jacob1
ac24810da5
add some defines to reduce usages of hardcoded r>>8
2017-12-28 12:03:26 -05:00
jacob1
1971efe8b8
include tpt-minmax in the rest of the files it is needed in
2017-11-23 16:21:19 -05:00
jacob1
6d141b0722
add new PhotonReflectWavelengths property, add reflection color for POLO
2017-07-16 00:07:32 -04:00
jacob1
07be209094
remove extra spacing in all the element files
2015-12-18 02:27:19 -05:00
jacob1
95ab91e91d
Remove .State property from all element files
2015-12-18 01:51:22 -05:00
cracker64
a115e78952
More element optimizations!
...
ACEL, changed a range check
DRAY, Fixed repetitive checking
GOLD, less rand()
PLNT, removed range checks, less rand()
PROT, used a switch()
VIBR, less rand()
VINE, less rand(), fixed growing along WOOD
VIRS, less rand()
2014-12-06 15:43:11 -05:00
jacob1
c1320d2007
fix sim.loadStamp return value, remove VINE_MODE
2013-06-27 12:10:55 -04:00
jacob1
826b966668
reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
2013-05-20 11:26:51 -04:00
Saveliy Skresanov
43974d8537
Narrowed loops for all elements in the first list.
...
Probabilities might be messed up a bit, I'm not sure.
2013-03-16 23:03:02 +07:00
jacob1
e493cf8a47
fix all tab spacing issues in all the element files
2013-03-13 15:54:34 -04:00
cracker64
c65081d3ed
Finished first pass-through for all elements.
...
Will get a few more places later.
2013-02-28 00:40:36 -05:00
jacob1
7a21ae192f
VINE cool/burn effects like in PLNT, less sharp burn lines, fix infinite smoke from TNT
2012-11-16 23:35:34 -05:00
jacob1
1e32c545d9
fix visual studio std::max problem
2012-11-15 20:23:38 -05:00
Simon Robertshaw
29619e9ebf
WOOD and PLNT turn grey when hot, bluish when cold
2012-08-28 13:19:34 +01:00
Simon Robertshaw
f8766201a6
TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd
2012-07-25 19:32:36 +01:00
Simon Robertshaw
76070f99e0
TPT: This should fix PLNT lag just a little bit... (mostly after shooting though NEUT) 5f3c10a684
2012-07-25 18:46:15 +01:00
Simon Robertshaw
2189d298a7
TPT: Move INST flood fill into a separate function 36de2f19f5
2012-07-25 15:32:05 +01:00
Simon Robertshaw
80044bb0f0
Renderer Presets and default graphics function
2012-07-18 17:22:35 +01:00
Simon Robertshaw
51b17badf4
A bit of refactoring (elements)
2012-05-07 17:59:50 +01:00