173 lines
3.7 KiB
C++
173 lines
3.7 KiB
C++
#pragma once
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#include "Graphics.h"
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#include "gui/interface/Point.h"
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#include "common/tpt-rand.h"
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#include "SimulationConfig.h"
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#include "FindingElement.h"
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#include <optional>
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#include <array>
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#include <memory>
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#include <mutex>
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#include <vector>
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class RenderPreset;
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class Simulation;
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struct gcache_item
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{
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int isready;
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int pixel_mode;
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int cola, colr, colg, colb;
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int firea, firer, fireg, fireb;
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gcache_item() :
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isready(0),
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pixel_mode(0),
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cola(0),
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colr(0),
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colg(0),
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colb(0),
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firea(0),
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firer(0),
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fireg(0),
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fireb(0)
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{
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}
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};
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typedef struct gcache_item gcache_item;
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int HeatToColour(float temp);
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class Renderer: public RasterDrawMethods<Renderer>
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{
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using Video = PlaneAdapter<std::array<pixel, WINDOW.X * RES.Y>, WINDOW.X, RES.Y>;
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Video video;
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std::array<pixel, WINDOW.X * RES.Y> persistentVideo;
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Video warpVideo;
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Rect<int> GetClipRect() const
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{
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return video.Size().OriginRect();
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}
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friend struct RasterDrawMethods<Renderer>;
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public:
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Vec2<int> Size() const
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{
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return video.Size();
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}
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pixel const *Data() const
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{
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return video.data();
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}
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RNG rng;
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Simulation * sim;
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gcache_item *graphicscache;
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std::vector<unsigned int> render_modes;
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unsigned int render_mode;
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unsigned int colour_mode;
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std::vector<unsigned int> display_modes;
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unsigned int display_mode;
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std::vector<RenderPreset> renderModePresets;
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//
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unsigned char fire_r[YCELLS][XCELLS];
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unsigned char fire_g[YCELLS][XCELLS];
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unsigned char fire_b[YCELLS][XCELLS];
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unsigned int fire_alpha[CELL*3][CELL*3];
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//
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bool gravityZonesEnabled;
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bool gravityFieldEnabled;
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int decorations_enable;
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bool blackDecorations;
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bool debugLines;
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pixel sampleColor;
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std::optional<FindingElement> findingElement;
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int foundElements;
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//Mouse position for debug information
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ui::Point mousePos;
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//Zoom window
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ui::Point zoomWindowPosition;
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ui::Point zoomScopePosition;
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int zoomScopeSize;
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bool zoomEnabled;
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int ZFACTOR;
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//Renderers
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void RenderBegin();
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void RenderEnd();
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void RenderZoom();
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void DrawBlob(Vec2<int> pos, RGB<uint8_t> colour);
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void DrawWalls();
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void DrawSigns();
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void render_gravlensing(const Video &source);
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void render_fire();
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void prepare_alpha(int size, float intensity);
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void render_parts();
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void draw_grav_zones();
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void draw_air();
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void draw_grav();
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void draw_other();
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void FinaliseParts();
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void ClearAccumulation();
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void clearScreen();
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void SetSample(Vec2<int> pos);
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void draw_icon(int x, int y, Icon icon);
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VideoBuffer DumpFrame();
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pixel GetPixel(Vec2<int> pos) const;
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//...
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//Display mode modifiers
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void CompileDisplayMode();
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void CompileRenderMode();
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void AddRenderMode(unsigned int mode);
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void SetRenderMode(std::vector<unsigned int> render);
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std::vector<unsigned int> GetRenderMode();
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void RemoveRenderMode(unsigned int mode);
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void AddDisplayMode(unsigned int mode);
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void RemoveDisplayMode(unsigned int mode);
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void SetDisplayMode(std::vector<unsigned int> display);
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std::vector<unsigned int> GetDisplayMode();
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void SetColourMode(unsigned int mode);
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unsigned int GetColourMode();
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void ResetModes();
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int GetGridSize() { return gridSize; }
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void SetGridSize(int value) { gridSize = value; }
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static std::unique_ptr<VideoBuffer> WallIcon(int wallID, Vec2<int> size);
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Renderer(Simulation * sim);
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~Renderer();
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#define RENDERER_TABLE(name) \
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static std::vector<RGB<uint8_t>> name; \
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static inline RGB<uint8_t> name ## At(int index) \
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{ \
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auto size = int(name.size()); \
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if (index < 0) index = 0; \
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if (index > size - 1) index = size - 1; \
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return name[index]; \
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}
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RENDERER_TABLE(flameTable)
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RENDERER_TABLE(plasmaTable)
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RENDERER_TABLE(heatTable)
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RENDERER_TABLE(clfmTable)
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RENDERER_TABLE(firwTable)
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#undef RENDERER_TABLE
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static void PopulateTables();
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private:
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int gridSize;
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};
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