jacob1
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efd2b41980
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Fix default render modes not being the same as Fire display mode
Special effects like EMBR sparks weren't included, this only affected the renderer, causing those special effects to not render.
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2020-09-15 15:23:05 -04:00 |
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Tamás Bálint Misius
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4d52531889
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Ditch element and tool classes
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2020-01-09 19:22:11 +01:00 |
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jacob1
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a50b172999
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Fix clang 8 compile warnings
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2019-10-04 00:21:10 -04:00 |
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Tamás Bálint Misius
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7ad797275b
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Make Renderer::ResetModes actually reset modes
See 2333786 .
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2019-07-22 16:18:05 +02:00 |
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Tamás Bálint Misius
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23337862a4
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Use current rendering modes when placing a save (fixes #446)
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2019-07-22 10:38:13 +02:00 |
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Tamás Bálint Misius
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0179cefc78
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Flatten include trees
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2019-04-20 15:36:11 +02:00 |
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Tamás Bálint Misius
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9d92b77163
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Clean up sign-related code a bit
Also draw search signs with purple text and thread signs with red.
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2019-04-12 17:09:34 +02:00 |
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Tamás Bálint Misius
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06e2836726
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Fix Lua reference leaks (fixes #638)
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2019-04-09 15:28:40 +02:00 |
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jacob1
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25c1b13bd4
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improve find tool handling with GoL, can now find specific life elements
Reverts most of LBPHacker's previous commit, lol
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2019-02-16 19:13:05 -05:00 |
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jacob1
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48bc6e02ba
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Fix gcc 8 warnings
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2018-11-03 19:36:07 -04:00 |
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jacob1
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1c1bcb0cdc
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fix stasis wall not having any blob mode effects
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2018-07-21 21:26:14 -04:00 |
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mniip
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b8c9888d87
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...Fix opengl renderer compilation too
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2018-05-09 20:16:28 +03:00 |
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mniip
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67df4fd963
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Fix renderer compilation
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2018-05-09 20:15:26 +03:00 |
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mniip
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6c9cb174fb
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Change some uses of String::Stream to StringBuilder
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2018-05-02 22:11:41 +03:00 |
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mniip
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a121c62c3b
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Add some helper methods and rewrite some of the string manipulation code
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2018-05-02 01:32:04 +03:00 |
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mniip
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833383b121
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Move TPT's icons to the (real) Private Use Area of the unicode
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2018-05-01 07:03:48 +03:00 |
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mniip
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ff27d69424
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Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
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2018-04-30 21:13:24 +03:00 |
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mniip
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04c875120a
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fix some tools' icons breaking their bounding box
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2018-04-29 04:23:03 +03:00 |
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jacob1
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777cb967a5
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add M_PI definition back
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2018-04-28 00:26:43 -04:00 |
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jacob1
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db8b32363e
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remove tpt-math.h includes
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2018-04-28 00:09:14 -04:00 |
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Saveliy Skresanov
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cda029ff42
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Use xoroshiro128+ random generator (everywhere besides BSON code).
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2018-04-23 22:47:44 +07:00 |
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jacob1
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11b2f58db7
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define M_PI in tpt-math.h
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2018-04-05 23:31:28 -04:00 |
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moonheart08
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3f99a59cb2
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Adds STASIS wall. (#556)
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2018-04-03 22:24:38 -04:00 |
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wolfy1339
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27f6a6b297
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Strip whitespace from files in repo (#553)
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2018-04-03 21:46:01 -04:00 |
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jacob1
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3bd35ce83f
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fix STKM + fan wall
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2018-03-21 23:58:27 -04:00 |
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jacob1
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b07e8d93d5
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When finding particles, show how many were found in HUD
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2018-03-07 23:19:55 -05:00 |
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jacob1
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f9b5c6bb1a
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use std::string instead of c strings for sign stuff, fixes #545
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2018-03-03 20:44:03 -05:00 |
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jacob1
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0c8c4de125
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convert all of the rest of the things except GameSave.cpp and pipe/ray elements
also add sim.PMAPBITS and sim.PMAPMASK constants
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2017-12-29 21:01:28 -05:00 |
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jacob1
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a674dc93e2
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include tpt-minmax header in Renderer
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2017-11-23 15:01:04 -05:00 |
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jacob1
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5ee10d14e4
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reduce unnecessary #include dependency chains
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
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2017-07-13 23:24:35 -04:00 |
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jacob1
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c1e91260eb
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fix deco colors being 1 R/G/B value less than they should be
The proper way would be to divide by 255, but that is slower than >>8. This is a better approximation (or perhaps equivalent?)
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2017-06-17 21:02:52 -04:00 |
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jacob1
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0ea5c1d0e0
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Fix #438
I didn't actually notice any difference with this change
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2017-06-11 21:26:42 -04:00 |
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jacob1
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f54189a97f
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fix PHOT/PLSM not following the correct heat scale, fixes #336
Still many issues if you manually add on other effects to heat mode, but at least now the default graphics are fine
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2017-05-09 22:43:53 -04:00 |
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jacob1
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ce054bfc3f
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fix misc. errors reported by clang static analyzer
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2017-05-06 20:02:23 -04:00 |
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LBPHacker
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3fbfb83b0e
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Fix cache value from Lua graphics functions being ignored
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2017-04-17 23:46:03 -04:00 |
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jacob1
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1af4fa912f
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fix debug portal lines to the highest ID particle not working, fixes #393
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2017-04-08 09:54:45 -04:00 |
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wolfy1339
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b65e94900e
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Use C++ includes (#308)
Replaces stdio.h, stdlib.h, string.h, math.h, time.h, limits.h and othters with their C++ equivalents.
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2016-07-17 23:37:24 -04:00 |
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Simon Robertshaw
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3b106b7c22
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Crash fix for wall drawing when OpenGL is enabled.
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2016-07-17 21:33:54 +01:00 |
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jacob1
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ce55c8e58b
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Fix --opengl-render option. Please NEVER use this option though
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2016-05-14 09:44:49 -04:00 |
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jacob1
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7073c1bf9c
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remove unnecessary / broken if statements
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2016-01-10 22:32:18 -05:00 |
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jacob1
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226a66a860
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add ctrl+f shortcut to easily locate elements in red from my mod
doesn't support walls or better life finding because tools are much harder to work with here
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2016-01-10 22:23:06 -05:00 |
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jacob1
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2ebc522c36
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add ERASEALL wall from my mod (erases walls, particles, and signs)
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2015-08-30 00:18:06 -04:00 |
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jacob1
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5caf8bc8e1
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allow longer signs, add 'None' justification where the pointer line isn't drawn
signs have a longer width limit and hard 45 character limit from the textbox and when loading saves
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2015-08-29 18:56:38 -04:00 |
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jacob1
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37f8038fcd
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fix freeze when hovering over a massive amount of portals
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2015-07-15 00:20:00 -04:00 |
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jacob1
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f95db0278e
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really fix coordinates when placing stamps ...
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2015-07-07 00:44:06 -04:00 |
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jacob1
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eb7aacc478
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make walls less glowy, make streamlines less laggy, style improvements
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2015-07-07 00:26:42 -04:00 |
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jacob1
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d67cb4b582
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add new s: sign which does a save search
also change some searchController stuff to properly queue searches when one is already going on
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2015-06-27 19:03:41 -04:00 |
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jacob1
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b1a3c404b6
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fix platform / sconscript flag specific warnings, --no-warnings no longer defaults to true
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2015-01-16 23:39:42 -05:00 |
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jacob1
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54d985f975
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gcc warning fixes (up to lua files)
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2015-01-16 17:26:13 -05:00 |
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jacob1
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dce874484a
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fix all the gcc warnings in the element files (except one in PSTN) + all the unused variable warnings
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2015-01-10 22:43:33 -05:00 |
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