jacob1
54d985f975
gcc warning fixes (up to lua files)
2015-01-16 17:26:13 -05:00
jacob1
dce874484a
fix all the gcc warnings in the element files (except one in PSTN) + all the unused variable warnings
2015-01-10 22:43:33 -05:00
jacob1
16ce3a68c0
more jacksonmj suggestions: save edgeMode in saves, BVBR absorption fix, life saving fix, DEUT graphics change, PROT fix, SOAP graphics fix
2014-11-21 15:41:22 -05:00
jacob1
6ce2d5fe92
#define MAX_FIGHTERS + some fixes
2014-11-20 22:11:20 -05:00
jacob1
6463d04f6c
fix a few of the most spammy warnings (there are still hundreds of warnings though)
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TODO: actually fix all the warnings
2014-10-23 00:42:13 -04:00
jacob1
2140beb9cc
make sure soap doesn't crash when messed with in the console
2014-08-25 19:05:32 -04:00
jacob1
d4359184f2
improve grid drawing
2014-08-11 22:06:48 -04:00
jacob1
986b25b508
redo spark graphics, add spark render setting
2014-08-11 21:56:40 -04:00
jacob1
13766bf6db
fix weird STKM bug at high life
2014-02-15 10:24:25 -05:00
jacob1
f66679e551
a little reorganization (maybe more later)
2014-01-20 13:52:53 -05:00
mniip
fdfaa3a29b
add defines for window resolution
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--amend
2013-12-29 20:12:50 +04:00
Simon Robertshaw
8f4296ac39
Spark sign tool, {b|sometext}, when the sign is clicked, the a spark will be created at the signs position. Also MouseDown events that draw particles from being triggered when clicking on a sign
2013-10-19 18:59:49 +01:00
mniip
e2cb5838c6
specially per @savask's request, put matcher into a function
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returns 0 if no match, returns position of pipe character if there is
2013-08-22 19:50:20 +04:00
mniip
5e1385324a
remove regex in renderer
2013-08-22 17:08:53 +04:00
Saveliy Skresanov
b2045b0a7f
Fix sign save/topic regex.
2013-08-22 18:43:46 +07:00
jacob1
864f0e6f45
WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused
2013-07-13 12:06:43 -04:00
jacob1
3aac957e50
HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen
2013-06-20 20:29:20 -04:00
Simon Robertshaw
c2cdec9e62
Togglable lua scripting
2013-05-11 11:52:35 +01:00
Saveliy Skresanov
9893f59657
Fix "blow power" for stick man, disable rocket boots on E-hole.
2013-05-08 23:08:29 +07:00
jacksonmj
89a0603b53
Rocket boots for stickman, because why not
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Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
jacob1
037618e6f8
remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h
2013-03-06 12:05:59 -05:00
jacob1
17d79e8d8e
fix crash when drawing particles in invalid coordinates (using console)
2013-03-03 15:38:52 -05:00
jacob1
01cd146ee9
fix mac compiling, fix renderer, fix other minor compiling issues
2013-02-14 23:31:31 -05:00
jacob1
dc6398a33e
fix deco sample tool with 1 px brush, fix deco sample also sampling HUD/other text
2013-02-09 18:18:53 -05:00
jacob1
685bde5c21
blobby walls in blob view
2013-02-08 22:50:37 -05:00
jacob1
b8d53b5f76
fix sign box size, sign width with {t} and {p}, and zoom box size
2013-02-08 17:59:13 -05:00
jacob1
46b767da0c
clear persistent effects when it's display mode is removed
2013-01-25 23:15:33 -05:00
jacob1
c5eecff131
fix "i" argument to graphics functions.
...
Also, they don't overwrite the default one, you can pass in nil to tpt.element/graphics_func for the function to restore the original.
2013-01-23 16:48:21 -05:00
jacob1
2728cf852b
fix WARP being invisible, make it visible in heat display mode though
2012-12-17 20:08:46 -05:00
jacob1
d0b14dc64b
don't render invalid elements
2012-10-26 15:12:35 +01:00
jacob1
71db872e64
{t:15100|text} to open a forum thread (will try to add more shortcuts later)
2012-10-05 16:30:55 +01:00
Simon Robertshaw
b97cf098b3
Draw walls behind particles
2012-09-30 22:41:50 +01:00
jacob1
e418ca5ac3
fix minor memory problem with last commit
2012-09-26 16:46:10 +01:00
jacob1
95cc715d71
render preset buttons in render options interface, also shift + 1 life view shortcut
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modify it if you don't like how it looks, but it turned out better than I expected
2012-09-26 16:46:03 +01:00
jacob1
4be80a3c7c
Fix crash - uninitialized (and not needed) variable
2012-09-25 19:50:14 +01:00
jacob1
eac109a563
fix possible crashes with save buttons and uninitialized renderer variables
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Fixes second part of issue 179
2012-09-16 12:03:41 +01:00
Simon Robertshaw
3ed5672052
Render fire after wall drawing
2012-09-15 15:00:16 +01:00
Simon Robertshaw
3b2f4d59fc
Better fire rendering for saves
2012-09-14 23:53:58 +01:00
jacob1
f8f70a3f77
Visual studio compatibility
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This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
2012-09-07 00:52:56 +01:00
jacob1
c32035b8ca
Fix PRTI/PRTO color, debug lines only drawn in debug mode. Fixes # 148
2012-09-07 00:37:17 +01:00
Simon Robertshaw
92f3ad5814
Black decorations only in thumbnails
2012-08-28 15:53:07 +01:00
Simon Robertshaw
6ace7bd26f
Clear area behind zoom, fixes #144
2012-08-25 13:41:14 +01:00
Simon Robertshaw
1c443ceb57
Sample tool samples decoration colour when deco menu is visible. fixes #146
2012-08-25 13:36:53 +01:00
Simon Robertshaw
b6736f967e
Add EMP flash, fixes #137
2012-08-21 13:00:31 +01:00
Simon Robertshaw
f19c7f62c7
Air invert and grid mode switching
2012-08-16 12:15:29 +01:00
Simon Robertshaw
98445721fd
xor_bitmap drawing for renderer
2012-08-15 16:25:13 +01:00
Simon Robertshaw
2f0e67433c
Ensure zoom is drawn after particles for OpenGL Rendering, draw walls onto the correct framebuffer
2012-08-15 15:02:48 +01:00
Simon Robertshaw
0bb4c0e57a
Fix cursor and zoom with OpenGL
2012-08-15 13:34:37 +01:00
Simon Robertshaw
1e406eeaf4
Revert some changes by Triclops200 in 42d707f8a4
, Broke prototypes for drawrect with pixel functions, seems to have modified drawrect to make filled rects (forgot about fillrect?). Also use correct macros for getting colour components out of pixel data
2012-08-15 13:02:15 +01:00
Bryan Hoyle
42d707f8a4
Very very basic wall rendering for opengl
2012-08-14 23:18:39 -04:00