..
acel.c
ACEL and DCEL, need to be in a better section
2011-11-01 20:44:49 +00:00
acid.c
Added Caustic gas, similar to acid, created with acid and water vapour
2011-09-23 12:48:24 +01:00
amtr.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
anar.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
aray.c
More SPRK life checks for electronic elements
2012-02-05 22:45:30 +08:00
bang.c
Fix gravmap memset, and restrict_flt for temperatures
2011-12-29 06:39:59 +08:00
bcln.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
bcol.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
bizr.c
Fix LCRY/ELEC infinite loop, BIZR turns photons into electrons, SING explodes with electrons, electrons react with deut.
2011-11-21 00:48:39 +00:00
bmtl.c
BRMT + BREL = THRM at high temperatures
2012-01-01 16:32:02 +00:00
bomb.c
New element: Ignition cord
2011-12-19 14:29:01 +00:00
boyl.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
brmt.c
Stop printing crap from BRMT function
2012-01-29 18:00:30 +00:00
btry.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
c5.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
caus.c
Added Caustic gas, similar to acid, created with acid and water vapour
2011-09-23 12:48:24 +01:00
cbnw.c
Make RBDM/WATR explosion work again, by not killing fire created by WATR
2012-01-25 21:33:22 +08:00
clne.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
clst.c
CLST+NITR = TNT, Use ARAY to clear large arrays of STOR
2011-12-19 15:21:27 +00:00
co2.c
Fixes to carbonated water explosions. Help from cracker with create_part making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released.
2011-09-23 01:11:57 +08:00
coal.c
New element: Ignition cord
2011-12-19 14:29:01 +00:00
conv.c
Convert Element
2011-09-03 14:41:07 +01:00
dest.c
Merge latest with graphicstest
2011-10-25 11:31:21 +01:00
deut.c
Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
2011-10-23 13:52:26 +01:00
dlay.c
More SPRK life checks for electronic elements
2012-02-05 22:45:30 +08:00
dstw.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
elec.c
New element: Ignition cord
2011-12-19 14:29:01 +00:00
elementmisc.c
finally fixed visual studio compiling, yay
2011-01-28 21:57:20 -05:00
emp.c
More SPRK life checks for electronic elements
2012-02-05 22:45:30 +08:00
figh.c
Made fighters shoot anything deadly.
2011-11-01 23:44:17 +07:00
fire.c
Generate fire/plasma gradients at runtime, makes editing easier
2011-10-24 17:20:18 +01:00
firw.c
Allow decoration layer to affect firework explosion colour
2011-08-30 19:34:28 +08:00
fog.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
frzw.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
frzz.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
fsep.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
fuse.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
fwrk.c
Allow decoration layer to affect firework explosion colour
2011-08-30 19:34:28 +08:00
gbmb.c
Use reduced resolution gravity maps for improved performance
2011-12-19 21:35:40 +00:00
glas.c
update to latest
2011-01-28 18:54:50 -05:00
glow.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
goo.c
updating
2011-02-22 20:55:09 -05:00
gpmp.c
Use reduced resolution gravity maps for improved performance
2011-12-19 21:35:40 +00:00
graphics_default.c
Deco apply to fire mode
2011-10-31 21:57:13 +00:00
h2.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
hswc.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
ice.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
ignt.c
Fix gravmap memset, and restrict_flt for temperatures
2011-12-29 06:39:59 +08:00
iron.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
isz.c
update to latest
2011-01-28 18:54:50 -05:00
lava.c
Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
2011-10-23 13:52:26 +01:00
lcry.c
Fix LCRY/ELEC infinite loop, BIZR turns photons into electrons, SING explodes with electrons, electrons react with deut.
2011-11-21 00:48:39 +00:00
legacy.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
ligh.c
Merge latest FIGH additions
2011-10-26 17:10:21 +01:00
merc.c
Always check bmap when creating particles
2011-08-30 19:34:28 +08:00
mort.c
update to latest
2011-01-28 18:54:50 -05:00
nbhl.c
Use reduced resolution gravity maps for improved performance
2011-12-19 21:35:40 +00:00
neut.c
Glow, Fire, Smoke, blob and flat particle effects in OpenGL
2011-10-20 00:34:31 +01:00
newgraphics.c
Back to old LCRY rendering
2011-12-03 00:36:12 +00:00
none.c
update to latest
2011-01-28 18:54:50 -05:00
nptct.c
update to latest
2011-01-28 18:54:50 -05:00
nwhl.c
Use reduced resolution gravity maps for improved performance
2011-12-19 21:35:40 +00:00
O2.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
pbcn.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
pcln.c
More SPRK life checks for electronic elements
2012-02-05 22:45:30 +08:00
phot.c
Only check the bits actually used for wavelength in photon ctype
2012-01-25 21:33:22 +08:00
pipe.c
Make PIPE detach SOAP particles (crash fix)
2011-12-18 22:04:47 +08:00
plnt.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
plsm.c
OpenGl Improvements
2011-11-01 11:42:44 +00:00
plut.c
update to latest
2011-01-28 18:54:50 -05:00
prti.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
prto.c
Made a special structure for stick mans.
2011-10-26 15:36:00 +01:00
pump.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
pvod.c
More SPRK life checks for electronic elements
2012-02-05 22:45:30 +08:00
pyro.c
Fix H2+O2 Plasma that doesn't make water
2011-10-28 21:53:21 +01:00
qrtz.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
rime.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
shld.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
sing.c
Fix LCRY/ELEC infinite loop, BIZR turns photons into electrons, SING explodes with electrons, electrons react with deut.
2011-11-21 00:48:39 +00:00
sltw.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
smke.c
Make smoke a little less dark
2011-10-28 21:54:10 +01:00
soap.c
Make soap clean off decoration (opposite of BIZR)
2011-09-21 12:41:52 +01:00
spng.c
Always check bmap when creating particles
2011-08-30 19:34:28 +08:00
sprk.c
Separate loop for updating life, and add SPRK life checks to most electronics
2012-02-05 22:45:29 +08:00
stkm2.c
Merge latest FIGH additions
2011-10-26 17:10:21 +01:00
stkm.c
Use reduced resolution gravity maps for improved performance
2011-12-19 21:35:40 +00:00
stor.c
More SPRK life checks for electronic elements
2012-02-05 22:45:30 +08:00
swch.c
Fix switch not activating completely while being sparked
2012-02-05 22:45:30 +08:00
thdr.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
thrm.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
uran.c
update to latest
2011-01-28 18:54:50 -05:00
vine.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
warp.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00
watr.c
Make RBDM/WATR explosion work again, by not killing fire created by WATR
2012-01-25 21:33:22 +08:00
wifi.c
Change wifi so that it always takes one frame to transmit
2012-02-05 22:45:29 +08:00
wire.c
More SPRK life checks for electronic elements
2012-02-05 22:45:30 +08:00
wtrv.c
Make RBDM/WATR explosion work again, by not killing fire created by WATR
2012-01-25 21:33:22 +08:00
yest.c
Remove blocking walls from pmap
2011-08-27 18:37:03 +08:00