jacob1
ebe145b39f
soap lines show in nothing mode, some small changes to arguments for sim api drawing functions
2013-05-16 00:55:44 -04:00
jacob1
81876a93a3
redo some brush drawing stuff to remove useless checks, and to allow for replace mode in the future
2013-05-16 00:20:07 -04:00
jacob1
18ddb7a155
some more description changes
2013-05-13 22:12:03 -04:00
jacob1
7856f727a5
rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGN
2013-05-13 21:10:45 -04:00
mniip
4d9b9b17d7
D:
2013-05-11 15:08:32 +04:00
jacob1
67e1213905
fix tpt.message_box, fix compiling error
2013-05-09 18:52:13 -04:00
Saveliy Skresanov
f35f221554
Rocket boots for fighters.
2013-05-08 23:36:04 +07:00
Saveliy Skresanov
c6930ddc5f
Merge remote-tracking branch 'upstream/master'
2013-05-08 23:10:01 +07:00
Saveliy Skresanov
9893f59657
Fix "blow power" for stick man, disable rocket boots on E-hole.
2013-05-08 23:08:29 +07:00
jacob1
645bcb1bcd
Merge remote-tracking branch 'origin/master'
2013-05-08 10:29:33 -04:00
jacob1
c0b4592839
fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going through
...
also some other random things
2013-05-08 10:29:10 -04:00
jacksonmj
89a0603b53
Rocket boots for stickman, because why not
...
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
cracker64
45c321f1b3
Fix ARAY better, instead of relying on conduction check to stop on BRAY, which we know doesn't conduct.
2013-05-08 07:48:54 -04:00
jacksonmj
20c261826d
STKM - fix jumping in the x direction in different gravity modes
2013-05-07 15:01:24 +01:00
Simon Robertshaw
afbef49db2
Fix temperature sensor
2013-05-05 14:30:04 +01:00
jacob1
2d0ce60afe
fix not being able to draw TUGN under high/low pressure
2013-05-04 20:34:47 -04:00
jacob1
cb5ca55fc2
New Element: Pressure sensor
2013-05-04 20:28:28 -04:00
jacob1
08f05d69c1
move some elements around
2013-05-04 19:50:11 -04:00
jacob1
36efb48644
possible piston bug fix for save 1176828
2013-05-04 16:40:04 -04:00
jacksonmj
79a75c4441
Fix solidification temperature of molten TUGN
...
Previously it was 973 K, not the same as the melting point of TUGN
2013-05-04 17:19:25 +01:00
Simon Robertshaw
ed9710c33d
Tungsten breaks under pressure changes
2013-05-04 14:44:16 +01:00
Simon Robertshaw
cab667001d
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-05-04 14:42:23 +01:00
jacob1
0b2e8a412e
fix some descriptions
2013-05-03 23:19:16 -04:00
jacob1
c68e4b1393
change descriptions of many elements to be more consistent, contain more info, and be more helpful.
2013-05-03 22:42:36 -04:00
jacob1
3018c597c4
make GOLD sparkle slightly, and it kills NEUT
2013-05-03 19:47:09 -04:00
Simon Robertshaw
dd0f5f5efb
New element: Tungsten, very high melting point
2013-05-03 22:33:39 +01:00
jacksonmj
2eaed9c9d4
Correct gold melting point
2013-04-30 23:10:07 +01:00
jacksonmj
9bc939d422
Less dependence on particle order for GOLD fast electricity conduction
2013-04-27 13:55:41 +01:00
Simon Robertshaw
828569415f
BREAKING NEWS: Hell has frozen over
...
New element, GOLD, a corrosion resistant metal that can conduct electricity faster, molten GOLD will turn into molten VIBR on contact with EXOT
2013-04-27 11:38:20 +01:00
cracker64
f7dd658a30
SPRK from SWCH should check both cases.
2013-03-27 12:34:03 -03:00
jacob1
010f7790eb
Fix CRAY bug that deletes particle 0
2013-03-25 12:36:04 -03:00
jacob1
c50e12df28
CFLM defusses VIBR, a few speed improvements to VIBR
2013-03-23 10:53:49 -04:00
jacob1
d357fcdc36
add back bounds check to DTEC/TSNS where needed, change VIBR back to 5x5 loop checks
...
a better way to change it to 3x3 may have to be found that has the same ratios, other elements like WATRs have their rates changed too
2013-03-17 12:21:45 -04:00
jacob1
3a738846a3
add identifier constants based on the display name to the lua api
2013-03-16 13:23:19 -04:00
Saveliy Skresanov
d76650f7e6
Remove unnecessary code in legacy part.
2013-03-16 23:16:08 +07:00
Saveliy Skresanov
43974d8537
Narrowed loops for all elements in the first list.
...
Probabilities might be messed up a bit, I'm not sure.
2013-03-16 23:03:02 +07:00
jacob1
ff304321c5
new PSTN arms get deco color of the pushing pistons
2013-03-15 21:32:46 -04:00
jacob1
e493cf8a47
fix all tab spacing issues in all the element files
2013-03-13 15:54:34 -04:00
cracker64
319ffb7e77
Change some old NEUTPENETRATE to NEUTPASS, NEUT should only displace GOO, WOOD, and PLNT.
2013-03-11 17:34:49 -04:00
jacob1
a411fda7de
fix CRAY(SPRK) difference
2013-03-06 21:13:42 -05:00
jacob1
9316054ab2
fix CRAY(SPRK) bugs (?)
2013-03-06 14:23:26 -05:00
jacob1
037618e6f8
remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h
2013-03-06 12:05:59 -05:00
jacob1
6bea8f5235
revert life changes, will be redone later in a faster way
2013-03-03 19:58:53 -05:00
jacob1
55f090b4d2
Merge remote-tracking branch 'origin/master'
2013-03-03 19:08:05 -05:00
jacob1
f951e5cda9
fix LIFE
2013-03-03 19:07:15 -05:00
cracker64
de6bb6a960
Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-03-03 17:08:36 -05:00
jacob1
8b83ae9f95
PSTN ctype sets the element that stops it, FRME with a tmp of one is non-sticky (doesn't pull)
2013-03-03 16:36:37 -05:00
cracker64
5e1c7d7932
Some better comments in SPRK, renamed rt and ct.
2013-03-03 16:30:34 -05:00
cracker64
bb87299eb4
Missed one SPRK case.
2013-03-02 20:07:17 -05:00
jacob1
846d7d8064
allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions)
2013-03-02 19:07:00 -05:00