Commit Graph

9 Commits

Author SHA1 Message Date
cracker64
c65081d3ed Finished first pass-through for all elements.
Will get a few more places later.
2013-02-28 00:40:36 -05:00
jacob1
7a21ae192f VINE cool/burn effects like in PLNT, less sharp burn lines, fix infinite smoke from TNT 2012-11-16 23:35:34 -05:00
jacob1
1e32c545d9 fix visual studio std::max problem 2012-11-15 20:23:38 -05:00
Simon Robertshaw
29619e9ebf WOOD and PLNT turn grey when hot, bluish when cold 2012-08-28 13:19:34 +01:00
Simon Robertshaw
f8766201a6 TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd 2012-07-25 19:32:36 +01:00
Simon Robertshaw
76070f99e0 TPT: This should fix PLNT lag just a little bit... (mostly after shooting though NEUT) 5f3c10a684 2012-07-25 18:46:15 +01:00
Simon Robertshaw
2189d298a7 TPT: Move INST flood fill into a separate function 36de2f19f5 2012-07-25 15:32:05 +01:00
Simon Robertshaw
80044bb0f0 Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
Simon Robertshaw
51b17badf4 A bit of refactoring (elements) 2012-05-07 17:59:50 +01:00