Issue tracking bot
d9115fc3fe
Fix -Werror=misleading-indentation ( #369 )
2017-02-20 18:51:10 -05:00
Tamás Bálint Misius
57f5d0f84f
Add sim.brush ( #350 )
2016-11-07 18:00:34 -05:00
jacob1
16b93083d4
Changes to support starcatcher build server with updates
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Cherry-picked from 3ddaec7b2a
3ddaec7b2a
3ddaec7b2a
3ddaec7b2a
3ddaec7b2a
3ddaec7b2a
2016-07-09 19:00:54 -04:00
jacob1
b75c8318e4
add tpt.num_menus and tpt.menu_enabled functions
2016-07-08 20:33:01 -04:00
jacob1
57be4ef498
'character' is always 0 in sdl keyup event, so just send 'key' instead to lua keyup events
2016-04-26 22:42:57 -04:00
jacob1
aa99258101
more cleanup so that 3D can stay a more permanent thing
2016-04-02 00:10:15 -04:00
jacob1
46d096206f
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience
2016-03-31 22:08:04 -04:00
jacob1
aa108be3df
Pass in actual character sdl saw into keypress functions
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Previously you couldn't detect what shift+somekey would do on alternate keyboard layours.
2016-01-31 21:39:39 -05:00
jacob1
28598a43be
another compiler fix (include <stdexcept> manually)
2016-01-26 00:31:05 -05:00
jacob1
f6d82b6f8a
separate t and v argument in create_part, fix LIGH not defaulting to .life of 30 with clones / console
2016-01-11 22:38:42 -05:00
jacob1
37eb674d40
fix being unable to set floating point values in element.property
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broken in e92bbac700
2015-12-18 18:21:04 -05:00
jacob1
b9c3eeae92
Allow old lua scripts which use state to work
2015-12-18 02:07:16 -05:00
jacob1
f63c3072a4
fix crash when doing simulation = nil in the console
2015-12-11 12:05:00 -05:00
jacob1
bc112b54df
initialize GoL variables, add sim.gspeed function
2015-10-10 00:03:04 -04:00
jacob1
9c44fc641c
fix crash with sim.floodWalls(1,1,4,0)
2015-09-29 00:09:41 -04:00
jacob1
1f7b6a6bb4
fix wind line from lua changing brush size, allow setting wind tool strength
2015-09-28 23:53:14 -04:00
jacob1
cae8c9e095
fix some compile errors with last commit, remove snapshot version info from HUD and add to intro text instead, add tpt.version.snapshot
2015-09-26 14:56:37 -04:00
jacob1
13a71b611a
more tptmp mouse fixes, fix buttons and menusection buttons staying highlighted sometimes
2015-09-22 19:59:31 -04:00
jacob1
16781bcb8e
two new lua mouse up events (4 & 5) for some corner cases
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Also fixes mouse held event being stuck in one of those cases
2015-09-20 21:40:00 -04:00
jacob1
bbdbb67079
fix tpt.brushx returning incorrect value when brush is updated with tpt.brushID
2015-09-19 20:01:53 -04:00
jacob1
f827e125cb
fix sim.loadStamp / tptmp crash
2015-09-10 13:07:52 -04:00
jacob1
fee8516157
new function tpt.confirm (confirm prompt which returns true or false)
2015-09-08 01:27:20 -04:00
jacob1
476c2cce06
new sim.signs api
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It is a metatable that can set/read text, x, y, and justification; and also read displayText, screenX, screenW, width, and height
There is also a function sim.signs.new, it returns the new sign id or nil if it can't create a new sign
2015-09-01 00:57:31 -04:00
jacob1
df854f72a6
only print 'Loaded autorun.lua' to screen (not to console/stdout.txt)
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All the other debug output was already removed in earlier commits
2015-08-31 23:51:50 -04:00
jacob1
9048a3c50e
new lua API: platform
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you can get current OS / build information, exe name, restart tpt, open a link in the web browser, and use clipboard copy/paste functions
Also remove some older Platform.h file which wasn't really needed or used
2015-08-31 23:33:40 -04:00
jacob1
580b6101c4
fix interface.removeComponent being an alias for interface.addComponent
2015-06-29 16:25:39 -04:00
jacob1
fc5f3671f1
new function sim.clearRect, plus fix rounding errors breaking ctrl+x
2015-03-12 00:54:27 -04:00
jacob1
03e07945e3
fix lua element update bugs, fixes #244
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also add new mode for functions run before the normal update function
2015-02-13 14:18:55 -05:00
jacob1
6cb78186be
sim.framerender function to simulate a certain number of frames
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also remove particle debugging lua function now that there are key shortcuts
2015-02-06 20:34:07 -05:00
jacob1
54d985f975
gcc warning fixes (up to lua files)
2015-01-16 17:26:13 -05:00
jacob1
3a52453561
move more stuff around, remove loop through particles to decrease life and put it in the pmap one instead (like in my mod)
2015-01-11 14:36:40 -05:00
jacob1
577ae3400f
move some stuff around (without changes) in Simulation.cpp, add sim.updateParticles function
2015-01-11 13:17:18 -05:00
jacob1
dce874484a
fix all the gcc warnings in the element files (except one in PSTN) + all the unused variable warnings
2015-01-10 22:43:33 -05:00
jacob1
e92bbac700
fix some lua crashes (use more argument checking)
2015-01-10 18:59:20 -05:00
jacksonmj
236ff08da9
Fix some problems noted in http://www.viva64.com/en/b/0298/
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I've left some of the less important items, like SearchView.cpp "'then' statement is equivalent to the 'else' statement", and RequestBroker::Request::~Request, because I don't feel like spending a few days entirely rewriting those files at the moment (which is what I'd end up doing if I started fixing minor problems and refactoring...)
GameSave::readOPS - not changed. At some point we may have to move to a larger type for element IDs (probably two or four bytes), but PT_NUM isn't likely to be raised to the maximum value of that type immediately, so this check will be needed then. There should be an elements[partsData[i]].Enabled check in there too, but it might be a bit difficult - I'm not sure how to access a Simulation object from GameSave::readOPS...
Notes on changes:
Graphics::textsize, Element_FRZW::Element_FRZW - typos
Button::Draw - the extra case was originally used to invert the icon (draw it in black instead of in white) when the button was clicked. However, the icon colour is now automatically set depending on the background colour. (Note similar conditions "if(Enabled) { if(isButtonDown || (isTogglable && toggle)) " near the start of the function - same logic but in a different place, setting icon colour indirectly).
Simulation::transform_save - unused redundant function, everything uses GameSave::Transform which does much the same thing.
PreviewView::NotifySaveChanged - should be height==YRES/2, it's checking whether the preview image is the correct size, and resizing it if it isn't.
Element_FWRK::update - no idea why that line was there, even though it was my commit that originally added it...
2014-12-25 17:09:35 +00:00
jacob1
efaa32363f
page textbox in browser (go to any page)
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also fix page count (add one for front page), and make page count invisible until the saves actually load
2014-11-11 17:25:50 -05:00
jacob1
a801f0a0b4
allow lua mousepress event to cancel drawing, fixes #229
2014-11-06 20:06:45 -05:00
jacob1
7582acfb5c
add sim.photons (like sim.pmap but for photons), sim.(part)neighbors also checks photons, fix sim.gravMap
2014-10-26 16:52:42 -04:00
jacob1
c16caed5dd
fix level 1 msvc compiling warnings + initialize debugFlags
2014-10-08 00:15:51 -04:00
jacob1
925ff1da3c
add lua5.2 support for no particular reason
2014-08-22 01:25:34 -04:00
jacob1
f8782338d7
make tpt.selected* and tpt.brushx/y writable (replaces simstate branch)
2014-08-19 02:01:31 -04:00
jacksonmj
c83945e281
Allow PHOT deco, in old saves only
2014-08-05 22:11:07 +01:00
jacob1
c44e734abe
fix crashes when the selected element is NULL (via lua), add gfx.getHexColor (inverse of gfx.getColors)
2014-06-09 17:42:44 -04:00
jacob1
89ffa60529
New graphics api function: getColors, returns r, b, g, and a from a hex color
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Also, remove generated/ and build/generated when using scons -c
2014-06-09 16:50:49 -04:00
jacksonmj
7b9f43b8bf
Fix some missing return values
2014-05-23 00:00:54 +01:00
mniip
ecf1f0e391
backport lua code highlighting from my console
2014-05-06 01:16:55 +04:00
jacob1
5b67c8ce68
elem.property and elem.element can read Identifiers
2014-03-15 14:20:40 -04:00
jacob1
258aaedb0a
add sim.reloadSave, tpt.selectedreplace
2014-03-13 14:44:39 -04:00
jacob1
3f65b47a5e
small change to sim.partProperty
2014-03-10 17:20:50 -04:00
jacob1
21854df9f3
lots of random fixes to the legacy lua api
2014-03-04 20:44:25 -05:00
jacksonmj
a5ea6555f1
Fix more bugs in the Lua API
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Crash with sim.partKill(large number).
sim.neighbours() looking for particles in completely the wrong place.
Impossible to tell from sim.partID whether a particle exists, since it returns 0 both if there is no particle there and if particle 0 is there.
2014-03-04 23:34:51 +00:00
mniip
4152bb560e
Do not use loadstring to load autorun (who even wrote this?). Also print a message in case of successful autorun load
2014-03-04 15:26:35 +04:00
jacksonmj
64e16025d8
Fix bug in Lua API sim.neighbours() causing some particles to be missed out
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Was excluding all particles with the same x or y as the centre instead of just the centre particle.
2014-03-03 22:42:21 +00:00
jacksonmj
224b25fae5
Fix Lua API sim.partNeighbours with 4 arguments
2014-03-03 20:09:35 +00:00
jacob1
d59253cfc7
fix sim.deleteStamp and sim.loadStamp (couldn't load/delete stamps with names like 530e908700)
2014-02-26 20:29:15 -05:00
nucular
8561976121
Fix (hopefully) most of the R/W errors inside the new Lua API
2014-02-22 10:13:09 -05:00
jacob1
71f90b5d59
new function: sim.deleteStamp
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mostly for use in tpt multiplayer
2014-02-20 16:02:32 -05:00
mniip
a105ed9df8
Use system clock instead of used CPU time. Fixes key repeat and some
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other stuff. close #206
2014-02-13 00:26:34 +04:00
jacob1
5b886fc51e
boxmein: Added clipboard support to Lua
2014-01-29 17:57:18 -05:00
jacob1
f66679e551
a little reorganization (maybe more later)
2014-01-20 13:52:53 -05:00