Vgr E. Barry
90cfd1f70f
Add inverted mode for TSNS and PSNS with .tmp == 2
2018-04-21 12:36:25 -04:00
jacob1
9211fab9f7
fix memory leak when saving stamps
2018-04-21 00:34:49 -04:00
jacob1
6731fa16b7
fix memory leaks when loading stamps ('l') and viewing saves
2018-04-21 00:15:15 -04:00
moonheart08
22b9bf4953
Adds RAYT ( #540 )
2018-04-10 21:32:19 -04:00
krawthekrow
64b7fcf334
fix single-particle PSTN bug
2018-04-08 20:10:51 -04:00
jacob1
70b02301ff
fix compile error
2018-04-05 23:40:21 -04:00
jacob1
11b2f58db7
define M_PI in tpt-math.h
2018-04-05 23:31:28 -04:00
jacob1
34e73e4d7d
remove asin/acos because they aren't necessary and don't work
2018-04-05 23:07:29 -04:00
jombo23
564a9dfc48
Add ultrafast semi-accurate trig functions and update Cylone to use them. ( #547 )
2018-04-05 23:04:57 -04:00
jacob1
7f985b47dc
whitespace fixes + description change
2018-04-03 22:33:25 -04:00
moonheart08
3f99a59cb2
Adds STASIS wall. ( #556 )
2018-04-03 22:24:38 -04:00
wolfy1339
27f6a6b297
Strip whitespace from files in repo ( #553 )
2018-04-03 21:46:01 -04:00
wolfy1339
31fcb1bfaa
Fix some errors produced by clang
2018-04-03 21:02:23 -04:00
jacob1
f812d7194b
fix obscure division by 0 issue that only QuanTech would ever be affected by
2018-04-02 23:06:51 -04:00
jacob1
9f1d676391
Version 93.3 build 340
2018-04-01 17:19:03 -04:00
jacob1
07868ba2b7
Adjust SOAP links to non-SOAP particles properly when saving
2018-04-01 16:04:38 -04:00
jacob1
dfc5bd1d85
don't restrict containing certain new 93.0 features to 93.0 (so renderer can render them)
2018-04-01 15:28:54 -04:00
jacob1
67bc12de97
Fix issue where TPT was bought by EA
2018-04-01 15:26:13 -04:00
jacob1
71c96dd060
fix salt issue, for future reference
2018-04-01 15:06:33 -04:00
jacob1
9c5876f0b4
fix crash when can't purchase back, fix debug info in tampering message
2018-03-31 23:38:53 -04:00
jacob1
fdd6618896
fix buying erase tool in a pack, increase price of erase tool to 5000
2018-03-31 23:09:11 -04:00
jacob1
17c79f1661
fix bug where purchases always succeeded
2018-03-31 22:44:15 -04:00
jacob1
40d2850ff7
TPT has now gone free to play! Many elements are unlocked by default, but by using Powdercoins you can unlock new elements and promote your saves to front page!
2018-03-31 22:40:23 -04:00
jacob1
1f97199df6
fix solar panels sometimes not working
2018-03-25 18:34:25 -04:00
jacob1
1b658a3022
version 93.1 build 338
2018-03-25 12:29:16 -04:00
jacob1
b89ea68acd
remove fromNewerVersion TODOs in GameSave.cpp
2018-03-24 14:38:26 -04:00
jacob1
fac996722b
save stickmen rocket boots / fan flag in saves
2018-03-24 13:09:02 -04:00
jacob1
3bd35ce83f
fix STKM + fan wall
2018-03-21 23:58:27 -04:00
jacob1
126acb7db5
change TSNS/HSWC/PSNS/PUMP .tmp to 0 in older saves
2018-03-18 19:59:48 -04:00
jacob1
f76d10df4d
remove unused cpu check
2018-03-18 10:25:52 -04:00
jacob1
f45d0d1683
save palette now works for elements stored in ctype/tmp/tmp2
2018-03-17 21:46:35 -04:00
jacob1
96de9bbc36
don't use _update in update filename because of windows "feature"
2018-03-13 22:13:15 -04:00
jacob1
01741b05ce
betas should still look for stable updates
2018-03-12 23:32:37 -04:00
jacob1
6d515c3009
remove debug thing, blame jacob1
2018-03-11 23:03:11 -04:00
jacob1
138410c41f
blame simon
...
render compatibility stuff, allow renderer to open saves with elements it doesn't understand, because something is better than nothing
2018-03-11 23:02:12 -04:00
jacob1
3b95ff7983
93.0 save loading fix (todo: remove this stuff on 93.0 release)
2018-03-10 20:30:20 -05:00
jacob1
c861d69f9c
add RESTRICT_VERSION check to digitation stuff, update readme date
2018-03-10 17:03:44 -05:00
jacob1
f2ac8a951c
add ctrl+q shortcut to exit the game from anywhere
2018-03-10 16:01:14 -05:00
jacob1
ab4cdf2aa1
minor efficiency fix
2018-03-10 15:43:25 -05:00
jacob1
ad5b12fe6d
part_change_type now returns true if it killed the particle
2018-03-10 15:39:39 -05:00
jacob1
b07e8d93d5
When finding particles, show how many were found in HUD
2018-03-07 23:19:55 -05:00
jacob1
5a61e6a619
a bunch of fixes to heat/pressure digitation
...
add limits so that you don't get impossible temp or pressures
only undigitize from FILT 1 pixel away
ensure everything only works through FILT, not sometimes PHOT or BRAY
HSWC with .tmp of 1 no longer conducts heat to FILT
2018-03-07 23:03:10 -05:00
jacob1
5eb0d1bd27
add hidden settings for not including/loading pressure in saves, closes #524
...
If I ever redo the options menu, there will be an actual checkbox for these
2018-03-06 21:01:49 -05:00
Novocain1
68efe49a5b
Digitization (PSNS) and Application of Digitized Pressure (PUMP) ( #532 )
2018-03-03 23:04:51 -05:00
jacob1
c3ff761288
my editor decided to use spaces here for some reason
2018-03-03 22:07:36 -05:00
jacob1
bd7f9fa247
prevent people from stealing the 404 save
2018-03-03 22:05:08 -05:00
jacob1
5dd01e9976
I guess if we're trying to save instructions, we should do it like this
2018-03-03 21:36:11 -05:00
jacob1
d666559481
more accurate O2 fusion calculation, fixes #505
...
seemed to only be 3% slower in my tests with a full screen of heated pressurized O2
2018-03-03 21:15:28 -05:00
jacob1
2adae64041
fix ambient heat going to high negative values with high life LIGH, fixes #536
2018-03-03 20:58:39 -05:00
jacob1
f9b5c6bb1a
use std::string instead of c strings for sign stuff, fixes #545
2018-03-03 20:44:03 -05:00
jacob1
5f4c5fb118
Fix &255 usage
2018-02-28 22:01:49 -05:00
krawthekrow
d7e26e8c03
fix free particle list messing up during particle debug
2018-02-24 18:24:07 -05:00
jacob1
a0a7281cc7
add TOOL_CYCL lua constant, change ID to 7
2018-02-14 22:19:31 -05:00
jombo23
0a63e1afb5
Add Cyclone Tool and Brush X/Y Arguments ( #542 )
2018-02-13 00:08:00 -05:00
Nikolay Marchuk
30b8078ad2
fix undoing changes in gravity mask
2018-02-13 00:06:55 -05:00
jacob1
257fe6f61b
Fix debug print in PLNT causing lag
2018-02-12 00:09:35 -05:00
jacob1
1237b49e37
allow compiling renderer with --msvc in scons
2018-02-11 14:47:36 -05:00
jacob1
0d1c3f5f49
ctrl+p shortcut to select prop tool
2018-02-03 17:39:23 -05:00
jacob1
3d66b7e263
remove hardcoded op
2018-02-03 17:38:47 -05:00
jacob1
25ef5b19fd
fix STOR to PIPE
2018-01-07 20:27:54 -05:00
jacob1
1405c10046
fix STOR->PRTI transfer
2018-01-03 00:13:06 -05:00
jacob1
5012c3cfe6
fix build error when UPDATESERVER is defined
2018-01-01 12:12:43 -05:00
jacob1
07988147b9
prevent compiling if pmap doesn't have enough space, make lua elements favor 1 byte IDs
2018-01-01 00:31:44 -05:00
jacob1
b5159ab74e
Changes to save format and PIPE
...
Update save format to optionally store type as two bits
PIPE now stores element in ctype
Disallow uploading saves using two bytes in type or other fields
update save format to store pmapbits and automatically convert data
2017-12-31 23:55:41 -05:00
jacob1
0c8c4de125
convert all of the rest of the things except GameSave.cpp and pipe/ray elements
...
also add sim.PMAPBITS and sim.PMAPMASK constants
2017-12-29 21:01:28 -05:00
jacob1
20e1abd840
update Simulation.cpp to use new macros
2017-12-29 17:34:19 -05:00
jacob1
da45e0e469
last src/simulation/element changes
...
PSTN, CRAY, and possibly some others will need to be modified to account for this without breaking saves. The save format will need to include PMAPBITS and adjust properly
2017-12-28 21:27:01 -05:00
jacob1
208cf14ce8
convert r&0xFF in src/simulation/elements
2017-12-28 13:00:23 -05:00
jacob1
4b1c929f58
use macros for the rest of the necessary >>8/<<8 in src/simulation/elements
2017-12-28 12:18:44 -05:00
jacob1
ac24810da5
add some defines to reduce usages of hardcoded r>>8
2017-12-28 12:03:26 -05:00
jacob1
fbf7210814
fix division by 0 in PHOT+C5 interaction, shoot the photon off at 90 degrees instead
2017-12-27 18:11:33 -05:00
jacob1
c31267b06f
use unique_ptr in GameSave::readPsv, rename variables
2017-12-27 16:57:32 -05:00
jacob1
ae9b416f2f
use c++11 (unique_ptr) in GameSave::readOPS
2017-12-27 13:00:48 -05:00
jacob1
70bbb16f37
sort local saves alphabetically, accounting for uppercase/lowercase
2017-12-27 11:50:28 -05:00
jacob1
887d60628d
use c++11, use unique_ptr in GameSave::SerializeOPS
2017-12-27 11:50:09 -05:00
jacob1
23c68b1db1
fix issue loading manually created SOAP bubbles in some saves
2017-12-19 22:15:32 -05:00
jacob1
553eaf9524
fix loading saves with stacked particles
2017-12-19 21:15:19 -05:00
krawthekrow
68af269b76
sort local saves alphabetically
2017-12-19 21:15:06 -05:00
jacob1
e956e7c5fd
fix issue where stamps would stack if you loaded multiple in one frame
...
sim.loadStamp in the console, or a lua script
2017-12-03 19:30:21 -05:00
jacob1
63c13bda89
fix use of deprecated luaL_getn function
2017-11-23 22:34:22 -05:00
jacob1
c2064b48c3
fix comment
2017-11-23 22:23:56 -05:00
jacob1
3529f6f468
fix ambient heat not loading in ctrl+c paste, fix pressure resetting to 0 when loading saves without pressure
2017-11-23 22:09:33 -05:00
jacob1
78fb27b354
fix SOAP links not saving/loading properly
2017-11-23 21:53:21 -05:00
jacob1
1971efe8b8
include tpt-minmax in the rest of the files it is needed in
2017-11-23 16:21:19 -05:00
jacob1
c9d9f5b71d
more include fixes (CoordStack.h)
2017-11-23 16:06:09 -05:00
jacob1
2ccbec1d05
include tpt-minmax header in Simulation
2017-11-23 15:12:47 -05:00
jacob1
a674dc93e2
include tpt-minmax header in Renderer
2017-11-23 15:01:04 -05:00
LBPHacker
a12785cd5d
Use a dropdown instead of a textbox
...
Textboxes don't mix well with error messages fired from from keypress handlers.
2017-11-23 12:24:34 -05:00
LBPHacker
be29fad7e8
Add support for window scale modes other than 1 and 2
...
Window scale can now be anything between 1 and 10 (suggest something other than 10 for maximum scale?). This required a number of subtle changes:
* made blit2 (PowderToySDL.cpp) handle scale modes correctly (it really only handled scale:2 correctly before)
* replaced `bool scale` with `int scale` everywhere in the options view/model/controller
* replaced the _large screen_ checkbox with a _window scale_ textbox in the options view
The new scale is only checked and applied when the options view is closed. There's no reason to not apply it live, I just chose not to.
This commit does *not* make TPT able to figure out an optimal scale mode at first run. It still suggests using scale:2 if it makes sense though.
I had doubts about using a second loop in blit2 but it doesn't seem to be an issue. If there's a more optimal way of going about what blit2 does, I haven't figured it out.
(Sublime seems to have eaten a few trailing spaces, hence there are a few seemingly identical pairs of lines in the diff.)
2017-11-23 12:24:34 -05:00
krawthekrow
62d57cc1de
fix indentation
2017-11-23 00:42:42 -05:00
Novocain1
db6fb5461d
Adds ways to digitize temperature and ways to turn that digitization to an actual temperature. ( #525 )
2017-11-23 00:28:12 -05:00
wolfy1339
255ca13fab
Remove unused code in src/Config.h ( Fixes #516 )
...
- Remove commented out code as it was not used anywhere in the code
2017-11-23 00:18:44 -05:00
wolfy1339
87f3ada7b0
Remove stuff from Config.h that doesn't belong
2017-11-23 00:12:48 -05:00
jacob1
6cfaed0e1b
fix compile warnings, fix tooltips fading in too slowly
2017-11-23 00:10:15 -05:00
RobertBScott
4c3b4dab47
Implemented tooltip element descriptor display in element search.
2017-11-23 00:10:15 -05:00
jacob1
b5bc4ad3d2
potential crash on exit fix (can't tell if it actually fixes it or if it is related)
2017-11-18 17:11:46 -05:00
jacob1
1b19e042b2
fix crash when using tpt.start_getPartIndex
2017-11-04 13:22:22 -04:00
Matthew Moore
7d4010d2df
Fix Newtonian Gravity Tooltip
2017-10-24 22:30:39 -04:00
jacob1
3c2de70564
fix compilation / ensure this check only runs when compiling on windows
2017-10-13 00:03:35 -04:00
wolfy1339
536b20b164
Fix pthread deprecation warning, fixes #502
2017-10-12 23:33:05 -04:00