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The-Powder-Toy/src/graphics/Renderer.h
2023-09-20 07:16:28 +02:00

173 lines
3.7 KiB
C++

#pragma once
#include "Graphics.h"
#include "gui/interface/Point.h"
#include "common/tpt-rand.h"
#include "SimulationConfig.h"
#include "FindingElement.h"
#include <optional>
#include <array>
#include <memory>
#include <mutex>
#include <vector>
class RenderPreset;
class Simulation;
struct gcache_item
{
int isready;
int pixel_mode;
int cola, colr, colg, colb;
int firea, firer, fireg, fireb;
gcache_item() :
isready(0),
pixel_mode(0),
cola(0),
colr(0),
colg(0),
colb(0),
firea(0),
firer(0),
fireg(0),
fireb(0)
{
}
};
typedef struct gcache_item gcache_item;
int HeatToColour(float temp);
class Renderer: public RasterDrawMethods<Renderer>
{
using Video = PlaneAdapter<std::array<pixel, WINDOW.X * RES.Y>, WINDOW.X, RES.Y>;
Video video;
std::array<pixel, WINDOW.X * RES.Y> persistentVideo;
Video warpVideo;
Rect<int> GetClipRect() const
{
return video.Size().OriginRect();
}
friend struct RasterDrawMethods<Renderer>;
public:
Vec2<int> Size() const
{
return video.Size();
}
pixel const *Data() const
{
return video.data();
}
RNG rng;
Simulation * sim;
gcache_item *graphicscache;
std::vector<unsigned int> render_modes;
unsigned int render_mode;
unsigned int colour_mode;
std::vector<unsigned int> display_modes;
unsigned int display_mode;
std::vector<RenderPreset> renderModePresets;
//
unsigned char fire_r[YCELLS][XCELLS];
unsigned char fire_g[YCELLS][XCELLS];
unsigned char fire_b[YCELLS][XCELLS];
unsigned int fire_alpha[CELL*3][CELL*3];
//
bool gravityZonesEnabled;
bool gravityFieldEnabled;
int decorations_enable;
bool blackDecorations;
bool debugLines;
pixel sampleColor;
std::optional<FindingElement> findingElement;
int foundElements;
//Mouse position for debug information
ui::Point mousePos;
//Zoom window
ui::Point zoomWindowPosition;
ui::Point zoomScopePosition;
int zoomScopeSize;
bool zoomEnabled;
int ZFACTOR;
//Renderers
void RenderBegin();
void RenderEnd();
void RenderZoom();
void DrawBlob(Vec2<int> pos, RGB<uint8_t> colour);
void DrawWalls();
void DrawSigns();
void render_gravlensing(const Video &source);
void render_fire();
void prepare_alpha(int size, float intensity);
void render_parts();
void draw_grav_zones();
void draw_air();
void draw_grav();
void draw_other();
void FinaliseParts();
void ClearAccumulation();
void clearScreen();
void SetSample(Vec2<int> pos);
void draw_icon(int x, int y, Icon icon);
VideoBuffer DumpFrame();
pixel GetPixel(Vec2<int> pos) const;
//...
//Display mode modifiers
void CompileDisplayMode();
void CompileRenderMode();
void AddRenderMode(unsigned int mode);
void SetRenderMode(std::vector<unsigned int> render);
std::vector<unsigned int> GetRenderMode();
void RemoveRenderMode(unsigned int mode);
void AddDisplayMode(unsigned int mode);
void RemoveDisplayMode(unsigned int mode);
void SetDisplayMode(std::vector<unsigned int> display);
std::vector<unsigned int> GetDisplayMode();
void SetColourMode(unsigned int mode);
unsigned int GetColourMode();
void ResetModes();
int GetGridSize() { return gridSize; }
void SetGridSize(int value) { gridSize = value; }
static std::unique_ptr<VideoBuffer> WallIcon(int wallID, Vec2<int> size);
Renderer(Simulation * sim);
~Renderer();
#define RENDERER_TABLE(name) \
static std::vector<RGB<uint8_t>> name; \
static inline RGB<uint8_t> name ## At(int index) \
{ \
auto size = int(name.size()); \
if (index < 0) index = 0; \
if (index > size - 1) index = size - 1; \
return name[index]; \
}
RENDERER_TABLE(flameTable)
RENDERER_TABLE(plasmaTable)
RENDERER_TABLE(heatTable)
RENDERER_TABLE(clfmTable)
RENDERER_TABLE(firwTable)
#undef RENDERER_TABLE
static void PopulateTables();
private:
int gridSize;
};