(REALISTIC) Better air<->body heat conduction. Air density now
influences on it (things don't heat vacuum).
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17
src/powder.c
17
src/powder.c
@ -1881,16 +1881,25 @@ void update_particles_i(pixel *vid, int start, int inc)
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#endif
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if (aheat_enable)
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{
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#ifdef REALISTIC
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c_heat = parts[i].temp*96.645/ptypes[t].hconduct*fabs(ptypes[t].weight)
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+ hv[y/CELL][x/CELL]*100*(pv[y/CELL][x/CELL]+273.15f)/256;
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c_Cm = 96.645/ptypes[t].hconduct*fabs(ptypes[t].weight)
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+ 100*(pv[y/CELL][x/CELL]+273.15f)/256;
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pt = c_heat/c_Cm;
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pt = restrict_flt(pt, -MAX_TEMP+MIN_TEMP, MAX_TEMP-MIN_TEMP);
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parts[i].temp = pt;
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//Pressure increase from heat (temporary)
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pv[y/CELL][x/CELL] += (pt-hv[y/CELL][x/CELL])*0.004;
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hv[y/CELL][x/CELL] = pt;
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#else
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c_heat = (hv[y/CELL][x/CELL]-parts[i].temp)*0.04;
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c_heat = restrict_flt(c_heat, -MAX_TEMP+MIN_TEMP, MAX_TEMP-MIN_TEMP);
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parts[i].temp += c_heat;
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hv[y/CELL][x/CELL] -= c_heat;
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#ifdef REALISTIC
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//Volume increase from heat (temporary)
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pv[y/CELL][x/CELL] -= c_heat*0.004;
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#endif
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}
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c_heat = 0.0f;
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c_heat = 0.0f; c_Cm = 0.0f;
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for (j=0; j<8; j++)
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{
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surround_hconduct[j] = i;
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