Jacob1
4da9a26502
remove lastx/lasty variables when OGLR is disabled
...
Conflicts:
src/graphics.c
2012-05-24 19:57:29 +01:00
Simon Robertshaw
8196d2a645
Merge pull request #66 from jacob1/Modstuff
...
Code structure improvements for graphics/drawing, improvements to prevent accidental infinite loops in Lua, Fixes for fusion, improvements for VOID types. And other minor improvements
2012-05-24 11:53:50 -07:00
Simon Robertshaw
5a117c2d27
Element search interface by pressing 'e'
...
First search is for element names, second search looks at the
description, pressing enter will give you the first result the the left
button selection, left click and right click can also be used to select.
2012-05-24 19:38:58 +01:00
Jacob1
1fb7787243
VOID & PVOD can be set to only eat/not eat certain things
2012-05-24 14:07:31 -04:00
Jacob1
9a179651ee
energy type particles automatically go into photons, not pmap
2012-05-24 13:13:28 -04:00
Jacob1
bdc94208d2
finish custom lua graphics functions
2012-05-24 13:09:32 -04:00
Jacob1
5edd224344
custom graphics functions with lua (not finished yet)
2012-05-24 13:08:55 -04:00
Jacob1
f49f4ea241
fix crash, spark reset set type without checking if it was a valid number. Also disable another way to create invalid elements
2012-05-24 12:42:19 -04:00
Jacob1
4368ded197
Fix lua console compiling with visual studio (I thought this was fixed already)
2012-05-24 11:57:05 -04:00
Jacob1
dcd3ffcb11
finish
2012-05-24 11:35:07 -04:00
Jacob1
82b60ba5ca
fix lua console freeze/bugs
2012-05-24 11:26:25 -04:00
Jacob1
6f3d87ad04
update README
2012-05-24 11:25:52 -04:00
Jacob1
e95bcb6fcc
fix alt select being off by one every time, turn on deco before entering the deco editor (not after)
2012-05-24 11:13:10 -04:00
Jacob1
40046aeab0
update README
2012-05-24 11:07:38 -04:00
Jacob1
e4686724ac
limit amount of ELEC produced to prevent infinite reactions
2012-05-24 11:02:42 -04:00
Jacob1
e79d18c58c
small o2 fusion change, add my name to contibuters (it is ok for me to do that, right?)
2012-05-24 11:01:30 -04:00
Jacob1
3959db4c38
console doesn't enable hud, fast heat for PUMP/GPMP/ANIM, GPMP activated at draw
2012-05-24 10:51:21 -04:00
Jacob1
1c7fdb0c26
oxygen fusion, fix two small bugs
2012-05-24 10:37:19 -04:00
Jacob1
be2fe943c0
Prevent accidental infinite loops in lua
...
Also fix glitch when step_functions[0] is unregistered but others aren't
2012-05-23 20:08:53 -04:00
Jacob1
b943945436
will remove this later & finish tommorow
2012-05-23 20:02:34 -04:00
Jacob1
1026963293
fusion changes
2012-05-23 19:53:50 -04:00
Jacob1
0799c2e09d
fix emp flash, better live parts rendering in (render_ui &) deco editor
2012-05-23 19:45:16 -04:00
Jacob1
2656bcec2b
fix compiling
2012-05-23 18:54:25 -04:00
Simon Robertshaw
a1b7b02f81
Windows installation, register ptsave URL protocol
2012-05-23 18:37:11 +01:00
Simon Robertshaw
4771b91d51
ptsave protocol
...
ptsave:<id>#<name>~<username>, only ID is read, it must be the last
argument (all arguments after ptsave are ignored for safety reason to
prevent injecting other arguments links.
2012-05-23 18:18:10 +01:00
Savely Skresanov
393d247312
Check for version before enabling movable flag for sponge.
2012-05-23 22:21:36 +07:00
Savely Skresanov
d0a1b14409
Fix the bug with stickman standing on the screen edge.
2012-05-23 20:47:38 +07:00
Savely Skresanov
0cf636ad24
Fix the bug where gel didn't transfer water from sponge.
2012-05-23 10:19:54 +07:00
cracker64
c5b9b8d28a
Make tron follow TRON_NOGROW , thought that was in there.... (github edit because cate is annoying me)
2012-05-22 23:26:28 -03:00
jacksonmj
0fb6b85706
Update gravity mask when loading OPS saves
2012-05-21 00:15:51 +01:00
jacksonmj
eb0b2f9ca3
Fix infinite loop when trying to detach soap with extra ctype bits set
2012-05-20 23:22:47 +01:00
jacksonmj
089ea8b7a0
Change order of bomb loops - delete particles before creating sparks
...
Fixes pressurised INVS being immune to bomb, as the sparks were being
deleted instead of the INVS.
2012-05-20 23:22:37 +01:00
chaos.powdertoy.co.uk
c23ded61f8
Version Increment
2012-05-20 22:05:17 +01:00
jacksonmj
a11202313d
New flood_parts function, should fix crashing due to too much recursion
2012-05-17 21:56:21 +01:00
jacksonmj
9a30a580d2
Spelling
...
("gases" seems to be the more popular version of the plural noun)
2012-05-17 21:56:20 +01:00
Savely Skresanov
66b946d5c6
Move SDL_GetVideoInfo before SDL_SetVideoMode so it will probably fix
...
sizing issues for people.
2012-05-16 21:46:36 +07:00
chaos.powdertoy.co.uk
a4d952a5c1
Version Increment
2012-05-13 13:03:27 +01:00
Simon Robertshaw
17229ead05
URI handling for MacOS
2012-05-13 13:01:29 +01:00
jacksonmj
58ea2b2acf
Make TTAN block pressure when framestepping
2012-05-12 17:07:52 +01:00
jacksonmj
137903f809
Fix crash after closing display options (vid_buf was being freed)
2012-05-12 13:04:09 +01:00
jacksonmj
9f0cb4857e
Don't hide stickman when energy particles pass through his head
2012-05-12 13:00:29 +01:00
Savely Skresanov
da6d5b348a
Added a GUI error box for window resizing failure.
2012-05-12 18:45:26 +07:00
savask
9b8e0280eb
Check screen resolution before scaling game window.
2012-05-12 18:05:22 +07:00
chaos.powdertoy.co.uk
bb6dab9402
Version Increment
2012-05-12 03:28:22 +01:00
Simon Robertshaw
81f84c4678
Allow TTAN to conduct more than once
2012-05-12 03:27:45 +01:00
Simon Robertshaw
b8534e68f5
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-05-12 01:37:07 +01:00
Simon Robertshaw
d69fc052fa
Fancy motion blur for OpenGL, fix a lot of dialogues in OpenGL, fix gravity lensing in OpenGL, ensure Phot and Neut are PMODE_ADD, not FLAT
2012-05-12 01:35:55 +01:00
chaos.powdertoy.co.uk
f24cf9ff89
Version Increment
2012-05-11 21:09:07 +01:00
Simon Robertshaw
d7fa0b139e
New element: Titanium, absorbs some neutrons, acts as a solid wall to air. Move blockair filling into update_particles so it can be used by elements
2012-05-11 21:02:58 +01:00
jacksonmj
de6203e049
Fix TNT not exploding if multiple TNT particles are in the same place
...
flood_prop only changes the tmp value of one TNT particle at each
coordinate. So some TNT particles can retain tmp=1 and keep running
flood_prop, stopping the TNT from exploding.
2012-05-11 20:40:08 +01:00