From 51ff868935d1d765ce5c19118d7cd81b5ee968da Mon Sep 17 00:00:00 2001 From: jacob1 Date: Sat, 2 Apr 2016 00:25:05 -0400 Subject: [PATCH] use user-set edge mode when saving powder.pref, not the one from the open save --- src/gui/game/GameModel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gui/game/GameModel.cpp b/src/gui/game/GameModel.cpp index def115ae4..e79bd1175 100644 --- a/src/gui/game/GameModel.cpp +++ b/src/gui/game/GameModel.cpp @@ -146,7 +146,7 @@ GameModel::~GameModel() Client::Ref().SetPref("Renderer.Decorations", (bool)ren->decorations_enable); Client::Ref().SetPref("Renderer.DebugMode", ren->debugLines); //These two should always be equivalent, even though they are different things - Client::Ref().SetPref("Simulation.EdgeMode", sim->edgeMode); + Client::Ref().SetPref("Simulation.EdgeMode", edgeMode); Client::Ref().SetPref("Simulation.NewtonianGravity", sim->grav->ngrav_enable); Client::Ref().SetPref("Simulation.AmbientHeat", sim->aheat_enable); Client::Ref().SetPref("Simulation.PrettyPowder", sim->pretty_powder);