonmj
ee39c06152
Decorations toggle and brush size keys
2011-05-24 21:49:08 +08:00
jacksonmj
fc4de9640c
Fix sim options description, GOO and DEUT
2011-05-24 21:49:08 +08:00
Simon Robertshaw
dadac37264
Move Diamond into solids menu, add gravity elements
2011-05-20 13:00:34 +01:00
Simon Robertshaw
c932552aed
Message notifications on login
2011-05-20 12:42:36 +01:00
Simon Robertshaw
1622974c0a
Fix message notifications for non-elevated users
2011-05-19 21:41:13 +01:00
jacksonmj
603844f97f
Fix DEUT explosion
2011-05-19 22:53:24 +08:00
jacksonmj
7482e4d071
Small fix for liquid and powder movement
2011-05-19 22:53:23 +08:00
jacksonmj
68c4d6d621
Make sure WIND can't be created
...
Revert this if the element number is reused for something useful
2011-05-19 22:53:23 +08:00
jacksonmj
e4b03fb2e2
Photons and neutrons go through portal instead of reflecting
2011-05-19 22:53:23 +08:00
Simon Robertshaw
af68469f6a
pthread Win32 static linking
2011-05-19 15:32:50 +01:00
Simon Robertshaw
3ff800ec9a
Message notification changes
2011-05-19 08:08:59 +01:00
Simon Robertshaw
9d70d60ee9
New message notification on session check TODO: Clickable link to conversations on website
2011-05-16 12:46:08 +01:00
Simon Robertshaw
1ddff1ad3b
Runtime fullscreen toggle TODO: Fix bug that prevents from closing the window after a fullscreen toggle
2011-05-15 20:40:08 +01:00
Simon Robertshaw
d8e7c82f1c
Fix n-gravity toggle
2011-05-15 19:45:45 +01:00
Cracker64
9d20d6af82
Decoration has a color menu. GoL uses less memory(17MB less), and probably a bit faster.
2011-05-14 13:46:10 +01:00
jacksonmj
e675fb3cc1
Fix crash with negative lava ctype
...
E.g. "set type prti lava"
2011-05-14 13:44:44 +01:00
jacksonmj
203c3a0151
Translate invisible particles to decorated diamond when loading
2011-05-14 13:44:22 +01:00
jacksonmj
7fe99f3210
Pass decorations to saving functions (doesn't actually save yet)
2011-05-14 13:44:02 +01:00
jacksonmj
cbfc73d8d6
Turn WIND into a tool
2011-05-14 13:43:51 +01:00
jacksonmj
26dbf70709
Fix overlapping particles
2011-05-14 13:39:40 +01:00
jacksonmj
882a839205
Fix high speed photons when reflecting near glass
2011-05-14 13:39:14 +01:00
Simon Robertshaw
fa54c005b2
Use properties for life decrement/kill
2011-05-14 13:38:52 +01:00
Simon Robertshaw
73f2f9f57f
fix neutron cloning
2011-05-14 13:34:06 +01:00
jacksonmj
c23124e0d7
Shrink draw_tool_xy
2011-05-14 13:28:24 +01:00
Simon Robertshaw
16f014b06a
Move wall drawing to graphics.c
2011-05-14 13:28:02 +01:00
Simon Robertshaw
d0f236d6b9
Condition variable instead of busy wait
2011-05-14 13:21:44 +01:00
Simon Robertshaw
33eb485c9f
Revert "-a"
...
This reverts commit 550d270af2
.
2011-05-14 13:09:46 +01:00
Simon Robertshaw
550d270af2
-a
2011-05-14 13:02:36 +01:00
Simon Robertshaw
3196690b03
Runtime scale switching
2011-05-13 10:44:39 +01:00
Simon Robertshaw
351565c6e2
Fix some thread sync and gravity sync issues
2011-05-12 18:45:14 +01:00
Simon Robertshaw
ee962dc8bb
Newtonian gravity toggle, disabled by default
2011-05-12 18:04:29 +01:00
Cracker64
59bd280fad
ANAR changes, WHOL absorbs ANAR and gets colder. ANAR burns with CFLM strangely.
2011-05-05 20:38:30 +01:00
jacksonmj
b5a334c2af
Improve piling of powders
2011-05-05 20:36:14 +01:00
jacksonmj
59d9071e87
Make damp sponge much less flammable
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Also make evaporation cool the sponge better
2011-05-05 20:35:17 +01:00
jacksonmj
0aa4970b33
Remove some unnecessary checks
2011-05-05 20:35:08 +01:00
jacksonmj
892a2b11c7
Make middle click work with photon map
2011-05-05 20:34:22 +01:00
jacksonmj
9a3836879e
H2 burns from spark, lava, plasma; O2 burns from plasma
2011-05-05 20:34:05 +01:00
jacksonmj
a7b5718c6a
Fixes for previous commit
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Previous commit caused buggy movement in walls
2011-05-05 20:33:42 +01:00
jacksonmj
ddaed2ad69
Slight speed improvement for liquids and powders
2011-05-05 20:33:09 +01:00
jacksonmj
7543a3d05e
Fix plut lava
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type already set to ctype and ctype already cleared, whoops.
2011-05-05 20:31:46 +01:00
savask
f0c5960b56
Some work on bubbles. Added "bubble x,y" command to console.
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Also made them save like regular soap.
2011-05-05 20:24:42 +01:00
savask
3ea306cc77
Some changes to soap.
2011-05-05 20:24:21 +01:00
Simon Robertshaw
5aefd0cb01
Initial soap commit
2011-05-05 20:14:35 +01:00
Simon Robertshaw
fb408ab82b
Revert "Dem bubbles"
...
This reverts commit 607572cf0d
.
2011-05-05 20:08:13 +01:00
unknown
607572cf0d
Dem bubbles
2011-05-05 19:58:30 +01:00
Simon Robertshaw
981e17927b
Fix BMTL and gravity breaking
2011-04-26 16:57:04 +01:00
Simon Robertshaw
06c0949beb
Gravity breaks elements like pressure does (Doesn't work for broken metal and needs tweaking a little)
2011-04-26 16:46:57 +01:00
Simon Robertshaw
75d5cc3d04
Fix for non-diff mode
2011-04-26 16:18:43 +01:00
Simon Robertshaw
061d6ba7af
Gravity: only calculate the difference
2011-04-26 16:15:23 +01:00
Simon Robertshaw
b26648e6ae
Fix pause with gravity and test deuterium improvements
2011-04-25 20:41:45 +01:00
Cracker64
24f5905020
portal now uses particles as storage, so it keeps everything.
2011-04-25 19:00:27 +01:00
Simon Robertshaw
4c153d2f34
gravmutex = NULL not liked by some compilers (It's not actually correct anyway)
2011-04-25 16:59:04 +01:00
Simon Robertshaw
28d9328959
Dialog box for changing simulation options, gravity toggle needs implementing
2011-04-25 16:39:28 +01:00
jacksonmj
7b82eae82e
Jacksonmj: Move console functions into seperate file
2011-04-25 12:07:55 +01:00
Simon Robertshaw
aef09292ee
Allow negative gravity
2011-04-24 20:18:00 +01:00
Cracker64
3a541dfcbb
visual studio fixes
2011-04-24 20:04:16 +01:00
Cracker64
0ccd04b848
More decoration improvements. still TODO: text boxes that will change current color, as well as display current color. A menu with some basic color swatches.
2011-04-24 20:04:05 +01:00
Cracker64
88995a5910
line/box tool for decorations, some other things.
2011-04-24 20:04:01 +01:00
Simon Robertshaw
3acf9aae2a
Asynchronous thread for gravity processing
2011-04-24 17:49:33 +01:00
Simon Robertshaw
db427e4cdd
Dear PSTE
...
Nobody likes you
Sincerely, Everyone
2011-04-23 21:20:32 +01:00
Cracker64
085ea571b8
fix in RGB_to_HSV.
2011-04-23 14:01:03 +01:00
Cracker64
bd8de4c842
Decorations! ,still messing with it. It does not save currently. TODO: fix typing in boxes to update the color. Line/box tools. Some basic color selections like an element menu.
2011-04-23 14:00:51 +01:00
jacksonmj
aa3f475edc
Stricter frame rate limiting
2011-04-23 07:52:59 +08:00
jacksonmj
3e1ff2094c
Fix WTRV formed from burning firework dust
2011-04-23 07:52:59 +08:00
jacksonmj
3bfa39ecf3
Fix crash when setting fan direction with caps lock on
2011-04-23 07:52:59 +08:00
jacksonmj
f3b341c7b2
Remove limit on size of console scripts
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Also fix regex to work with x,y instead of needing x+0,y+0
2011-04-23 07:52:59 +08:00
jacksonmj
9fb965f59d
Restrict temperature in DEUT explosion
2011-04-23 07:52:58 +08:00
Simon Robertshaw
13ff21bb22
Gravitaaaay (Needs tweeking for performance)
2011-04-22 17:06:09 +01:00
Simon Robertshaw
31d76df948
Fix returns for Coal code
2011-04-21 14:15:15 +01:00
Cate
635be04c16
Added the same IF to COAL for consistency, seems to work. Changed Ctypes to PT_Names instead of equivilent numbers.
2011-04-19 18:10:03 +01:00
Simon
743b7dffce
bcol Catelite merge
2011-04-19 18:09:36 +01:00
Simon
d37bd56eb6
'M' For selected element swap, 'dae' var for showing a selected element box upon element change (not implemented)
2011-04-17 20:34:54 +01:00
jacksonmj
8d8cc909bb
Ensure invisible photons get killed
2011-04-16 17:27:25 +01:00
jacksonmj
96d2587f29
Make high life lcry, pcln, pump, hswc graphics more boring
2011-04-16 17:27:03 +01:00
jacksonmj
1c771d1ea4
Photons and neutrons through portal
2011-04-16 17:26:54 +01:00
jacksonmj
466a6b2ccb
Whoops, missing header for exe_name
2011-04-16 17:26:29 +01:00
jacksonmj
24808344f4
Fix some memory leaks in save build/parse
2011-04-16 17:26:18 +01:00
jacksonmj
d6a28b6427
Use malloc in transform_save
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Should fix crashes on Windows caused by stack overflow
2011-04-16 17:26:07 +01:00
Simon
605c957955
<.< >.> Nobody saw that...
2011-04-13 21:39:46 +01:00
Simon
f20bedd3de
info_box for renderer
2011-04-12 12:51:43 +01:00
Simon
664b578d13
Fix segfault with renderer
2011-04-12 12:39:28 +01:00
Simon
67531c2434
Game save renderer
2011-04-12 12:19:21 +01:00
Simon
7be136ddee
Distilled water instead of water from H2+O2
2011-04-10 11:47:49 +01:00