fix salt issue, for future reference

This commit is contained in:
jacob1 2018-04-01 15:06:33 -04:00
parent 9c5876f0b4
commit 71c96dd060

View File

@ -187,8 +187,8 @@ GameController::GameController():
std::string expectedsalt = SALT;
if (Client::Ref().GetAuthUser().UserID)
expectedsalt += "-" + Client::Ref().GetAuthUser().UserID;
expectedsalt += "-" + coins;
expectedsalt += "-" + format::NumberToString<int>(Client::Ref().GetAuthUser().UserID);
expectedsalt += "-" + format::NumberToString<int>(coins);
char saltMd5[33];
md5_ascii(saltMd5, (const unsigned char *)expectedsalt.c_str(), expectedsalt.length());
@ -302,8 +302,8 @@ GameController::~GameController()
Client::Ref().SetPref("Coins.coins", coins);
std::string salt = SALT;
if (Client::Ref().GetAuthUser().UserID)
salt += "-" + Client::Ref().GetAuthUser().UserID;
salt += "-" + coins;
salt += "-" + format::NumberToString<int>(Client::Ref().GetAuthUser().UserID);
salt += "-" + format::NumberToString<int>(coins);
char saltMd5[33];
md5_ascii(saltMd5, (const unsigned char *)salt.c_str(), salt.length());