use user-set edge mode when saving powder.pref, not the one from the open save

This commit is contained in:
jacob1 2016-04-02 00:25:05 -04:00
parent 59d69ac8d0
commit 51ff868935

View File

@ -146,7 +146,7 @@ GameModel::~GameModel()
Client::Ref().SetPref("Renderer.Decorations", (bool)ren->decorations_enable);
Client::Ref().SetPref("Renderer.DebugMode", ren->debugLines); //These two should always be equivalent, even though they are different things
Client::Ref().SetPref("Simulation.EdgeMode", sim->edgeMode);
Client::Ref().SetPref("Simulation.EdgeMode", edgeMode);
Client::Ref().SetPref("Simulation.NewtonianGravity", sim->grav->ngrav_enable);
Client::Ref().SetPref("Simulation.AmbientHeat", sim->aheat_enable);
Client::Ref().SetPref("Simulation.PrettyPowder", sim->pretty_powder);