Simon Robertshaw
0ed3ca771e
Bomb effects to effects render and sprk glow moved to fire
2011-11-18 22:20:05 +00:00
jacksonmj
05fbb92420
Make PIPE reset (ready to generate pattern) when ctype is cleared and life is 0
2011-11-12 20:46:47 +08:00
savask
7de6526a1e
CAUS now kills stick man. Also stick mans can have gas power now.
2011-11-02 22:22:27 +07:00
Simon Robertshaw
3723147a1d
ACEL and DCEL, need to be in a better section
2011-11-01 20:44:49 +00:00
savask
3e5fb5942d
Made fighters shoot anything deadly.
2011-11-01 23:44:17 +07:00
savask
8e00d07f35
Some works on FIGH's AI.
2011-11-01 23:44:02 +07:00
Simon Robertshaw
6de8346cdb
Fix Wireworld graphics
2011-11-01 13:35:18 +00:00
Simon Robertshaw
a9046fe7a6
OpenGl Improvements
2011-11-01 11:42:44 +00:00
Simon Robertshaw
ec3fdfed1c
Deco apply to fire mode
2011-10-31 21:57:13 +00:00
Simon Robertshaw
c26cfa29c2
LCRY tweaks
2011-10-31 15:35:27 +00:00
Simon Robertshaw
4124738a0e
Electrons Hydrolysis.
2011-10-30 21:13:33 +00:00
Simon Robertshaw
856f9574b6
Change LCRy workings and add ELEC (wip)
2011-10-30 16:22:33 +00:00
Simon Robertshaw
3daf9e1e29
Fix nothing display and LCRY with decoration
2011-10-29 21:21:30 +01:00
Simon Robertshaw
a7191ce9e7
Whoops, fix PMODE_BLEND to use correct function, also fix BRAY del mode
2011-10-29 00:11:27 +01:00
Simon Robertshaw
e46f26684b
Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and BRAY + others
2011-10-28 23:48:57 +01:00
Simon Robertshaw
7413654b9f
Fix Blob mode, Sprk, Firw, Fwrk and others
2011-10-28 22:36:37 +01:00
Simon Robertshaw
228e79eb4f
Fix graphics for Phot, Fire, Stor
2011-10-28 22:10:05 +01:00
Simon Robertshaw
a101353681
Make smoke a little less dark
2011-10-28 21:54:10 +01:00
Simon Robertshaw
ed75259f54
Fix H2+O2 Plasma that doesn't make water
2011-10-28 21:53:21 +01:00
Simon Robertshaw
e2c9882692
Merge latest FIGH additions
2011-10-26 17:10:21 +01:00
savask
03902ec9a4
Made a special structure for stick mans.
2011-10-26 15:36:00 +01:00
savask
5652ecc5c2
Some work on lightning for stick mans and fighters.
2011-10-26 15:35:00 +01:00
savask
573bda0950
Added a simple AI to fighters.
2011-10-26 15:34:02 +01:00
savask
1eef119fdb
Made stick mans' deadly check better.
2011-10-26 15:33:03 +01:00
savask
00d604820d
Added fighters.
2011-10-26 15:31:55 +01:00
Simon Robertshaw
cb537351e7
Fixes to EMP and speed/zoom for FBO texture
2011-10-25 12:13:32 +01:00
Simon Robertshaw
07a1f21df4
Merge latest with graphicstest
2011-10-25 11:31:21 +01:00
Simon Robertshaw
f01056ee02
Spark graphics change and disable lensing for non-fancy displays
2011-10-25 09:17:11 +01:00
Simon Robertshaw
8f91f948c1
Generate fire/plasma gradients at runtime, makes editing easier
2011-10-24 17:20:18 +01:00
Simon Robertshaw
b04c20e747
More MSVC fixes
2011-10-23 18:24:51 +01:00
Simon Robertshaw
b549688fdd
Compatibility with MSVC - devast8a
2011-10-23 17:59:04 +01:00
Simon Robertshaw
66fd41673b
Fix compilation for Non-OpenGL builds
2011-10-23 17:37:24 +01:00
Simon Robertshaw
1c7b9d9949
Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
2011-10-23 13:52:26 +01:00
Simon Robertshaw
09d3cacf9c
Implement Blur mode and embed shaders
2011-10-20 16:28:49 +01:00
Simon Robertshaw
29efbcaa3a
Glow, Fire, Smoke, blob and flat particle effects in OpenGL
2011-10-20 00:34:31 +01:00
jacksonmj
8e877594c9
Allow STKM to use lightning
2011-10-15 01:04:58 +08:00
jacksonmj
af21bcd353
Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3
...
Weaker and shorter EMP flash.
TESC has correct tmp value when created with replace mode.
LIGH harms STKM.
Gravity affects LIGH in create_part if p==-2, instead of in update_LIGH,
so that TESC lightning is not affected by gravity.
2011-10-14 00:33:22 +08:00
jacksonmj
fc4836e69b
Don't heat elements which don't conduct heat
2011-10-14 00:33:21 +08:00
jacksonmj
2f46dca7c1
Some work on DEST, EMP, LIGH
...
Change indentation to tabs, respect temperature limit (if a hotter
reaction is required, should raise temp limit instead of ignoring it).
DEST: fix TYPE_SOLID check, and prevent it displacing DMND
EMP: randomise DLAY delay instead of heating it (since DLAY does not melt
and does not transfer heat)
Fix nearest_part so that t=-1 does not include dead particles
2011-10-14 00:33:20 +08:00
Simon Robertshaw
7a62500eb3
Implement remaining graphics functions for particles
2011-10-12 18:40:00 +01:00
Simon Robertshaw
2cf9ef60aa
Implement more particle graphics
2011-10-12 12:37:04 +01:00
Simon Robertshaw
6178bb4605
Fixes for LIGH and TESC, LIGH observes gravity setting
2011-10-11 10:34:33 +01:00
Simon Robertshaw
fd71675b69
Add missing file from previous commit
2011-10-10 23:59:44 +01:00
Simon Robertshaw
40457bf652
Fix crash with LIGH
2011-10-10 23:58:50 +01:00
Simon Robertshaw
a87407f0df
More functionality for LIGH, better english on element descriptions
2011-10-10 23:55:42 +01:00
Simon Robertshaw
bf8258ee30
Elements, LIGH, TESC, EMP and DEST thanks to MaksProg
2011-10-10 23:41:19 +01:00
Simon Robertshaw
2901eefa32
Smoke Graphics
2011-10-10 22:01:10 +01:00
Simon Robertshaw
fd7120425d
Changes to QRTZ scattering
2011-10-01 18:18:53 +01:00
Simon Robertshaw
218c14c5ea
Better scattering for QRTZ
2011-10-01 17:59:52 +01:00
jacksonmj
203db57e57
Prevent segfault with high tmp values for pipe
2011-09-30 14:16:48 +01:00
Simon Robertshaw
311d3ef6c1
Added crappy scattering for qrtz
2011-09-29 23:14:36 +01:00
Cate
c750e659a7
Decreased pressure cap on ambient fizzling from 5 to 3. Due to ambient pressure decrease in Air.c, carb water has trouble reaching this. Looks better when released at 3 anyhow.
2011-09-24 04:04:08 +08:00
Cate
026e613ac6
One If added to Carb water that always explodes when under -0.5 pressure. Even strong explosions don't seem to cause this when water's held in containers, which -should- limit this to vacuum or wind effects. Still testing with.
2011-09-24 04:04:08 +08:00
Simon Robertshaw
24b4478136
Added Caustic gas, similar to acid, created with acid and water vapour
2011-09-23 12:48:24 +01:00
Cate
39525e6ef0
Fixes to carbonated water explosions. Help from cracker with create_part making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released.
2011-09-23 01:11:57 +08:00
Cate
3ac14d94e7
Corrected changes to appear properly. I think. Added Explosions with pressure to carbonated water.
2011-09-23 01:11:57 +08:00
Simon Robertshaw
c3d7f694f2
Make soap clean off decoration (opposite of BIZR)
2011-09-21 12:41:52 +01:00
Simon Robertshaw
16ae9a9b59
Small changes to STOR, prevent setting Ctype to solid from cursor, allow any type when ctype not set and correct discharge location bias
2011-09-10 19:37:33 +01:00
jacksonmj
5892c74595
Visual Studio fixes
2011-09-05 08:40:17 +08:00
Simon Robertshaw
456a8df31e
Convert Element
2011-09-03 14:41:07 +01:00
jacksonmj
d6d40f88d1
Fix crash when stickman goes through a portal
2011-09-02 18:39:15 +08:00
Simon Robertshaw
d84abca852
Improvements to CBNW and BIZR act as a dye
2011-08-30 13:44:18 +01:00
jacksonmj
a7ede2659a
Allow decoration layer to affect firework explosion colour
2011-08-30 19:34:28 +08:00
jacksonmj
e506934655
Always check bmap when creating particles
2011-08-30 19:34:28 +08:00
jacksonmj
df504330e2
Fixes: HUD for fast PIPE, PIPE contents disappearing when next to walls, scrolling special menu, and parts_lastActiveIndex
2011-08-30 19:34:28 +08:00
Simon Robertshaw
26269ff052
Added STOR, a block that can store a single particle and release when charged
2011-08-29 16:34:53 +01:00
Simon Robertshaw
9c458b8851
Some element interactions for CBNW and CO2, also fixes Gas only wall
2011-08-29 13:34:59 +01:00
jacksonmj
42cfb74c2b
Remove blocking walls from pmap
...
2.5% speed increase on a screen full of water
2011-08-27 18:37:03 +08:00
Simon Robertshaw
efc7565b6f
More stuff for CO2
2011-08-26 11:56:46 +01:00
Simon Robertshaw
caf0ee76e3
CO2, WIP
2011-08-25 23:06:05 +01:00
Simon Robertshaw
4421a92b59
Life diffusion for Acid
2011-08-25 22:18:42 +01:00
Simon Robertshaw
e06d68d63a
Finally, water puts out fire
2011-08-25 22:10:24 +01:00
Simon Robertshaw
ac6feec874
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-22 01:02:27 +01:00
jacksonmj
75cb924bd9
Fix electrode when in replace mode or specific delete mode
...
Also fix bomb when SLALT != 0
2011-08-22 01:02:02 +01:00
jacksonmj
d32ae818dc
Make STKM spawn below PRTO (less likely to get stuck), and implement PROP_DEADLY
2011-08-21 02:37:26 +08:00
jacksonmj
5f8fba12c8
Change portal so that randomness never causes a particle to exit the same side it came in
2011-08-21 02:37:25 +08:00
jacksonmj
20aba663cd
Fix STKM_init_legs and leg/head colours in prerender_save
2011-08-21 02:37:25 +08:00
jacksonmj
a96afc863e
Stickman go through portals
2011-08-20 18:29:02 +08:00
Simon Robertshaw
ac4ffb8d5d
Fancy Coal effects
2011-08-19 17:53:56 +01:00
jacksonmj
961a393c7a
Modify GBMB to only use life
...
tmp not needed, since it doesn't create powder during an explosion like BOMB does.
2011-08-19 12:23:38 +01:00
jacksonmj
34abbcc84c
Prevent GBMB reacting with walls
2011-08-19 12:22:44 +01:00
Bryan Hoyle
53d2c2d42f
GBMB changes
2011-08-16 15:18:15 -04:00
Bryan Hoyle
e55e52c460
added gbmb which is an element that makes large amounts of gravity when it hits a particle
2011-08-16 14:39:50 -04:00
Bryan Hoyle
ca66525bea
I thought Rand_max was smaller, fixed h2 burn temp down to about 2200 Celcius instead of 9000...
2011-08-12 12:25:16 -04:00
Bryan Hoyle
89605f3deb
More realistic H2/air burn temp
2011-08-12 12:21:24 -04:00
Bryan Hoyle
acebad0744
Made the WTVR coolign only for teh H2/O2 reaction (To keep save compatavbility)
2011-08-12 12:18:41 -04:00
Bryan Hoyle
345c183ee3
Merge remote branch 'origin/master'
2011-08-12 12:08:12 -04:00
Bryan Hoyle
8824bcc609
Made wtrv cool down over 1000 C
2011-08-12 12:08:05 -04:00
savask
f1908bab0c
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-12 23:01:01 +07:00
Bryan Hoyle
f5cb03d424
Realistic burn temp for O2 and H2 reaction ~~3200 Celcius
2011-08-12 11:56:52 -04:00
savask
d31b140f8e
Fixed my mistake in names.
2011-08-12 14:51:25 +07:00
savask
15dab3daad
Imporved walking in a gravity field.
2011-08-12 14:51:05 +07:00
savask
65c8e27538
New walking code (WIP)
2011-08-12 14:50:41 +07:00
savask
fd38838b51
Added a recoil when stick man is spawning.
2011-08-12 14:49:39 +07:00
savask
c37f3b1eba
New stick mans collisions code.
2011-08-12 14:49:20 +07:00
jacksonmj
2e323ea018
Update parts_lastActiveIndex when creating neut/phot
2011-08-11 07:38:56 +08:00
Simon Robertshaw
9b9d628374
Improvements to Wire
2011-08-08 14:57:32 +01:00
lieuwe
dd2d06425e
you can now charge WIRE with pscn and it'll create only one
...
electron.
2011-08-08 20:37:28 +08:00
lieuwe
b1b3fbbc20
added some metl->wire interaction, still working on wire->metl
2011-08-08 20:35:03 +08:00
lieuwe
8f92829aab
IT WOOOOOORKS :D (fixed WIRE logic.)
2011-08-08 20:32:53 +08:00
lieuwe
50c4bfd86d
Y U NO WORK. added logic for WIRE but it's not being called.
2011-08-08 20:32:04 +08:00
Simon Robertshaw
3bd5a4711c
Less buggy DLAY
2011-07-27 14:28:32 +01:00
Simon Robertshaw
58d96de4ce
Revert "DLAY element"
...
This reverts commit 7338545ab4
.
2011-07-27 13:07:41 +01:00
Simon Robertshaw
899969cc8a
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-07-26 17:46:15 +01:00
tridiaq
7338545ab4
DLAY element
2011-07-26 17:05:20 +01:00
savask
dbd3272933
Generalized stick man's update functions. Got rid of some unnecessary
...
variables.
2011-07-25 12:47:38 +07:00
jacksonmj
89cc8d4ded
Fix life cloning
2011-07-24 20:10:43 +08:00
Simon Robertshaw
965810d5e3
Merge
2011-07-12 18:49:18 +01:00
Cate
d3452b01c8
OMG FIXES. Lots of fixes for triangle brush to make sure it works, from Cracker. Edited CLST to prevent "popcorning" when its float hits weird numbers. Also fixed it so it freezes nicely when cooled. Fingers are back! :DDD
2011-07-12 18:46:33 +01:00
Simon Robertshaw
7480442c67
Move SING back to where it belongs, acid heats up when dissolving materials
2011-07-12 18:10:10 +01:00
Cate
e17a2a0b03
Added blunt temperature controls to CLST that cause it to freeze in place when cooled by cohesion. Doesn't produce the exact same finger shapes as before for some arcane reason, I seriously have no clue why. But looks close enough for passing.
2011-07-13 00:43:17 +08:00
Cate
0ce4104c7a
Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D
2011-07-12 21:00:21 +08:00
Cate
d2eb6f1cb3
Deleted whole repository due to weirdness with recognizing folder. From current source, added Cracker64's changes that make 1px pipe several times faster than thicker pipe. Doesn't break saves. :D
2011-07-08 18:09:16 +01:00
jacksonmj
6fb69f591f
Change PBCN switching method
...
PCLN is different for compatibility with some existing saves relying on the exact
time taken for a switch on/off to spread through adjacent PCLN dots
(commit 692e2ba86d
)
2011-07-06 17:44:57 +08:00
Simon Robertshaw
437f13f424
Powered Breakable clone, Gravity Pump, New menu section for powered elements (needs icon)
2011-06-28 13:58:16 +01:00
Simon Robertshaw
7351da3962
Fix segfault with aray striking particles with abnormal ctype
2011-06-25 22:44:07 +01:00
jacksonmj
f3927f7202
Make pipe save ctype and tmp
2011-06-25 22:30:49 +01:00
jacksonmj
d515575612
Allow changing of stkm spawn element by setting ctype
2011-06-25 16:06:44 +01:00
Simon Robertshaw
1a17e35c6f
Change checking back to ctype for Aray condition
2011-06-25 16:06:17 +01:00
jacksonmj
34d76f8680
Check photon map in Lua functions, and allow any ctype
...
Also add some extra checks on ctype in the rest of the game
2011-06-25 15:59:30 +01:00
jacksonmj
04b3eb11fd
Fixes for high life stickman
2011-06-25 15:52:11 +01:00
jacksonmj
9d325dbb7c
Fix walls for SING explosions
2011-06-25 15:50:41 +01:00
jacksonmj
93316a9f1d
Fix a load of memory leaks
...
Also fix some compiler warnings (missing headers, wrong pointer type for
modf, etc) and move variable declarations for Visual Studio.
2011-06-11 13:00:42 +01:00
jacksonmj
2ddb24d5b0
Fix WL_DESTROYALL for fast particles; and no H2 ignition from SPRK
...
H2 igniting from spark causes too many problems for electrolysis
2011-06-08 12:47:03 +01:00
savask
54aa148325
Bubbles now don't pop because of gases.
2011-06-04 19:14:26 +01:00
savask
7f245483a2
Some fixes for stick mans.
2011-06-04 19:12:21 +01:00
savask
e42e7d019e
Some work on frozen bubbles.
2011-06-05 01:09:02 +08:00
savask
a48e477fca
Moved detach(i) function to powder.c, made soap display connections when
...
it's double-joined, made portal in detach soap before teleportating
(works strangely)
2011-06-05 01:09:02 +08:00
Simon Robertshaw
97cc3488eb
Mercury
2011-06-04 14:05:22 +01:00
jacksonmj
744854ef36
Speed up update_PIPE
...
By making it call rand() once instead of 6 times.
2011-06-02 20:19:28 +01:00
jacksonmj
4fd97b93b4
Large speed improvement for QRTZ
...
Also prevent growing when sparked.
2011-05-29 13:38:53 +01:00
jacksonmj
420f8e7442
Make NBHL/NWHL eat things in the same way as BHOL/WHOL
...
Also make ANAR move opposite to Newtonian gravity
2011-05-28 18:51:57 +08:00
jacksonmj
6e9cbfdb4a
Fix STKM always going through walls
...
Now behaves as normal, i.e. only occasionally goes through walls.
Walls which completely block all particles are in the pmap with type
0xFF. ptypes[] doesn't go up to 0xFF, so ptypes[0xFF].state will not
necessarily result in an answer that gives correct behaviour for walls.
2011-05-28 18:51:57 +08:00
jacksonmj
fc4de9640c
Fix sim options description, GOO and DEUT
2011-05-24 21:49:08 +08:00
Simon Robertshaw
dadac37264
Move Diamond into solids menu, add gravity elements
2011-05-20 13:00:34 +01:00
jacksonmj
603844f97f
Fix DEUT explosion
2011-05-19 22:53:24 +08:00
Cracker64
9d20d6af82
Decoration has a color menu. GoL uses less memory(17MB less), and probably a bit faster.
2011-05-14 13:46:10 +01:00
Simon Robertshaw
fa54c005b2
Use properties for life decrement/kill
2011-05-14 13:38:52 +01:00
Simon Robertshaw
73f2f9f57f
fix neutron cloning
2011-05-14 13:34:06 +01:00
Cracker64
59bd280fad
ANAR changes, WHOL absorbs ANAR and gets colder. ANAR burns with CFLM strangely.
2011-05-05 20:38:30 +01:00
jacksonmj
59d9071e87
Make damp sponge much less flammable
...
Also make evaporation cool the sponge better
2011-05-05 20:35:17 +01:00
jacksonmj
0aa4970b33
Remove some unnecessary checks
2011-05-05 20:35:08 +01:00
jacksonmj
9a3836879e
H2 burns from spark, lava, plasma; O2 burns from plasma
2011-05-05 20:34:05 +01:00
savask
f0c5960b56
Some work on bubbles. Added "bubble x,y" command to console.
...
Also made them save like regular soap.
2011-05-05 20:24:42 +01:00
savask
3ea306cc77
Some changes to soap.
2011-05-05 20:24:21 +01:00
Simon Robertshaw
5aefd0cb01
Initial soap commit
2011-05-05 20:14:35 +01:00
Simon Robertshaw
fb408ab82b
Revert "Dem bubbles"
...
This reverts commit 607572cf0d
.
2011-05-05 20:08:13 +01:00
unknown
607572cf0d
Dem bubbles
2011-05-05 19:58:30 +01:00
Simon Robertshaw
b26648e6ae
Fix pause with gravity and test deuterium improvements
2011-04-25 20:41:45 +01:00
Cracker64
24f5905020
portal now uses particles as storage, so it keeps everything.
2011-04-25 19:00:27 +01:00