cracker64
a7e1774d41
Took wrong update function
2012-04-17 15:58:12 -04:00
cracker64
eccf5658d2
TRON element, needs to glow and fancy explosion on crash
2012-04-17 15:55:58 -04:00
savask
8523da398f
Added gel - a liquid with variable heat conductivity and viscosity.
2012-04-15 17:56:55 +07:00
savask
4b4830b5a4
REALISTIC - Latent heat. It may be buggy, and enthalpy table isn't
...
filled, but it works.
2012-04-01 00:27:01 +07:00
Jacob1
803ded3b33
fusion step 2 + modify temp/pressure of step 1
2012-03-14 19:35:28 -04:00
Jacob1
dc688470a6
soap lines, create_parts fix, compiling fixes
2012-03-14 19:20:27 -04:00
Simon Robertshaw
f6696282e1
Added FRAY - Force-ray and RPEL - Repeller
2012-02-25 10:26:02 +00:00
jacksonmj
3702438482
Prevent gaps in beams of photons from powered clone
2012-02-19 00:49:04 +00:00
jacksonmj
44545d4c96
Solids wall description, and check build_save was successful when saving a stamp
2012-01-25 21:33:21 +08:00
jacksonmj
bdf277e687
Implement PROP_NEUTABSORB
2012-01-25 21:33:20 +08:00
jacksonmj
16ea042bab
Make transform_save work with new save functions
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Conflicts:
src/powder.c
2012-01-25 13:31:05 +00:00
Simon Robertshaw
e41a3af8c5
BRMT + BREL = THRM at high temperatures
2012-01-01 16:32:02 +00:00
Simon Robertshaw
d6953be3a8
New element: Ignition cord
2011-12-19 14:29:01 +00:00
Simon Robertshaw
9d73a5f5bf
Revert "Directly read/write element type properties"
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This reverts commit 0da91a783f
.
2011-12-19 12:43:28 +00:00
Simon Robertshaw
61e86ca72d
Merge with new lua functionality
2011-12-18 15:14:07 +00:00
jacksonmj
934d1da66e
Move Newtonian gravity into a new file
2011-12-18 22:04:47 +08:00
Simon Robertshaw
03352ca1f4
Fix memory leaks, allow changing of element name (To fix: element names in some arrays out of sync)
2011-12-10 19:03:31 +00:00
Simon Robertshaw
55cc6e3b05
Revert "Directly read/write element type properties"
...
This reverts commit 0da91a783f
.
2011-12-08 09:56:18 +00:00
Simon Robertshaw
0da91a783f
Directly read/write element type properties
2011-12-08 09:52:44 +00:00
Simon Robertshaw
cb75e1d924
Fix spark effect on BOMB, another attempt at TNT (Explosive with more pressure)
2011-12-03 00:11:19 +00:00
Simon Robertshaw
d17336b467
Allow pipe to grab from photon map, BRAY beam takes temp from ARAY
2011-11-26 12:44:52 +00:00
savask
7de6526a1e
CAUS now kills stick man. Also stick mans can have gas power now.
2011-11-02 22:22:27 +07:00
Simon Robertshaw
3723147a1d
ACEL and DCEL, need to be in a better section
2011-11-01 20:44:49 +00:00
savask
3e5fb5942d
Made fighters shoot anything deadly.
2011-11-01 23:44:17 +07:00
Simon Robertshaw
6de8346cdb
Fix Wireworld graphics
2011-11-01 13:35:18 +00:00
Simon Robertshaw
856f9574b6
Change LCRy workings and add ELEC (wip)
2011-10-30 16:22:33 +00:00
Simon Robertshaw
e46f26684b
Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and BRAY + others
2011-10-28 23:48:57 +01:00
Simon Robertshaw
e2c9882692
Merge latest FIGH additions
2011-10-26 17:10:21 +01:00
savask
03902ec9a4
Made a special structure for stick mans.
2011-10-26 15:36:00 +01:00
savask
a075fd5a9a
Fix one merging error, and adjusted fighters' array.
2011-10-26 15:34:54 +01:00
savask
00d604820d
Added fighters.
2011-10-26 15:31:55 +01:00
Simon Robertshaw
6fc1ec3749
Fixes to EMP and speed/zoom for FBO texture
2011-10-25 12:13:45 +01:00
Simon Robertshaw
ef3bab249a
Fix syntax errors
2011-10-25 11:40:41 +01:00
Simon Robertshaw
07a1f21df4
Merge latest with graphicstest
2011-10-25 11:31:21 +01:00
Simon Robertshaw
b04c20e747
More MSVC fixes
2011-10-23 18:24:51 +01:00
Simon Robertshaw
1c7b9d9949
Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
2011-10-23 13:52:26 +01:00
jacksonmj
8e877594c9
Allow STKM to use lightning
2011-10-15 01:04:58 +08:00
jacksonmj
2f46dca7c1
Some work on DEST, EMP, LIGH
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Change indentation to tabs, respect temperature limit (if a hotter
reaction is required, should raise temp limit instead of ignoring it).
DEST: fix TYPE_SOLID check, and prevent it displacing DMND
EMP: randomise DLAY delay instead of heating it (since DLAY does not melt
and does not transfer heat)
Fix nearest_part so that t=-1 does not include dead particles
2011-10-14 00:33:20 +08:00
Simon Robertshaw
7a62500eb3
Implement remaining graphics functions for particles
2011-10-12 18:40:00 +01:00
Simon Robertshaw
2cf9ef60aa
Implement more particle graphics
2011-10-12 12:37:04 +01:00
Simon Robertshaw
a87407f0df
More functionality for LIGH, better english on element descriptions
2011-10-10 23:55:42 +01:00
Simon Robertshaw
bf8258ee30
Elements, LIGH, TESC, EMP and DEST thanks to MaksProg
2011-10-10 23:41:19 +01:00
Simon Robertshaw
2901eefa32
Smoke Graphics
2011-10-10 22:01:10 +01:00
Simon Robertshaw
948fd376b4
Starting on jumptable/function pointers for graphics, only FIRE is implemented
2011-10-10 20:42:55 +01:00
Simon Robertshaw
f5a9f43b77
Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials
2011-09-30 13:57:32 +01:00
Simon Robertshaw
24b4478136
Added Caustic gas, similar to acid, created with acid and water vapour
2011-09-23 12:48:24 +01:00
Simon Robertshaw
63dd1cfd4b
Add energy-only wall and make STOR show when it's holding a particle
2011-09-08 11:54:50 +01:00
jacksonmj
5892c74595
Visual Studio fixes
2011-09-05 08:40:17 +08:00
Simon Robertshaw
3d5d10b1ed
Missing changes from previous commit
2011-09-03 21:00:23 +01:00
Simon Robertshaw
ea68100724
Added Powered Void
2011-09-03 14:06:36 +01:00