Commit Graph

466 Commits

Author SHA1 Message Date
jacksonmj
38057065c2 Fix bugs when moving signs
Signs could not be repositioned on top of another sign (dependent on
the indices of the two signs), and could not be placed after selecting
an element from the menu.
2012-04-29 00:39:18 +01:00
jacksonmj
6101c04ff9 Use an array instead of ctype to cache tron colour 2012-04-27 18:09:54 +01:00
Simon Robertshaw
7f433013e0 Enable realistic heat and put a build info thingy into welcome screen 2012-03-23 10:41:29 +00:00
Jacob1
bf5484ca63 newtonian gravity only put in HUD when on 2012-03-14 21:06:32 -04:00
Jacob1
51c8dfcef4 ngrav/amb. heat quickoptions, amb. heat drawn in heat display when on, fix render_ui position 2012-03-14 21:03:00 -04:00
Jacob1
4f176ba7c3 cursor changes to correct shape as soon as you click element/wall 2012-03-14 19:26:08 -04:00
Jacob1
dc688470a6 soap lines, create_parts fix, compiling fixes 2012-03-14 19:20:27 -04:00
Jacob1
0212099041 delete stamps when you delete stamps 2012-03-14 19:02:39 -04:00
jacksonmj
3042b53e11 End sign movement when a save is loaded 2012-02-12 15:54:03 +00:00
jacksonmj
24335704b5 Prevent particle creation when clicking in the menu area 2012-02-05 22:45:29 +08:00
Jacob1
4af8385a0e If you cancel an update, the yellow update box stays away 2012-01-25 21:33:21 +08:00
jacksonmj
44545d4c96 Solids wall description, and check build_save was successful when saving a stamp 2012-01-25 21:33:21 +08:00
Simon Robertshaw
5b21f4a66c Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-12-30 02:06:53 +00:00
Simon Robertshaw
86369670aa Add checks for prerender_save in save_filename_ui, pass vx, vy and pv air data into parse and build save methods. New save format: OPS, basic reading and writing complete, uses BSON, BSON.c/h (Binary JSON) implementation from MongoDB. (Is License OK?) 2011-12-30 02:06:31 +00:00
jacksonmj
f04577598b Fix creation of invalid wall tiles by sign tool 2011-12-29 06:39:59 +08:00
jacksonmj
23d6823bc3 Fix gravmap memset, and restrict_flt for temperatures 2011-12-29 06:39:59 +08:00
Simon Robertshaw
29b9859a00 Fix FPS in HUD in stable/nonbeta releases 2011-12-24 20:31:29 +00:00
Simon Robertshaw
835d9f1f3d Fix crash with clear_sim if gravity not initialised, fix renderer 2011-12-24 18:22:58 +00:00
Simon Robertshaw
810adc81fe Use reduced resolution gravity maps for improved performance 2011-12-19 21:35:40 +00:00
Simon Robertshaw
61e86ca72d Merge with new lua functionality 2011-12-18 15:14:07 +00:00
jacksonmj
33271ce3e2 Fix creating particles in autorun.lua 2011-12-18 22:04:48 +08:00
jacksonmj
2015499ff1 Fix grav wall 2011-12-18 22:04:47 +08:00
jacksonmj
c819e2655e Fix some gravity memsets, remove gravx/y 2011-12-18 22:04:47 +08:00
jacksonmj
934d1da66e Move Newtonian gravity into a new file 2011-12-18 22:04:47 +08:00
Simon Robertshaw
8ae0384f09 Add option for lua parts array to use native data using ffi 2011-12-17 21:30:00 +00:00
jacksonmj
bcfea42d18 Set BIZR/G/S ctype when loading a save, set BIZS ctype in create_part 2011-12-10 18:38:30 +00:00
jacksonmj
20dd54f36e Set BIZR/G/S ctype when loading a save, set BIZS ctype in create_part 2011-12-10 23:53:42 +08:00
Simon Robertshaw
876c861c42 Fix LCRY/ELEC infinite loop, BIZR turns photons into electrons, SING explodes with electrons, electrons react with deut. 2011-11-21 00:48:39 +00:00
Jacob1
2d1a0d474f Add back in number keys to change render/display/color _mode variables 2011-11-18 14:13:50 +00:00
Simon Robertshaw
c63dff45e4 Basic render modes for Render_ui 2011-11-13 21:02:46 +00:00
Simon Robertshaw
0f4c0915d9 Replace cmode with more flexible render options, TODO: Saving and render options UI 2011-11-12 20:44:15 +00:00
Simon Robertshaw
bca76b0796 Trim down UItext, remove Generations and Version 2011-11-12 16:37:01 +00:00
savask
73460283a2 "Pipe with ..." message when pipe is filled. 2011-11-12 21:07:19 +07:00
Simon Robertshaw
9b4e3b9436 Merge pull request #51 from atlaua/master
todo resolved
2011-11-12 04:50:25 -08:00
Simon Robertshaw
93dc4cc477 Update src/main.c 2011-11-12 12:42:08 +00:00
Simon Robertshaw
c983de144d Cursor in ZooM 2011-11-08 12:35:07 +00:00
atlaua
e084d91b55 Resolved a todo in main.c 2011-11-03 14:24:20 +01:00
Simon Robertshaw
a9046fe7a6 OpenGl Improvements 2011-11-01 11:42:44 +00:00
Simon Robertshaw
c26cfa29c2 LCRY tweaks 2011-10-31 15:35:27 +00:00
Simon Robertshaw
856f9574b6 Change LCRy workings and add ELEC (wip) 2011-10-30 16:22:33 +00:00
Simon Robertshaw
4bfb65d247 Ensure grav vel maps are cleared when stopping/starting gravity calculation 2011-10-29 00:29:01 +01:00
Simon Robertshaw
5ab1ab8b46 Fix FIGH loading and bad variable names 2011-10-26 21:34:24 +01:00
Simon Robertshaw
e2c9882692 Merge latest FIGH additions 2011-10-26 17:10:21 +01:00
Simon Robertshaw
e3a7b626ab Revert "Revert "F1 to bring up intro message""
This reverts commit 8c25ef733c.
2011-10-26 16:05:23 +01:00
Simon Robertshaw
8c25ef733c Revert "F1 to bring up intro message"
This reverts commit f8d54e66db.
2011-10-26 16:03:05 +01:00
savask
03902ec9a4 Made a special structure for stick mans. 2011-10-26 15:36:00 +01:00
savask
5652ecc5c2 Some work on lightning for stick mans and fighters. 2011-10-26 15:35:00 +01:00
savask
00d604820d Added fighters. 2011-10-26 15:31:55 +01:00
Simon Robertshaw
18ca4024c1 Remove references to python console 2011-10-26 14:55:26 +01:00
Simon Robertshaw
07a1f21df4 Merge latest with graphicstest 2011-10-25 11:31:21 +01:00