2531 lines
69 KiB
C++
2531 lines
69 KiB
C++
/*
|
|
* Renderer.cpp
|
|
*
|
|
* Created on: Jan 7, 2012
|
|
* Author: Simon
|
|
*/
|
|
#include <cmath>
|
|
#include <iostream>
|
|
#include <vector>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include "Config.h"
|
|
#include "Renderer.h"
|
|
#include "Graphics.h"
|
|
#include "simulation/Elements.h"
|
|
#include "simulation/ElementGraphics.h"
|
|
#include "simulation/Air.h"
|
|
extern "C"
|
|
{
|
|
#include "hmap.h"
|
|
#ifdef OGLR
|
|
#include "Shaders.h"
|
|
#endif
|
|
}
|
|
|
|
#ifndef OGLI
|
|
#define VIDXRES (XRES+BARSIZE)
|
|
#define VIDYRES (YRES+MENUSIZE)
|
|
#else
|
|
#define VIDXRES XRES
|
|
#define VIDYRES YRES
|
|
#endif
|
|
|
|
|
|
void Renderer::RenderBegin()
|
|
{
|
|
#ifndef OGLR
|
|
if(display_mode & DISPLAY_PERS)
|
|
{
|
|
std::copy(persistentVid, persistentVid+(VIDXRES*YRES), vid);
|
|
}
|
|
pixel * oldVid;
|
|
if(display_mode & DISPLAY_WARP)
|
|
{
|
|
oldVid = vid;
|
|
vid = warpVid;
|
|
std::fill(warpVid, warpVid+(VIDXRES*VIDYRES), 0);
|
|
}
|
|
#endif
|
|
draw_air();
|
|
draw_grav();
|
|
render_parts();
|
|
render_fire();
|
|
#ifndef OGLR
|
|
if(display_mode & DISPLAY_PERS)
|
|
{
|
|
int i,r,g,b;
|
|
for (i = 0; i < VIDXRES*YRES; i++)
|
|
{
|
|
r = PIXR(vid[i]);
|
|
g = PIXG(vid[i]);
|
|
b = PIXB(vid[i]);
|
|
if (r>0)
|
|
r--;
|
|
if (g>0)
|
|
g--;
|
|
if (b>0)
|
|
b--;
|
|
persistentVid[i] = PIXRGB(r,g,b);
|
|
}
|
|
}
|
|
#endif
|
|
DrawWalls();
|
|
draw_grav_zones();
|
|
DrawSigns();
|
|
#ifndef OGLR
|
|
if(display_mode & DISPLAY_WARP)
|
|
{
|
|
vid = oldVid;
|
|
}
|
|
#endif
|
|
#ifndef OGLR
|
|
FinaliseParts();
|
|
#endif
|
|
}
|
|
|
|
void Renderer::RenderEnd()
|
|
{
|
|
RenderZoom();
|
|
#ifdef OGLR
|
|
FinaliseParts();
|
|
#endif
|
|
}
|
|
|
|
void Renderer::clearScreen(float alpha)
|
|
{
|
|
#ifdef OGLR
|
|
GLint prevFbo;
|
|
if(alpha > 0.999f)
|
|
{
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFbo);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prevFbo);
|
|
}
|
|
else
|
|
{
|
|
glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
|
|
glColor4f(1.0f, 1.0f, 1.0f, alpha);
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFbo);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(0, 0);
|
|
glVertex2f(XRES, 0);
|
|
glVertex2f(XRES, YRES);
|
|
glVertex2f(0, YRES);
|
|
glEnd();
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prevFbo);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
}
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
#endif
|
|
#ifdef OGLI
|
|
#ifndef OGLR
|
|
std::fill(vid, vid+(VIDXRES*VIDYRES), 0);
|
|
#endif
|
|
#endif
|
|
}
|
|
#ifdef OGLR
|
|
void Renderer::checkShader(GLuint shader, char * shname)
|
|
{
|
|
GLint status;
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
|
if (status == GL_FALSE)
|
|
{
|
|
char errorBuf[ GL_INFO_LOG_LENGTH];
|
|
int errLen;
|
|
glGetShaderInfoLog(shader, GL_INFO_LOG_LENGTH, &errLen, errorBuf);
|
|
fprintf(stderr, "Failed to compile %s shader:\n%s\n", shname, errorBuf);
|
|
exit(1);
|
|
}
|
|
}
|
|
void Renderer::checkProgram(GLuint program, char * progname)
|
|
{
|
|
GLint status;
|
|
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
|
if (status == GL_FALSE)
|
|
{
|
|
char errorBuf[ GL_INFO_LOG_LENGTH];
|
|
int errLen;
|
|
glGetShaderInfoLog(program, GL_INFO_LOG_LENGTH, &errLen, errorBuf);
|
|
fprintf(stderr, "Failed to link %s program:\n%s\n", progname, errorBuf);
|
|
exit(1);
|
|
}
|
|
}
|
|
void Renderer::loadShaders()
|
|
{
|
|
GLuint vertexShader, fragmentShader;
|
|
|
|
//Particle texture
|
|
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
|
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
glShaderSource( vertexShader, 1, &fireVertex, NULL);
|
|
glShaderSource( fragmentShader, 1, &fireFragment, NULL);
|
|
|
|
glCompileShader( vertexShader );
|
|
checkShader(vertexShader, "FV");
|
|
glCompileShader( fragmentShader );
|
|
checkShader(fragmentShader, "FF");
|
|
|
|
fireProg = glCreateProgram();
|
|
glAttachShader( fireProg, vertexShader );
|
|
glAttachShader( fireProg, fragmentShader );
|
|
glLinkProgram( fireProg );
|
|
checkProgram(fireProg, "F");
|
|
|
|
//Lensing
|
|
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
|
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
glShaderSource( vertexShader, 1, &lensVertex, NULL);
|
|
glShaderSource( fragmentShader, 1, &lensFragment, NULL);
|
|
|
|
glCompileShader( vertexShader );
|
|
checkShader(vertexShader, "LV");
|
|
glCompileShader( fragmentShader );
|
|
checkShader(fragmentShader, "LF");
|
|
|
|
lensProg = glCreateProgram();
|
|
glAttachShader( lensProg, vertexShader );
|
|
glAttachShader( lensProg, fragmentShader );
|
|
glLinkProgram( lensProg );
|
|
checkProgram(lensProg, "L");
|
|
|
|
//Air Velocity
|
|
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
|
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
glShaderSource( vertexShader, 1, &airVVertex, NULL);
|
|
glShaderSource( fragmentShader, 1, &airVFragment, NULL);
|
|
|
|
glCompileShader( vertexShader );
|
|
checkShader(vertexShader, "AVX");
|
|
glCompileShader( fragmentShader );
|
|
checkShader(fragmentShader, "AVF");
|
|
|
|
airProg_Velocity = glCreateProgram();
|
|
glAttachShader( airProg_Velocity, vertexShader );
|
|
glAttachShader( airProg_Velocity, fragmentShader );
|
|
glLinkProgram( airProg_Velocity );
|
|
checkProgram(airProg_Velocity, "AV");
|
|
|
|
//Air Pressure
|
|
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
|
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
glShaderSource( vertexShader, 1, &airPVertex, NULL);
|
|
glShaderSource( fragmentShader, 1, &airPFragment, NULL);
|
|
|
|
glCompileShader( vertexShader );
|
|
checkShader(vertexShader, "APV");
|
|
glCompileShader( fragmentShader );
|
|
checkShader(fragmentShader, "APF");
|
|
|
|
airProg_Pressure = glCreateProgram();
|
|
glAttachShader( airProg_Pressure, vertexShader );
|
|
glAttachShader( airProg_Pressure, fragmentShader );
|
|
glLinkProgram( airProg_Pressure );
|
|
checkProgram(airProg_Pressure, "AP");
|
|
|
|
//Air cracker
|
|
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
|
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
glShaderSource( vertexShader, 1, &airCVertex, NULL);
|
|
glShaderSource( fragmentShader, 1, &airCFragment, NULL);
|
|
|
|
glCompileShader( vertexShader );
|
|
checkShader(vertexShader, "ACV");
|
|
glCompileShader( fragmentShader );
|
|
checkShader(fragmentShader, "ACF");
|
|
|
|
airProg_Cracker = glCreateProgram();
|
|
glAttachShader( airProg_Cracker, vertexShader );
|
|
glAttachShader( airProg_Cracker, fragmentShader );
|
|
glLinkProgram( airProg_Cracker );
|
|
checkProgram(airProg_Cracker, "AC");
|
|
}
|
|
#endif
|
|
|
|
void Renderer::FinaliseParts()
|
|
{
|
|
#ifdef OGLR
|
|
glEnable( GL_TEXTURE_2D );
|
|
if(display_mode & DISPLAY_WARP)
|
|
{
|
|
float xres = XRES, yres = YRES;
|
|
glUseProgram(lensProg);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, partsFboTex);
|
|
glUniform1i(glGetUniformLocation(lensProg, "pTex"), 0);
|
|
glActiveTexture(GL_TEXTURE1);
|
|
glBindTexture(GL_TEXTURE_2D, partsTFX);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES/CELL, YRES/CELL, GL_RED, GL_FLOAT, sim->gravx);
|
|
glUniform1i(glGetUniformLocation(lensProg, "tfX"), 1);
|
|
glActiveTexture(GL_TEXTURE2);
|
|
glBindTexture(GL_TEXTURE_2D, partsTFY);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES/CELL, YRES/CELL, GL_GREEN, GL_FLOAT, sim->gravy);
|
|
glUniform1i(glGetUniformLocation(lensProg, "tfY"), 2);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glUniform1fv(glGetUniformLocation(lensProg, "xres"), 1, &xres);
|
|
glUniform1fv(glGetUniformLocation(lensProg, "yres"), 1, &yres);
|
|
}
|
|
else
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, partsFboTex);
|
|
glBlendFunc(GL_ONE, GL_ONE);
|
|
}
|
|
|
|
int sdl_scale = 1;
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2d(1, 0);
|
|
//glVertex3f(XRES*sdl_scale, (YRES+MENUSIZE)*sdl_scale, 1.0);
|
|
glVertex3f(XRES*sdl_scale, YRES*sdl_scale, 1.0);
|
|
glTexCoord2d(0, 0);
|
|
//glVertex3f(0, (YRES+MENUSIZE)*sdl_scale, 1.0);
|
|
glVertex3f(0, YRES*sdl_scale, 1.0);
|
|
glTexCoord2d(0, 1);
|
|
//glVertex3f(0, MENUSIZE*sdl_scale, 1.0);
|
|
glVertex3f(0, 0, 1.0);
|
|
glTexCoord2d(1, 1);
|
|
//glVertex3f(XRES*sdl_scale, MENUSIZE*sdl_scale, 1.0);
|
|
glVertex3f(XRES*sdl_scale, 0, 1.0);
|
|
glEnd();
|
|
|
|
if(display_mode & DISPLAY_WARP)
|
|
{
|
|
glUseProgram(0);
|
|
|
|
}
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glDisable( GL_TEXTURE_2D );
|
|
#endif
|
|
|
|
#if defined(OGLI) && !defined(OGLR)
|
|
if(display_mode & DISPLAY_WARP)
|
|
{
|
|
render_gravlensing(warpVid);
|
|
}
|
|
g->draw_image(vid, 0, 0, VIDXRES, VIDYRES, 255);
|
|
#endif
|
|
|
|
#if !defined(OGLR) && !defined(OGLI)
|
|
if(display_mode & DISPLAY_WARP)
|
|
{
|
|
render_gravlensing(warpVid);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Renderer::RenderZoom()
|
|
{
|
|
if(!zoomEnabled)
|
|
return;
|
|
#if defined(OGLR)
|
|
int sdl_scale = 1;
|
|
int origBlendSrc, origBlendDst;
|
|
float zcx1, zcx0, zcy1, zcy0, yfactor, xfactor, i; //X-Factor is shit, btw
|
|
xfactor = 1.0f/(float)XRES;
|
|
yfactor = 1.0f/(float)YRES;
|
|
yfactor*=-1.0f;
|
|
|
|
zcx1 = (zoomScopePosition.X)*xfactor;
|
|
zcx0 = (zoomScopePosition.X+zoomScopeSize)*xfactor;
|
|
zcy1 = (zoomScopePosition.Y-1)*yfactor;
|
|
zcy0 = ((zoomScopePosition.Y-1+zoomScopeSize))*yfactor;
|
|
|
|
glGetIntegerv(GL_BLEND_SRC, &origBlendSrc);
|
|
glGetIntegerv(GL_BLEND_DST, &origBlendDst);
|
|
glBlendFunc(GL_ONE, GL_ZERO);
|
|
|
|
glEnable( GL_TEXTURE_2D );
|
|
//glReadBuffer(GL_AUX0);
|
|
glBindTexture(GL_TEXTURE_2D, partsFboTex);
|
|
|
|
//Draw zoomed texture
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2d(zcx1, zcy1);
|
|
glVertex2i(zoomWindowPosition.X, zoomWindowPosition.Y);
|
|
glTexCoord2d(zcx0, zcy1);
|
|
glVertex2i(zoomWindowPosition.X+(zoomScopeSize*ZFACTOR), zoomWindowPosition.Y);
|
|
glTexCoord2d(zcx0, zcy0);
|
|
glVertex2i(zoomWindowPosition.X+(zoomScopeSize*ZFACTOR), zoomWindowPosition.Y+(zoomScopeSize*ZFACTOR));
|
|
glTexCoord2d(zcx1, zcy0);
|
|
glVertex2i(zoomWindowPosition.X, zoomWindowPosition.Y+(zoomScopeSize*ZFACTOR));
|
|
glEnd();
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable( GL_TEXTURE_2D );
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
//Lines to make the pixels stand out
|
|
glLineWidth(sdl_scale);
|
|
//glEnable(GL_LINE_SMOOTH);
|
|
glBegin(GL_LINES);
|
|
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
|
|
for(i = 0; i < zoomScopeSize; i++)
|
|
{
|
|
//Across
|
|
glVertex2i(zoomWindowPosition.X, zoomWindowPosition.Y+(i*ZFACTOR));
|
|
glVertex2i(zoomWindowPosition.X+(zoomScopeSize*ZFACTOR), zoomWindowPosition.Y+(i*ZFACTOR));
|
|
|
|
//Down
|
|
glVertex2i(zoomWindowPosition.X+(i*ZFACTOR), zoomWindowPosition.Y);
|
|
glVertex2i(zoomWindowPosition.X+(i*ZFACTOR), zoomWindowPosition.Y+(zoomScopeSize*ZFACTOR));
|
|
}
|
|
glEnd();
|
|
|
|
//Draw zoom window border
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glBegin(GL_LINE_LOOP);
|
|
glVertex2i(zoomWindowPosition.X, zoomWindowPosition.Y);
|
|
glVertex2i(zoomWindowPosition.X+(zoomScopeSize*ZFACTOR), zoomWindowPosition.Y);
|
|
glVertex2i(zoomWindowPosition.X+(zoomScopeSize*ZFACTOR), zoomWindowPosition.Y+(zoomScopeSize*ZFACTOR));
|
|
glVertex2i(zoomWindowPosition.X, zoomWindowPosition.Y+(zoomScopeSize*ZFACTOR));
|
|
glEnd();
|
|
//glDisable(GL_LINE_SMOOTH);
|
|
|
|
if(zoomEnabled)
|
|
{
|
|
glEnable(GL_COLOR_LOGIC_OP);
|
|
//glEnable(GL_LINE_SMOOTH);
|
|
glLogicOp(GL_XOR);
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glBegin(GL_LINE_LOOP);
|
|
glVertex2i(zoomScopePosition.X, zoomScopePosition.Y);
|
|
glVertex2i(zoomScopePosition.X+zoomScopeSize, zoomScopePosition.Y);
|
|
glVertex2i(zoomScopePosition.X+zoomScopeSize, zoomScopePosition.Y+zoomScopeSize);
|
|
glVertex2i(zoomScopePosition.X, zoomScopePosition.Y+zoomScopeSize);
|
|
/*glVertex3i((zoomScopePosition.X-1)*sdl_scale, (YRES+MENUSIZE-(zoomScopePosition.Y-1))*sdl_scale, 0);
|
|
glVertex3i((zoomScopePosition.X-1)*sdl_scale, (YRES+MENUSIZE-(zoomScopePosition.Y+zoomScopeSize))*sdl_scale, 0);
|
|
glVertex3i((zoomScopePosition.X+zoomScopeSize)*sdl_scale, (YRES+MENUSIZE-(zoomScopePosition.Y+zoomScopeSize))*sdl_scale, 0);
|
|
glVertex3i((zoomScopePosition.X+zoomScopeSize)*sdl_scale, (YRES+MENUSIZE-(zoomScopePosition.Y-1))*sdl_scale, 0);
|
|
glVertex3i((zoomScopePosition.X-1)*sdl_scale, (YRES+MENUSIZE-(zoomScopePosition.Y-1))*sdl_scale, 0);*/
|
|
glEnd();
|
|
glDisable(GL_COLOR_LOGIC_OP);
|
|
}
|
|
glLineWidth(1);
|
|
glBlendFunc(origBlendSrc, origBlendDst);
|
|
#else
|
|
int x, y, i, j;
|
|
pixel pix;
|
|
pixel * img = vid;
|
|
drawrect(zoomWindowPosition.X-2, zoomWindowPosition.Y-2, zoomScopeSize*ZFACTOR+4, zoomScopeSize*ZFACTOR+4, 192, 192, 192, 255);
|
|
drawrect(zoomWindowPosition.X-1, zoomWindowPosition.Y-1, zoomScopeSize*ZFACTOR+2, zoomScopeSize*ZFACTOR+2, 0, 0, 0, 255);
|
|
clearrect(zoomWindowPosition.X, zoomWindowPosition.Y, zoomScopeSize*ZFACTOR, zoomScopeSize*ZFACTOR);
|
|
for (j=0; j<zoomScopeSize; j++)
|
|
for (i=0; i<zoomScopeSize; i++)
|
|
{
|
|
pix = img[(j+zoomScopePosition.Y)*(VIDXRES)+(i+zoomScopePosition.X)];
|
|
for (y=0; y<ZFACTOR-1; y++)
|
|
for (x=0; x<ZFACTOR-1; x++)
|
|
img[(j*ZFACTOR+y+zoomWindowPosition.Y)*(VIDXRES)+(i*ZFACTOR+x+zoomWindowPosition.X)] = pix;
|
|
}
|
|
if (zoomEnabled)
|
|
{
|
|
for (j=-1; j<=zoomScopeSize; j++)
|
|
{
|
|
xor_pixel(zoomScopePosition.X+j, zoomScopePosition.Y-1);
|
|
xor_pixel(zoomScopePosition.X+j, zoomScopePosition.Y+zoomScopeSize);
|
|
}
|
|
for (j=0; j<zoomScopeSize; j++)
|
|
{
|
|
xor_pixel(zoomScopePosition.X-1, zoomScopePosition.Y+j);
|
|
xor_pixel(zoomScopePosition.X+zoomScopeSize, zoomScopePosition.Y+j);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
int Renderer_wtypesCount;
|
|
wall_type * Renderer_wtypes = LoadWalls(Renderer_wtypesCount);
|
|
|
|
|
|
VideoBuffer * Renderer::WallIcon(int wallID, int width, int height)
|
|
{
|
|
int x, y, i, j, cr, cg, cb;
|
|
int wt = wallID;
|
|
if (wt<0 || wt>=Renderer_wtypesCount)
|
|
return 0;
|
|
wall_type *wtypes = Renderer_wtypes;
|
|
pixel pc = wtypes[wt].colour;
|
|
pixel gc = wtypes[wt].eglow;
|
|
VideoBuffer * newTexture = new VideoBuffer(width, height);
|
|
if (wtypes[wt].drawstyle==1)
|
|
{
|
|
for (j=0; j<height; j+=2)
|
|
for (i=(j>>1)&1; i<width; i+=2)
|
|
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
|
|
}
|
|
else if (wtypes[wt].drawstyle==2)
|
|
{
|
|
for (j=0; j<height; j+=2)
|
|
for (i=0; i<width; i+=2)
|
|
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
|
|
}
|
|
else if (wtypes[wt].drawstyle==3)
|
|
{
|
|
for (j=0; j<height; j++)
|
|
for (i=0; i<width; i++)
|
|
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
|
|
}
|
|
else if (wtypes[wt].drawstyle==4)
|
|
{
|
|
for (j=0; j<height; j++)
|
|
for (i=0; i<width; i++)
|
|
if(i%CELL == j%CELL)
|
|
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
|
|
else if (i%CELL == (j%CELL)+1 || (i%CELL == 0 && j%CELL == CELL-1))
|
|
newTexture->SetPixel(i, j, PIXR(gc), PIXG(gc), PIXB(gc), 255);
|
|
else
|
|
newTexture->SetPixel(i, j, 0x20, 0x20, 0x20, 255);
|
|
}
|
|
|
|
// special rendering for some walls
|
|
if (wt==WL_EWALL)
|
|
{
|
|
for (j=0; j<height; j++)
|
|
{
|
|
for (i=0; i<(width/4)+j; i++)
|
|
{
|
|
if (!(i&j&1))
|
|
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
|
|
}
|
|
for (; i<width; i++)
|
|
{
|
|
if (i&j&1)
|
|
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
|
|
}
|
|
}
|
|
}
|
|
else if (wt==WL_WALLELEC)
|
|
{
|
|
for (j=0; j<height; j++)
|
|
for (i=0; i<width; i++)
|
|
{
|
|
if (!((y*CELL+j)%2) && !((x*CELL+i)%2))
|
|
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
|
|
else
|
|
newTexture->SetPixel(i, j, 0x80, 0x80, 0x80, 255);
|
|
}
|
|
}
|
|
else if (wt==WL_EHOLE)
|
|
{
|
|
for (j=0; j<height; j++)
|
|
{
|
|
for (i=0; i<(width/4)+j; i++)
|
|
{
|
|
if (i&j&1)
|
|
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
|
|
}
|
|
for (; i<width; i++)
|
|
{
|
|
if (!(i&j&1))
|
|
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
|
|
}
|
|
}
|
|
}
|
|
else if (wt == WL_ERASE)
|
|
{
|
|
for (j=0; j<height; j+=2)
|
|
{
|
|
for (i=1+(1&(j>>1)); i<width/2; i+=2)
|
|
{
|
|
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
|
|
}
|
|
}
|
|
for (j=0; j<height; j++)
|
|
{
|
|
for (i=width/2; i<width; i++)
|
|
{
|
|
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
|
|
}
|
|
}
|
|
for (j=3; j<(width-4)/2; j++)
|
|
{
|
|
newTexture->SetPixel(j+6, j, 0xFF, 0, 0, 255);
|
|
newTexture->SetPixel(j+7, j, 0xFF, 0, 0, 255);
|
|
newTexture->SetPixel(-j+19, j, 0xFF, 0, 0, 255);
|
|
newTexture->SetPixel(-j+20, j, 0xFF, 0, 0, 255);
|
|
}
|
|
}
|
|
else if(wt == WL_STREAM)
|
|
{
|
|
for (j=0; j<height; j++)
|
|
{
|
|
for (i=0; i<width; i++)
|
|
{
|
|
pc = i==0||i==width-1||j==0||j==height-1 ? PIXPACK(0xA0A0A0) : PIXPACK(0x000000);
|
|
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
|
|
}
|
|
}
|
|
newTexture->SetCharacter(4, 2, 0x8D, 255, 255, 255, 255);
|
|
for (i=width/3; i<width; i++)
|
|
{
|
|
newTexture->SetPixel(i, 7+(int)(3.9f*cos(i*0.3f)), 255, 255, 255, 255);
|
|
}
|
|
}
|
|
return newTexture;
|
|
}
|
|
|
|
void Renderer::DrawWalls()
|
|
{
|
|
int x, y, i, j, cr, cg, cb;
|
|
unsigned char wt;
|
|
pixel pc;
|
|
pixel gc;
|
|
unsigned char (*bmap)[XRES/CELL] = sim->bmap;
|
|
unsigned char (*emap)[XRES/CELL] = sim->emap;
|
|
wall_type *wtypes = sim->wtypes;
|
|
for (y=0; y<YRES/CELL; y++)
|
|
for (x=0; x<XRES/CELL; x++)
|
|
if (bmap[y][x])
|
|
{
|
|
wt = bmap[y][x];
|
|
if (wt<0 || wt>=UI_WALLCOUNT)
|
|
continue;
|
|
pc = wtypes[wt].colour;
|
|
gc = wtypes[wt].eglow;
|
|
#ifdef OGLR
|
|
int r = (pc&0x00FF0000)>>8;
|
|
int g = (pc&0x0000FF00)>>4;
|
|
int b = (pc&0x000000FF)>>0;
|
|
int a = 255;
|
|
#endif
|
|
#ifndef OGLR
|
|
|
|
// standard wall patterns
|
|
if (wtypes[wt].drawstyle==1)
|
|
{
|
|
for (j=0; j<CELL; j+=2)
|
|
for (i=(j>>1)&1; i<CELL; i+=2)
|
|
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
|
|
}
|
|
else if (wtypes[wt].drawstyle==2)
|
|
{
|
|
for (j=0; j<CELL; j+=2)
|
|
for (i=0; i<CELL; i+=2)
|
|
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
|
|
}
|
|
else if (wtypes[wt].drawstyle==3)
|
|
{
|
|
for (j=0; j<CELL; j++)
|
|
for (i=0; i<CELL; i++)
|
|
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
|
|
}
|
|
else if (wtypes[wt].drawstyle==4)
|
|
{
|
|
for (j=0; j<CELL; j++)
|
|
for (i=0; i<CELL; i++)
|
|
if(i == j)
|
|
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
|
|
else if (i == j+1 || (i == 0 && j == CELL-1))
|
|
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = gc;
|
|
else
|
|
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x202020);
|
|
}
|
|
|
|
// special rendering for some walls
|
|
if (wt==WL_EWALL)
|
|
{
|
|
if (emap[y][x])
|
|
{
|
|
for (j=0; j<CELL; j++)
|
|
for (i=0; i<CELL; i++)
|
|
if (i&j&1)
|
|
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
|
|
}
|
|
else
|
|
{
|
|
for (j=0; j<CELL; j++)
|
|
for (i=0; i<CELL; i++)
|
|
if (!(i&j&1))
|
|
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
|
|
}
|
|
}
|
|
else if (wt==WL_WALLELEC)
|
|
{
|
|
for (j=0; j<CELL; j++)
|
|
for (i=0; i<CELL; i++)
|
|
{
|
|
if (!((y*CELL+j)%2) && !((x*CELL+i)%2))
|
|
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = pc;
|
|
else
|
|
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x808080);
|
|
}
|
|
}
|
|
else if (wt==WL_EHOLE)
|
|
{
|
|
if (emap[y][x])
|
|
{
|
|
for (j=0; j<CELL; j++)
|
|
for (i=0; i<CELL; i++)
|
|
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x242424);
|
|
for (j=0; j<CELL; j+=2)
|
|
for (i=0; i<CELL; i+=2)
|
|
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x000000);
|
|
}
|
|
else
|
|
{
|
|
for (j=0; j<CELL; j+=2)
|
|
for (i=0; i<CELL; i+=2)
|
|
vid[(y*CELL+j)*(VIDXRES)+(x*CELL+i)] = PIXPACK(0x242424);
|
|
}
|
|
}
|
|
else if (wt==WL_STREAM)
|
|
{
|
|
float lx, ly, nx, ny;
|
|
lx = x*CELL + CELL*0.5f;
|
|
ly = y*CELL + CELL*0.5f;
|
|
for (int t = 0; t < 1024; t++)
|
|
{
|
|
nx = (int)(lx+0.5f);
|
|
ny = (int)(ly+0.5f);
|
|
if (nx<0 || nx>=XRES || ny<0 || ny>=YRES)
|
|
break;
|
|
addpixel(nx, ny, 255, 255, 255, 64);
|
|
i = nx/CELL;
|
|
j = ny/CELL;
|
|
lx += sim->vx[j][i]*0.125f;
|
|
ly += sim->vy[j][i]*0.125f;
|
|
if (bmap[j][i]==WL_STREAM && i!=x && j!=y)
|
|
break;
|
|
}
|
|
drawtext(x*CELL, y*CELL-2, "\x8D", 255, 255, 255, 128);
|
|
}
|
|
if (wtypes[wt].eglow && emap[y][x])
|
|
{
|
|
// glow if electrified
|
|
pc = wtypes[wt].eglow;
|
|
cr = fire_r[y][x] + PIXR(pc);
|
|
if (cr > 255) cr = 255;
|
|
fire_r[y][x] = cr;
|
|
cg = fire_g[y][x] + PIXG(pc);
|
|
if (cg > 255) cg = 255;
|
|
fire_g[y][x] = cg;
|
|
cb = fire_b[y][x] + PIXB(pc);
|
|
if (cb > 255) cb = 255;
|
|
fire_b[y][x] = cb;
|
|
|
|
}
|
|
#else
|
|
this->drawrect(x*CELL,y*CELL,CELL,CELL,r,g,b,a,false);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void Renderer::DrawSigns()
|
|
{
|
|
int i, j, x, y, w, h, dx, dy,mx,my,b=1,bq;
|
|
std::vector<sign> signs = sim->signs;
|
|
#ifdef OGLR
|
|
GLint prevFbo;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFbo);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
|
|
glTranslated(0, MENUSIZE, 0);
|
|
#endif
|
|
for (i=0; i < signs.size(); i++)
|
|
if (signs[i].text.length())
|
|
{
|
|
char buff[256]; //Buffer
|
|
sim->signs[i].pos(x, y, w, h);
|
|
clearrect(x, y, w, h);
|
|
drawrect(x, y, w, h, 192, 192, 192, 255);
|
|
|
|
//Displaying special information
|
|
if (signs[i].text == "{p}")
|
|
{
|
|
float pressure = 0.0f;
|
|
if (signs[i].x>=0 && signs[i].x<XRES && signs[i].y>=0 && signs[i].y<YRES)
|
|
pressure = sim->pv[signs[i].y/CELL][signs[i].x/CELL];
|
|
sprintf(buff, "Pressure: %3.2f", pressure); //...pressure
|
|
drawtext(x+3, y+3, buff, 255, 255, 255, 255);
|
|
}
|
|
else if (signs[i].text == "{t}")
|
|
{
|
|
if (signs[i].x>=0 && signs[i].x<XRES && signs[i].y>=0 && signs[i].y<YRES && sim->pmap[signs[i].y][signs[i].x])
|
|
sprintf(buff, "Temp: %4.2f", sim->parts[sim->pmap[signs[i].y][signs[i].x]>>8].temp-273.15); //...temperature
|
|
else
|
|
sprintf(buff, "Temp: 0.00"); //...temperature
|
|
drawtext(x+3, y+3, buff, 255, 255, 255, 255);
|
|
}
|
|
else if (sregexp(signs[i].text.c_str(), "^{c:[0-9]*|.*}$")==0)
|
|
{
|
|
int sldr, startm;
|
|
memset(buff, 0, sizeof(buff));
|
|
for (sldr=3; signs[i].text[sldr-1] != '|'; sldr++)
|
|
startm = sldr + 1;
|
|
sldr = startm;
|
|
while (signs[i].text[sldr] != '}')
|
|
{
|
|
buff[sldr - startm] = signs[i].text[sldr];
|
|
sldr++;
|
|
}
|
|
drawtext(x+3, y+3, buff, 0, 191, 255, 255);
|
|
}
|
|
else
|
|
{
|
|
drawtext(x+3, y+3, signs[i].text, 255, 255, 255, 255);
|
|
}
|
|
|
|
x = signs[i].x;
|
|
y = signs[i].y;
|
|
dx = 1 - signs[i].ju;
|
|
dy = (signs[i].y > 18) ? -1 : 1;
|
|
#ifdef OGLR
|
|
glBegin(GL_LINES);
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glVertex2i(x, y);
|
|
glVertex2i(x+(dx*4), y+(dy*4));
|
|
glEnd();
|
|
#else
|
|
for (j=0; j<4; j++)
|
|
{
|
|
blendpixel(x, y, 192, 192, 192, 255);
|
|
x+=dx;
|
|
y+=dy;
|
|
}
|
|
#endif
|
|
/*if (MSIGN==i)
|
|
{
|
|
bq = b;
|
|
b = SDL_GetMouseState(&mx, &my);
|
|
mx /= sdl_scale;
|
|
my /= sdl_scale;
|
|
signs[i].x = mx;
|
|
signs[i].y = my;
|
|
}*/
|
|
}
|
|
#ifdef OGLR
|
|
glTranslated(0, -MENUSIZE, 0);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prevFbo);
|
|
#endif
|
|
}
|
|
|
|
void Renderer::render_gravlensing(pixel * source)
|
|
{
|
|
#ifndef OGLR
|
|
int nx, ny, rx, ry, gx, gy, bx, by, co;
|
|
int r, g, b;
|
|
pixel t;
|
|
pixel *src = source;
|
|
pixel *dst = vid;
|
|
for(nx = 0; nx < XRES; nx++)
|
|
{
|
|
for(ny = 0; ny < YRES; ny++)
|
|
{
|
|
co = (ny/CELL)*(XRES/CELL)+(nx/CELL);
|
|
rx = (int)(nx-sim->gravx[co]*0.75f+0.5f);
|
|
ry = (int)(ny-sim->gravy[co]*0.75f+0.5f);
|
|
gx = (int)(nx-sim->gravx[co]*0.875f+0.5f);
|
|
gy = (int)(ny-sim->gravy[co]*0.875f+0.5f);
|
|
bx = (int)(nx-sim->gravx[co]+0.5f);
|
|
by = (int)(ny-sim->gravy[co]+0.5f);
|
|
if(rx > 0 && rx < XRES && ry > 0 && ry < YRES && gx > 0 && gx < XRES && gy > 0 && gy < YRES && bx > 0 && bx < XRES && by > 0 && by < YRES)
|
|
{
|
|
t = dst[ny*(VIDXRES)+nx];
|
|
r = PIXR(src[ry*(VIDXRES)+rx]) + PIXR(t);
|
|
g = PIXG(src[gy*(VIDXRES)+gx]) + PIXG(t);
|
|
b = PIXB(src[by*(VIDXRES)+bx]) + PIXB(t);
|
|
if (r>255)
|
|
r = 255;
|
|
if (g>255)
|
|
g = 255;
|
|
if (b>255)
|
|
b = 255;
|
|
dst[ny*(VIDXRES)+nx] = PIXRGB(r,g,b);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Renderer::render_fire()
|
|
{
|
|
#ifndef OGLR
|
|
if(!(render_mode & FIREMODE))
|
|
return;
|
|
int i,j,x,y,r,g,b,nx,ny;
|
|
for (j=0; j<YRES/CELL; j++)
|
|
for (i=0; i<XRES/CELL; i++)
|
|
{
|
|
r = fire_r[j][i];
|
|
g = fire_g[j][i];
|
|
b = fire_b[j][i];
|
|
if (r || g || b)
|
|
for (y=-CELL; y<2*CELL; y++)
|
|
for (x=-CELL; x<2*CELL; x++)
|
|
addpixel(i*CELL+x, j*CELL+y, r, g, b, fire_alpha[y+CELL][x+CELL]);
|
|
r *= 8;
|
|
g *= 8;
|
|
b *= 8;
|
|
for (y=-1; y<2; y++)
|
|
for (x=-1; x<2; x++)
|
|
if ((x || y) && i+x>=0 && j+y>=0 && i+x<XRES/CELL && j+y<YRES/CELL)
|
|
{
|
|
r += fire_r[j+y][i+x];
|
|
g += fire_g[j+y][i+x];
|
|
b += fire_b[j+y][i+x];
|
|
}
|
|
r /= 16;
|
|
g /= 16;
|
|
b /= 16;
|
|
fire_r[j][i] = r>4 ? r-4 : 0;
|
|
fire_g[j][i] = g>4 ? g-4 : 0;
|
|
fire_b[j][i] = b>4 ? b-4 : 0;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
float temp[CELL*3][CELL*3];
|
|
float fire_alphaf[CELL*3][CELL*3];
|
|
float glow_alphaf[11][11];
|
|
float blur_alphaf[7][7];
|
|
void Renderer::prepare_alpha(int size, float intensity)
|
|
{
|
|
//TODO: implement size
|
|
int x,y,i,j,c;
|
|
float multiplier = 255.0f*intensity;
|
|
|
|
memset(temp, 0, sizeof(temp));
|
|
for (x=0; x<CELL; x++)
|
|
for (y=0; y<CELL; y++)
|
|
for (i=-CELL; i<CELL; i++)
|
|
for (j=-CELL; j<CELL; j++)
|
|
temp[y+CELL+j][x+CELL+i] += expf(-0.1f*(i*i+j*j));
|
|
for (x=0; x<CELL*3; x++)
|
|
for (y=0; y<CELL*3; y++)
|
|
fire_alpha[y][x] = (int)(multiplier*temp[y][x]/(CELL*CELL));
|
|
|
|
#ifdef OGLR
|
|
memset(fire_alphaf, 0, sizeof(fire_alphaf));
|
|
for (x=0; x<CELL*3; x++)
|
|
for (y=0; y<CELL*3; y++)
|
|
{
|
|
fire_alphaf[y][x] = intensity*temp[y][x]/((float)(CELL*CELL));
|
|
}
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, fireAlpha);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, CELL*3, CELL*3, GL_ALPHA, GL_FLOAT, fire_alphaf);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
memset(glow_alphaf, 0, sizeof(glow_alphaf));
|
|
|
|
c = 5;
|
|
|
|
glow_alphaf[c][c-1] = 0.4f;
|
|
glow_alphaf[c][c+1] = 0.4f;
|
|
glow_alphaf[c-1][c] = 0.4f;
|
|
glow_alphaf[c+1][c] = 0.4f;
|
|
for (x = 1; x < 6; x++) {
|
|
glow_alphaf[c][c-x] += 0.02f;
|
|
glow_alphaf[c][c+x] += 0.02f;
|
|
glow_alphaf[c-x][c] += 0.02f;
|
|
glow_alphaf[c+x][c] += 0.02f;
|
|
for (y = 1; y < 6; y++) {
|
|
if(x + y > 7)
|
|
continue;
|
|
glow_alphaf[c+x][c-y] += 0.02f;
|
|
glow_alphaf[c-x][c+y] += 0.02f;
|
|
glow_alphaf[c+x][c+y] += 0.02f;
|
|
glow_alphaf[c-x][c-y] += 0.02f;
|
|
}
|
|
}
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, glowAlpha);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 11, 11, GL_ALPHA, GL_FLOAT, glow_alphaf);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
c = 3;
|
|
|
|
for (x=-3; x<4; x++)
|
|
{
|
|
for (y=-3; y<4; y++)
|
|
{
|
|
if (abs(x)+abs(y) <2 && !(abs(x)==2||abs(y)==2))
|
|
blur_alphaf[c+x][c-y] = 0.11f;
|
|
if (abs(x)+abs(y) <=3 && abs(x)+abs(y))
|
|
blur_alphaf[c+x][c-y] = 0.08f;
|
|
if (abs(x)+abs(y) == 2)
|
|
blur_alphaf[c+x][c-y] = 0.04f;
|
|
}
|
|
}
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, blurAlpha);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 7, 7, GL_ALPHA, GL_FLOAT, blur_alphaf);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
#endif
|
|
}
|
|
|
|
void Renderer::render_parts()
|
|
{
|
|
int deca, decr, decg, decb, cola, colr, colg, colb, firea, firer, fireg, fireb, pixel_mode, q, i, t, nx, ny, x, y, caddress;
|
|
int orbd[4] = {0, 0, 0, 0}, orbl[4] = {0, 0, 0, 0};
|
|
float gradv, flicker, fnx, fny;
|
|
Particle * parts;
|
|
part_transition *ptransitions;
|
|
Element *elements;
|
|
if(!sim)
|
|
return;
|
|
parts = sim->parts;
|
|
elements = sim->elements;
|
|
#ifdef OGLR
|
|
int cfireV = 0, cfireC = 0, cfire = 0;
|
|
int csmokeV = 0, csmokeC = 0, csmoke = 0;
|
|
int cblobV = 0, cblobC = 0, cblob = 0;
|
|
int cblurV = 0, cblurC = 0, cblur = 0;
|
|
int cglowV = 0, cglowC = 0, cglow = 0;
|
|
int cflatV = 0, cflatC = 0, cflat = 0;
|
|
int caddV = 0, caddC = 0, cadd = 0;
|
|
int clineV = 0, clineC = 0, cline = 0;
|
|
GLint origBlendSrc, origBlendDst, prevFbo;
|
|
|
|
glGetIntegerv(GL_BLEND_SRC, &origBlendSrc);
|
|
glGetIntegerv(GL_BLEND_DST, &origBlendDst);
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFbo);
|
|
//Render to the particle FBO
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
|
|
glTranslated(0, MENUSIZE, 0);
|
|
#else
|
|
/*if (GRID_MODE)//draws the grid
|
|
{
|
|
for (ny=0; ny<YRES; ny++)
|
|
for (nx=0; nx<XRES; nx++)
|
|
{
|
|
if (ny%(4*GRID_MODE)==0)
|
|
blendpixel(nx, ny, 100, 100, 100, 80);
|
|
if (nx%(4*GRID_MODE)==0)
|
|
blendpixel(nx, ny, 100, 100, 100, 80);
|
|
}
|
|
}*/
|
|
#endif
|
|
for(i = 0; i<=sim->parts_lastActiveIndex; i++) {
|
|
if (sim->parts[i].type) {
|
|
t = sim->parts[i].type;
|
|
|
|
nx = (int)(sim->parts[i].x+0.5f);
|
|
ny = (int)(sim->parts[i].y+0.5f);
|
|
fnx = sim->parts[i].x;
|
|
fny = sim->parts[i].y;
|
|
|
|
if((sim->photons[ny][nx]&0xFF) && !(sim->elements[t].Properties & TYPE_ENERGY) && t!=PT_STKM && t!=PT_STKM2 && t!=PT_FIGH)
|
|
continue;
|
|
if(nx >= XRES || nx < 0 || ny >= YRES || ny < 0)
|
|
continue;
|
|
|
|
//Defaults
|
|
pixel_mode = 0 | PMODE_FLAT;
|
|
cola = 255;
|
|
colr = PIXR(elements[t].Colour);
|
|
colg = PIXG(elements[t].Colour);
|
|
colb = PIXB(elements[t].Colour);
|
|
firea = 0;
|
|
|
|
deca = (sim->parts[i].dcolour>>24)&0xFF;
|
|
decr = (sim->parts[i].dcolour>>16)&0xFF;
|
|
decg = (sim->parts[i].dcolour>>8)&0xFF;
|
|
decb = (sim->parts[i].dcolour)&0xFF;
|
|
|
|
{
|
|
if (graphicscache[t].isready)
|
|
{
|
|
pixel_mode = graphicscache[t].pixel_mode;
|
|
cola = graphicscache[t].cola;
|
|
colr = graphicscache[t].colr;
|
|
colg = graphicscache[t].colg;
|
|
colb = graphicscache[t].colb;
|
|
firea = graphicscache[t].firea;
|
|
firer = graphicscache[t].firer;
|
|
fireg = graphicscache[t].fireg;
|
|
fireb = graphicscache[t].fireb;
|
|
}
|
|
else if(!(colour_mode & COLOUR_BASC))
|
|
{
|
|
if (elements[t].Graphics)
|
|
{
|
|
if ((*(elements[t].Graphics))(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb)) //That's a lot of args, a struct might be better
|
|
{
|
|
graphicscache[t].isready = 1;
|
|
graphicscache[t].pixel_mode = pixel_mode;
|
|
graphicscache[t].cola = cola;
|
|
graphicscache[t].colr = colr;
|
|
graphicscache[t].colg = colg;
|
|
graphicscache[t].colb = colb;
|
|
graphicscache[t].firea = firea;
|
|
graphicscache[t].firer = firer;
|
|
graphicscache[t].fireg = fireg;
|
|
graphicscache[t].fireb = fireb;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
graphicscache[t].isready = 1;
|
|
graphicscache[t].pixel_mode = pixel_mode;
|
|
graphicscache[t].cola = cola;
|
|
graphicscache[t].colr = colr;
|
|
graphicscache[t].colg = colg;
|
|
graphicscache[t].colb = colb;
|
|
graphicscache[t].firea = firea;
|
|
graphicscache[t].firer = firer;
|
|
graphicscache[t].fireg = fireg;
|
|
graphicscache[t].fireb = fireb;
|
|
}
|
|
}
|
|
if((elements[t].Properties & PROP_HOT_GLOW) && sim->parts[i].temp>(elements[t].HighTemperature-800.0f))
|
|
{
|
|
gradv = 3.1415/(2*elements[t].HighTemperature-(elements[t].HighTemperature-800.0f));
|
|
caddress = (sim->parts[i].temp>elements[t].HighTemperature)?elements[t].HighTemperature-(elements[t].HighTemperature-800.0f):sim->parts[i].temp-(elements[t].HighTemperature-800.0f);
|
|
colr += sin(gradv*caddress) * 226;;
|
|
colg += sin(gradv*caddress*4.55 +3.14) * 34;
|
|
colb += sin(gradv*caddress*2.22 +3.14) * 64;
|
|
}
|
|
|
|
if((pixel_mode & FIRE_ADD) && !(render_mode & FIRE_ADD))
|
|
pixel_mode |= PMODE_GLOW;
|
|
if((pixel_mode & FIRE_BLEND) && !(render_mode & FIRE_BLEND))
|
|
pixel_mode |= PMODE_BLUR;
|
|
if((pixel_mode & PMODE_BLUR) && !(render_mode & PMODE_BLUR))
|
|
pixel_mode |= PMODE_FLAT;
|
|
if((pixel_mode & PMODE_GLOW) && !(render_mode & PMODE_GLOW))
|
|
pixel_mode |= PMODE_BLEND;
|
|
if (render_mode & PMODE_BLOB)
|
|
pixel_mode |= PMODE_BLOB;
|
|
|
|
pixel_mode &= render_mode;
|
|
|
|
//Alter colour based on display mode
|
|
if(colour_mode & COLOUR_HEAT)
|
|
{
|
|
caddress = restrict_flt((int)( restrict_flt((float)(sim->parts[i].temp+(-MIN_TEMP)), 0.0f, MAX_TEMP+(-MIN_TEMP)) / ((MAX_TEMP+(-MIN_TEMP))/1024) ) *3, 0.0f, (1024.0f*3)-3);
|
|
firea = 255;
|
|
firer = colr = (unsigned char)color_data[caddress];
|
|
fireg = colg = (unsigned char)color_data[caddress+1];
|
|
fireb = colb = (unsigned char)color_data[caddress+2];
|
|
cola = 255;
|
|
if(pixel_mode & (FIREMODE | PMODE_GLOW)) pixel_mode = (pixel_mode & ~(FIREMODE|PMODE_GLOW)) | PMODE_BLUR;
|
|
}
|
|
else if(colour_mode & COLOUR_LIFE)
|
|
{
|
|
gradv = 0.4f;
|
|
if (!(sim->parts[i].life<5))
|
|
q = sqrt(sim->parts[i].life);
|
|
else
|
|
q = sim->parts[i].life;
|
|
colr = colg = colb = sin(gradv*q) * 100 + 128;
|
|
cola = 255;
|
|
if(pixel_mode & (FIREMODE | PMODE_GLOW)) pixel_mode = (pixel_mode & ~(FIREMODE|PMODE_GLOW)) | PMODE_BLUR;
|
|
}
|
|
else if(colour_mode & COLOUR_BASC)
|
|
{
|
|
colr = PIXR(elements[t].Colour);
|
|
colg = PIXG(elements[t].Colour);
|
|
colb = PIXB(elements[t].Colour);
|
|
pixel_mode = PMODE_FLAT;
|
|
}
|
|
|
|
//Apply decoration colour
|
|
if(!(colour_mode & ~COLOUR_GRAD))
|
|
{
|
|
if(!(pixel_mode & NO_DECO) && decorations_enable)
|
|
{
|
|
colr = (deca*decr + (255-deca)*colr) >> 8;
|
|
colg = (deca*decg + (255-deca)*colg) >> 8;
|
|
colb = (deca*decb + (255-deca)*colb) >> 8;
|
|
}
|
|
|
|
if((pixel_mode & DECO_FIRE) && decorations_enable)
|
|
{
|
|
firer = (deca*decr + (255-deca)*firer) >> 8;
|
|
fireg = (deca*decg + (255-deca)*fireg) >> 8;
|
|
fireb = (deca*decb + (255-deca)*fireb) >> 8;
|
|
}
|
|
}
|
|
|
|
if (colour_mode & COLOUR_GRAD)
|
|
{
|
|
float frequency = 0.05;
|
|
int q = sim->parts[i].temp-40;
|
|
colr = sin(frequency*q) * 16 + colr;
|
|
colg = sin(frequency*q) * 16 + colg;
|
|
colb = sin(frequency*q) * 16 + colb;
|
|
if(pixel_mode & (FIREMODE | PMODE_GLOW)) pixel_mode = (pixel_mode & ~(FIREMODE|PMODE_GLOW)) | PMODE_BLUR;
|
|
}
|
|
|
|
#ifndef OGLR
|
|
//All colours are now set, check ranges
|
|
if(colr>255) colr = 255;
|
|
else if(colr<0) colr = 0;
|
|
if(colg>255) colg = 255;
|
|
else if(colg<0) colg = 0;
|
|
if(colb>255) colb = 255;
|
|
else if(colb<0) colb = 0;
|
|
if(cola>255) cola = 255;
|
|
else if(cola<0) cola = 0;
|
|
|
|
if(firer>255) firer = 255;
|
|
else if(firer<0) firer = 0;
|
|
if(fireg>255) fireg = 255;
|
|
else if(fireg<0) fireg = 0;
|
|
if(fireb>255) fireb = 255;
|
|
else if(fireb<0) fireb = 0;
|
|
if(firea>255) firea = 255;
|
|
else if(firea<0) firea = 0;
|
|
#endif
|
|
|
|
//Pixel rendering
|
|
if (pixel_mode & EFFECT_LINES)
|
|
{
|
|
if (t==PT_SOAP)
|
|
{
|
|
if ((parts[i].ctype&7) == 7)
|
|
draw_line(nx, ny, (int)(parts[parts[i].tmp].x+0.5f), (int)(parts[parts[i].tmp].y+0.5f), colr, colg, colb, cola);
|
|
}
|
|
}
|
|
if(pixel_mode & PSPEC_STICKMAN)
|
|
{
|
|
char buff[4]; //Buffer for HP
|
|
int s;
|
|
int legr, legg, legb;
|
|
playerst *cplayer;
|
|
if(t==PT_STKM)
|
|
cplayer = &sim->player;
|
|
else if(t==PT_STKM2)
|
|
cplayer = &sim->player2;
|
|
else if(t==PT_FIGH)
|
|
cplayer = &sim->fighters[(unsigned char)sim->parts[i].tmp];
|
|
else
|
|
continue;
|
|
|
|
if (mousePosX>(nx-3) && mousePosX<(nx+3) && mousePosY<(ny+3) && mousePosY>(ny-3)) //If mouse is in the head
|
|
{
|
|
sprintf(buff, "%3d", sim->parts[i].life); //Show HP
|
|
drawtext(mousePosX-8-2*(sim->parts[i].life<100)-2*(sim->parts[i].life<10), mousePosY-12, buff, 255, 255, 255, 255);
|
|
}
|
|
|
|
if (colour_mode!=COLOUR_HEAT)
|
|
{
|
|
if (cplayer->elem<PT_NUM && cplayer->elem > 0)
|
|
{
|
|
colr = PIXR(elements[cplayer->elem].Colour);
|
|
colg = PIXG(elements[cplayer->elem].Colour);
|
|
colb = PIXB(elements[cplayer->elem].Colour);
|
|
}
|
|
else
|
|
{
|
|
colr = 0x80;
|
|
colg = 0x80;
|
|
colb = 0xFF;
|
|
}
|
|
}
|
|
#ifdef OGLR
|
|
glColor4f(((float)colr)/255.0f, ((float)colg)/255.0f, ((float)colb)/255.0f, 1.0f);
|
|
glBegin(GL_LINE_STRIP);
|
|
if(t==PT_FIGH)
|
|
{
|
|
glVertex2f(fnx, fny+2);
|
|
glVertex2f(fnx+2, fny);
|
|
glVertex2f(fnx, fny-2);
|
|
glVertex2f(fnx-2, fny);
|
|
glVertex2f(fnx, fny+2);
|
|
}
|
|
else
|
|
{
|
|
glVertex2f(fnx-2, fny-2);
|
|
glVertex2f(fnx+2, fny-2);
|
|
glVertex2f(fnx+2, fny+2);
|
|
glVertex2f(fnx-2, fny+2);
|
|
glVertex2f(fnx-2, fny-2);
|
|
}
|
|
glEnd();
|
|
glBegin(GL_LINES);
|
|
|
|
if (colour_mode!=COLOUR_HEAT)
|
|
{
|
|
if (t==PT_STKM2)
|
|
glColor4f(100.0f/255.0f, 100.0f/255.0f, 1.0f, 1.0f);
|
|
else
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
}
|
|
|
|
glVertex2f(nx, ny+3);
|
|
glVertex2f(cplayer->legs[0], cplayer->legs[1]);
|
|
|
|
glVertex2f(cplayer->legs[0], cplayer->legs[1]);
|
|
glVertex2f(cplayer->legs[4], cplayer->legs[5]);
|
|
|
|
glVertex2f(nx, ny+3);
|
|
glVertex2f(cplayer->legs[8], cplayer->legs[9]);
|
|
|
|
glVertex2f(cplayer->legs[8], cplayer->legs[9]);
|
|
glVertex2f(cplayer->legs[12], cplayer->legs[13]);
|
|
glEnd();
|
|
#else
|
|
if (t==PT_STKM2)
|
|
{
|
|
legr = 100;
|
|
legg = 100;
|
|
legb = 255;
|
|
}
|
|
else
|
|
{
|
|
legr = 255;
|
|
legg = 255;
|
|
legb = 255;
|
|
}
|
|
|
|
if (colour_mode==COLOUR_HEAT)
|
|
{
|
|
legr = colr;
|
|
legg = colg;
|
|
legb = colb;
|
|
}
|
|
|
|
//head
|
|
if(t==PT_FIGH)
|
|
{
|
|
draw_line(nx, ny+2, nx+2, ny, colr, colg, colb, 255);
|
|
draw_line(nx+2, ny, nx, ny-2, colr, colg, colb, 255);
|
|
draw_line(nx, ny-2, nx-2, ny, colr, colg, colb, 255);
|
|
draw_line(nx-2, ny, nx, ny+2, colr, colg, colb, 255);
|
|
}
|
|
else
|
|
{
|
|
draw_line(nx-2, ny+2, nx+2, ny+2, colr, colg, colb, 255);
|
|
draw_line(nx-2, ny-2, nx+2, ny-2, colr, colg, colb, 255);
|
|
draw_line(nx-2, ny-2, nx-2, ny+2, colr, colg, colb, 255);
|
|
draw_line(nx+2, ny-2, nx+2, ny+2, colr, colg, colb, 255);
|
|
}
|
|
//legs
|
|
draw_line(nx, ny+3, cplayer->legs[0], cplayer->legs[1], legr, legg, legb, 255);
|
|
draw_line(cplayer->legs[0], cplayer->legs[1], cplayer->legs[4], cplayer->legs[5], legr, legg, legb, 255);
|
|
draw_line(nx, ny+3, cplayer->legs[8], cplayer->legs[9], legr, legg, legb, 255);
|
|
draw_line(cplayer->legs[8], cplayer->legs[9], cplayer->legs[12], cplayer->legs[13], legr, legg, legb, 255);
|
|
#endif
|
|
}
|
|
if(pixel_mode & PMODE_FLAT)
|
|
{
|
|
#ifdef OGLR
|
|
flatV[cflatV++] = nx;
|
|
flatV[cflatV++] = ny;
|
|
flatC[cflatC++] = ((float)colr)/255.0f;
|
|
flatC[cflatC++] = ((float)colg)/255.0f;
|
|
flatC[cflatC++] = ((float)colb)/255.0f;
|
|
flatC[cflatC++] = 1.0f;
|
|
cflat++;
|
|
#else
|
|
vid[ny*(VIDXRES)+nx] = PIXRGB(colr,colg,colb);
|
|
#endif
|
|
}
|
|
if(pixel_mode & PMODE_BLEND)
|
|
{
|
|
#ifdef OGLR
|
|
flatV[cflatV++] = nx;
|
|
flatV[cflatV++] = ny;
|
|
flatC[cflatC++] = ((float)colr)/255.0f;
|
|
flatC[cflatC++] = ((float)colg)/255.0f;
|
|
flatC[cflatC++] = ((float)colb)/255.0f;
|
|
flatC[cflatC++] = ((float)cola)/255.0f;
|
|
cflat++;
|
|
#else
|
|
blendpixel(nx, ny, colr, colg, colb, cola);
|
|
#endif
|
|
}
|
|
if(pixel_mode & PMODE_ADD)
|
|
{
|
|
#ifdef OGLR
|
|
addV[caddV++] = nx;
|
|
addV[caddV++] = ny;
|
|
addC[caddC++] = ((float)colr)/255.0f;
|
|
addC[caddC++] = ((float)colg)/255.0f;
|
|
addC[caddC++] = ((float)colb)/255.0f;
|
|
addC[caddC++] = ((float)cola)/255.0f;
|
|
cadd++;
|
|
#else
|
|
addpixel(nx, ny, colr, colg, colb, cola);
|
|
#endif
|
|
}
|
|
if(pixel_mode & PMODE_BLOB)
|
|
{
|
|
#ifdef OGLR
|
|
blobV[cblobV++] = nx;
|
|
blobV[cblobV++] = ny;
|
|
blobC[cblobC++] = ((float)colr)/255.0f;
|
|
blobC[cblobC++] = ((float)colg)/255.0f;
|
|
blobC[cblobC++] = ((float)colb)/255.0f;
|
|
blobC[cblobC++] = 1.0f;
|
|
cblob++;
|
|
#else
|
|
vid[ny*(VIDXRES)+nx] = PIXRGB(colr,colg,colb);
|
|
|
|
blendpixel(nx+1, ny, colr, colg, colb, 223);
|
|
blendpixel(nx-1, ny, colr, colg, colb, 223);
|
|
blendpixel(nx, ny+1, colr, colg, colb, 223);
|
|
blendpixel(nx, ny-1, colr, colg, colb, 223);
|
|
|
|
blendpixel(nx+1, ny-1, colr, colg, colb, 112);
|
|
blendpixel(nx-1, ny-1, colr, colg, colb, 112);
|
|
blendpixel(nx+1, ny+1, colr, colg, colb, 112);
|
|
blendpixel(nx-1, ny+1, colr, colg, colb, 112);
|
|
#endif
|
|
}
|
|
if(pixel_mode & PMODE_GLOW)
|
|
{
|
|
int cola1 = (5*cola)/255;
|
|
#ifdef OGLR
|
|
glowV[cglowV++] = nx;
|
|
glowV[cglowV++] = ny;
|
|
glowC[cglowC++] = ((float)colr)/255.0f;
|
|
glowC[cglowC++] = ((float)colg)/255.0f;
|
|
glowC[cglowC++] = ((float)colb)/255.0f;
|
|
glowC[cglowC++] = 1.0f;
|
|
cglow++;
|
|
#else
|
|
addpixel(nx, ny, colr, colg, colb, (192*cola)/255);
|
|
addpixel(nx+1, ny, colr, colg, colb, (96*cola)/255);
|
|
addpixel(nx-1, ny, colr, colg, colb, (96*cola)/255);
|
|
addpixel(nx, ny+1, colr, colg, colb, (96*cola)/255);
|
|
addpixel(nx, ny-1, colr, colg, colb, (96*cola)/255);
|
|
|
|
for (x = 1; x < 6; x++) {
|
|
addpixel(nx, ny-x, colr, colg, colb, cola1);
|
|
addpixel(nx, ny+x, colr, colg, colb, cola1);
|
|
addpixel(nx-x, ny, colr, colg, colb, cola1);
|
|
addpixel(nx+x, ny, colr, colg, colb, cola1);
|
|
for (y = 1; y < 6; y++) {
|
|
if(x + y > 7)
|
|
continue;
|
|
addpixel(nx+x, ny-y, colr, colg, colb, cola1);
|
|
addpixel(nx-x, ny+y, colr, colg, colb, cola1);
|
|
addpixel(nx+x, ny+y, colr, colg, colb, cola1);
|
|
addpixel(nx-x, ny-y, colr, colg, colb, cola1);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
if(pixel_mode & PMODE_BLUR)
|
|
{
|
|
#ifdef OGLR
|
|
blurV[cblurV++] = nx;
|
|
blurV[cblurV++] = ny;
|
|
blurC[cblurC++] = ((float)colr)/255.0f;
|
|
blurC[cblurC++] = ((float)colg)/255.0f;
|
|
blurC[cblurC++] = ((float)colb)/255.0f;
|
|
blurC[cblurC++] = 1.0f;
|
|
cblur++;
|
|
#else
|
|
for (x=-3; x<4; x++)
|
|
{
|
|
for (y=-3; y<4; y++)
|
|
{
|
|
if (abs(x)+abs(y) <2 && !(abs(x)==2||abs(y)==2))
|
|
blendpixel(x+nx, y+ny, colr, colg, colb, 30);
|
|
if (abs(x)+abs(y) <=3 && abs(x)+abs(y))
|
|
blendpixel(x+nx, y+ny, colr, colg, colb, 20);
|
|
if (abs(x)+abs(y) == 2)
|
|
blendpixel(x+nx, y+ny, colr, colg, colb, 10);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
if(pixel_mode & PMODE_SPARK)
|
|
{
|
|
flicker = rand()%20;
|
|
#ifdef OGLR
|
|
//Oh god, this is awful
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 0.0f;
|
|
lineV[clineV++] = fnx-5;
|
|
lineV[clineV++] = fny;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 1.0f - ((float)flicker)/30;
|
|
lineV[clineV++] = fnx;
|
|
lineV[clineV++] = fny;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 0.0f;
|
|
lineV[clineV++] = fnx+5;
|
|
lineV[clineV++] = fny;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 0.0f;
|
|
lineV[clineV++] = fnx;
|
|
lineV[clineV++] = fny-5;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 1.0f - ((float)flicker)/30;
|
|
lineV[clineV++] = fnx;
|
|
lineV[clineV++] = fny;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 0.0f;
|
|
lineV[clineV++] = fnx;
|
|
lineV[clineV++] = fny+5;
|
|
cline++;
|
|
#else
|
|
gradv = 4*sim->parts[i].life + flicker;
|
|
for (x = 0; gradv>0.5; x++) {
|
|
addpixel(nx+x, ny, colr, colg, colb, gradv);
|
|
addpixel(nx-x, ny, colr, colg, colb, gradv);
|
|
|
|
addpixel(nx, ny+x, colr, colg, colb, gradv);
|
|
addpixel(nx, ny-x, colr, colg, colb, gradv);
|
|
gradv = gradv/1.5f;
|
|
}
|
|
#endif
|
|
}
|
|
if(pixel_mode & PMODE_FLARE)
|
|
{
|
|
flicker = rand()%20;
|
|
#ifdef OGLR
|
|
//Oh god, this is awful
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 0.0f;
|
|
lineV[clineV++] = fnx-10;
|
|
lineV[clineV++] = fny;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 1.0f - ((float)flicker)/40;
|
|
lineV[clineV++] = fnx;
|
|
lineV[clineV++] = fny;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 0.0f;
|
|
lineV[clineV++] = fnx+10;
|
|
lineV[clineV++] = fny;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 0.0f;
|
|
lineV[clineV++] = fnx;
|
|
lineV[clineV++] = fny-10;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 1.0f - ((float)flicker)/30;
|
|
lineV[clineV++] = fnx;
|
|
lineV[clineV++] = fny;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 0.0f;
|
|
lineV[clineV++] = fnx;
|
|
lineV[clineV++] = fny+10;
|
|
cline++;
|
|
#else
|
|
gradv = flicker + fabs(parts[i].vx)*17 + fabs(sim->parts[i].vy)*17;
|
|
blendpixel(nx, ny, colr, colg, colb, (gradv*4)>255?255:(gradv*4) );
|
|
blendpixel(nx+1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
|
|
blendpixel(nx-1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
|
|
blendpixel(nx, ny+1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
|
|
blendpixel(nx, ny-1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
|
|
if (gradv>255) gradv=255;
|
|
blendpixel(nx+1, ny-1, colr, colg, colb, gradv);
|
|
blendpixel(nx-1, ny-1, colr, colg, colb, gradv);
|
|
blendpixel(nx+1, ny+1, colr, colg, colb, gradv);
|
|
blendpixel(nx-1, ny+1, colr, colg, colb, gradv);
|
|
for (x = 1; gradv>0.5; x++) {
|
|
addpixel(nx+x, ny, colr, colg, colb, gradv);
|
|
addpixel(nx-x, ny, colr, colg, colb, gradv);
|
|
addpixel(nx, ny+x, colr, colg, colb, gradv);
|
|
addpixel(nx, ny-x, colr, colg, colb, gradv);
|
|
gradv = gradv/1.2f;
|
|
}
|
|
#endif
|
|
}
|
|
if(pixel_mode & PMODE_LFLARE)
|
|
{
|
|
flicker = rand()%20;
|
|
#ifdef OGLR
|
|
//Oh god, this is awful
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 0.0f;
|
|
lineV[clineV++] = fnx-70;
|
|
lineV[clineV++] = fny;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 1.0f - ((float)flicker)/30;
|
|
lineV[clineV++] = fnx;
|
|
lineV[clineV++] = fny;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 0.0f;
|
|
lineV[clineV++] = fnx+70;
|
|
lineV[clineV++] = fny;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 0.0f;
|
|
lineV[clineV++] = fnx;
|
|
lineV[clineV++] = fny-70;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 1.0f - ((float)flicker)/50;
|
|
lineV[clineV++] = fnx;
|
|
lineV[clineV++] = fny;
|
|
cline++;
|
|
|
|
lineC[clineC++] = ((float)colr)/255.0f;
|
|
lineC[clineC++] = ((float)colg)/255.0f;
|
|
lineC[clineC++] = ((float)colb)/255.0f;
|
|
lineC[clineC++] = 0.0f;
|
|
lineV[clineV++] = fnx;
|
|
lineV[clineV++] = fny+70;
|
|
cline++;
|
|
#else
|
|
gradv = flicker + fabs(parts[i].vx)*17 + fabs(parts[i].vy)*17;
|
|
blendpixel(nx, ny, colr, colg, colb, (gradv*4)>255?255:(gradv*4) );
|
|
blendpixel(nx+1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
|
|
blendpixel(nx-1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
|
|
blendpixel(nx, ny+1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
|
|
blendpixel(nx, ny-1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
|
|
if (gradv>255) gradv=255;
|
|
blendpixel(nx+1, ny-1, colr, colg, colb, gradv);
|
|
blendpixel(nx-1, ny-1, colr, colg, colb, gradv);
|
|
blendpixel(nx+1, ny+1, colr, colg, colb, gradv);
|
|
blendpixel(nx-1, ny+1, colr, colg, colb, gradv);
|
|
for (x = 1; gradv>0.5; x++) {
|
|
addpixel(nx+x, ny, colr, colg, colb, gradv);
|
|
addpixel(nx-x, ny, colr, colg, colb, gradv);
|
|
addpixel(nx, ny+x, colr, colg, colb, gradv);
|
|
addpixel(nx, ny-x, colr, colg, colb, gradv);
|
|
gradv = gradv/1.01f;
|
|
}
|
|
#endif
|
|
}
|
|
if (pixel_mode & EFFECT_GRAVIN)
|
|
{
|
|
int nxo = 0;
|
|
int nyo = 0;
|
|
int r;
|
|
int fire_rv = 0;
|
|
float drad = 0.0f;
|
|
float ddist = 0.0f;
|
|
sim->orbitalparts_get(parts[i].life, parts[i].ctype, orbd, orbl);
|
|
for (r = 0; r < 4; r++) {
|
|
ddist = ((float)orbd[r])/16.0f;
|
|
drad = (M_PI * ((float)orbl[r]) / 180.0f)*1.41f;
|
|
nxo = ddist*cos(drad);
|
|
nyo = ddist*sin(drad);
|
|
if (ny+nyo>0 && ny+nyo<YRES && nx+nxo>0 && nx+nxo<XRES)
|
|
addpixel(nx+nxo, ny+nyo, colr, colg, colb, 255-orbd[r]);
|
|
}
|
|
}
|
|
if (pixel_mode & EFFECT_GRAVOUT)
|
|
{
|
|
int nxo = 0;
|
|
int nyo = 0;
|
|
int r;
|
|
int fire_bv = 0;
|
|
float drad = 0.0f;
|
|
float ddist = 0.0f;
|
|
sim->orbitalparts_get(parts[i].life, parts[i].ctype, orbd, orbl);
|
|
for (r = 0; r < 4; r++) {
|
|
ddist = ((float)orbd[r])/16.0f;
|
|
drad = (M_PI * ((float)orbl[r]) / 180.0f)*1.41f;
|
|
nxo = ddist*cos(drad);
|
|
nyo = ddist*sin(drad);
|
|
if (ny+nyo>0 && ny+nyo<YRES && nx+nxo>0 && nx+nxo<XRES)
|
|
addpixel(nx+nxo, ny+nyo, colr, colg, colb, 255-orbd[r]);
|
|
}
|
|
}
|
|
if (pixel_mode & EFFECT_DBGLINES)
|
|
{
|
|
if (mousePosX == nx && mousePosY == ny)//draw lines connecting wifi/portal channels
|
|
{
|
|
int z;
|
|
int type = parts[i].type;
|
|
if (type == PT_PRTI)
|
|
type = PT_PRTO;
|
|
else if (type == PT_PRTO)
|
|
type = PT_PRTI;
|
|
for (z = 0; z<NPART; z++) {
|
|
if (parts[z].type)
|
|
{
|
|
if (parts[z].type==type&&parts[z].tmp==parts[i].tmp)
|
|
xor_line(nx,ny,(int)(parts[z].x+0.5f),(int)(parts[z].y+0.5f));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//Fire effects
|
|
if(firea && (pixel_mode & FIRE_BLEND))
|
|
{
|
|
#ifdef OGLR
|
|
smokeV[csmokeV++] = nx;
|
|
smokeV[csmokeV++] = ny;
|
|
smokeC[csmokeC++] = ((float)firer)/255.0f;
|
|
smokeC[csmokeC++] = ((float)fireg)/255.0f;
|
|
smokeC[csmokeC++] = ((float)fireb)/255.0f;
|
|
smokeC[csmokeC++] = ((float)firea)/255.0f;
|
|
csmoke++;
|
|
#else
|
|
firea /= 2;
|
|
fire_r[ny/CELL][nx/CELL] = (firea*firer + (255-firea)*fire_r[ny/CELL][nx/CELL]) >> 8;
|
|
fire_g[ny/CELL][nx/CELL] = (firea*fireg + (255-firea)*fire_g[ny/CELL][nx/CELL]) >> 8;
|
|
fire_b[ny/CELL][nx/CELL] = (firea*fireb + (255-firea)*fire_b[ny/CELL][nx/CELL]) >> 8;
|
|
#endif
|
|
}
|
|
if(firea && (pixel_mode & FIRE_ADD))
|
|
{
|
|
#ifdef OGLR
|
|
fireV[cfireV++] = nx;
|
|
fireV[cfireV++] = ny;
|
|
fireC[cfireC++] = ((float)firer)/255.0f;
|
|
fireC[cfireC++] = ((float)fireg)/255.0f;
|
|
fireC[cfireC++] = ((float)fireb)/255.0f;
|
|
fireC[cfireC++] = ((float)firea)/255.0f;
|
|
cfire++;
|
|
#else
|
|
firea /= 8;
|
|
firer = ((firea*firer) >> 8) + fire_r[ny/CELL][nx/CELL];
|
|
fireg = ((firea*fireg) >> 8) + fire_g[ny/CELL][nx/CELL];
|
|
fireb = ((firea*fireb) >> 8) + fire_b[ny/CELL][nx/CELL];
|
|
|
|
if(firer>255)
|
|
firer = 255;
|
|
if(fireg>255)
|
|
fireg = 255;
|
|
if(fireb>255)
|
|
fireb = 255;
|
|
|
|
fire_r[ny/CELL][nx/CELL] = firer;
|
|
fire_g[ny/CELL][nx/CELL] = fireg;
|
|
fire_b[ny/CELL][nx/CELL] = fireb;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#ifdef OGLR
|
|
|
|
//Go into array mode
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
if(cflat)
|
|
{
|
|
// -- BEGIN FLAT -- //
|
|
//Set point size (size of fire texture)
|
|
glPointSize(1.0f);
|
|
|
|
glColorPointer(4, GL_FLOAT, 0, &flatC[0]);
|
|
glVertexPointer(2, GL_INT, 0, &flatV[0]);
|
|
|
|
glDrawArrays(GL_POINTS, 0, cflat);
|
|
|
|
//Clear some stuff we set
|
|
// -- END FLAT -- //
|
|
}
|
|
|
|
if(cblob)
|
|
{
|
|
// -- BEGIN BLOB -- //
|
|
glEnable( GL_POINT_SMOOTH ); //Blobs!
|
|
glPointSize(2.5f);
|
|
|
|
glColorPointer(4, GL_FLOAT, 0, &blobC[0]);
|
|
glVertexPointer(2, GL_INT, 0, &blobV[0]);
|
|
|
|
glDrawArrays(GL_POINTS, 0, cblob);
|
|
|
|
//Clear some stuff we set
|
|
glDisable( GL_POINT_SMOOTH );
|
|
// -- END BLOB -- //
|
|
}
|
|
|
|
if(cglow || cblur)
|
|
{
|
|
// -- BEGIN GLOW -- //
|
|
//Start and prepare fire program
|
|
glEnable(GL_TEXTURE_2D);
|
|
glUseProgram(fireProg);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, glowAlpha);
|
|
glUniform1i(glGetUniformLocation(fireProg, "fireAlpha"), 0);
|
|
|
|
glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT);
|
|
|
|
//Make sure we can use texture coords on points
|
|
glEnable(GL_POINT_SPRITE);
|
|
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
|
|
|
|
//Set point size (size of fire texture)
|
|
glPointSize(11.0f);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
|
|
if(cglow)
|
|
{
|
|
glColorPointer(4, GL_FLOAT, 0, &glowC[0]);
|
|
glVertexPointer(2, GL_INT, 0, &glowV[0]);
|
|
|
|
glDrawArrays(GL_POINTS, 0, cglow);
|
|
}
|
|
|
|
glPointSize(7.0f);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
if(cblur)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, blurAlpha);
|
|
|
|
glColorPointer(4, GL_FLOAT, 0, &blurC[0]);
|
|
glVertexPointer(2, GL_INT, 0, &blurV[0]);
|
|
|
|
glDrawArrays(GL_POINTS, 0, cblur);
|
|
}
|
|
|
|
//Clear some stuff we set
|
|
glDisable(GL_POINT_SPRITE);
|
|
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
glUseProgram(0);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
// -- END GLOW -- //
|
|
}
|
|
|
|
if(cadd)
|
|
{
|
|
// -- BEGIN ADD -- //
|
|
//Set point size (size of fire texture)
|
|
glPointSize(1.0f);
|
|
|
|
glColorPointer(4, GL_FLOAT, 0, &addC[0]);
|
|
glVertexPointer(2, GL_INT, 0, &addV[0]);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
glDrawArrays(GL_POINTS, 0, cadd);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
//Clear some stuff we set
|
|
// -- END ADD -- //
|
|
}
|
|
|
|
if(cline)
|
|
{
|
|
// -- BEGIN LINES -- //
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
glEnable( GL_LINE_SMOOTH );
|
|
glColorPointer(4, GL_FLOAT, 0, &lineC[0]);
|
|
glVertexPointer(2, GL_FLOAT, 0, &lineV[0]);
|
|
|
|
glDrawArrays(GL_LINE_STRIP, 0, cline);
|
|
|
|
//Clear some stuff we set
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glDisable(GL_LINE_SMOOTH);
|
|
// -- END LINES -- //
|
|
}
|
|
|
|
if(cfire || csmoke)
|
|
{
|
|
// -- BEGIN FIRE -- //
|
|
//Start and prepare fire program
|
|
glEnable(GL_TEXTURE_2D);
|
|
glUseProgram(fireProg);
|
|
//glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, fireAlpha);
|
|
glUniform1i(glGetUniformLocation(fireProg, "fireAlpha"), 0);
|
|
|
|
//Make sure we can use texture coords on points
|
|
glEnable(GL_POINT_SPRITE);
|
|
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
|
|
|
|
//Set point size (size of fire texture)
|
|
glPointSize(CELL*3);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
|
|
if(cfire)
|
|
{
|
|
glColorPointer(4, GL_FLOAT, 0, &fireC[0]);
|
|
glVertexPointer(2, GL_INT, 0, &fireV[0]);
|
|
|
|
glDrawArrays(GL_POINTS, 0, cfire);
|
|
}
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
if(csmoke)
|
|
{
|
|
glColorPointer(4, GL_FLOAT, 0, &smokeC[0]);
|
|
glVertexPointer(2, GL_INT, 0, &smokeV[0]);
|
|
|
|
glDrawArrays(GL_POINTS, 0, csmoke);
|
|
}
|
|
|
|
//Clear some stuff we set
|
|
glDisable(GL_POINT_SPRITE);
|
|
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
glUseProgram(0);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
// -- END FIRE -- //
|
|
}
|
|
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
|
|
//Reset FBO
|
|
glTranslated(0, -MENUSIZE, 0);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prevFbo);
|
|
|
|
glBlendFunc(origBlendSrc, origBlendDst);
|
|
#endif
|
|
}
|
|
|
|
void Renderer::draw_other() // EMP effect
|
|
{
|
|
int i, j;
|
|
//if (emp_decor>0 && !sys_pause) emp_decor-=emp_decor/25+2; TODO: Render should render only, do not change simulation state
|
|
if (emp_decor>40) emp_decor=40;
|
|
if (emp_decor<0) emp_decor = 0;
|
|
if (!(display_mode & DISPLAY_EFFE)) // no in nothing mode
|
|
return;
|
|
if (emp_decor>0)
|
|
{
|
|
#ifdef OGLR
|
|
GLint prevFbo;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFbo);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
|
|
glTranslated(0, MENUSIZE, 0);
|
|
float femp_decor = ((float)emp_decor)/255.0f;
|
|
/*int r=emp_decor*2.5, g=100+emp_decor*1.5, b=255;
|
|
int a=(1.0*emp_decor/110)*255;
|
|
if (r>255) r=255;
|
|
if (g>255) g=255;
|
|
if (b>255) g=255;
|
|
if (a>255) a=255;*/
|
|
glBegin(GL_QUADS);
|
|
glColor4f(femp_decor*2.5f, 0.4f+femp_decor*1.5f, 1.0f+femp_decor*1.5f, femp_decor/0.44f);
|
|
glVertex2f(0, MENUSIZE);
|
|
glVertex2f(XRES, MENUSIZE);
|
|
glVertex2f(XRES, YRES+MENUSIZE);
|
|
glVertex2f(0, YRES+MENUSIZE);
|
|
glEnd();
|
|
glTranslated(0, -MENUSIZE, 0);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prevFbo);
|
|
#else
|
|
int r=emp_decor*2.5, g=100+emp_decor*1.5, b=255;
|
|
int a=(1.0*emp_decor/110)*255;
|
|
if (r>255) r=255;
|
|
if (g>255) g=255;
|
|
if (b>255) g=255;
|
|
if (a>255) a=255;
|
|
for (j=0; j<YRES; j++)
|
|
for (i=0; i<XRES; i++)
|
|
{
|
|
blendpixel(i, j, r, g, b, a);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void Renderer::draw_grav()
|
|
{
|
|
int x, y, i, ca;
|
|
float nx, ny, dist;
|
|
|
|
if(!gravityFieldEnabled)
|
|
return;
|
|
|
|
for (y=0; y<YRES/CELL; y++)
|
|
{
|
|
for (x=0; x<XRES/CELL; x++)
|
|
{
|
|
ca = y*(XRES/CELL)+x;
|
|
if(fabsf(sim->gravx[ca]) <= 0.001f && fabsf(sim->gravy[ca]) <= 0.001f)
|
|
continue;
|
|
nx = x*CELL;
|
|
ny = y*CELL;
|
|
dist = fabsf(sim->gravy[ca])+fabsf(sim->gravx[ca]);
|
|
for(i = 0; i < 4; i++)
|
|
{
|
|
nx -= sim->gravx[ca]*0.5f;
|
|
ny -= sim->gravy[ca]*0.5f;
|
|
addpixel((int)(nx+0.5f), (int)(ny+0.5f), 255, 255, 255, (int)(dist*20.0f));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Renderer::draw_air()
|
|
{
|
|
if(!sim->aheat_enable && (display_mode & DISPLAY_AIRH))
|
|
return;
|
|
#ifndef OGLR
|
|
if(!(display_mode & DISPLAY_AIR))
|
|
return;
|
|
int x, y, i, j;
|
|
float (*pv)[XRES/CELL] = sim->air->pv;
|
|
float (*hv)[XRES/CELL] = sim->air->hv;
|
|
float (*vx)[XRES/CELL] = sim->air->vx;
|
|
float (*vy)[XRES/CELL] = sim->air->vy;
|
|
pixel c;
|
|
for (y=0; y<YRES/CELL; y++)
|
|
for (x=0; x<XRES/CELL; x++)
|
|
{
|
|
if (display_mode & DISPLAY_AIRP)
|
|
{
|
|
if (pv[y][x] > 0.0f)
|
|
c = PIXRGB(clamp_flt(pv[y][x], 0.0f, 8.0f), 0, 0);//positive pressure is red!
|
|
else
|
|
c = PIXRGB(0, 0, clamp_flt(-pv[y][x], 0.0f, 8.0f));//negative pressure is blue!
|
|
}
|
|
else if (display_mode & DISPLAY_AIRV)
|
|
{
|
|
c = PIXRGB(clamp_flt(fabsf(vx[y][x]), 0.0f, 8.0f),//vx adds red
|
|
clamp_flt(pv[y][x], 0.0f, 8.0f),//pressure adds green
|
|
clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue
|
|
}
|
|
else if (display_mode & DISPLAY_AIRH)
|
|
{
|
|
float ttemp = hv[y][x]+(-MIN_TEMP);
|
|
int caddress = restrict_flt((int)( restrict_flt(ttemp, 0.0f, MAX_TEMP+(-MIN_TEMP)) / ((MAX_TEMP+(-MIN_TEMP))/1024) ) *3, 0.0f, (1024.0f*3)-3);
|
|
c = PIXRGB((int)((unsigned char)color_data[caddress]*0.7f), (int)((unsigned char)color_data[caddress+1]*0.7f), (int)((unsigned char)color_data[caddress+2]*0.7f));
|
|
//c = PIXRGB(clamp_flt(fabsf(vx[y][x]), 0.0f, 8.0f),//vx adds red
|
|
// clamp_flt(hv[y][x], 0.0f, 1600.0f),//heat adds green
|
|
// clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue
|
|
}
|
|
else if (display_mode & DISPLAY_AIRC)
|
|
{
|
|
int r;
|
|
int g;
|
|
int b;
|
|
// velocity adds grey
|
|
r = clamp_flt(fabsf(vx[y][x]), 0.0f, 24.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 20.0f);
|
|
g = clamp_flt(fabsf(vx[y][x]), 0.0f, 20.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 24.0f);
|
|
b = clamp_flt(fabsf(vx[y][x]), 0.0f, 24.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 20.0f);
|
|
if (pv[y][x] > 0.0f)
|
|
{
|
|
r += clamp_flt(pv[y][x], 0.0f, 16.0f);//pressure adds red!
|
|
if (r>255)
|
|
r=255;
|
|
if (g>255)
|
|
g=255;
|
|
if (b>255)
|
|
b=255;
|
|
c = PIXRGB(r, g, b);
|
|
}
|
|
else
|
|
{
|
|
b += clamp_flt(-pv[y][x], 0.0f, 16.0f);//pressure adds blue!
|
|
if (r>255)
|
|
r=255;
|
|
if (g>255)
|
|
g=255;
|
|
if (b>255)
|
|
b=255;
|
|
c = PIXRGB(r, g, b);
|
|
}
|
|
}
|
|
for (j=0; j<CELL; j++)//draws the colors
|
|
for (i=0; i<CELL; i++)
|
|
vid[(x*CELL+i) + (y*CELL+j)*(VIDXRES)] = c;
|
|
}
|
|
#else
|
|
int sdl_scale = 1;
|
|
GLuint airProg;
|
|
GLint prevFbo;
|
|
if(display_mode & DISPLAY_AIRC)
|
|
{
|
|
airProg = airProg_Cracker;
|
|
}
|
|
else if(display_mode & DISPLAY_AIRV)
|
|
{
|
|
airProg = airProg_Velocity;
|
|
}
|
|
else if(display_mode & DISPLAY_AIRP)
|
|
{
|
|
airProg = airProg_Pressure;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
glEnable( GL_TEXTURE_2D );
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFbo);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
|
|
glTranslated(0, MENUSIZE, 0);
|
|
|
|
glUseProgram(airProg);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, airVX);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES/CELL, YRES/CELL, GL_RED, GL_FLOAT, sim->air->vx);
|
|
glUniform1i(glGetUniformLocation(airProg, "airX"), 0);
|
|
glActiveTexture(GL_TEXTURE1);
|
|
glBindTexture(GL_TEXTURE_2D, airVY);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES/CELL, YRES/CELL, GL_GREEN, GL_FLOAT, sim->air->vy);
|
|
glUniform1i(glGetUniformLocation(airProg, "airY"), 1);
|
|
glActiveTexture(GL_TEXTURE2);
|
|
glBindTexture(GL_TEXTURE_2D, airPV);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES/CELL, YRES/CELL, GL_BLUE, GL_FLOAT, sim->air->pv);
|
|
glUniform1i(glGetUniformLocation(airProg, "airP"), 2);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2d(1, 1);
|
|
glVertex3f(XRES*sdl_scale, YRES*sdl_scale, 1.0);
|
|
glTexCoord2d(0, 1);
|
|
glVertex3f(0, YRES*sdl_scale, 1.0);
|
|
glTexCoord2d(0, 0);
|
|
glVertex3f(0, 0, 1.0);
|
|
glTexCoord2d(1, 0);
|
|
glVertex3f(XRES*sdl_scale, 0, 1.0);
|
|
glEnd();
|
|
|
|
glUseProgram(0);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glTranslated(0, -MENUSIZE, 0);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prevFbo);
|
|
glDisable( GL_TEXTURE_2D );
|
|
#endif
|
|
}
|
|
|
|
void Renderer::draw_grav_zones()
|
|
{
|
|
if(!gravityZonesEnabled)
|
|
return;
|
|
|
|
int x, y, i, j;
|
|
for (y=0; y<YRES/CELL; y++)
|
|
{
|
|
for (x=0; x<XRES/CELL; x++)
|
|
{
|
|
if(sim->grav->gravmask[y*(XRES/CELL)+x])
|
|
{
|
|
for (j=0; j<CELL; j++)//draws the colors
|
|
for (i=0; i<CELL; i++)
|
|
if(i == j)
|
|
blendpixel(x*CELL+i, y*CELL+j, 255, 200, 0, 120);
|
|
else
|
|
blendpixel(x*CELL+i, y*CELL+j, 32, 32, 32, 120);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Renderer::drawblob(int x, int y, unsigned char cr, unsigned char cg, unsigned char cb)
|
|
{
|
|
blendpixel(x+1, y, cr, cg, cb, 112);
|
|
blendpixel(x-1, y, cr, cg, cb, 112);
|
|
blendpixel(x, y+1, cr, cg, cb, 112);
|
|
blendpixel(x, y-1, cr, cg, cb, 112);
|
|
|
|
blendpixel(x+1, y-1, cr, cg, cb, 64);
|
|
blendpixel(x-1, y-1, cr, cg, cb, 64);
|
|
blendpixel(x+1, y+1, cr, cg, cb, 64);
|
|
blendpixel(x-1, y+1, cr, cg, cb, 64);
|
|
}
|
|
|
|
Renderer::Renderer(Graphics * g, Simulation * sim):
|
|
sim(NULL),
|
|
g(NULL),
|
|
zoomWindowPosition(0, 0),
|
|
zoomScopePosition(0, 0),
|
|
zoomScopeSize(32),
|
|
ZFACTOR(8),
|
|
zoomEnabled(false),
|
|
decorations_enable(1),
|
|
gravityFieldEnabled(false),
|
|
gravityZonesEnabled(false),
|
|
mousePosX(-1),
|
|
mousePosY(-1),
|
|
display_mode(0),
|
|
render_mode(0),
|
|
colour_mode(0)
|
|
{
|
|
this->g = g;
|
|
this->sim = sim;
|
|
#if !defined(OGLR)
|
|
#if defined(OGLI)
|
|
vid = new pixel[VIDXRES*VIDYRES];
|
|
#else
|
|
vid = g->vid;
|
|
#endif
|
|
persistentVid = new pixel[VIDXRES*YRES];
|
|
warpVid = new pixel[VIDXRES*VIDYRES];
|
|
#endif
|
|
|
|
memset(fire_r, 0, sizeof(fire_r));
|
|
memset(fire_g, 0, sizeof(fire_g));
|
|
memset(fire_b, 0, sizeof(fire_b));
|
|
|
|
//Set defauly display modes
|
|
SetColourMode(COLOUR_DEFAULT);
|
|
AddRenderMode(RENDER_BASC);
|
|
AddRenderMode(RENDER_FIRE);
|
|
|
|
//Prepare the graphics cache
|
|
graphicscache = (gcache_item *)malloc(sizeof(gcache_item)*PT_NUM);
|
|
memset(graphicscache, 0, sizeof(gcache_item)*PT_NUM);
|
|
|
|
int fireColoursCount = 4;
|
|
pixel fireColours[] = {PIXPACK(0xAF9F0F), PIXPACK(0xDFBF6F), PIXPACK(0x60300F), PIXPACK(0x000000)};
|
|
float fireColoursPoints[] = {1.0f, 0.9f, 0.5f, 0.0f};
|
|
|
|
int plasmaColoursCount = 5;
|
|
pixel plasmaColours[] = {PIXPACK(0xAFFFFF), PIXPACK(0xAFFFFF), PIXPACK(0x301060), PIXPACK(0x301040), PIXPACK(0x000000)};
|
|
float plasmaColoursPoints[] = {1.0f, 0.9f, 0.5f, 0.25, 0.0f};
|
|
|
|
flm_data = Graphics::GenerateGradient(fireColours, fireColoursPoints, fireColoursCount, 200);
|
|
plasma_data = Graphics::GenerateGradient(plasmaColours, plasmaColoursPoints, plasmaColoursCount, 200);
|
|
|
|
#ifdef OGLR
|
|
//FBO Texture
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &partsFboTex);
|
|
glBindTexture(GL_TEXTURE_2D, partsFboTex);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, XRES, YRES, 0, GL_RGBA, GL_FLOAT, NULL);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
//FBO
|
|
glGenFramebuffers(1, &partsFbo);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
|
|
glEnable(GL_BLEND);
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, partsFboTex, 0);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); // Reset framebuffer binding
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
//Texture for air to be drawn
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &airBuf);
|
|
glBindTexture(GL_TEXTURE_2D, airBuf);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
//Zoom texture
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &zoomTex);
|
|
glBindTexture(GL_TEXTURE_2D, zoomTex);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
//Texture for velocity maps for gravity
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &partsTFX);
|
|
glBindTexture(GL_TEXTURE_2D, partsTFX);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glGenTextures(1, &partsTFY);
|
|
glBindTexture(GL_TEXTURE_2D, partsTFY);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
//Texture for velocity maps for air
|
|
//TODO: Combine all air maps into 3D array or structs
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &airVX);
|
|
glBindTexture(GL_TEXTURE_2D, airVX);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glGenTextures(1, &airVY);
|
|
glBindTexture(GL_TEXTURE_2D, airVY);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glGenTextures(1, &airPV);
|
|
glBindTexture(GL_TEXTURE_2D, airPV);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
//Fire alpha texture
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &fireAlpha);
|
|
glBindTexture(GL_TEXTURE_2D, fireAlpha);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, CELL*3, CELL*3, 0, GL_ALPHA, GL_FLOAT, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
//Glow alpha texture
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &glowAlpha);
|
|
glBindTexture(GL_TEXTURE_2D, glowAlpha);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 11, 11, 0, GL_ALPHA, GL_FLOAT, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
|
|
//Blur Alpha texture
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &blurAlpha);
|
|
glBindTexture(GL_TEXTURE_2D, blurAlpha);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 7, 7, 0, GL_ALPHA, GL_FLOAT, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
loadShaders();
|
|
#endif
|
|
prepare_alpha(CELL, 1.0f);
|
|
}
|
|
|
|
void Renderer::CompileRenderMode()
|
|
{
|
|
int old_render_mode = render_mode;
|
|
render_mode = 0;
|
|
for(int i = 0; i < render_modes.size(); i++)
|
|
render_mode |= render_modes[i];
|
|
|
|
//If firemode is removed, clear the fire display
|
|
if(!(render_mode & FIREMODE) && (old_render_mode & FIREMODE))
|
|
{
|
|
ClearAccumulation();
|
|
}
|
|
}
|
|
|
|
void Renderer::ClearAccumulation()
|
|
{
|
|
emp_decor = 0;
|
|
std::fill(fire_r[0]+0, fire_r[(YRES/CELL)-1]+((XRES/CELL)-1), 0);
|
|
std::fill(fire_g[0]+0, fire_g[(YRES/CELL)-1]+((XRES/CELL)-1), 0);
|
|
std::fill(fire_b[0]+0, fire_b[(YRES/CELL)-1]+((XRES/CELL)-1), 0);
|
|
#ifndef OGLR
|
|
std::fill(persistentVid, persistentVid+(VIDXRES*YRES), 0);
|
|
#endif
|
|
}
|
|
|
|
void Renderer::AddRenderMode(unsigned int mode)
|
|
{
|
|
for(int i = 0; i < render_modes.size(); i++)
|
|
{
|
|
if(render_modes[i] == mode)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
render_modes.push_back(mode);
|
|
CompileRenderMode();
|
|
}
|
|
|
|
void Renderer::RemoveRenderMode(unsigned int mode)
|
|
{
|
|
for(int i = 0; i < render_modes.size(); i++)
|
|
{
|
|
if(render_modes[i] == mode)
|
|
{
|
|
render_modes.erase(render_modes.begin() + i);
|
|
i = 0;
|
|
}
|
|
}
|
|
CompileRenderMode();
|
|
}
|
|
|
|
void Renderer::SetRenderMode(std::vector<unsigned int> render)
|
|
{
|
|
render_modes = render;
|
|
CompileRenderMode();
|
|
}
|
|
|
|
std::vector<unsigned int> Renderer::GetRenderMode()
|
|
{
|
|
return render_modes;
|
|
}
|
|
|
|
void Renderer::CompileDisplayMode()
|
|
{
|
|
display_mode = 0;
|
|
for(int i = 0; i < display_modes.size(); i++)
|
|
display_mode |= display_modes[i];
|
|
}
|
|
|
|
void Renderer::AddDisplayMode(unsigned int mode)
|
|
{
|
|
for(int i = 0; i < display_modes.size(); i++)
|
|
{
|
|
if(display_modes[i] == mode)
|
|
{
|
|
return;
|
|
}
|
|
if(display_modes[i] & DISPLAY_AIR)
|
|
{
|
|
display_modes.erase(display_modes.begin()+i);
|
|
}
|
|
}
|
|
display_modes.push_back(mode);
|
|
CompileDisplayMode();
|
|
}
|
|
|
|
void Renderer::RemoveDisplayMode(unsigned int mode)
|
|
{
|
|
for(int i = 0; i < display_modes.size(); i++)
|
|
{
|
|
if(display_modes[i] == mode)
|
|
{
|
|
display_modes.erase(display_modes.begin() + i);
|
|
i = 0;
|
|
}
|
|
}
|
|
CompileDisplayMode();
|
|
}
|
|
|
|
void Renderer::SetDisplayMode(std::vector<unsigned int> display)
|
|
{
|
|
display_modes = display;
|
|
CompileDisplayMode();
|
|
}
|
|
|
|
std::vector<unsigned int> Renderer::GetDisplayMode()
|
|
{
|
|
return display_modes;
|
|
}
|
|
|
|
void Renderer::SetColourMode(unsigned int mode)
|
|
{
|
|
colour_mode = mode;
|
|
}
|
|
|
|
unsigned int Renderer::GetColourMode()
|
|
{
|
|
return colour_mode;
|
|
}
|
|
|
|
VideoBuffer Renderer::DumpFrame()
|
|
{
|
|
#ifdef OGLR
|
|
#elif defined(OGLI)
|
|
VideoBuffer newBuffer(XRES, YRES);
|
|
std::copy(vid, vid+(XRES*YRES), newBuffer.Buffer);
|
|
return newBuffer;
|
|
#else
|
|
VideoBuffer newBuffer(XRES, YRES);
|
|
for(int y = 0; y < YRES; y++)
|
|
{
|
|
std::copy(vid+(y*(XRES+BARSIZE)), vid+(y*(XRES+BARSIZE))+XRES, newBuffer.Buffer+(y*XRES));
|
|
}
|
|
return newBuffer;
|
|
#endif
|
|
}
|
|
|
|
Renderer::~Renderer()
|
|
{
|
|
#if !defined(OGLR)
|
|
#if defined(OGLI)
|
|
delete[] vid;
|
|
#endif
|
|
delete[] persistentVid;
|
|
delete[] warpVid;
|
|
#endif
|
|
free(graphicscache);
|
|
free(flm_data);
|
|
free(plasma_data);
|
|
}
|
|
|
|
#define PIXELMETHODS_CLASS Renderer
|
|
|
|
#ifdef OGLR
|
|
#include "OpenGLDrawMethods.inl"
|
|
#else
|
|
#include "RasterDrawMethods.inl"
|
|
#endif
|
|
|
|
#undef PIXELMETHODS_CLASS
|
|
|