jacksonmj
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42cfb74c2b
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Remove blocking walls from pmap
2.5% speed increase on a screen full of water
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2011-08-27 18:37:03 +08:00 |
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Simon Robertshaw
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efc7565b6f
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More stuff for CO2
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2011-08-26 11:56:46 +01:00 |
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jacksonmj
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20aba663cd
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Fix STKM_init_legs and leg/head colours in prerender_save
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2011-08-21 02:37:25 +08:00 |
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Simon Robertshaw
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03ee03ed1e
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Fix Coal invisibility when drawn on pause
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2011-08-20 12:03:43 +01:00 |
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Simon Robertshaw
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aa01aacebe
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2011-08-19 20:30:53 +01:00 |
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jacksonmj
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2bbfdc72fb
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Fix DEBUG_DRAWTOOL to work with line snapping
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2011-08-19 20:30:32 +01:00 |
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jacksonmj
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075bf06c71
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Fix crash in prerender_save when STKM is near bottom of save
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2011-08-20 03:29:34 +08:00 |
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Simon Robertshaw
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ac4ffb8d5d
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Fancy Coal effects
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2011-08-19 17:53:56 +01:00 |
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jacksonmj
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961a393c7a
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Modify GBMB to only use life
tmp not needed, since it doesn't create powder during an explosion like BOMB does.
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2011-08-19 12:23:38 +01:00 |
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jacksonmj
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de820e36f8
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Only do grav lensing when N-grav is on, and round coordinates correctly
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2011-08-19 12:22:12 +01:00 |
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Bryan Hoyle
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161eb60cfa
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Added PGRV and NGRV for positive and negative gravity tools (sortof like air and vac, but with gravity)
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2011-08-16 18:07:12 -04:00 |
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Bryan Hoyle
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0cbf66a495
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GBMB now has cool flicker graphics.
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2011-08-16 15:22:11 -04:00 |
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Bryan Hoyle
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53d2c2d42f
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GBMB changes
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2011-08-16 15:18:15 -04:00 |
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Bryan Hoyle
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d0291e73bc
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I'm an idiot, had to replace the blendpixel because I forgot about fire mode.
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2011-08-16 14:51:59 -04:00 |
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Bryan Hoyle
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60c6aab523
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Accedentally put in a blendpixel, it is now removed
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2011-08-16 14:44:48 -04:00 |
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Bryan Hoyle
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e55e52c460
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added gbmb which is an element that makes large amounts of gravity when it hits a particle
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2011-08-16 14:39:50 -04:00 |
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Bryan Hoyle
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ad09f3040e
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Revert "Revert "added lua command: tpt.setfpscap(int FPSCap)""
This reverts commit a5db1d53da .
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2011-08-16 12:45:44 -04:00 |
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Bryan Hoyle
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a5db1d53da
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Revert "added lua command: tpt.setfpscap(int FPSCap)"
This reverts commit aa56eca5c0 .
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2011-08-16 12:43:50 -04:00 |
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Bryan Hoyle
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aa56eca5c0
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added lua command: tpt.setfpscap(int FPSCap)
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2011-08-15 21:44:37 -04:00 |
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Simon Robertshaw
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d3153aae85
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Extended info for line drawing
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2011-08-14 18:31:48 +01:00 |
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Simon Robertshaw
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2749285134
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LCRY can be coloured by decoration tool
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2011-08-12 16:54:44 +01:00 |
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Simon Robertshaw
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62bd61edae
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Better graphics for H2 and O2
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2011-08-12 16:34:20 +01:00 |
|
Simon Robertshaw
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2d7c75c026
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More fancy debug
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2011-08-12 16:15:42 +01:00 |
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Simon Robertshaw
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d5435c50a9
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Debug info for particles allocation
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2011-08-11 20:12:52 +01:00 |
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Simon Robertshaw
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9e634b95cc
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Fire intensity from Lua
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2011-08-11 13:02:00 +01:00 |
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jacksonmj
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1713604233
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Skip unused particles at end of parts[]
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2011-08-11 07:38:56 +08:00 |
|
lieuwe
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8f92829aab
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IT WOOOOOORKS :D (fixed WIRE logic.)
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2011-08-08 20:32:53 +08:00 |
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lieuwe
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50c4bfd86d
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Y U NO WORK. added logic for WIRE but it's not being called.
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2011-08-08 20:32:04 +08:00 |
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Simon Robertshaw
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3bd5a4711c
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Less buggy DLAY
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2011-07-27 14:28:32 +01:00 |
|
jacksonmj
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647e29a31a
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Fix LIFE graphics in blob, nothing and fancy view
And some small fixes for switchable element colours
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2011-07-26 18:27:56 +01:00 |
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jacksonmj
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db5cb5e2f9
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Minor optimisations for startup and render_fire
|
2011-07-27 01:25:34 +08:00 |
|
savask
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dbd3272933
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Generalized stick man's update functions. Got rid of some unnecessary
variables.
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2011-07-25 12:47:38 +07:00 |
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Simon Robertshaw
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fbb72e4f32
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Slight speed improvements for lensing
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2011-07-24 14:26:32 +01:00 |
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jacksonmj
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f8d60b14d2
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Avoid division by zero for circle brush
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2011-07-24 20:07:15 +08:00 |
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Simon Robertshaw
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68404608f6
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Lensing effect for gravity, adds 3 new gravity maps (full resolution, linear interpolation for faux accuracy), old ones should be removed in time.
|
2011-07-18 23:58:08 +01:00 |
|
Cate
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4efa60009e
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Some letters changed and formatting fixed. n_n
|
2011-07-12 18:47:56 +01:00 |
|
Cate
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d3452b01c8
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OMG FIXES. Lots of fixes for triangle brush to make sure it works, from Cracker. Edited CLST to prevent "popcorning" when its float hits weird numbers. Also fixed it so it freezes nicely when cooled. Fingers are back! :DDD
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2011-07-12 18:46:33 +01:00 |
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Cate
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45fe00bef9
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Added Cracker changes for adding a triangle brush! :DDD Seems to work without any issues.
|
2011-07-12 23:29:22 +08:00 |
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Simon Robertshaw
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aaaed342ef
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Fix cursor rendering and some potential crashes for LIFE, courtesy of jacksonmj
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2011-07-12 06:51:47 -07:00 |
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Cate
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0ce4104c7a
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Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D
|
2011-07-12 21:00:21 +08:00 |
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Cate
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7036af066b
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Fixed quartz colors due to missing Else before an If in graphics.c Thanks Savask. :D (I would have moved ifs around in a much less pleasant way @_@;)
|
2011-07-12 21:00:20 +08:00 |
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Simon Robertshaw
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d42e06f37a
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Merge all GOL types into PT_LIFE, behaviour is determined by ctype
|
2011-07-09 18:22:25 +01:00 |
|
Cate
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d2eb6f1cb3
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Deleted whole repository due to weirdness with recognizing folder. From current source, added Cracker64's changes that make 1px pipe several times faster than thicker pipe. Doesn't break saves. :D
|
2011-07-08 18:09:16 +01:00 |
|
Simon Robertshaw
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82a05ddd3c
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Remove define for Linux Clipboard
|
2011-07-06 13:48:09 +01:00 |
|
jacksonmj
|
11dbdb9314
|
Fix crashing when pipe has a negative tmp value
|
2011-07-06 17:44:56 +08:00 |
|
jacksonmj
|
8754bb0bf6
|
Crashes when drawing stickman at the edge of the screen
|
2011-07-06 17:44:56 +08:00 |
|
jacksonmj
|
5dbb0dc475
|
Fix crash when hovering over a non-existent thumbnail
|
2011-07-06 17:44:56 +08:00 |
|
Simon Robertshaw
|
437f13f424
|
Powered Breakable clone, Gravity Pump, New menu section for powered elements (needs icon)
|
2011-06-28 13:58:16 +01:00 |
|
Simon Robertshaw
|
36ee81fc6b
|
Better photons for persistent display, ability to toggle gravity view (ctrl+g)
|
2011-06-27 14:01:07 +01:00 |
|
Simon Robertshaw
|
43b75ea058
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Ensure energy particles are always drawn on top
|
2011-06-26 15:20:10 +01:00 |
|