Simon Robertshaw
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6bd6c9772b
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Missing icon include
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2012-03-23 00:12:51 +00:00 |
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chaos.powdertoy.co.uk
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f3bbebf08d
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Version Increment
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2012-03-23 00:03:38 +00:00 |
|
Simon Robertshaw
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47ed75e99e
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Fix Linux icon variable declaration sitting inside a Windows Platform block
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2012-03-23 00:03:03 +00:00 |
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chaos.powdertoy.co.uk
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5937c369e6
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Version Increment
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2012-03-22 23:55:39 +00:00 |
|
Simon Robertshaw
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001c4502e8
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Fix firework glow
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2012-03-17 18:37:22 +00:00 |
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Simon Robertshaw
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4d45bbedb3
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Fix glow for deut at ligh
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2012-03-17 18:15:45 +00:00 |
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savask
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152c29c868
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Corrected 'r' letter.
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2012-03-18 00:10:21 +07:00 |
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Simon Robertshaw
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9913e499fd
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Add icon again for Windows and Linux
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2012-03-17 17:09:06 +00:00 |
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chaos.powdertoy.co.uk
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887a43c097
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Version Increment
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2012-03-15 02:26:30 +00:00 |
|
Simon Robertshaw
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5e30c0c668
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No "min" and "max" in stdlib :(
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2012-03-15 02:26:12 +00:00 |
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chaos.powdertoy.co.uk
|
62da9bb33f
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Version Increment
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2012-03-15 02:14:18 +00:00 |
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chaos.powdertoy.co.uk
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6254d4064d
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2012-03-15 02:14:17 +00:00 |
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chaos.powdertoy.co.uk
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4fc0f75022
|
Version Increment
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2012-03-15 01:58:33 +00:00 |
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Simon Robertshaw
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7a454d4d72
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Merge pull request #57 from jacob1/test
Bug fixes + Some stuff from jacob1's mod
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2012-03-14 18:52:23 -07:00 |
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Jacob1
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bf5484ca63
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newtonian gravity only put in HUD when on
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2012-03-14 21:06:32 -04:00 |
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Jacob1
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51c8dfcef4
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ngrav/amb. heat quickoptions, amb. heat drawn in heat display when on, fix render_ui position
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2012-03-14 21:03:00 -04:00 |
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Jacob1
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a27d97124c
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wifi/portal lines
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2012-03-14 20:44:17 -04:00 |
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Jacob1
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4fcfb05f25
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fix 10000 compiler warnings, put nble.c in right spot, delete create_moving_solid
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2012-03-14 20:43:53 -04:00 |
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Jacob1
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8ed861fb7e
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all wall types drawn in PSV and OPS formats
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2012-03-14 20:07:21 -04:00 |
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Jacob1
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94b8ed193f
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Fix portals being ugly and PRTO effects not being random at first
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2012-03-14 19:51:13 -04:00 |
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Jacob1
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96ec3486e8
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Fix major update_particles_i bug, do_move was being called on nonexistant particles, causing kill_part to kill another particle
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2012-03-14 19:46:56 -04:00 |
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Jacob1
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8db6230414
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fusion step 3
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2012-03-14 19:37:10 -04:00 |
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Jacob1
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803ded3b33
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fusion step 2 + modify temp/pressure of step 1
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2012-03-14 19:35:28 -04:00 |
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Jacob1
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83d4658589
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prevent ionizing NBLE and burning H2 during fusion
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2012-03-14 19:33:10 -04:00 |
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Jacob1
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446f773542
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Fusion, step 1
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2012-03-14 19:30:07 -04:00 |
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Jacob1
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4f176ba7c3
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cursor changes to correct shape as soon as you click element/wall
|
2012-03-14 19:26:08 -04:00 |
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Jacob1
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0825324469
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fix spark color in nothing display
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2012-03-14 19:22:14 -04:00 |
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Jacob1
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dc688470a6
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soap lines, create_parts fix, compiling fixes
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2012-03-14 19:20:27 -04:00 |
|
Jacob1
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d74e281003
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change smudge tool + make it use alpha layer
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2012-03-14 19:08:13 -04:00 |
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Jacob1
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afbe8cf38e
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Added smudge tool
|
2012-03-14 19:06:37 -04:00 |
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Jacob1
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0212099041
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delete stamps when you delete stamps
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2012-03-14 19:02:39 -04:00 |
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Jacob1
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134869d5e2
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Fix rx = 0 crash
|
2012-03-14 18:58:52 -04:00 |
|
Jacob1
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5a98d30a8f
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Make create_parts smaller/make cirlce code not repeat 3 times
|
2012-03-14 18:56:17 -04:00 |
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Jacob1
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75efca472c
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When creating a line, only fill in the first circle, and draw outlines the rest of the line
|
2012-03-14 18:52:24 -04:00 |
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Jacob1
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7742586639
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large cursor size doesn't cause any lag at all
|
2012-03-14 18:51:31 -04:00 |
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Jacob1
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dea920680b
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Specific delete speed increase, delete useless(?) if statement
|
2012-03-14 18:50:29 -04:00 |
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Jacob1
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5f51cb3042
|
Way faster deleting
|
2012-03-14 18:49:57 -04:00 |
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Jacob1
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2f16a59998
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Fixed triangle brush, but maybe I could keep it in as diamond brush
|
2012-03-14 18:49:24 -04:00 |
|
Jacob1
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1cfcd25c36
|
Increase drawing speed
|
2012-03-14 18:49:19 -04:00 |
|
Jacob1
|
b765edb981
|
Update Powder Toy README
|
2012-03-14 18:25:48 -04:00 |
|
jacksonmj
|
b4a06df0b2
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Remove 2 pixels per frame speed limit in detector wall
|
2012-03-14 21:57:47 +00:00 |
|
jacksonmj
|
f41af45620
|
Fix fighters not going through portals correctly
|
2012-03-13 18:27:47 +00:00 |
|
jacksonmj
|
e83a1a21ae
|
Display decor in heat gradient view
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2012-03-10 18:27:01 +00:00 |
|
savask
|
71acd578b6
|
(REALISTIC) Better air<->body heat conduction. Air density now
influences on it (things don't heat vacuum).
|
2012-03-09 23:45:36 +07:00 |
|
savask
|
290cac8b7e
|
Volume from heat change (for REALISTIC)
|
2012-03-02 21:31:48 +07:00 |
|
jacksonmj
|
830629be3f
|
Rotate/reflect particle, air, and fan velocities in transform_save
|
2012-02-29 22:25:50 +00:00 |
|
jacksonmj
|
d21c61aa52
|
Prevent ARAY passing through some non-conductive materials, and let normal ARAY pass through sparked INWR
|
2012-02-29 21:54:35 +00:00 |
|
savask
|
2b4d0442b5
|
Fixed the bug with fighters running away from stick mans, but now
boundary check is worser so fighters won't usually notice holes on
their way.
|
2012-02-28 19:35:59 +07:00 |
|
Simon Robertshaw
|
fe82685257
|
Old nothing display mode in the form of Basic colour mode
|
2012-02-25 22:29:43 +00:00 |
|
savask
|
f41f96f598
|
A new unstable REALISTIC option. No guarantees - but more realistic behaviour.
Better diffusion and heat transition.
|
2012-02-25 19:55:03 +07:00 |
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