Fix sim.neighbours yielding the center particle
The wiki says it shouldn't. Broken in 6a6b14f871
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@ -2345,6 +2345,10 @@ static int NeighboursClosure(lua_State *l)
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r = 0;
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}
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}
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if (cx == px && cy == py)
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{
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r = 0;
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}
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if (r)
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{
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lua_pushnumber(l, x);
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