Commit Graph

4472 Commits

Author SHA1 Message Date
jacob1
9a18338476 remove debugging thing 2016-06-11 23:50:46 -04:00
jacob1
2a541bd2f5 fix for lua keydown events, send 'j' when ctrl+somekey is pressed, not ^J 2016-06-11 15:54:19 -04:00
jacob1
7e4924e7ab windows pthread_t is uncooperative, just check this instead 2016-06-11 13:08:27 -04:00
jacob1
5b5390f822 attempted error fix 2016-06-11 12:57:13 -04:00
jacob1
337a929cc3 A few description updates from boxmein. Closes #282
I don't think we need to add the element name for elements like ACID in the description when it is already obvious
2016-06-11 11:00:06 -04:00
SopaXorzTaker
0af4b54bc3 extra NULL check
It is undefined behavior what happens when you try to call pthread_join on a NULL thread (which will happen if you close the game before opening the save browser). Seems to be harmless, but make sure we don't do that just in case --jacob1
2016-06-11 10:46:59 -04:00
SopaXorzTaker
c85ac21d84 Fix gravity field appearing after ctrl+z even if gravity is off, Fixes #293 2016-06-11 10:29:09 -04:00
jacob1
d63c6012c6 force a stacking check when undoing (id:1997880) 2016-06-11 10:21:25 -04:00
SopaXorzTaker
fbd75c6293 This effect is called "3D anaglyph" (#292) 2016-05-26 18:48:18 -04:00
jacob1
ce55c8e58b Fix --opengl-render option. Please NEVER use this option though 2016-05-14 09:44:49 -04:00
jacob1
63ac47a270 update .life properly when using particle debug shortcuts 2016-04-30 10:50:48 -04:00
jacob1
64f81000cd Fix typo 2016-04-27 00:00:28 -04:00
jacob1
a8427ef33a only use -Wno-unused-result on Linux, also actually fix the unused results that we could possibly care about
Fixes cross compilers, TODO: I don't think scons can check if a flag exists but might support adding a test for that, even if through hacky means, like CheckFramework
2016-04-26 23:55:14 -04:00
jacob1
6624550dc1 fix a ton of build server warnings (they were all the same) 2016-04-26 23:28:52 -04:00
jacob1
7a18f6ec09 maybe compile fix 2016-04-26 23:22:36 -04:00
jacob1
1c15b426d5 Fix ctrl+MIX not actually doing anything, and shift+MIX being too powerful 2016-04-26 23:15:33 -04:00
jacob1
57be4ef498 'character' is always 0 in sdl keyup event, so just send 'key' instead to lua keyup events 2016-04-26 22:42:57 -04:00
jacob1
6b6bd67a9f extra debugging thing for visual studio
I think this prevents random "exited with code 3" errors, but I can't remember ...
2016-04-23 11:39:06 -04:00
jacob1
5cab8f45f2 Fix 'n' toggle also resetting air 2016-04-23 11:39:06 -04:00
Simon Robertshaw
17cdf980cb Remove commented code from MIX.cpp 2016-04-17 21:56:39 +01:00
Simon Robertshaw
e7b0e3f90d Particle/powder mixing tool 2016-04-17 21:55:08 +01:00
jacob1
1171c308e1 Fix warnings, fix crash when ctrl+click opening a save 2016-04-02 20:47:50 -04:00
jacob1
0b1ffbcfd6 probably fix uninitialized thing in VIBR, might spend longer later messing with d4zk1tty's fuzzer script 2016-04-02 01:04:13 -04:00
jacob1
21e3a50096 91.3.328 2016-04-02 00:44:38 -04:00
jacob1
623d9ca4b9 save double scale mode setting on exit 2016-04-02 00:39:51 -04:00
jacob1
51ff868935 use user-set edge mode when saving powder.pref, not the one from the open save 2016-04-02 00:25:05 -04:00
jacob1
59d69ac8d0 revert THDR being changed to an energy particle
was causing issues that I forgot already so it is easier to just undo it
2016-04-02 00:21:13 -04:00
jacob1
aa99258101 more cleanup so that 3D can stay a more permanent thing 2016-04-02 00:10:15 -04:00
jacob1
30e82851bc Fixes to 3D mode (mostly fixes it on OS X) 2016-04-01 22:06:21 -04:00
jacob1
4c066cd7a7 another blind compile fix 2016-03-31 22:50:03 -04:00
jacob1
0ebe2ed2b8 add newline to the end of tpt-thread.h because windows cross compiler really hates the lack of one 2016-03-31 22:38:47 -04:00
jacob1
0fbb3bb27f fix compile error with renderer 2016-03-31 22:38:28 -04:00
jacob1
5832e27459 Update date in readme 2016-03-31 22:20:05 -04:00
jacob1
33aad70294 Version 91.2.327 (hopefully updating works) 2016-03-31 22:10:18 -04:00
jacob1
46d096206f Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience 2016-03-31 22:08:04 -04:00
jacob1
535ade0ec4 InformationMessage expands like the other dialogs, "numeric" textboxes now allow negative numbers 2016-03-31 22:05:55 -04:00
jacob1
db9d7399d1 Use -O3 on all platforms again (mac crash is probably fixed -O2 causes false positives in AVG) 2016-03-27 23:18:13 -04:00
jacob1
ad49bfbb82 ALL CAPS R COOL 2016-03-27 11:46:30 -04:00
jacob1
40c2ff27b0 Test using DownloadManager from my mod instead of RequestBroker
The crash when opening saves on mac is definitely something to do with the threading, and i'd rather just test this first to see if it fixes it

Copied from my mod almost entirely as-is, with the changes to HTTP.cpp included, also added locks into Download.cpp even though it is probably overkill
2016-03-27 11:41:36 -04:00
jacob1
49fac83995 New version: 91.1.325 2016-03-23 20:28:55 -04:00
jacob1
81c68c46b0 Check for beta updates even if not a beta
The site has been updated to not send beta update information unless user is enrolled in beta updates
2016-03-13 23:35:29 -04:00
jacob1
15068552b5 really fix the remainders in loop edge mode 2016-03-12 13:54:50 -05:00
jacob1
0b0c73647a don't remder AMTR as a gas 2016-03-12 13:39:54 -05:00
jacob1
3a76c1cadf fix PBCN(LIGH) 2016-03-12 13:32:12 -05:00
jacob1
ccec5fbff4 that .5f should have been ouside the remainder_p
also fix random compile warning (error?)
2016-03-12 13:24:59 -05:00
jacob1
d334209027 loop edge mode: allow particles to have velocities greater than the size of the screen
Also, added terminal velocity for stickmen
2016-03-12 13:14:34 -05:00
jacob1
13d3547211 Compiling fix for scons on windows
something is up with the pthreads library (dynamic compiles still broken), probably windows libraries all need to be recompiled and distributed separately like I did for visual studio
2016-03-12 00:36:11 -05:00
jacob1
1ef8b0c08b Fix progress disappearing on hover in the local save browser, fixes #287 2016-03-09 23:30:05 -05:00
jacob1
9b8e6c0f8b Remove -O3 on OS X, replace with -O2 for other platforms 2016-03-10 03:31:43 +00:00
jacob1
1daeca781e compile with -DDEBUG when using --debugging sconscript flag 2016-03-07 21:22:29 -05:00