Commit Graph

1918 Commits

Author SHA1 Message Date
savask
152c29c868 Corrected 'r' letter. 2012-03-18 00:10:21 +07:00
Simon Robertshaw
9913e499fd Add icon again for Windows and Linux 2012-03-17 17:09:06 +00:00
chaos.powdertoy.co.uk
887a43c097 Version Increment 2012-03-15 02:26:30 +00:00
Simon Robertshaw
5e30c0c668 No "min" and "max" in stdlib :( 2012-03-15 02:26:12 +00:00
chaos.powdertoy.co.uk
62da9bb33f Version Increment 2012-03-15 02:14:18 +00:00
chaos.powdertoy.co.uk
6254d4064d Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2012-03-15 02:14:17 +00:00
chaos.powdertoy.co.uk
4fc0f75022 Version Increment 2012-03-15 01:58:33 +00:00
Simon Robertshaw
7a454d4d72 Merge pull request #57 from jacob1/test
Bug fixes + Some stuff from jacob1's mod
2012-03-14 18:52:23 -07:00
Jacob1
bf5484ca63 newtonian gravity only put in HUD when on 2012-03-14 21:06:32 -04:00
Jacob1
51c8dfcef4 ngrav/amb. heat quickoptions, amb. heat drawn in heat display when on, fix render_ui position 2012-03-14 21:03:00 -04:00
Jacob1
a27d97124c wifi/portal lines 2012-03-14 20:44:17 -04:00
Jacob1
4fcfb05f25 fix 10000 compiler warnings, put nble.c in right spot, delete create_moving_solid 2012-03-14 20:43:53 -04:00
Jacob1
8ed861fb7e all wall types drawn in PSV and OPS formats 2012-03-14 20:07:21 -04:00
Jacob1
94b8ed193f Fix portals being ugly and PRTO effects not being random at first 2012-03-14 19:51:13 -04:00
Jacob1
96ec3486e8 Fix major update_particles_i bug, do_move was being called on nonexistant particles, causing kill_part to kill another particle 2012-03-14 19:46:56 -04:00
Jacob1
8db6230414 fusion step 3 2012-03-14 19:37:10 -04:00
Jacob1
803ded3b33 fusion step 2 + modify temp/pressure of step 1 2012-03-14 19:35:28 -04:00
Jacob1
83d4658589 prevent ionizing NBLE and burning H2 during fusion 2012-03-14 19:33:10 -04:00
Jacob1
446f773542 Fusion, step 1 2012-03-14 19:30:07 -04:00
Jacob1
4f176ba7c3 cursor changes to correct shape as soon as you click element/wall 2012-03-14 19:26:08 -04:00
Jacob1
0825324469 fix spark color in nothing display 2012-03-14 19:22:14 -04:00
Jacob1
dc688470a6 soap lines, create_parts fix, compiling fixes 2012-03-14 19:20:27 -04:00
Jacob1
d74e281003 change smudge tool + make it use alpha layer 2012-03-14 19:08:13 -04:00
Jacob1
afbe8cf38e Added smudge tool 2012-03-14 19:06:37 -04:00
Jacob1
0212099041 delete stamps when you delete stamps 2012-03-14 19:02:39 -04:00
Jacob1
134869d5e2 Fix rx = 0 crash 2012-03-14 18:58:52 -04:00
Jacob1
5a98d30a8f Make create_parts smaller/make cirlce code not repeat 3 times 2012-03-14 18:56:17 -04:00
Jacob1
75efca472c When creating a line, only fill in the first circle, and draw outlines the rest of the line 2012-03-14 18:52:24 -04:00
Jacob1
7742586639 large cursor size doesn't cause any lag at all 2012-03-14 18:51:31 -04:00
Jacob1
dea920680b Specific delete speed increase, delete useless(?) if statement 2012-03-14 18:50:29 -04:00
Jacob1
5f51cb3042 Way faster deleting 2012-03-14 18:49:57 -04:00
Jacob1
2f16a59998 Fixed triangle brush, but maybe I could keep it in as diamond brush 2012-03-14 18:49:24 -04:00
Jacob1
1cfcd25c36 Increase drawing speed 2012-03-14 18:49:19 -04:00
Jacob1
b765edb981 Update Powder Toy README 2012-03-14 18:25:48 -04:00
jacksonmj
b4a06df0b2 Remove 2 pixels per frame speed limit in detector wall 2012-03-14 21:57:47 +00:00
jacksonmj
f41af45620 Fix fighters not going through portals correctly 2012-03-13 18:27:47 +00:00
jacksonmj
e83a1a21ae Display decor in heat gradient view 2012-03-10 18:27:01 +00:00
savask
71acd578b6 (REALISTIC) Better air<->body heat conduction. Air density now
influences on it (things don't heat vacuum).
2012-03-09 23:45:36 +07:00
savask
290cac8b7e Volume from heat change (for REALISTIC) 2012-03-02 21:31:48 +07:00
jacksonmj
830629be3f Rotate/reflect particle, air, and fan velocities in transform_save 2012-02-29 22:25:50 +00:00
jacksonmj
d21c61aa52 Prevent ARAY passing through some non-conductive materials, and let normal ARAY pass through sparked INWR 2012-02-29 21:54:35 +00:00
savask
2b4d0442b5 Fixed the bug with fighters running away from stick mans, but now
boundary check is worser so fighters won't usually notice holes on
their way.
2012-02-28 19:35:59 +07:00
Simon Robertshaw
fe82685257 Old nothing display mode in the form of Basic colour mode 2012-02-25 22:29:43 +00:00
savask
f41f96f598 A new unstable REALISTIC option. No guarantees - but more realistic behaviour.
Better diffusion and heat transition.
2012-02-25 19:55:03 +07:00
chaos.powdertoy.co.uk
30e20300b4 Version Increment 2012-02-25 11:25:22 +00:00
Simon Robertshaw
f6696282e1 Added FRAY - Force-ray and RPEL - Repeller 2012-02-25 10:26:02 +00:00
Simon Robertshaw
1c4bce1f22 Lua methods for reading/writing the bmap and emap (no mapped walltypes yet 2012-02-20 12:02:52 +00:00
jacksonmj
3702438482 Prevent gaps in beams of photons from powered clone 2012-02-19 00:49:04 +00:00
jacksonmj
c960c29f72 Make DEUT compress when Newtonian gravity is applied to it 2012-02-18 23:46:08 +00:00
jacksonmj
e769f3feb8 Allow BRAY from PSCN to pass through sparked INWR
(it currently passes through INWR only when not sparked)
2012-02-16 21:39:29 +00:00