Commit Graph

174 Commits

Author SHA1 Message Date
Tamás Bálint Misius
9e712eba08
Remove dependency on dirent.h on windows
Also fix a few bugs and other weirdness in Platform::DirectorySearch. Empty string paths would crash and filenames with 4 or fewer characters wouldn't register.
2022-08-30 20:39:44 +02:00
Tamás Bálint Misius
36d034dc2e
Fix 8-bit-uncleanliness of most of the Lua API
This fixes bugs like "type\0hello mom" being a property name sim.partProperty accepts and half-fixes bugs like text formatting codes making gfx.drawText exit prematurely.
2022-08-22 19:42:51 +02:00
Tamás Bálint Misius
3c6bd74389
Return HTTP response headers to Lua
Also accept request headers in a string array format, beside the old string-string dictionary format.
2022-08-21 20:54:43 +02:00
Tamás Bálint Misius
8763d6e75f
Expose SDL button codes to Lua
Also sanitize GameController mouse up reason and related code.
2022-08-08 09:13:05 +02:00
Tamás Bálint Misius
059697aba0
Alias dcolor, pavg0, pavg1 to dcolour, tmp3, tmp4 2022-08-08 08:55:32 +02:00
Tamás Bálint Misius
21438d435d
Expose SDL keycodes and scancodes to Lua 2022-08-01 09:44:42 +02:00
catsoften
6aa68adbf4
Add custom gravity mode and replace hardcoded gravity interactions (#820)
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2022-07-31 08:19:16 +02:00
Tamás Bálint Misius
ae253ebc75
Add real v parameter to sim.partCreate
Currently it detects presence of v incorrectly (via if (ID(type))) and thus rewrites v = 0 to v = -1, even if 0 is actually what you want. Especially problematic if you're trying to spawn GOL (so LIFE(ctype=0)).
2022-07-06 11:34:21 +02:00
Tamás Bálint Misius
766ffd4ad6
Add sim.partExists and elem.exists 2022-07-03 15:40:35 +02:00
jacob1
79f6fd728c
Fix, Deprecate, Remove, and Replace tpt.element_func / tpt.graphics_func 2022-06-04 22:16:45 -04:00
Tamás Bálint Misius
254b4a642a
Fix cryptic level 0 Lua error built-in elements sometimes produce
If the built-in update function is allowed to run, it can change the particle's type. The code path assumes that there is a Lua update function to call on the particle, but this type change may break this assumption and cause the code to call the update function of an element that doesn't even have one, producing a weird error message with no line number.
2022-03-31 16:46:24 +02:00
Tamás Bálint Misius
df7bbd3b8e
Prevent SaveRenderer from calling into Lua
Also clear SaveRenderer graphics cache along with the main Renderer's when needed, and revert to built-in element callbacks rather than nothing at all when assigning nil to a callback slot in Lua.
2022-02-23 22:22:10 +01:00
Tamás Bálint Misius
bfe94618c6
Include slightly more future-proof target type in user agent string 2022-02-22 08:10:18 +01:00
Tamás Bálint Misius
6ef505ccca
Fix crash on exit if a Lua component is added to a Lua window
Very similar in nature to the problem fixed by 0fcad65d. Again, it'd be massive help if we didn't destroy the Lua state explicitly in LSI's dtor. But this is not worth refactoring LSI for.
2022-02-11 22:19:42 +01:00
Tamás Bálint Misius
0fcad65d6f
Fix crash on exit if any modern particle callback is registered
All these smart pointers have to be cleared before the Lua state is closed. Ordinarily, we'd have a smart pointer to the Lua state defined earlier in LSI than these smart pointers, which would take care of destruction in the correct order, but tfw technical debt.
2022-01-28 08:03:14 +01:00
Tamás Bálint Misius
84d6ca6938
Fix -Dhttp=false builds 2021-12-13 15:23:33 +01:00
Tamás Bálint Misius
dbd971fb05
Convert float pavg[2] to int tmp3, tmp4
Also add GameSave::PressureInTmp3 to check for elements with pressure memory and fix TUNG not sampling pressure on creation. This does not in itself fix #822 because tmp3 and tmp4 are still saved in 16 bits each, so full ctypes still don't fit in tmp3.
2021-12-09 07:49:31 +01:00
Tamás Bálint Misius
afa9fd3d8f
Remove precompiled headers, fix a few problems they masked 2021-10-15 17:04:04 +02:00
jacob1
44590d82e9
Add a few more Lua functions
sim.replaceModeFlags
sim.listCustomGol
sim.addCustomGol
sim.removeCustomGol
tpt.perfectCircleBrush
sim.floodDeco
2021-08-27 23:57:55 -04:00
Tamás Bálint Misius
c0e065cc76
Fix certain Lua APIs mangling integers
Also fix a few warnings.
2021-07-18 20:33:50 +02:00
Tamás Bálint Misius
11188c85c3
Fix element identifiers not being accepted by tpt __newindex
Becuase *of course* whether it succeds or not depends on whether you've rebuilt menus.

With all seriousness, the real culprit here is GameModel::GetToolFromIdentifier, which looks for tools in the menu section tool lists, plus another list with tools that aren't in any menu section. This is absolutely blaphemous, but I don't feel like refactoring this right now. It also wouldn't be a problem in itself, but allocating an element also doesn't rebuild these lists, only changing the MenuSection property and a few other obscure operations do. This makes allocating elements also rebuild these lists.
2021-07-14 08:48:42 +02:00
Tamás Bálint Misius
a463180e2a
Fix elem.allocate corrupting LSI when running out of IDs
The can_move bits weren't guarded by newID != -1.
2021-07-14 07:29:50 +02:00
jacob1
6dd7d9bd46
Add bounds checking to sim. tool APIs (crash fix) 2021-06-27 21:43:14 -04:00
jacob1
d1016cf58d
move Platform.cpp to common/, seems to fit in a little better there 2021-06-26 00:58:37 -04:00
jacob1
6e0ace2e4d
Add / move some filesystem methods to Platform.cpp 2021-06-26 00:58:37 -04:00
Tamás Bálint Misius
dcf0764fd8
Return a reason for failure from sim.loadStamp 2021-06-21 08:04:32 +02:00
Tamás Bálint Misius
cb52495472
Use GameController::ClearSim in sim.clearSim
Unlike Simulation::clear_sim, this also resets the save info in GameModel, i.e. is equivalent to pressing the 'Erase everything' button.
2021-06-19 21:55:08 +02:00
jacob1
6bd1289bdd
restrict ambientAirTemp to valid limits when set from Lua 2021-06-18 23:37:04 -04:00
Tamás Bálint Misius
1851677dbe
Return version (aka history index) from sim.getSaveID
Makes sense because sim.loadSave has a history argument.
2021-06-05 08:26:43 +02:00
Tamás Bálint Misius
ffe730c615
Save ambient heat temperature and add it to options 2021-06-04 22:39:07 +02:00
Tamás Bálint Misius
ed29794fb8
Remove LuaSocket, add new socket API backed by libcurl 2021-05-27 15:13:43 +02:00
Tamás Bálint Misius
bcbcdbe06b
Make custom can_move settings persistent (fixes #764) 2021-04-17 21:23:39 +02:00
Tamás Bálint Misius
6a6b14f871
Redo and add type parameter to sim.neighbours 2021-04-17 10:40:10 +02:00
jacob1
ffb88259d6 Split Simulation::IsValidElement into IsElement and IsElementOrNone
Allows finer control over whether you want none included or not.
Fixes some invalid things being allowed for element 0 in legacy lua api
Fixes {ctype} signs showing 0 instead of NONE
2021-04-11 23:20:33 -04:00
Tamás Bálint Misius
1681ca77d8
Add Lua support for composition 2021-04-02 10:21:54 +02:00
Doxin
cc2022504a Add ren.showBrush to the LUA api to allow hiding the brush 2021-03-18 16:13:15 -04:00
Tamás Bálint Misius
4b7e85c2fb
Fix a metric ton of MSVC warnings 2021-02-15 21:24:44 +01:00
Tamás Bálint Misius
92ccb12d70
Update luasocket, embed eventcompat.lua differently 2021-01-04 16:43:31 +01:00
Tamás Bálint Misius
360297c338
Mesonification 2020-12-14 20:16:52 +01:00
Vladimir
f137bad7f8
Limit redrawing frequency (#693)
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2020-10-11 11:58:52 +02:00
Tamás Bálint Misius
fd032eff36
Fix LuaSmartRefs acting on dead Lua states
This fixes problems with degenerate cases such as:

	local button
	assert(coroutine.resume(coroutine.create(function()
		button = Button(10, 10, 20, 20)
	end)))
	button:action(function()
		print("hi")
	end)
2020-08-21 11:16:11 +02:00
QuanTech0
dda7747688
safeguard FloodParts and kill_part (#717) 2020-05-11 10:20:01 -04:00
QuanTech0
49963980e6
Constrain brushx and brushy values (#716) 2020-05-09 13:54:12 -04:00
Tamás Bálint Misius
a2a8c876b3 Finalize latin-1 supplement changes
Swap both versions of O with acute and grave accents
Fix a few ASCII-isms
Fix intro text; the latin-1 changes broke the line under The Powder Toy
2020-03-09 23:44:18 +03:00
jacob1
0c588c48fe allow making POST requests with empty body 2020-01-20 11:11:56 -05:00
jacob1
afefd045c8 split http.request into http.get and http.post (for api reasons)
It's cleaner together, but it's not a good api.
2020-01-20 00:30:30 -05:00
Tamás Bálint Misius
89282806e6
Make NOHTTP transparent to the Lua API
Also, HTTPRequest:status would never have returned queued since
the request is started immediately on creation.
2020-01-18 01:33:40 +01:00
Tamás Bálint Misius
fe87203eb4
Add HTTP API for Lua
Also fix a bug with Requests where any connection that took
longer to finish than 15 seconds would be killed. Should have
used CURLOPT_CONNECTTIMEOUT instead of CURLOPT_TIMEOUT when
specifying the timeout, oops.
2020-01-16 20:05:31 +01:00
Tamás Bálint Misius
4d52531889
Ditch element and tool classes 2020-01-09 19:22:11 +01:00
jacob1
131b965af2 Add Lua apis to interact with DefaultProperties, Create, CreateAllowed, and ChangeType 2019-12-09 22:32:30 -05:00