Commit Graph

89 Commits

Author SHA1 Message Date
Simon Robertshaw
5f81b70787 TPT: Avoid stacking in INVS and FILT, and fix pressurised INVS graphics 2012-06-13 01:28:00 +01:00
Simon Robertshaw
2aebc294e8 TPT: Run stacking check less often 2012-06-13 01:21:33 +01:00
Simon Robertshaw
a4d156fc6b TPT: Prevent solid particles stacking in E-Hole 2012-06-13 01:06:44 +01:00
Simon Robertshaw
427670682f TPT: EXOT 2012-06-13 00:57:02 +01:00
Simon Robertshaw
c7ec0b76f6 TPT: Fix the bug with not-spawning fighter. 2012-06-12 21:29:24 +01:00
Simon Robertshaw
ef777b92dc TPT: Put ifs into switch in create_part 2012-06-12 21:28:37 +01:00
Simon Robertshaw
db86294e6a TPT: Prevent allocation of particles with type==0, bleep bloop 2012-06-12 20:16:33 +01:00
Simon Robertshaw
9033786e49 TPT: Fix PROP_NEUTPENETRATE, particles weren't being moved into empty space 2012-06-12 20:15:33 +01:00
Simon Robertshaw
f8badc05d4 TPT: Fixed the bug with snow, where it melted without taking it's ctype into account. 2012-06-12 20:13:04 +01:00
Simon Robertshaw
2e1780ce4e TPT: VOID & PVOD can be set to only eat/not eat certain things 2012-06-12 19:59:19 +01:00
Simon Robertshaw
a95ceb4c92 TPT: energy type particles automatically go into photons, not pmap 2012-06-12 19:55:00 +01:00
Simon Robertshaw
dd041d1699 TPT: GPMP activated at draw 2012-06-12 19:29:10 +01:00
Simon Robertshaw
af5c399c24 TPT: Update gravity mask when loading saves 0fb6b85706 2012-06-12 18:48:00 +01:00
Simon Robertshaw
391165409d TPT: New flood_parts function, should fix crashing due to too much recursion a11202313d 2012-06-12 18:41:36 +01:00
Simon Robertshaw
10f51cb586 TPT: Make TTAN block pressure when framestepping 58ea2b2acf 2012-06-12 18:22:25 +01:00
Simon Robertshaw
7c5e74410b TPT: New element: Titanium, absorbs some neutrons, acts as a solid wall to air d7fa0b139e 2012-06-12 18:16:40 +01:00
Simon Robertshaw
50a587813e TPT: Add PROP_NOAMBHEAT to prevent certain elements from being heated by Ambient heat 8397b6e51a 2012-06-12 17:25:06 +01:00
Simon Robertshaw
f2e1d38b58 TPT: Save soap bubbles 6717f4ff32 2012-06-12 17:06:38 +01:00
Simon Robertshaw
a270acfc54 OPS loading: don't replace existing particles twice, and clear soap c 2012-06-12 16:30:27 +01:00
Simon Robertshaw
3205df3a21 Saving and loading other flags from GameSave, remove old saveloader 2012-06-11 13:39:39 +01:00
Simon Robertshaw
c408e035fa Preview: Wait for save to load before opening, Simulation: Correct block coords when reading wall data, replace existing particles when placing stamps on top, Game: Clear the simulation when loading a save 2012-06-09 14:54:58 +01:00
Simon Robertshaw
0ee1e1875d Load save data when showing the save preview 2012-06-08 22:04:14 +01:00
Simon Robertshaw
8fae7dbade Saving and loading at position, yuse exceptions for parsing saves 2012-06-06 01:46:13 +01:00
Simon Robertshaw
49dafbfd26 Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Simon Robertshaw
bbf7851596 Seperate new/old CreateParts functions 2012-05-15 20:01:20 +01:00
Simon Robertshaw
45563e97e8 Make flood_prop use PropertyType from StructProperty, Property tool works 2012-05-15 00:10:10 +01:00
Simon Robertshaw
4032a0469b Click function for tools that aren't continuous. Debug helper for UI components (Ctrl+Shift D when DEBUG is defined), fix add sign window logic 2012-05-13 17:43:41 +01:00
Simon Robertshaw
724c99102e Stupid git 2012-05-12 22:28:45 +01:00
Simon Robertshaw
c5798c7456 Tools implemented in a similar way to elements 2012-05-12 18:11:20 +01:00
Simon Robertshaw
16d3895e9c Redo Wall IDs 2012-05-12 13:21:04 +01:00
Simon Robertshaw
51b17badf4 A bit of refactoring (elements) 2012-05-07 17:59:50 +01:00
Simon Robertshaw
bb8a3f76e3 OS X compiling working, Make it a bit more friendly with stricter compilers 2012-04-26 13:10:47 +01:00
Simon Robertshaw
96506610b2 Clean out graphics, add openGL graphics in seperate file, change brush to use unsigned char rather than boolean for bitmap/outline 2012-04-21 22:46:37 +01:00
Simon Robertshaw
75a9460c83 OpenGL rendering 2012-04-20 19:21:10 +01:00
Simon Robertshaw
ceb25440cb TPT: Fix sponge bug. f93a829671 2012-04-19 16:52:35 +01:00
Simon Robertshaw
0cc8f84e63 TPT: Fix the bug where you could set bad temp to insulators. 64629df1af 2012-04-18 21:35:14 +01:00
Simon Robertshaw
44d70ec6b8 TPT: Alterations to TRON and fancy effects ffa5ccb666 2012-04-18 21:31:22 +01:00
Simon Robertshaw
e4d1c7141f TPT: TRON element, needs to glow and fancy explosion on crash eccf5658d2 2012-04-18 21:27:28 +01:00
Simon Robertshaw
472cb8916e TPT: A small fix for convection. ff8ce0ef3a 2012-04-18 21:21:32 +01:00
Simon Robertshaw
1fdaabca6d TPT: Viscosity change for gel. Water diffusion among sponge and gel (but with flying cake effect) c9bcc11d35 2012-04-18 21:20:31 +01:00
Simon Robertshaw
b40f13b66a TPT: Added gel - a liquid with variable heat conductivity and viscosity. 8523da398f 2012-04-18 21:18:37 +01:00
Simon Robertshaw
ff7428fc70 TPT: Fix crash when flood fill deleting life 7a844f51ff 2012-04-18 21:07:26 +01:00
Simon Robertshaw
ea37facf83 TPT: No unmeltable ice anymore. e4448dc1d6 2012-04-18 21:05:14 +01:00
Simon Robertshaw
d85049fb93 TPT: A fix for ice with ctype = 0. e52f730969 2012-04-18 21:01:54 +01:00
Simon Robertshaw
94e7123791 TPT: Allow DEST to be cloned with CLNE, PCLN, BCLN and PBCN 57d8335ca5 2012-04-18 20:46:34 +01:00
Simon Robertshaw
10e3f176d2 TPT: REALISTIC - Latent heat. It may be buggy, and enthalpy table isn't filled, but it works 4b4830b5a4 2012-04-18 20:44:01 +01:00
Simon Robertshaw
6be1b869e5 TPT: Fix ELEC being put into pmap instead of photons 5a3faa0584 2012-04-18 19:20:04 +01:00
Simon Robertshaw
779ac383dc TPT: Fix major update_particles_i bug, do_move was being called on nonexistant particles, causing kill_part to kill another particle 96ec3486e8 2012-04-18 19:02:27 +01:00
Simon Robertshaw
43ae47ba77 TPT: Added smudge tool afbe8cf38e 2012-04-18 16:40:43 +01:00
Simon Robertshaw
a761fa5cbc TPT: Remove 2 pixels per frame speed limit in detector wall b4a06df0b2 2012-04-18 16:14:10 +01:00