Commit Graph

234 Commits

Author SHA1 Message Date
Tamás Bálint Misius
26a17c4e1f
Fix crash in math.random if a max size interval is specified 2023-07-20 21:33:43 +02:00
Tamás Bálint Misius
2c04cf510a
Fix sim.neighbours yielding the center particle
The wiki says it shouldn't. Broken in 6a6b14f871.
2023-07-01 16:13:06 +02:00
Tamás Bálint Misius
c73fa1bcdd
Prevent almost all HTTP requests from blocking
The ones that remain blocking are the ones that run on different threads; see Task, yet another big mess to clean up.
2023-06-10 19:19:53 +02:00
Tamás Bálint Misius
1a69bbfb51
Add hflip and rotation parameters to sim.loadStamp 2023-06-02 06:44:23 +02:00
Tamás Bálint Misius
7ef02a6c0b
Remove return value from Simulation::Load
Not useful anymore, it can only fail if the GameSave passed in is nullptr, which this commit guards against.

Also make Simulation::Load and Simulation::Save take block-oriented positions and rects.
2023-05-13 13:21:05 +02:00
Tamás Bálint Misius
d8acdfb576
Fix various warnings that had piled up 2023-05-12 19:25:41 +02:00
Tamás Bálint Misius
0f95ce82f8
Sanitize GameSave/SaveInfo/SaveFile ownership 2023-05-11 12:40:23 +02:00
Tamás Bálint Misius
0e3968af0b
Add fs.isLink 2023-05-09 22:31:12 +02:00
Tamás Bálint Misius
410dc71f42
Fix some deprecation warnings
Namely:

 - [[deprecated("Use DrawPixel/BlendPixel")]]
 - [[deprecated("Use DrawLine/BlendLine")]]
 - [[deprecated("Use DrawRect/BlendRect")]]
 - [[deprecated("Use DrawFilledRect/BlendFilledRect")]]
2023-04-30 14:06:54 +02:00
Tamás Bálint Misius
9fbb780728
Fix some deprecation warnings
Namely:

 - [[deprecated("Use BlendChar")]]
 - [[deprecated("Use AddChar")]]
 - [[deprecated("Use XorPixel")]]
 - [[deprecated("Use AddPixel")]]
 - [[deprecated("Use XorLine")]]
 - [[deprecated("Use XorDottedRect")]]
 - [[deprecated("Use XorImage")]]
 - [[deprecated("Use BlendEllipse")]]
 - [[deprecated("Use BlendFilledEllipse")]]
 - [[deprecated("Use DrawFilledRect (beware off by 1)")]]
2023-04-30 11:27:58 +02:00
Tamás Bálint Misius
f5cbc30d85
Fix some deprecation warnings
Namely:

 - [[deprecated("Use BlendTextOutline")]]
 - [[deprecated("Use BlendText")]]
 - [[deprecated("Use BlendImage")]]
 - [[deprecated("Use BlendImage")]]
 - [[deprecated("Use TextSize().X - 1 (yes this is very bad code eww)")]]
2023-04-29 15:50:34 +02:00
Tamás Bálint Misius
2960e0f58f
Fix some deprecation warnings
Namely:

 - [[deprecated("Use operator+(Vec2)")]]
 - [[deprecated("Use operator-(Vec2)")]]
 - [[deprecated("Use video")]]
 - [[deprecated("Use persistentVideo")]]
 - [[deprecated("Use wrapVideo")]]
2023-04-29 14:44:27 +02:00
Tamás Bálint Misius
8f10210c77
Fix various unintended layout changes since 97.0
Also fix a few unused variable warnings.
2023-04-29 13:18:32 +02:00
catsoften
8d88394e38 Add RGBA.Pack(), Simplify ui::Colour/RGBA conversions 2023-04-16 22:13:39 +02:00
catsoften
a715f5d71a Use RGB for constants and gradients, other misc changes 2023-04-16 22:13:39 +02:00
catsoften
bc085705a8 Remove deprecated PIXPACK/RGB/R/G/B functions 2023-04-16 22:13:39 +02:00
Tamás Bálint Misius
54d08f3496
Protect new math.random against division by 0 2023-04-15 23:22:20 +02:00
Tamás Bálint Misius
a8604ef579
Add ensureDeterminism to saves 2023-04-15 22:19:54 +02:00
Tamás Bálint Misius
9c3b966c18
Expose new features to Lua
math.random now uses our rngs. In most cases, this means the interface rng, but it means the sim rng during simulation events.
2023-04-15 22:19:54 +02:00
Tamás Bálint Misius
0b82796ba4
Add Simulation::frameCount, save blockair/blockairh and rng state
Saving blockair/blockairh is nice because RecalculateBlockAirMaps uses the sim rng, which means the sim rng would get advanced in Simulation::Load. Also rename RecalculateBlockAirMaps to ApproximateBlockAirMaps because that's what it is, an approximation, and it's needed only if there are no block air maps in the save.

Simulation::frameCount keeps track of frames elapsed since the beginning of the simulation, zeroed at clear_sim. It overflows when it reaches the 64-bit limit, which means anything that depends on it should either handle this, or not fail catastrophically. sandcolour (the only thing that depends on it as of now) is a good example of the latter: sandcolour has a periodicity of 360 frames, which means that there is one sandcolour period that is cut short by the overflow. This is not "handled" (the period is cut short, which is detectable by users) but is not catastrophic either (it's not a big deal, and it won't ever happen unless someone hacks the save).

Also restrict saves with determinism data to 98.0.
2023-04-15 22:19:50 +02:00
mniip
aa2fa9ed8c Remove Graphics::SetClipRect 2023-04-12 19:24:54 +02:00
mniip
9b9b0b794a Remove Graphics::vid, Graphics::textwidthx, Graphics::textsize 2023-04-12 19:21:37 +02:00
mniip
132e3508cf Refactor tools 2023-04-05 14:11:37 +02:00
Tamás Bálint Misius
369dadf81e
Fix crash from new brush code when TPTMP is enabled
Okay yeah this is actually a well-camouflaged refactor.
2023-02-28 14:57:30 +01:00
mniip
ed8ec51f95 Copy brushes instead of making temporary changes to them 2023-02-22 09:58:03 +01:00
mniip
515df765e4 Clean up brush code 2023-02-22 09:58:03 +01:00
jacob1
6d4f6218a4
Create wrapper around lua_pcall that properly tracks Lua execution time
A bug existed before where certain events would not update Engine's lastTick. If the sim was lagging hard, then this could cause "script is not responding" errors to appear in unintentional situations.

The starting execution time is tracked in LuaScriptInterface instead now, and set in tpt_lua_pcall
2023-02-17 21:58:57 -05:00
Tamás Bálint Misius
0fe8d79e60
Make replace parameter of RenameFile explicit
Also replace a few rename calls with RenameFile calls. Old code doesn't expect rename to overwrite existing files without question, when it in fact can.
2023-02-01 21:48:18 +01:00
Tamás Bálint Misius
159d0eb4b7
Group platform files into their own directory 2023-01-27 17:31:40 +01:00
Tamás Bálint Misius
694bc8eb0f
Fix exit behaviour
We can't rely on atexit, handlers registered with it are in a hard to establish ordering relationship with destructors of static and thread-local objects.
2023-01-27 14:55:58 +01:00
Tamás Bálint Misius
11945ba620
Factor out game stuff from PowderToySDL.cpp 2023-01-27 09:29:19 +01:00
Tamás Bálint Misius
416f84a1c4
Read stamps from stamps.json
... while retaining all the functionality of stamps.def.

Also fix stamp names encoding only 32 bits of the timestamp, migrate from stamps.def to stamps.json if the latter doesn't exist, delete both on migration to the shared data directory, rescan stamps at startup, and make rescanning a painless process in general by removing invalid entries and adding missing entires at the beginning of the list.
2023-01-27 09:27:33 +01:00
Tamás Bálint Misius
4f0c365e05
Preprocessor purge round 19: Split and minimize usage of Config.h
Also mostly banish it from other headers, and shuffle standard header includes to minimize cross-contamination between headers.
2023-01-27 09:27:32 +01:00
Tamás Bálint Misius
163203b321
Preprocessor purge round 17: easy parts of WIN, LIN, MACOSX, AND 2023-01-27 09:26:41 +01:00
Tamás Bálint Misius
a2a079356a
Preprocessor purge round 14: NOHTTP 2023-01-27 09:26:40 +01:00
Tamás Bálint Misius
7ea839feb8
Move Lua HTTP out of LSI 2023-01-27 09:26:40 +01:00
Tamás Bálint Misius
91a9973bfd
Refactor HTTP
Request ownership is no longer flaky. Requests are now owned by the code that makes requests, and Requests and the RequestManager co-own RequestHandles. RequestManager disowns a RequestHandle if it's done with it or if Request code reports that it's no longer needed.

All libcurl code has been moved to RequestManager. This is nice because once NOHTTP is removed, we can add any number of RequestManager implementations, for example one for Android.

Client outliving RequestManager is still a problem, this will have to be addressed later.
2023-01-27 09:26:40 +01:00
Tamás Bálint Misius
b16cbf86fc
Preprocessor purge round 12: BETA, SNAPSHOT, MOD 2023-01-27 09:26:39 +01:00
Tamás Bálint Misius
7fca2433cd
Derive LuaScriptInterface from TPTScriptInterface
Also convert stray references to LSI to stray references to CommandInterface. Not a lot better as it's still a global >_> but it's easier to follow.
2023-01-27 09:26:39 +01:00
Tamás Bálint Misius
1f22e209f1
Localize Simulation::Before/AfterSim control to GameModel 2023-01-27 09:26:39 +01:00
Tamás Bálint Misius
169aa47685
Hide CommandInterface creation behind a factory
Which is then provided by either a Lua-ful or a Lua-less translation unit.
2023-01-27 09:26:39 +01:00
Tamás Bálint Misius
33edb2e0e4
Refactor GameController events
More precisely, refactor the code responsible for routing these GameController events to the Lua side. The issue with the previous solution was it relied on preprocessor macros to switch between Lua-ful and Lua-less builds.
2023-01-27 09:26:39 +01:00
Tamás Bálint Misius
27ddf78e0c
Preprocessor purge round 9: XCELLS and YCELLS 2023-01-27 09:26:39 +01:00
Tamás Bálint Misius
1efafb8d30
Preprocessor purge round 8: trivial binary macros 2023-01-27 09:26:38 +01:00
Tamás Bálint Misius
9542f98b82
Preprocessor purge round 7: Config.template.h 2023-01-27 09:26:38 +01:00
Tamás Bálint Misius
3eb1609934
Preprocessor purge round 4: misc function macros 2023-01-27 09:26:38 +01:00
jacob1
3a7cdeefd9
Add sim.temperatureScale 2023-01-02 13:25:00 -05:00
jacob1
3519dfa83a
Fix pmap not being updated when setting x / y from Lua 2023-01-01 20:42:03 -05:00
jacob1
952c3a6975
Add sim.historyRestore and sim.historyForward 2022-12-22 22:05:05 -05:00
Tamás Bálint Misius
06802949ab
Add Lua support for partial sim updates 2022-12-22 17:44:06 +01:00