Commit Graph

56 Commits

Author SHA1 Message Date
Tamás Bálint Misius
ef04068a85
Make find mode work with the PROP tool 2023-09-20 07:16:28 +02:00
Tamás Bálint Misius
04455ada1c
Use clip rects to draw progress bar content 2023-06-11 20:09:00 +02:00
Tamás Bálint Misius
410dc71f42
Fix some deprecation warnings
Namely:

 - [[deprecated("Use DrawPixel/BlendPixel")]]
 - [[deprecated("Use DrawLine/BlendLine")]]
 - [[deprecated("Use DrawRect/BlendRect")]]
 - [[deprecated("Use DrawFilledRect/BlendFilledRect")]]
2023-04-30 14:06:54 +02:00
Tamás Bálint Misius
2960e0f58f
Fix some deprecation warnings
Namely:

 - [[deprecated("Use operator+(Vec2)")]]
 - [[deprecated("Use operator-(Vec2)")]]
 - [[deprecated("Use video")]]
 - [[deprecated("Use persistentVideo")]]
 - [[deprecated("Use wrapVideo")]]
2023-04-29 14:44:27 +02:00
catsoften
a715f5d71a Use RGB for constants and gradients, other misc changes 2023-04-16 22:13:39 +02:00
Tamás Bálint Misius
eee42b2ea3
Fix RNG usage
Mostly boils down to having graphics functions use Renderer's RNG, update and similar functions Simulation's.
2023-04-15 18:22:03 +02:00
mniip
b26a1b4a88 VideoBuffer pointer correctness 2023-04-05 14:52:20 +02:00
mniip
132e3508cf Refactor tools 2023-04-05 14:11:37 +02:00
mniip
e93db9c06a RasterDrawMethods CRTP, PlaneAdapters in VideoBuffer, Graphics, and Renderer 2023-04-05 02:29:35 +02:00
Tamás Bálint Misius
4f0c365e05
Preprocessor purge round 19: Split and minimize usage of Config.h
Also mostly banish it from other headers, and shuffle standard header includes to minimize cross-contamination between headers.
2023-01-27 09:27:32 +01:00
Tamás Bálint Misius
f0ffa2eeb1
Preprocessor purge round 15: FONTEDITOR, RENDERER 2023-01-27 09:26:40 +01:00
Tamás Bálint Misius
27ddf78e0c
Preprocessor purge round 9: XCELLS and YCELLS 2023-01-27 09:26:39 +01:00
Tamás Bálint Misius
e4c2ec5a00
Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
Tamás Bálint Misius
3e3ee8a722
Convert hmap data to gradients 2022-12-25 11:09:08 +01:00
jacob1
8fd6db56d1
Fix string handling in text drawing / width functions
Allows passing in null bytes, which allows 0s to be used with \x0F color codes
Also unrelated, fix two warnings in OptionsView.cpp
2022-10-25 22:35:49 -04:00
Tamás Bálint Misius
715333295b
Add clip rect feature to Graphics and gfx.setClipRect
Also retire the separate VideoBuffer in Panel and hiding ToolButtons in the GameView ToolButton panel in favour of clip rects.
2022-10-11 20:47:39 +02:00
Tamás Bálint Misius
f18bd6553f
Remove long defunct OpenGL code paths 2022-10-11 20:11:14 +02:00
Tamás Bálint Misius
360297c338
Mesonification 2020-12-14 20:16:52 +01:00
Tamás Bálint Misius
23337862a4
Use current rendering modes when placing a save (fixes #446) 2019-07-22 10:38:13 +02:00
Tamás Bálint Misius
0179cefc78
Flatten include trees 2019-04-20 15:36:11 +02:00
mniip
ff27d69424 Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
jacob1
b07e8d93d5 When finding particles, show how many were found in HUD 2018-03-07 23:19:55 -05:00
jacob1
5ee10d14e4 reduce unnecessary #include dependency chains
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
2017-07-13 23:24:35 -04:00
jacob1
226a66a860 add ctrl+f shortcut to easily locate elements in red from my mod
doesn't support walls or better life finding because tools are much harder to work with here
2016-01-10 22:23:06 -05:00
jacob1
b1a3c404b6 fix platform / sconscript flag specific warnings, --no-warnings no longer defaults to true 2015-01-16 23:39:42 -05:00
jacob1
54d985f975 gcc warning fixes (up to lua files) 2015-01-16 17:26:13 -05:00
jacob1
3aac957e50 HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen 2013-06-20 20:29:20 -04:00
jacob1
2e409f966c gfx.draw/fillcircle 2013-05-14 16:39:20 -04:00
jacob1
07486c9885 drawtext_outline to fix unreadable infotips, tooltips fade in and out (more like old tpt) 2013-05-04 23:03:59 -04:00
Simon Robertshaw
9abe51526c Move all GUI source files into gui/ 2013-03-22 14:14:17 +00:00
Simon Robertshaw
73b6ff4efb Use VideoBuffer in place of thumbnail 2013-03-15 12:59:55 +00:00
jacob1
dc6398a33e fix deco sample tool with 1 px brush, fix deco sample also sampling HUD/other text 2013-02-09 18:18:53 -05:00
jacob1
685bde5c21 blobby walls in blob view 2013-02-08 22:50:37 -05:00
Simon Robertshaw
92dd8ac804 Fix case sensitive filename 2012-09-27 14:29:50 +01:00
jacob1
95cc715d71 render preset buttons in render options interface, also shift + 1 life view shortcut
modify it if you don't like how it looks, but it turned out better than I expected
2012-09-26 16:46:03 +01:00
jacob1
c32035b8ca Fix PRTI/PRTO color, debug lines only drawn in debug mode. Fixes # 148 2012-09-07 00:37:17 +01:00
Simon Robertshaw
322d224fa7 Get/Set single element properties 2012-08-30 17:09:27 +01:00
Simon Robertshaw
92f3ad5814 Black decorations only in thumbnails 2012-08-28 15:53:07 +01:00
Simon Robertshaw
1c443ceb57 Sample tool samples decoration colour when deco menu is visible. fixes #146 2012-08-25 13:36:53 +01:00
Simon Robertshaw
b6736f967e Add EMP flash, fixes #137 2012-08-21 13:00:31 +01:00
Simon Robertshaw
f19c7f62c7 Air invert and grid mode switching 2012-08-16 12:15:29 +01:00
Simon Robertshaw
98445721fd xor_bitmap drawing for renderer 2012-08-15 16:25:13 +01:00
Simon Robertshaw
1e406eeaf4 Revert some changes by Triclops200 in 42d707f8a4, Broke prototypes for drawrect with pixel functions, seems to have modified drawrect to make filled rects (forgot about fillrect?). Also use correct macros for getting colour components out of pixel data 2012-08-15 13:02:15 +01:00
Bryan Hoyle
42d707f8a4 Very very basic wall rendering for opengl 2012-08-14 23:18:39 -04:00
Simon Robertshaw
8ca27520a4 Use forward declarations more to avoid excessive includes 2012-08-12 22:32:57 +01:00
Bryan Hoyle
530e093d8b now opengl and opengl renderer run and compile, but renderer has a segfault, will fix 2012-08-12 14:29:27 -04:00
Bryan Hoyle
07821d9c85 Minor opengl fixes, still not compiling, look at line 14 in src/graphics/OpenGLGraphics.cpp, build/src/graphics/OpenGLGraphics.cpp:14:15: error: expected primary-expression before '{' token
build/src/graphics/OpenGLGraphics.cpp:14:15: error: expected ')' before '{' token
'
2012-08-12 11:38:26 -04:00
Simon Robertshaw
08b4e5553a Implement some missing lua functions, PNG format creation (requires zlib) 2012-08-11 20:24:48 +01:00
Simon Robertshaw
3bdfd510b2 Gravity lensing 2012-08-09 01:17:01 +01:00
Simon Robertshaw
bb99efdedf Persistent mode 2012-08-09 00:57:35 +01:00