mniip
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f8586ea3a2
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Remove ByteString::Stream
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2018-05-04 23:10:39 +03:00 |
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mniip
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6c9cb174fb
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Change some uses of String::Stream to StringBuilder
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2018-05-02 22:11:41 +03:00 |
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mniip
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ff27d69424
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Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
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2018-04-30 21:13:24 +03:00 |
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wolfy1339
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27f6a6b297
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Strip whitespace from files in repo (#553)
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2018-04-03 21:46:01 -04:00 |
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jacob1
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0c8c4de125
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convert all of the rest of the things except GameSave.cpp and pipe/ray elements
also add sim.PMAPBITS and sim.PMAPMASK constants
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2017-12-29 21:01:28 -05:00 |
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jacob1
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ac24810da5
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add some defines to reduce usages of hardcoded r>>8
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2017-12-28 12:03:26 -05:00 |
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wolfy1339
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87f3ada7b0
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Remove stuff from Config.h that doesn't belong
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2017-11-23 00:12:48 -05:00 |
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jacob1
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2a829c2394
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fix ctrl+f shortcut not working with particle debugging enabled
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2017-07-29 00:32:22 -04:00 |
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jacob1
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5ee10d14e4
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reduce unnecessary #include dependency chains
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
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2017-07-13 23:24:35 -04:00 |
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jacob1
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cdc8f64896
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fix clang compile warnings, fixes #406
also, sim.ambientAirTemp takes floats now
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2017-04-27 23:08:06 -04:00 |
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Mark Theng
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3a3254f38b
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fix debug zeroth particle (#352)
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2016-11-07 17:43:20 -05:00 |
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Mark Theng
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8e0708daad
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fix particle debug when unpaused (#343)
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2016-09-30 23:54:03 -04:00 |
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jacob1
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63ac47a270
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update .life properly when using particle debug shortcuts
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2016-04-30 10:50:48 -04:00 |
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jacob1
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10262b87da
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remove PARTICLEDEBUG define and replace it with tpt.setdebug(0x8) to activate the key shortcuts
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2016-02-24 22:06:43 -05:00 |
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jacob1
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732e5b8730
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fix some very minor memory leaks
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2015-06-30 19:06:18 -04:00 |
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jacob1
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717408c9d0
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also add back DebugParts
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2014-09-27 23:27:41 -04:00 |
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jacob1
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32328ad4fe
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re-implement tpt.setdebug
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2014-09-27 22:25:15 -04:00 |
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jacob1
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507ba35ce0
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new DebugInfo thing: the old debug lines
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2014-09-27 21:49:00 -04:00 |
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mniip
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bf908bbfbf
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Fix various warnings, remove silly useless NO_INLINE system, remove the need for -fkeep-inline-functions
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2013-10-30 04:47:07 +04:00 |
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mniip
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4d9b9b17d7
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D:
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2013-05-11 15:08:32 +04:00 |
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Simon Robertshaw
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9abe51526c
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Move all GUI source files into gui/
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2013-03-22 14:14:17 +00:00 |
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Simon Robertshaw
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201d314096
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Element population histogram debug info display - has to be enabled by adding debugInfo.push_back(new ElementPopulationDebug(gameModel->GetSimulation())); somewhere in GameController
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2012-12-15 15:57:57 +00:00 |
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