Tamás Bálint Misius
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92a748bf76
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Add missing standard include (fixes #644)
... which is apparently needed on some systems. I guess we might
be missing includes all over the place.
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2019-06-12 22:52:12 +02:00 |
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Tamás Bálint Misius
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0179cefc78
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Flatten include trees
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2019-04-20 15:36:11 +02:00 |
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mniip
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ff27d69424
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Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
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2018-04-30 21:13:24 +03:00 |
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jacob1
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866289c179
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remove duplicate function, fix Simulation::GetParticleType, fixes #402
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2017-04-21 20:24:24 -04:00 |
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wolfy1339
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b65e94900e
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Use C++ includes (#308)
Replaces stdio.h, stdlib.h, string.h, math.h, time.h, limits.h and othters with their C++ equivalents.
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2016-07-17 23:37:24 -04:00 |
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jacob1
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df854f72a6
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only print 'Loaded autorun.lua' to screen (not to console/stdout.txt)
All the other debug output was already removed in earlier commits
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2015-08-31 23:51:50 -04:00 |
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jacob1
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c9cc2a1a6b
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more accurate elementCount (part_change_type, pasting stamps, lua), prevent having multiple STKM / SPWN even more
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2014-11-20 21:51:45 -05:00 |
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jacob1
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ca0eecee80
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pavg0 / pavg1 properties can be set through the console and prop
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2014-10-26 18:11:46 -04:00 |
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jacob1
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f66679e551
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a little reorganization (maybe more later)
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2014-01-20 13:52:53 -05:00 |
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