jacksonmj
10e553be03
Fix PROP_NEUTPENETRATE, particles weren't being moved into empty space
2012-05-30 22:07:57 +01:00
Savely Skresanov
58620a9529
Fixed the bug with snow, where it melted without taking it's ctype into
...
account.
2012-05-30 17:25:37 +07:00
Savely Skresanov
274a7fe582
No rounding errors with triangle brush, so no need for epsilon (I hope).
2012-05-28 21:20:21 +07:00
jacksonmj
b6d813a54d
Fix SLTW boiling temperature typo
2012-05-27 01:31:23 +01:00
jacksonmj
ebda0f9b4d
Don't show disabled elements in element search
2012-05-26 22:24:02 +01:00
Savely Skresanov
ab8eeb6dd9
Soap bubbles are easily formed now. Also they inherit soap's
...
decoration color.
2012-05-26 19:01:14 +07:00
Simon Robertshaw
fd868032fe
Download progress bar for save opening
2012-05-24 21:31:04 +01:00
Simon Robertshaw
7e681ffce1
Fix bug that causes ptsave URL parsing to fail if there is no '#'
2012-05-24 20:38:02 +01:00
Simon Robertshaw
2f145e8188
Add DISPLAY_EFFE back after it was removed by 0799c2e09d
2012-05-24 20:01:07 +01:00
Jacob1
4da9a26502
remove lastx/lasty variables when OGLR is disabled
...
Conflicts:
src/graphics.c
2012-05-24 19:57:29 +01:00
Simon Robertshaw
8196d2a645
Merge pull request #66 from jacob1/Modstuff
...
Code structure improvements for graphics/drawing, improvements to prevent accidental infinite loops in Lua, Fixes for fusion, improvements for VOID types. And other minor improvements
2012-05-24 11:53:50 -07:00
Simon Robertshaw
5a117c2d27
Element search interface by pressing 'e'
...
First search is for element names, second search looks at the
description, pressing enter will give you the first result the the left
button selection, left click and right click can also be used to select.
2012-05-24 19:38:58 +01:00
Jacob1
1fb7787243
VOID & PVOD can be set to only eat/not eat certain things
2012-05-24 14:07:31 -04:00
Jacob1
9a179651ee
energy type particles automatically go into photons, not pmap
2012-05-24 13:13:28 -04:00
Jacob1
bdc94208d2
finish custom lua graphics functions
2012-05-24 13:09:32 -04:00
Jacob1
5edd224344
custom graphics functions with lua (not finished yet)
2012-05-24 13:08:55 -04:00
Jacob1
f49f4ea241
fix crash, spark reset set type without checking if it was a valid number. Also disable another way to create invalid elements
2012-05-24 12:42:19 -04:00
Jacob1
4368ded197
Fix lua console compiling with visual studio (I thought this was fixed already)
2012-05-24 11:57:05 -04:00
Jacob1
82b60ba5ca
fix lua console freeze/bugs
2012-05-24 11:26:25 -04:00
Jacob1
e95bcb6fcc
fix alt select being off by one every time, turn on deco before entering the deco editor (not after)
2012-05-24 11:13:10 -04:00
Jacob1
e4686724ac
limit amount of ELEC produced to prevent infinite reactions
2012-05-24 11:02:42 -04:00
Jacob1
e79d18c58c
small o2 fusion change, add my name to contibuters (it is ok for me to do that, right?)
2012-05-24 11:01:30 -04:00
Jacob1
3959db4c38
console doesn't enable hud, fast heat for PUMP/GPMP/ANIM, GPMP activated at draw
2012-05-24 10:51:21 -04:00
Jacob1
1c7fdb0c26
oxygen fusion, fix two small bugs
2012-05-24 10:37:19 -04:00
Jacob1
be2fe943c0
Prevent accidental infinite loops in lua
...
Also fix glitch when step_functions[0] is unregistered but others aren't
2012-05-23 20:08:53 -04:00
Jacob1
1026963293
fusion changes
2012-05-23 19:53:50 -04:00
Jacob1
0799c2e09d
fix emp flash, better live parts rendering in (render_ui &) deco editor
2012-05-23 19:45:16 -04:00
Jacob1
2656bcec2b
fix compiling
2012-05-23 18:54:25 -04:00
Simon Robertshaw
a1b7b02f81
Windows installation, register ptsave URL protocol
2012-05-23 18:37:11 +01:00
Simon Robertshaw
4771b91d51
ptsave protocol
...
ptsave:<id>#<name>~<username>, only ID is read, it must be the last
argument (all arguments after ptsave are ignored for safety reason to
prevent injecting other arguments links.
2012-05-23 18:18:10 +01:00
Savely Skresanov
393d247312
Check for version before enabling movable flag for sponge.
2012-05-23 22:21:36 +07:00
Savely Skresanov
d0a1b14409
Fix the bug with stickman standing on the screen edge.
2012-05-23 20:47:38 +07:00
Savely Skresanov
0cf636ad24
Fix the bug where gel didn't transfer water from sponge.
2012-05-23 10:19:54 +07:00
cracker64
c5b9b8d28a
Make tron follow TRON_NOGROW , thought that was in there.... (github edit because cate is annoying me)
2012-05-22 23:26:28 -03:00
jacksonmj
0fb6b85706
Update gravity mask when loading OPS saves
2012-05-21 00:15:51 +01:00
jacksonmj
eb0b2f9ca3
Fix infinite loop when trying to detach soap with extra ctype bits set
2012-05-20 23:22:47 +01:00
jacksonmj
089ea8b7a0
Change order of bomb loops - delete particles before creating sparks
...
Fixes pressurised INVS being immune to bomb, as the sparks were being
deleted instead of the INVS.
2012-05-20 23:22:37 +01:00
jacksonmj
a11202313d
New flood_parts function, should fix crashing due to too much recursion
2012-05-17 21:56:21 +01:00
jacksonmj
9a30a580d2
Spelling
...
("gases" seems to be the more popular version of the plural noun)
2012-05-17 21:56:20 +01:00
Savely Skresanov
66b946d5c6
Move SDL_GetVideoInfo before SDL_SetVideoMode so it will probably fix
...
sizing issues for people.
2012-05-16 21:46:36 +07:00
Simon Robertshaw
17229ead05
URI handling for MacOS
2012-05-13 13:01:29 +01:00
jacksonmj
58ea2b2acf
Make TTAN block pressure when framestepping
2012-05-12 17:07:52 +01:00
jacksonmj
137903f809
Fix crash after closing display options (vid_buf was being freed)
2012-05-12 13:04:09 +01:00
jacksonmj
9f0cb4857e
Don't hide stickman when energy particles pass through his head
2012-05-12 13:00:29 +01:00
Savely Skresanov
da6d5b348a
Added a GUI error box for window resizing failure.
2012-05-12 18:45:26 +07:00
savask
9b8e0280eb
Check screen resolution before scaling game window.
2012-05-12 18:05:22 +07:00
Simon Robertshaw
81f84c4678
Allow TTAN to conduct more than once
2012-05-12 03:27:45 +01:00
Simon Robertshaw
d69fc052fa
Fancy motion blur for OpenGL, fix a lot of dialogues in OpenGL, fix gravity lensing in OpenGL, ensure Phot and Neut are PMODE_ADD, not FLAT
2012-05-12 01:35:55 +01:00
Simon Robertshaw
d7fa0b139e
New element: Titanium, absorbs some neutrons, acts as a solid wall to air. Move blockair filling into update_particles so it can be used by elements
2012-05-11 21:02:58 +01:00
jacksonmj
de6203e049
Fix TNT not exploding if multiple TNT particles are in the same place
...
flood_prop only changes the tmp value of one TNT particle at each
coordinate. So some TNT particles can retain tmp=1 and keep running
flood_prop, stopping the TNT from exploding.
2012-05-11 20:40:08 +01:00
Simon Robertshaw
befd4f5ef5
Remove silly copypasta from GPMP, causing gravity to depend on air pressure
2012-05-11 18:11:05 +01:00
Simon Robertshaw
835d6bbfb9
Fix for PUMP
2012-05-11 17:58:25 +01:00
Simon Robertshaw
0c8fae82c7
Base changes to HTTP.c on correct file version
2012-05-09 21:12:10 +01:00
Simon Robertshaw
aeb383742f
Use CRLF instead of just LF for headers in GET requests
2012-05-09 21:07:17 +01:00
jacksonmj
1c5381662d
Limit gel tmp value
2012-05-07 23:50:13 +01:00
jacksonmj
11bd67eb61
Change pipe and portal to check element type using properties instead of falldown and state
2012-05-07 14:09:14 +01:00
Aditya Vaidya
f69920b96c
Added GPLv3+ license headers to all files in src/elements/
2012-05-06 12:55:05 +01:00
atlaua
1f01122517
Remove <version.h> include
...
The last commit removed the empty includes/version.h. But as src/main.c
still refers to it, that causes the build to fail.
Fixes commit a1aeabe
2012-05-06 12:47:34 +02:00
jacksonmj
a1aeabeee4
Change license from GPLv2+ to GPLv3+
...
Also add headers stating the license to some more of the source files
2012-05-06 02:20:57 +01:00
jacksonmj
028eb4d9a5
Fix repeated download of same history thumbnail
...
https://github.com/FacialTurd/The-Powder-Toy/issues/53
2012-05-03 22:06:30 +01:00
Simon Robertshaw
429f106ebf
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-05-03 21:53:16 +01:00
Simon Robertshaw
89911666f0
Remove stupid debug output for thumbnail cache, no idea why I have not removed this earlier
2012-05-03 21:52:59 +01:00
jacksonmj
d0b57d7d99
Fix crash when pasting text on platforms which don't support it
2012-05-01 00:48:17 +01:00
Simon Robertshaw
acf2515115
Oops, correct include AGAIN
2012-04-30 23:12:01 +01:00
Simon Robertshaw
df3e358918
Correct header include in SDLmain.m
2012-04-30 23:04:00 +01:00
Simon Robertshaw
322da62dfa
Woo, file opening for OS X
2012-04-30 22:42:07 +01:00
Simon Robertshaw
211770e818
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-04-30 21:49:40 +01:00
Simon Robertshaw
8397b6e51a
Add PROP_NOAMBHEAT to prevent certain elements from being heated by Ambient heat, Add PROP_NOAMBHEAT to FILT to fix http://powdertoy.co.uk/Discussions/Thread/View.html?Thread=13579
2012-04-30 21:49:33 +01:00
jacksonmj
433c1881bc
strncpy for loading sign text in OPS
2012-04-30 14:36:45 +01:00
jacksonmj
8872e33b44
Massive cleanup of sdl_scale, and fix moving a sign in the zoom window
2012-04-30 00:39:12 +01:00
savask
74979102b3
One gel particle can't absorb more than 100 water particles now.
2012-04-30 00:40:05 +07:00
jacksonmj
6717f4ff32
Save soap bubbles
2012-04-29 15:31:18 +01:00
jacksonmj
d7f798da60
Fix bounds checking for SING and make explosion pressure area smaller
...
Making the area smaller means a bit less pressure is generated, but it
does stop the pressure going through walls
2012-04-29 01:37:52 +01:00
jacksonmj
38057065c2
Fix bugs when moving signs
...
Signs could not be repositioned on top of another sign (dependent on
the indices of the two signs), and could not be placed after selecting
an element from the menu.
2012-04-29 00:39:18 +01:00
jacksonmj
34bfd77aa5
Line snapping for deco editor
2012-04-29 00:22:02 +01:00
jacksonmj
ade3fd9568
Delete signs when cutting; change sign location check when saving
...
Save signs within the original box that was drawn by the user, not
within the box that has been expanded to match the wall grid
2012-04-29 00:11:54 +01:00
jacksonmj
5d5b8143a4
OPS loading: don't replace existing particles twice, and clear soap ctype
2012-04-27 18:28:39 +01:00
jacksonmj
6101c04ff9
Use an array instead of ctype to cache tron colour
2012-04-27 18:09:54 +01:00
jacksonmj
c8a1524d6b
Save tmp2 for tron
2012-04-27 17:46:40 +01:00
jacksonmj
418bdf0892
Add tmp2 support to old console
2012-04-27 17:42:22 +01:00
Simon Robertshaw
a75da2c4c3
Fix includes for OSX and BSD
2012-04-27 13:51:42 +01:00
savask
ffee9df8e6
It's hard to be a fool (fix for the fix)
2012-04-27 19:49:01 +07:00
savask
68ab2e3148
Gel won't move solids any more.
2012-04-27 19:36:08 +07:00
Simon Robertshaw
9e18556ae6
BSD platform, -DBSD
2012-04-26 13:16:20 +01:00
Simon Robertshaw
5a2a3e5c1f
Fix "return 0;" in function returning void (create_box)
2012-04-25 17:59:14 +02:00
Simon Robertshaw
b5a52838c7
Change STOR, PIPE, DUST to make correct use of .flags field.
2012-04-19 16:37:53 +01:00
savask
f93a829672
Fix sponge bug.
2012-04-19 21:42:25 +07:00
Simon Robertshaw
62ecf1d87e
Ensure TRON head doesn't fade
2012-04-18 16:06:43 +01:00
cracker64
c0947d9fea
Should fix any border crashes
2012-04-18 11:57:27 -03:00
savask
64629df1af
Fix the bug where you could set "bad" temp to insulators.
2012-04-18 16:50:24 +07:00
cracker64
d4a9f86503
Better description for tron
2012-04-17 19:54:45 -03:00
Simon Robertshaw
ffa5ccb666
Alterations to TRON and fancy effects
2012-04-17 22:38:27 +01:00
cracker64
eccf5658d2
TRON element, needs to glow and fancy explosion on crash
2012-04-17 15:55:58 -04:00
savask
ff8ce0ef3a
A small fix for convection.
2012-04-17 21:28:42 +07:00
savask
c9bcc11d35
Viscosity change for gel. Water diffusion among sponge and gel (but with
...
flying cake effect)
2012-04-15 21:48:24 +07:00
savask
8523da398f
Added gel - a liquid with variable heat conductivity and viscosity.
2012-04-15 17:56:55 +07:00
jacksonmj
7a844f51ff
Fix crash when flood fill deleting life
2012-04-14 19:12:08 +01:00
savask
e4448dc1d6
No unmeltable ice anymore.
2012-04-14 17:30:57 +07:00
Simon Robertshaw
9f067224b8
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-04-13 15:36:05 +01:00
Simon Robertshaw
d601608623
'Report' icon at 0xE3
2012-04-13 15:35:49 +01:00
jacksonmj
a1bd20db91
Use graphics function for BCOL
2012-04-11 16:50:35 +01:00
jacksonmj
76f49dd024
Stop walls next to pipe triggering automatic pattern generation
2012-04-10 17:26:14 +01:00
savask
e52f730969
A fix for ice with ctype = 0.
2012-04-07 14:53:00 +07:00
Simon Robertshaw
2976936cfd
Glowing BRAY
2012-04-05 23:17:24 +01:00
Simon Robertshaw
57d8335ca5
Allow DEST to be cloned with CLNE, PCLN, BCLN and PBCN. Add icon for Force elements, minor edits to Gas and Atomic element icons
2012-04-03 23:54:51 +01:00
savask
4b4830b5a4
REALISTIC - Latent heat. It may be buggy, and enthalpy table isn't
...
filled, but it works.
2012-04-01 00:27:01 +07:00
jacksonmj
57aa7b88f1
More brush fixes
...
Fixes a problem with the triangle brush caused by InCurrentBrush
calculating the bottom left or bottom right points to be outside the
triangle at certain brush sizes.
Also fixes some points in the brush outline being heated twice when a
line is drawn with the heat tool.
2012-03-30 16:32:51 +01:00
jacksonmj
19968dbaab
Brush fixes
...
Heat tool was heating a vertical line in the middle of the brush twice.
When drawing a vertical line with the triangle brush, it was one pixel
too thin.
2012-03-29 11:02:10 +01:00
savask
00839a3b14
Fixed burning temp. for fire.
2012-03-27 18:39:36 +07:00
Jacob1
5a3faa0584
Fix ELEC being put into pmap instead of photons
2012-03-26 16:18:13 +01:00
Jacob1
2d1c5696a4
triangle brush fixes
2012-03-26 16:12:53 +01:00
jacksonmj
2c3a2e2519
Remove squares.h, since it doesn't seem to give any speed advantage over sqrtf
2012-03-26 16:09:58 +01:00
jacksonmj
156d50d903
Remove duplicate information in set_cmode
...
Calculating render_mode and display_mode variables from the arrays means
less chance of mistakes (e.g. blob mode RENDER_EFFE was set in
render_modes array but not in render_mode)
2012-03-26 16:03:27 +01:00
Simon Robertshaw
7f433013e0
Enable realistic heat and put a build info thingy into welcome screen
2012-03-23 10:41:29 +00:00
Simon Robertshaw
12270f1ef3
Fix Replacemode delete on Tools
2012-03-23 10:22:46 +00:00
Simon Robertshaw
6bd6c9772b
Missing icon include
2012-03-23 00:12:51 +00:00
Simon Robertshaw
47ed75e99e
Fix Linux icon variable declaration sitting inside a Windows Platform block
2012-03-23 00:03:03 +00:00
Simon Robertshaw
001c4502e8
Fix firework glow
2012-03-17 18:37:22 +00:00
Simon Robertshaw
4d45bbedb3
Fix glow for deut at ligh
2012-03-17 18:15:45 +00:00
Simon Robertshaw
9913e499fd
Add icon again for Windows and Linux
2012-03-17 17:09:06 +00:00
Simon Robertshaw
5e30c0c668
No "min" and "max" in stdlib :(
2012-03-15 02:26:12 +00:00
Jacob1
bf5484ca63
newtonian gravity only put in HUD when on
2012-03-14 21:06:32 -04:00
Jacob1
51c8dfcef4
ngrav/amb. heat quickoptions, amb. heat drawn in heat display when on, fix render_ui position
2012-03-14 21:03:00 -04:00
Jacob1
a27d97124c
wifi/portal lines
2012-03-14 20:44:17 -04:00
Jacob1
4fcfb05f25
fix 10000 compiler warnings, put nble.c in right spot, delete create_moving_solid
2012-03-14 20:43:53 -04:00
Jacob1
8ed861fb7e
all wall types drawn in PSV and OPS formats
2012-03-14 20:07:21 -04:00
Jacob1
94b8ed193f
Fix portals being ugly and PRTO effects not being random at first
2012-03-14 19:51:13 -04:00
Jacob1
96ec3486e8
Fix major update_particles_i bug, do_move was being called on nonexistant particles, causing kill_part to kill another particle
2012-03-14 19:46:56 -04:00
Jacob1
8db6230414
fusion step 3
2012-03-14 19:37:10 -04:00
Jacob1
803ded3b33
fusion step 2 + modify temp/pressure of step 1
2012-03-14 19:35:28 -04:00
Jacob1
83d4658589
prevent ionizing NBLE and burning H2 during fusion
2012-03-14 19:33:10 -04:00
Jacob1
446f773542
Fusion, step 1
2012-03-14 19:30:07 -04:00
Jacob1
4f176ba7c3
cursor changes to correct shape as soon as you click element/wall
2012-03-14 19:26:08 -04:00
Jacob1
0825324469
fix spark color in nothing display
2012-03-14 19:22:14 -04:00
Jacob1
dc688470a6
soap lines, create_parts fix, compiling fixes
2012-03-14 19:20:27 -04:00
Jacob1
d74e281003
change smudge tool + make it use alpha layer
2012-03-14 19:08:13 -04:00
Jacob1
afbe8cf38e
Added smudge tool
2012-03-14 19:06:37 -04:00
Jacob1
0212099041
delete stamps when you delete stamps
2012-03-14 19:02:39 -04:00
Jacob1
134869d5e2
Fix rx = 0 crash
2012-03-14 18:58:52 -04:00
Jacob1
5a98d30a8f
Make create_parts smaller/make cirlce code not repeat 3 times
2012-03-14 18:56:17 -04:00
Jacob1
75efca472c
When creating a line, only fill in the first circle, and draw outlines the rest of the line
2012-03-14 18:52:24 -04:00
Jacob1
7742586639
large cursor size doesn't cause any lag at all
2012-03-14 18:51:31 -04:00
Jacob1
dea920680b
Specific delete speed increase, delete useless(?) if statement
2012-03-14 18:50:29 -04:00
Jacob1
5f51cb3042
Way faster deleting
2012-03-14 18:49:57 -04:00
Jacob1
2f16a59998
Fixed triangle brush, but maybe I could keep it in as diamond brush
2012-03-14 18:49:24 -04:00
Jacob1
1cfcd25c36
Increase drawing speed
2012-03-14 18:49:19 -04:00
jacksonmj
b4a06df0b2
Remove 2 pixels per frame speed limit in detector wall
2012-03-14 21:57:47 +00:00
jacksonmj
f41af45620
Fix fighters not going through portals correctly
2012-03-13 18:27:47 +00:00
jacksonmj
e83a1a21ae
Display decor in heat gradient view
2012-03-10 18:27:01 +00:00
savask
71acd578b6
(REALISTIC) Better air<->body heat conduction. Air density now
...
influences on it (things don't heat vacuum).
2012-03-09 23:45:36 +07:00