Commit Graph

311 Commits

Author SHA1 Message Date
jacob1
d1e75c7a50 make PROT lasers easier to make, adjust velocities needed to make things when smashing PROT together, use FIRE_BLEND for PROT graphics 2013-09-28 20:31:35 -04:00
jacob1
8fc39d659c VIRS only burns with PLSM, and has the NO_DECO graphics flag 2013-09-28 19:45:15 -04:00
liquidcaesium
a376b72b36 LCRY + PROT = LCRY + PHOT
Protons passing through active LCRY get turned into photons slowly, functioning as a powered converter in that manner.
2013-09-24 17:58:35 +03:00
jacksonmj
ef6cc9c418 WIFI: always delay one frame before conducting, to prevent particle order issues 2013-09-21 13:18:27 +01:00
jacob1
e578b9f799 fix BIZS melting without heat sim on (I wonder how many more elements still do this ...) 2013-09-14 19:13:29 -04:00
jacob1
c6ba381424 make PROT more red, and VIRS burns less 2013-09-14 10:26:23 -04:00
jacob1
ae8e5e5c34 PROT+DEUT causes DEUT implosion (same as with NEUT, just negative pressure)
Also PHOT+H2 now also make PROT+ELEC (which will not combine to make more H2)
2013-09-13 22:02:03 -04:00
jacob1
aa2ec3d162 fix SOAP crashes by making sure particle id's are between 0 and NPART. Also cut off .life to between 0 and 65535 when saving 2013-09-12 14:35:10 -04:00
jacob1
332aa25bf6 save pavg[] in saves, for VIRS, PIPE, and STOR 2013-09-11 20:41:43 -04:00
jacksonmj
2e52e209a6 CRAY: only set decoration colour after passing through FILT 2013-09-08 17:33:12 +01:00
jacksonmj
45dc8ac757 Revert "Don't reset decorations when sparking with INWR+CRAY(most things)"
This reverts commit 5ad67f7778.
2013-09-08 17:28:51 +01:00
jacksonmj
7270461985 Enabled check for PIPE too 2013-09-08 11:52:44 +01:00
jacksonmj
5ad67f7778 Don't reset decorations when sparking with INWR+CRAY(most things)
INWR+CRAY(SOAP) will reset decorations
2013-09-08 11:30:21 +01:00
jacob1
d9089d13c4 fix BCOL melting and not burning when heat sim is off 2013-09-05 14:45:47 -04:00
jacksonmj
96221ff23e Make effect of PROT on wifi and portals independent of channel temperature ranges
Cold PROT decreases channel by 1, v cold by 10. Hot PROT increases channel by 1, v hot by 10.
Since the effect is specified in terms of effect on channel number not on temperature, this will
cause less problems if the temperature gap is ever decreased to add more channels.
2013-09-05 18:06:13 +01:00
jacob1
7d9fa1bfc7 new element: VIRS (also solid and gas virus states). Cured by SOAP (CURE element was not added) 2013-09-04 00:20:21 -04:00
jacob1
6c4f63be3b proton collision reaction (might need to be modified). Also some ways to go to/from protons 2013-09-02 21:58:52 -04:00
jacob1
f1145f31f5 new element: PROT (protons) TODO: proton colliders to produce heavier elements 2013-09-01 21:52:38 -04:00
jacob1
d38af2764c move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking QRTZ resets .ctype and stops it from growing 2013-08-29 22:18:35 -04:00
jacob1
b17ef7f938 fix PSTN bug found in save 1299509 (hopefully won't break anything) 2013-08-29 21:00:31 -04:00
jacksonmj
c3d3f9fc2a FILT mode for old QRTZ scattering, for Catelite.
FILT graphics could maybe do with changing in this mode.
2013-08-29 18:28:49 +01:00
jacksonmj
268158f1dd More FILT modes: XOR and NOT 2013-08-29 18:24:44 +01:00
jacksonmj
bebe9bd8fd Add a way for photons to set the colour of FILT (major version bump required)
Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.

FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).

Also, FILT mode is now described in the HUD.
2013-08-29 17:19:07 +01:00
Saveliy Skresanov
12c471f257 Soap freezing temp is -25C now 2013-08-15 22:02:24 +07:00
jacob1
468e678cd6 unhide FOG and RIME elements. TODO: hide VINE from the menu? (seems useless, would make the menu less scrolly) 2013-07-19 21:22:26 -04:00
jacob1
6a4cc7e1f7 stickmen element defaults to right selected element if possible, or else still DUST 2013-07-18 17:57:04 -04:00
jacob1
e0d982367b fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements 2013-07-15 17:42:43 -04:00
jacob1
8d5fe459fe 'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them 2013-07-15 13:09:19 -04:00
jacob1
864f0e6f45 WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused 2013-07-13 12:06:43 -04:00
jacob1
c29bfd285d fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue 2013-07-10 21:01:34 -04:00
jacob1
3203e597b9 fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio 2013-07-10 16:59:10 -04:00
Saveliy Skresanov
ac66ce3b3c Fix the bug where stickmen were shooting LIGH only in one direction. 2013-07-07 11:52:08 +07:00
jacob1
e8b0e31656 Merge pull request #143 from mniip/foo
fix PSTN coloring
2013-07-02 13:49:19 -07:00
jacob1
519d220101 save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically 2013-07-02 15:09:00 -04:00
mniip
b8c218c89b shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme 2013-06-28 15:02:50 +04:00
jacob1
c1320d2007 fix sim.loadStamp return value, remove VINE_MODE 2013-06-27 12:10:55 -04:00
jacob1
76ce2de1ce change some wall descriptions a little 2013-06-23 20:40:19 -04:00
jacob1
43540eb7e4 Add back replace mode and specific delete *
* only usable by Lua
2013-06-22 22:48:51 -04:00
jacob1
625766028d fix NEUT not setting off DEUT directly under it (save 1236560) 2013-06-22 12:39:44 -04:00
jacob1
66f250b29d fix PTCT melting temperature, seems to have been broken in 525f87fd6b , fixes #108 2013-06-20 23:01:41 -04:00
jacob1
f0f2c43277 CFLM is a gas ... not a liquid. Fixes #116 2013-06-20 22:42:21 -04:00
Saveliy Skresanov
03f2590967 Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement. 2013-06-12 20:14:34 +07:00
jacob1
b699bb176f Add two new properties for CLNE-like elements
the thing CLNE does, drawing upon it will set ctype; and what BCLN  does to CLNE - disables #1). Made use of the two new properties
2013-06-10 10:51:55 -04:00
jacob1
a6ee8e2af1 fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead 2013-06-09 11:15:24 -04:00
cracker64
e1d8585871 Jacob can't into switches 2013-05-21 17:54:37 -03:00
jacob1
6fec955f41 TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f 2013-05-20 16:50:49 -04:00
jacob1
35f84a0942 Merge remote-tracking branch 'origin/master' 2013-05-20 11:27:18 -04:00
jacob1
826b966668 reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed. 2013-05-20 11:26:51 -04:00
jacob1
d29b001d82 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-05-19 22:59:42 -04:00
jacksonmj
45f057957b Fix description: METL does not break under pressure 2013-05-19 21:46:55 +01:00