fix for lua keydown events, send 'j' when ctrl+somekey is pressed, not ^J
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@ -17,6 +17,7 @@
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#include "gui/dialogues/TextPrompt.h"
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#include "gui/dialogues/ConfirmPrompt.h"
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#include "gui/game/GameModel.h"
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#include "gui/interface/Keys.h"
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#include "simulation/Simulation.h"
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@ -440,6 +441,8 @@ int luacon_elementwrite(lua_State* l)
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bool shortcuts = true;
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int luacon_keyevent(int key, Uint16 character, int modifier, int event)
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{
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if (key == 306)
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return 0;
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int kycontinue = 1;
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lua_State* l=luacon_ci->l;
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lua_pushstring(l, "keyfunctions");
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@ -456,7 +459,10 @@ int luacon_keyevent(int key, Uint16 character, int modifier, int event)
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for (int i = 1; i <= len && kycontinue; i++)
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{
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lua_rawgeti(l, -1, i);
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lua_pushlstring(l, (const char*)&character, 1);
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if ((modifier & KEY_MOD_CONTROL) && (character < ' ' || character > '~'))
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lua_pushlstring(l, (const char*)&key, 1);
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else
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lua_pushlstring(l, (const char*)&character, 1);
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lua_pushinteger(l, key);
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lua_pushinteger(l, modifier);
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lua_pushinteger(l, event);
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