jacksonmj
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31ce22f122
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Gravity modes and Newtonian gravity for fireworks
Resolves issue #59
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2012-06-21 13:58:35 +01:00 |
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jacksonmj
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1d5b081942
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Replace all explosion sparks with new element (EMBR)
Replaces: BOMB sparks and flash, electrons + glass sparks, sparks from
IGNC, sparks from TNT explosion, and sparks from FWRK and FIRW.
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2012-06-20 22:15:45 +01:00 |
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Simon Robertshaw
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4b073de82a
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Revert "Moved soap and stick men graphics things to special functions."
This reverts commit 7f5408f196 .
Conflicts:
includes/powder.h
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2012-06-17 22:34:17 +01:00 |
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jacksonmj
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36de2f19f5
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Move INST flood fill into a separate function
Since there were so many if statements for INST in flood_parts. Also, allow
INST inside walls to be sparked.
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2012-06-15 13:45:55 +01:00 |
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jacksonmj
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601766a3a0
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Run stacking check less often
But force it to be run after loading a save so that really extreme
numbers of stacked particles form BHOL immediately
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2012-06-09 12:37:52 +01:00 |
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Catelite
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dfb0357382
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Changed EXOT to change into touching particles in the five frames at the top of every tmp cycle. Also, changed BREC references into BREL for consistency since it isn't often mentioned.
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2012-06-07 14:03:38 +01:00 |
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Catelite
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c07afe4c89
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Ton of changes to make EXOT work as expected. Added graphics to WARP to make it actually invisible besides BLOB mode, EXOT now makes rainbows and explodes with too many electrons o__o
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2012-06-07 14:03:16 +01:00 |
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Catelite
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6d465b207d
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omg EXOT element, made from BREL element sparked repeatedly while under >10 pressure. Not at all finished, but looks cool :D
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2012-06-07 14:03:00 +01:00 |
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Savely Skresanov
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7f5408f196
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Moved soap and stick men graphics things to special functions.
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2012-06-02 21:59:25 +07:00 |
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Jacob1
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4da9a26502
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remove lastx/lasty variables when OGLR is disabled
Conflicts:
src/graphics.c
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2012-05-24 19:57:29 +01:00 |
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jacksonmj
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9a30a580d2
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Spelling
("gases" seems to be the more popular version of the plural noun)
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2012-05-17 21:56:20 +01:00 |
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Simon Robertshaw
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d69fc052fa
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Fancy motion blur for OpenGL, fix a lot of dialogues in OpenGL, fix gravity lensing in OpenGL, ensure Phot and Neut are PMODE_ADD, not FLAT
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2012-05-12 01:35:55 +01:00 |
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Simon Robertshaw
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d7fa0b139e
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New element: Titanium, absorbs some neutrons, acts as a solid wall to air. Move blockair filling into update_particles so it can be used by elements
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2012-05-11 21:02:58 +01:00 |
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jacksonmj
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a1aeabeee4
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Change license from GPLv2+ to GPLv3+
Also add headers stating the license to some more of the source files
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2012-05-06 02:20:57 +01:00 |
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Simon Robertshaw
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211770e818
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2012-04-30 21:49:40 +01:00 |
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Simon Robertshaw
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8397b6e51a
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Add PROP_NOAMBHEAT to prevent certain elements from being heated by Ambient heat, Add PROP_NOAMBHEAT to FILT to fix http://powdertoy.co.uk/Discussions/Thread/View.html?Thread=13579
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2012-04-30 21:49:33 +01:00 |
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jacksonmj
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6101c04ff9
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Use an array instead of ctype to cache tron colour
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2012-04-27 18:09:54 +01:00 |
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jacksonmj
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1d59194bfc
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Fix compiler warning, GRAPHICS_FUNC_ARGS is not declared in graphics.h
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2012-04-27 11:39:11 +01:00 |
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savask
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f93a829672
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Fix sponge bug.
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2012-04-19 21:42:25 +07:00 |
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Simon Robertshaw
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ffa5ccb666
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Alterations to TRON and fancy effects
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2012-04-17 22:38:27 +01:00 |
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cracker64
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a7e1774d41
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Took wrong update function
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2012-04-17 15:58:12 -04:00 |
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cracker64
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eccf5658d2
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TRON element, needs to glow and fancy explosion on crash
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2012-04-17 15:55:58 -04:00 |
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savask
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8523da398f
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Added gel - a liquid with variable heat conductivity and viscosity.
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2012-04-15 17:56:55 +07:00 |
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savask
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4b4830b5a4
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REALISTIC - Latent heat. It may be buggy, and enthalpy table isn't
filled, but it works.
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2012-04-01 00:27:01 +07:00 |
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Jacob1
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803ded3b33
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fusion step 2 + modify temp/pressure of step 1
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2012-03-14 19:35:28 -04:00 |
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Jacob1
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dc688470a6
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soap lines, create_parts fix, compiling fixes
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2012-03-14 19:20:27 -04:00 |
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Simon Robertshaw
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f6696282e1
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Added FRAY - Force-ray and RPEL - Repeller
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2012-02-25 10:26:02 +00:00 |
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jacksonmj
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3702438482
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Prevent gaps in beams of photons from powered clone
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2012-02-19 00:49:04 +00:00 |
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jacksonmj
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44545d4c96
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Solids wall description, and check build_save was successful when saving a stamp
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2012-01-25 21:33:21 +08:00 |
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jacksonmj
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bdf277e687
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Implement PROP_NEUTABSORB
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2012-01-25 21:33:20 +08:00 |
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jacksonmj
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16ea042bab
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Make transform_save work with new save functions
Conflicts:
src/powder.c
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2012-01-25 13:31:05 +00:00 |
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Simon Robertshaw
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e41a3af8c5
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BRMT + BREL = THRM at high temperatures
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2012-01-01 16:32:02 +00:00 |
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Simon Robertshaw
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d6953be3a8
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New element: Ignition cord
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2011-12-19 14:29:01 +00:00 |
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Simon Robertshaw
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9d73a5f5bf
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Revert "Directly read/write element type properties"
This reverts commit 0da91a783f .
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2011-12-19 12:43:28 +00:00 |
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Simon Robertshaw
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61e86ca72d
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Merge with new lua functionality
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2011-12-18 15:14:07 +00:00 |
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jacksonmj
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934d1da66e
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Move Newtonian gravity into a new file
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2011-12-18 22:04:47 +08:00 |
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Simon Robertshaw
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03352ca1f4
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Fix memory leaks, allow changing of element name (To fix: element names in some arrays out of sync)
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2011-12-10 19:03:31 +00:00 |
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Simon Robertshaw
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55cc6e3b05
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Revert "Directly read/write element type properties"
This reverts commit 0da91a783f .
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2011-12-08 09:56:18 +00:00 |
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Simon Robertshaw
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0da91a783f
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Directly read/write element type properties
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2011-12-08 09:52:44 +00:00 |
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Simon Robertshaw
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cb75e1d924
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Fix spark effect on BOMB, another attempt at TNT (Explosive with more pressure)
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2011-12-03 00:11:19 +00:00 |
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Simon Robertshaw
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d17336b467
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Allow pipe to grab from photon map, BRAY beam takes temp from ARAY
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2011-11-26 12:44:52 +00:00 |
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savask
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7de6526a1e
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CAUS now kills stick man. Also stick mans can have gas power now.
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2011-11-02 22:22:27 +07:00 |
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Simon Robertshaw
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3723147a1d
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ACEL and DCEL, need to be in a better section
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2011-11-01 20:44:49 +00:00 |
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savask
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3e5fb5942d
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Made fighters shoot anything deadly.
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2011-11-01 23:44:17 +07:00 |
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Simon Robertshaw
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6de8346cdb
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Fix Wireworld graphics
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2011-11-01 13:35:18 +00:00 |
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Simon Robertshaw
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856f9574b6
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Change LCRy workings and add ELEC (wip)
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2011-10-30 16:22:33 +00:00 |
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Simon Robertshaw
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e46f26684b
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Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and BRAY + others
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2011-10-28 23:48:57 +01:00 |
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Simon Robertshaw
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e2c9882692
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Merge latest FIGH additions
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2011-10-26 17:10:21 +01:00 |
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savask
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03902ec9a4
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Made a special structure for stick mans.
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2011-10-26 15:36:00 +01:00 |
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savask
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a075fd5a9a
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Fix one merging error, and adjusted fighters' array.
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2011-10-26 15:34:54 +01:00 |
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