jacob1
b06af530a5
fix lua5.2 compiling (that isn't defined until we include the headers ...)
2015-02-14 00:01:31 -05:00
jacob1
316d0f1ace
--luajit and --lua52 compile options
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no longer looks for lua 5.2 unless you tell it to
2015-02-13 18:20:52 -05:00
jacob1
03e07945e3
fix lua element update bugs, fixes #244
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also add new mode for functions run before the normal update function
2015-02-13 14:18:55 -05:00
jacob1
6cb78186be
sim.framerender function to simulate a certain number of frames
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also remove particle debugging lua function now that there are key shortcuts
2015-02-06 20:34:07 -05:00
jacob1
54d985f975
gcc warning fixes (up to lua files)
2015-01-16 17:26:13 -05:00
jacob1
3a52453561
move more stuff around, remove loop through particles to decrease life and put it in the pmap one instead (like in my mod)
2015-01-11 14:36:40 -05:00
jacob1
577ae3400f
move some stuff around (without changes) in Simulation.cpp, add sim.updateParticles function
2015-01-11 13:17:18 -05:00
jacob1
dce874484a
fix all the gcc warnings in the element files (except one in PSTN) + all the unused variable warnings
2015-01-10 22:43:33 -05:00
jacob1
a5797f6262
reset length when running step functions in case a step was unregistered, fixes first half of #210
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also cleanup / make it easier to read
2015-01-10 20:10:42 -05:00
jacob1
e92bbac700
fix some lua crashes (use more argument checking)
2015-01-10 18:59:20 -05:00
jacksonmj
236ff08da9
Fix some problems noted in http://www.viva64.com/en/b/0298/
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I've left some of the less important items, like SearchView.cpp "'then' statement is equivalent to the 'else' statement", and RequestBroker::Request::~Request, because I don't feel like spending a few days entirely rewriting those files at the moment (which is what I'd end up doing if I started fixing minor problems and refactoring...)
GameSave::readOPS - not changed. At some point we may have to move to a larger type for element IDs (probably two or four bytes), but PT_NUM isn't likely to be raised to the maximum value of that type immediately, so this check will be needed then. There should be an elements[partsData[i]].Enabled check in there too, but it might be a bit difficult - I'm not sure how to access a Simulation object from GameSave::readOPS...
Notes on changes:
Graphics::textsize, Element_FRZW::Element_FRZW - typos
Button::Draw - the extra case was originally used to invert the icon (draw it in black instead of in white) when the button was clicked. However, the icon colour is now automatically set depending on the background colour. (Note similar conditions "if(Enabled) { if(isButtonDown || (isTogglable && toggle)) " near the start of the function - same logic but in a different place, setting icon colour indirectly).
Simulation::transform_save - unused redundant function, everything uses GameSave::Transform which does much the same thing.
PreviewView::NotifySaveChanged - should be height==YRES/2, it's checking whether the preview image is the correct size, and resizing it if it isn't.
Element_FWRK::update - no idea why that line was there, even though it was my commit that originally added it...
2014-12-25 17:09:35 +00:00
jacob1
c9cc2a1a6b
more accurate elementCount (part_change_type, pasting stamps, lua), prevent having multiple STKM / SPWN even more
2014-11-20 21:51:45 -05:00
jacob1
efaa32363f
page textbox in browser (go to any page)
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also fix page count (add one for front page), and make page count invisible until the saves actually load
2014-11-11 17:25:50 -05:00
jacob1
a801f0a0b4
allow lua mousepress event to cancel drawing, fixes #229
2014-11-06 20:06:45 -05:00
jacob1
ca0eecee80
pavg0 / pavg1 properties can be set through the console and prop
2014-10-26 18:11:46 -04:00
jacob1
7582acfb5c
add sim.photons (like sim.pmap but for photons), sim.(part)neighbors also checks photons, fix sim.gravMap
2014-10-26 16:52:42 -04:00
jacob1
16522056fb
fix bug where !set arguments would be cast to float then back to int
2014-10-08 00:35:50 -04:00
jacob1
c16caed5dd
fix level 1 msvc compiling warnings + initialize debugFlags
2014-10-08 00:15:51 -04:00
jacob1
32328ad4fe
re-implement tpt.setdebug
2014-09-27 22:25:15 -04:00
jacob1
e91a7f1ec4
prevent setting invalid element numbers in the old console
2014-08-29 18:11:00 -04:00
jacob1
925ff1da3c
add lua5.2 support for no particular reason
2014-08-22 01:25:34 -04:00
jacob1
f8782338d7
make tpt.selected* and tpt.brushx/y writable (replaces simstate branch)
2014-08-19 02:01:31 -04:00
jacob1
fd550be6ae
fix invalid hex number detection also
2014-08-09 00:01:24 -04:00
jacob1
e388a4bbad
better float detection in old console
2014-08-08 22:18:01 -04:00
jacob1
298e0b63c3
fix bugs with previous commit using FloatType
2014-08-06 23:22:37 -04:00
jacob1
ccb3de7365
support floats in the console
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There are some strange bugs with parsing like !set type all 3.5 or !set temp all moo but they aren't too important ...
2014-08-06 12:18:57 -04:00
jacksonmj
c83945e281
Allow PHOT deco, in old saves only
2014-08-05 22:11:07 +01:00
boxmein
7ab6a7e7d7
luatpt_getPartIndex now passes a negative (invalid) index when it fails
2014-06-13 00:25:22 +03:00
jacob1
c44e734abe
fix crashes when the selected element is NULL (via lua), add gfx.getHexColor (inverse of gfx.getColors)
2014-06-09 17:42:44 -04:00
jacob1
89ffa60529
New graphics api function: getColors, returns r, b, g, and a from a hex color
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Also, remove generated/ and build/generated when using scons -c
2014-06-09 16:50:49 -04:00
jacob1
45862a1b9f
only use Application Support directory on OS X 10.9, probably fix crash on startup for macs
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The original reason it broke on macs was because gFinderLaunch was broken
2014-06-08 20:37:44 -04:00
jacob1
6749c2547f
New SConscript (hopefully better)
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Fixes a lot of bugs, also almost all options are no longer needed and are just auto-detected
2014-06-08 19:33:58 -04:00
jacob1
9bb4d92717
prevent setting invalid wall types with lua
2014-06-02 00:41:25 -04:00
jacksonmj
7b9f43b8bf
Fix some missing return values
2014-05-23 00:00:54 +01:00
mniip
ecf1f0e391
backport lua code highlighting from my console
2014-05-06 01:16:55 +04:00
jacob1
5b67c8ce68
elem.property and elem.element can read Identifiers
2014-03-15 14:20:40 -04:00
jacob1
258aaedb0a
add sim.reloadSave, tpt.selectedreplace
2014-03-13 14:44:39 -04:00
jacob1
3f65b47a5e
small change to sim.partProperty
2014-03-10 17:20:50 -04:00
jacob1
7603da0242
fix tpt.set_property again
2014-03-09 15:31:32 -04:00
jacob1
21854df9f3
lots of random fixes to the legacy lua api
2014-03-04 20:44:25 -05:00
jacksonmj
a5ea6555f1
Fix more bugs in the Lua API
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Crash with sim.partKill(large number).
sim.neighbours() looking for particles in completely the wrong place.
Impossible to tell from sim.partID whether a particle exists, since it returns 0 both if there is no particle there and if particle 0 is there.
2014-03-04 23:34:51 +00:00
mniip
4152bb560e
Do not use loadstring to load autorun (who even wrote this?). Also print a message in case of successful autorun load
2014-03-04 15:26:35 +04:00
jacksonmj
64e16025d8
Fix bug in Lua API sim.neighbours() causing some particles to be missed out
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Was excluding all particles with the same x or y as the centre instead of just the centre particle.
2014-03-03 22:42:21 +00:00
jacksonmj
224b25fae5
Fix Lua API sim.partNeighbours with 4 arguments
2014-03-03 20:09:35 +00:00
jacob1
4158581b21
fix error logging in lua key events
2014-03-03 13:46:46 -05:00
jacob1
d59253cfc7
fix sim.deleteStamp and sim.loadStamp (couldn't load/delete stamps with names like 530e908700)
2014-02-26 20:29:15 -05:00
mniip
55284e6313
Fix most of clipboard-related memory leaks and potential crashes; Fixes jacob#23
2014-02-25 18:44:44 +04:00
nucular
8561976121
Fix (hopefully) most of the R/W errors inside the new Lua API
2014-02-22 10:13:09 -05:00
jacob1
71f90b5d59
new function: sim.deleteStamp
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mostly for use in tpt multiplayer
2014-02-20 16:02:32 -05:00
mniip
a105ed9df8
Use system clock instead of used CPU time. Fixes key repeat and some
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other stuff. close #206
2014-02-13 00:26:34 +04:00
jacob1
5b886fc51e
boxmein: Added clipboard support to Lua
2014-01-29 17:57:18 -05:00
jacob1
f66679e551
a little reorganization (maybe more later)
2014-01-20 13:52:53 -05:00