chaos.powdertoy.co.uk
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62da9bb33f
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Version Increment
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2012-03-15 02:14:18 +00:00 |
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chaos.powdertoy.co.uk
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6254d4064d
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2012-03-15 02:14:17 +00:00 |
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chaos.powdertoy.co.uk
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4fc0f75022
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Version Increment
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2012-03-15 01:58:33 +00:00 |
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Simon Robertshaw
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7a454d4d72
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Merge pull request #57 from jacob1/test
Bug fixes + Some stuff from jacob1's mod
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2012-03-14 18:52:23 -07:00 |
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Jacob1
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bf5484ca63
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newtonian gravity only put in HUD when on
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2012-03-14 21:06:32 -04:00 |
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Jacob1
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51c8dfcef4
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ngrav/amb. heat quickoptions, amb. heat drawn in heat display when on, fix render_ui position
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2012-03-14 21:03:00 -04:00 |
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Jacob1
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a27d97124c
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wifi/portal lines
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2012-03-14 20:44:17 -04:00 |
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Jacob1
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4fcfb05f25
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fix 10000 compiler warnings, put nble.c in right spot, delete create_moving_solid
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2012-03-14 20:43:53 -04:00 |
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Jacob1
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8ed861fb7e
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all wall types drawn in PSV and OPS formats
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2012-03-14 20:07:21 -04:00 |
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Jacob1
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94b8ed193f
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Fix portals being ugly and PRTO effects not being random at first
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2012-03-14 19:51:13 -04:00 |
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Jacob1
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96ec3486e8
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Fix major update_particles_i bug, do_move was being called on nonexistant particles, causing kill_part to kill another particle
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2012-03-14 19:46:56 -04:00 |
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Jacob1
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8db6230414
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fusion step 3
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2012-03-14 19:37:10 -04:00 |
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Jacob1
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803ded3b33
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fusion step 2 + modify temp/pressure of step 1
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2012-03-14 19:35:28 -04:00 |
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Jacob1
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83d4658589
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prevent ionizing NBLE and burning H2 during fusion
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2012-03-14 19:33:10 -04:00 |
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Jacob1
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446f773542
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Fusion, step 1
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2012-03-14 19:30:07 -04:00 |
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Jacob1
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4f176ba7c3
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cursor changes to correct shape as soon as you click element/wall
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2012-03-14 19:26:08 -04:00 |
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Jacob1
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0825324469
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fix spark color in nothing display
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2012-03-14 19:22:14 -04:00 |
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Jacob1
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dc688470a6
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soap lines, create_parts fix, compiling fixes
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2012-03-14 19:20:27 -04:00 |
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Jacob1
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d74e281003
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change smudge tool + make it use alpha layer
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2012-03-14 19:08:13 -04:00 |
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Jacob1
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afbe8cf38e
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Added smudge tool
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2012-03-14 19:06:37 -04:00 |
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Jacob1
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0212099041
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delete stamps when you delete stamps
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2012-03-14 19:02:39 -04:00 |
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Jacob1
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134869d5e2
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Fix rx = 0 crash
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2012-03-14 18:58:52 -04:00 |
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Jacob1
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5a98d30a8f
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Make create_parts smaller/make cirlce code not repeat 3 times
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2012-03-14 18:56:17 -04:00 |
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Jacob1
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75efca472c
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When creating a line, only fill in the first circle, and draw outlines the rest of the line
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2012-03-14 18:52:24 -04:00 |
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Jacob1
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7742586639
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large cursor size doesn't cause any lag at all
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2012-03-14 18:51:31 -04:00 |
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Jacob1
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dea920680b
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Specific delete speed increase, delete useless(?) if statement
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2012-03-14 18:50:29 -04:00 |
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Jacob1
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5f51cb3042
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Way faster deleting
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2012-03-14 18:49:57 -04:00 |
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Jacob1
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2f16a59998
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Fixed triangle brush, but maybe I could keep it in as diamond brush
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2012-03-14 18:49:24 -04:00 |
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Jacob1
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1cfcd25c36
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Increase drawing speed
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2012-03-14 18:49:19 -04:00 |
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Jacob1
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b765edb981
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Update Powder Toy README
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2012-03-14 18:25:48 -04:00 |
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jacksonmj
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b4a06df0b2
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Remove 2 pixels per frame speed limit in detector wall
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2012-03-14 21:57:47 +00:00 |
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jacksonmj
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f41af45620
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Fix fighters not going through portals correctly
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2012-03-13 18:27:47 +00:00 |
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jacksonmj
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e83a1a21ae
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Display decor in heat gradient view
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2012-03-10 18:27:01 +00:00 |
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savask
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71acd578b6
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(REALISTIC) Better air<->body heat conduction. Air density now
influences on it (things don't heat vacuum).
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2012-03-09 23:45:36 +07:00 |
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savask
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290cac8b7e
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Volume from heat change (for REALISTIC)
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2012-03-02 21:31:48 +07:00 |
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jacksonmj
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830629be3f
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Rotate/reflect particle, air, and fan velocities in transform_save
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2012-02-29 22:25:50 +00:00 |
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jacksonmj
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d21c61aa52
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Prevent ARAY passing through some non-conductive materials, and let normal ARAY pass through sparked INWR
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2012-02-29 21:54:35 +00:00 |
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savask
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2b4d0442b5
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Fixed the bug with fighters running away from stick mans, but now
boundary check is worser so fighters won't usually notice holes on
their way.
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2012-02-28 19:35:59 +07:00 |
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Simon Robertshaw
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fe82685257
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Old nothing display mode in the form of Basic colour mode
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2012-02-25 22:29:43 +00:00 |
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savask
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f41f96f598
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A new unstable REALISTIC option. No guarantees - but more realistic behaviour.
Better diffusion and heat transition.
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2012-02-25 19:55:03 +07:00 |
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chaos.powdertoy.co.uk
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30e20300b4
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Version Increment
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2012-02-25 11:25:22 +00:00 |
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Simon Robertshaw
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f6696282e1
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Added FRAY - Force-ray and RPEL - Repeller
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2012-02-25 10:26:02 +00:00 |
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Simon Robertshaw
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1c4bce1f22
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Lua methods for reading/writing the bmap and emap (no mapped walltypes yet
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2012-02-20 12:02:52 +00:00 |
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jacksonmj
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3702438482
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Prevent gaps in beams of photons from powered clone
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2012-02-19 00:49:04 +00:00 |
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jacksonmj
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c960c29f72
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Make DEUT compress when Newtonian gravity is applied to it
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2012-02-18 23:46:08 +00:00 |
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jacksonmj
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e769f3feb8
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Allow BRAY from PSCN to pass through sparked INWR
(it currently passes through INWR only when not sparked)
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2012-02-16 21:39:29 +00:00 |
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jacksonmj
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9001508623
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Draw pixels for the entire fire_alpha array
Makes fire glow look slightly less blocky
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2012-02-16 21:28:43 +00:00 |
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jacksonmj
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3042b53e11
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End sign movement when a save is loaded
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2012-02-12 15:54:03 +00:00 |
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Simon Robertshaw
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54aa1ec42a
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Fix save reloading when saving to file
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2012-02-11 12:38:06 +00:00 |
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jacksonmj
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91163c44ab
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Fix stationary photons being created by PCLN/PBCN
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2012-02-11 02:18:09 +08:00 |
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