Commit Graph

232 Commits

Author SHA1 Message Date
jacksonmj
91163c44ab Fix stationary photons being created by PCLN/PBCN 2012-02-11 02:18:09 +08:00
jacksonmj
06cb98f705 INSL blocks DLAY conduction, and raise DLAY temperature limit 2012-02-05 22:45:30 +08:00
jacksonmj
72a4358eee Make ARAY fire once per spark 2012-02-05 22:45:30 +08:00
jacksonmj
68ab3ca3ca More SPRK life checks for electronic elements
Check life>0, because SPRK changes back to its ctype when life==0. This
could result in SPRK being found/not found depending on particle order,
so pretend SPRK is not there if life==0 (it will disappear during the
current frame).
2012-02-05 22:45:30 +08:00
jacksonmj
1a5cd45eb8 Fix switch not activating completely while being sparked
Check life>=10 so that activation still spreads just after the switch has
been sparked. Copy other particle's life value instead of setting to 10
to avoid spark loops.
2012-02-05 22:45:30 +08:00
jacksonmj
a722d7a396 Change wifi so that it always takes one frame to transmit 2012-02-05 22:45:29 +08:00
jacksonmj
6bdc05cc40 Separate loop for updating life, and add SPRK life checks to most electronics 2012-02-05 22:45:29 +08:00
Simon Robertshaw
0a2cf1b1c8 Stop printing crap from BRMT function 2012-01-29 18:00:30 +00:00
jacksonmj
32c9ff3099 Make RBDM/WATR explosion work again, by not killing fire created by WATR 2012-01-25 21:33:22 +08:00
jacksonmj
748a528fe0 Only check the bits actually used for wavelength in photon ctype
Fixes black photons not being killed after passing through pipe
2012-01-25 21:33:22 +08:00
Simon Robertshaw
e41a3af8c5 BRMT + BREL = THRM at high temperatures 2012-01-01 16:32:02 +00:00
jacksonmj
23d6823bc3 Fix gravmap memset, and restrict_flt for temperatures 2011-12-29 06:39:59 +08:00
Simon Robertshaw
fc7f872d8b Fix issue where heat transition would turn TNT to fire, TNT uses tmp for trigger state while Fire uses it for water vapourness. 2011-12-21 20:23:27 +00:00
Simon Robertshaw
a716c59610 Added some heat to TNT and IGNC 2011-12-21 17:39:53 +00:00
Simon Robertshaw
810adc81fe Use reduced resolution gravity maps for improved performance 2011-12-19 21:35:40 +00:00
Simon Robertshaw
5e0bec261c CLST+NITR = TNT, Use ARAY to clear large arrays of STOR 2011-12-19 15:21:27 +00:00
Simon Robertshaw
d6953be3a8 New element: Ignition cord 2011-12-19 14:29:01 +00:00
jacksonmj
46068833d1 Make PIPE detach SOAP particles (crash fix) 2011-12-18 22:04:47 +08:00
savask
f9603fd4a9 Fixed gravity for stick man. 2011-12-10 21:14:13 +07:00
Simon Robertshaw
ee43158ec0 Commit fail, missing file :( 2011-12-03 01:00:06 +00:00
Simon Robertshaw
55a53a0c0f Back to old LCRY rendering 2011-12-03 00:36:12 +00:00
Simon Robertshaw
cb75e1d924 Fix spark effect on BOMB, another attempt at TNT (Explosive with more pressure) 2011-12-03 00:11:19 +00:00
Simon Robertshaw
93f5837974 Fix bug with PIPE where particles would have an incorrect colour if they didn't explicitly set the colr/g/b in its own graphics update 2011-11-26 12:50:28 +00:00
Simon Robertshaw
047a39498d Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-11-26 12:45:15 +00:00
Simon Robertshaw
d17336b467 Allow pipe to grab from photon map, BRAY beam takes temp from ARAY 2011-11-26 12:44:52 +00:00
jacksonmj
769b26ea7e Check value of decorations_enable in graphics_LCRY 2011-11-21 08:50:41 +08:00
Simon Robertshaw
876c861c42 Fix LCRY/ELEC infinite loop, BIZR turns photons into electrons, SING explodes with electrons, electrons react with deut. 2011-11-21 00:48:39 +00:00
Simon Robertshaw
0ed3ca771e Bomb effects to effects render and sprk glow moved to fire 2011-11-18 22:20:05 +00:00
jacksonmj
05fbb92420 Make PIPE reset (ready to generate pattern) when ctype is cleared and life is 0 2011-11-12 20:46:47 +08:00
savask
7de6526a1e CAUS now kills stick man. Also stick mans can have gas power now. 2011-11-02 22:22:27 +07:00
Simon Robertshaw
3723147a1d ACEL and DCEL, need to be in a better section 2011-11-01 20:44:49 +00:00
savask
3e5fb5942d Made fighters shoot anything deadly. 2011-11-01 23:44:17 +07:00
savask
8e00d07f35 Some works on FIGH's AI. 2011-11-01 23:44:02 +07:00
Simon Robertshaw
6de8346cdb Fix Wireworld graphics 2011-11-01 13:35:18 +00:00
Simon Robertshaw
a9046fe7a6 OpenGl Improvements 2011-11-01 11:42:44 +00:00
Simon Robertshaw
ec3fdfed1c Deco apply to fire mode 2011-10-31 21:57:13 +00:00
Simon Robertshaw
c26cfa29c2 LCRY tweaks 2011-10-31 15:35:27 +00:00
Simon Robertshaw
4124738a0e Electrons Hydrolysis. 2011-10-30 21:13:33 +00:00
Simon Robertshaw
856f9574b6 Change LCRy workings and add ELEC (wip) 2011-10-30 16:22:33 +00:00
Simon Robertshaw
3daf9e1e29 Fix nothing display and LCRY with decoration 2011-10-29 21:21:30 +01:00
Simon Robertshaw
a7191ce9e7 Whoops, fix PMODE_BLEND to use correct function, also fix BRAY del mode 2011-10-29 00:11:27 +01:00
Simon Robertshaw
e46f26684b Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and BRAY + others 2011-10-28 23:48:57 +01:00
Simon Robertshaw
7413654b9f Fix Blob mode, Sprk, Firw, Fwrk and others 2011-10-28 22:36:37 +01:00
Simon Robertshaw
228e79eb4f Fix graphics for Phot, Fire, Stor 2011-10-28 22:10:05 +01:00
Simon Robertshaw
a101353681 Make smoke a little less dark 2011-10-28 21:54:10 +01:00
Simon Robertshaw
ed75259f54 Fix H2+O2 Plasma that doesn't make water 2011-10-28 21:53:21 +01:00
Simon Robertshaw
e2c9882692 Merge latest FIGH additions 2011-10-26 17:10:21 +01:00
savask
03902ec9a4 Made a special structure for stick mans. 2011-10-26 15:36:00 +01:00
savask
5652ecc5c2 Some work on lightning for stick mans and fighters. 2011-10-26 15:35:00 +01:00
savask
573bda0950 Added a simple AI to fighters. 2011-10-26 15:34:02 +01:00