Changes to support starcatcher build server with updates
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@ -26,6 +26,13 @@
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#ifndef SNAPSHOT_ID
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#define SNAPSHOT_ID 0
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#endif
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// Mod ID, used on the http://starcatcher.us/TPT build server
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// The build server will compile for all platforms for you, and send updates in game
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// See jacob1 to get a mod ID
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#ifndef MOD_ID
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#define MOD_ID 0
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#endif
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//VersionInfoEnd
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//#define IGNORE_UPDATES //uncomment this for mods, to not get any update notifications
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@ -824,15 +824,15 @@ bool Client::CheckUpdate(void *updateRequest, bool checkSession)
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}
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}
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#ifdef SNAPSHOT
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#if defined(SNAPSHOT) || MOD_ID > 0
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Json::Value snapshotVersion = versions["Snapshot"];
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int snapshotSnapshot = snapshotVersion["Snapshot"].asInt();
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std::string snapshotFile = snapshotVersion["File"].asString();
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std::string snapshotChangelog = snapshotVersion["Changelog"].asString();
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if (snapshotSnapshot > SNAPSHOT_ID)
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//if (snapshotSnapshot > SNAPSHOT_ID)
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{
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updateAvailable = true;
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updateInfo = UpdateInfo(snapshotSnapshot, snapshotFile, snapshotChangelog, UpdateInfo::Snapshot);
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updateInfo = UpdateInfo(2, snapshotFile, snapshotChangelog, UpdateInfo::Snapshot);
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}
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#endif
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@ -2174,6 +2174,7 @@ char * GameSave::serialiseOPS(unsigned int & dataLength)
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bson_append_int(&b, "minorVersion", MINOR_VERSION);
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bson_append_int(&b, "buildNum", BUILD_NUM);
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bson_append_int(&b, "snapshotId", SNAPSHOT_ID);
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bson_append_int(&b, "modId", MOD_ID);
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bson_append_string(&b, "releaseType", IDENT_RELTYPE);
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bson_append_string(&b, "platform", IDENT_PLATFORM);
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bson_append_string(&b, "builtType", IDENT_BUILD);
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@ -194,7 +194,7 @@ void http_init(char *proxy)
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}
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std::stringstream userAgentBuilder;
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userAgentBuilder << "PowderToy/" << SAVE_VERSION << "." << MINOR_VERSION << " ";
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userAgentBuilder << "(" << IDENT_PLATFORM << "; " << IDENT_BUILD << "; M0) ";
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userAgentBuilder << "(" << IDENT_PLATFORM << "; " << IDENT_BUILD << "; M" << MOD_ID << ") ";
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userAgentBuilder << "TPTPP/" << SAVE_VERSION << "." << MINOR_VERSION << "." << BUILD_NUM << IDENT_RELTYPE << "." << SNAPSHOT_ID;
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std::string newUserAgent = userAgentBuilder.str();
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userAgent = new char[newUserAgent.length()+1];
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@ -1537,6 +1537,8 @@ void GameController::NotifyUpdateAvailable(Client * sender)
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#ifdef SNAPSHOT
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updateMessage << "Snapshot " << SNAPSHOT_ID;
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#elif MOD_ID > 0
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updateMessage << "Mod version " << SNAPSHOT_ID;
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#elif defined(BETA)
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updateMessage << SAVE_VERSION << "." << MINOR_VERSION << " Beta, Build " << BUILD_NUM;
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#else
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@ -1547,7 +1549,11 @@ void GameController::NotifyUpdateAvailable(Client * sender)
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if (info.Type == UpdateInfo::Beta)
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updateMessage << info.Major << " " << info.Minor << " Beta, Build " << info.Build;
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else if (info.Type == UpdateInfo::Snapshot)
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#if MOD_ID > 0
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updateMessage << "Mod version " << info.Time;
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#else
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updateMessage << "Snapshot " << info.Time;
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#endif
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else if(info.Type == UpdateInfo::Stable)
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updateMessage << info.Major << " " << info.Minor << " Stable, Build " << info.Build;
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@ -239,12 +239,14 @@ LuaScriptInterface::LuaScriptInterface(GameController * c, GameModel * m):
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lua_setfield(l, tptPropertiesVersion, "minor");
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lua_pushinteger(l, BUILD_NUM);
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lua_setfield(l, tptPropertiesVersion, "build");
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#ifdef SNAPSHOT
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#if defined(SNAPSHOT) || MOD_ID > 0
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lua_pushinteger(l, SNAPSHOT_ID);
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#else
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lua_pushinteger(l, 0);
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#endif
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lua_setfield(l, tptPropertiesVersion, "snapshot");
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lua_pushinteger(l, MOD_ID);
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lua_setfield(l, tptPropertiesVersion, "modid");
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lua_setfield(l, tptProperties, "version");
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lua_sethook(l, &luacon_hook, LUA_MASKCOUNT, 200);
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