jacksonmj
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5e02073a2f
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Fix TNT floodfill crash
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2014-05-22 15:27:18 +01:00 |
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mniip
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69c9be0e99
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implement generic property value as a union instead of void*
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2014-01-16 11:00:47 -05:00 |
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mniip
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bf908bbfbf
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Fix various warnings, remove silly useless NO_INLINE system, remove the need for -fkeep-inline-functions
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2013-10-30 04:47:07 +04:00 |
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jacob1
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074a2226e1
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remove useless and laggy lightning_recreate check
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2013-09-11 21:41:54 -04:00 |
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jacob1
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f1145f31f5
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new element: PROT (protons) TODO: proton colliders to produce heavier elements
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2013-09-01 21:52:38 -04:00 |
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jacob1
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da7d107f60
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remove specific delete for walls, doesn't work very well and it conflicts with specific delete for elements
Also prevent wall replace mode, could never do anything because walls already replace everything
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2013-07-18 18:54:09 -04:00 |
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jacob1
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e0d982367b
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fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements
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2013-07-15 17:42:43 -04:00 |
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jacob1
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a06202c78f
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fixes to wall and particle floodfill. Wall fill ignores particles and always goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all
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2013-07-11 22:43:36 -04:00 |
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jacob1
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081c58990e
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fix floodfill and prop floodfil with photons
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2013-07-10 17:59:16 -04:00 |
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jacob1
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c1320d2007
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fix sim.loadStamp return value, remove VINE_MODE
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2013-06-27 12:10:55 -04:00 |
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jacob1
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43540eb7e4
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Add back replace mode and specific delete *
* only usable by Lua
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2013-06-22 22:48:51 -04:00 |
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jacob1
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3aac957e50
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HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen
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2013-06-20 20:29:20 -04:00 |
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jacob1
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8d7ab7f5e2
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allow creating WIND lines from lua
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2013-06-01 21:57:03 -04:00 |
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jacob1
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027649e858
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lua simulation api functions for drawing with tools / deco
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2013-05-16 19:33:30 -04:00 |
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jacob1
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ebe145b39f
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soap lines show in nothing mode, some small changes to arguments for sim api drawing functions
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2013-05-16 00:55:44 -04:00 |
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cracker64
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2f8574f62b
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gol2 array is static size, adding new GoL won't increase memory usage.
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2013-05-06 13:30:03 -04:00 |
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jacob1
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037618e6f8
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remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h
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2013-03-06 12:05:59 -05:00 |
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jacob1
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3da733b027
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fix PSTN bugs where FRME would still move even if all of it couldn't, fix PSTN going through walls, fix bug where the PSTN extention may not be created in some glitched cases
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2013-02-21 23:35:44 -05:00 |
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jacob1
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74387040a1
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fix CRAY INST mode ignoring length, fix CRAY going ignoring walls, fix CRAY + GOL particles, allow CRAY to create sparks
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2013-02-20 18:36:00 -05:00 |
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jacob1
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b5de23433d
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fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes
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2012-12-17 21:11:33 -05:00 |
|
Simon Robertshaw
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a1af662b8f
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More accurate elementCount
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2012-12-14 23:01:54 +00:00 |
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jacob1
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b84460d79b
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visual studio compatibility, plus change text a little
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2012-10-26 15:11:43 +01:00 |
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jacob1
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d159467b63
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LOLZ and LOVE work again
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2012-10-05 16:33:54 +01:00 |
|
jacob1
|
be1b9112e8
|
Fix some uninitialized variables, add back sandcolor changing
|
2012-09-30 20:43:38 +01:00 |
|
Simon Robertshaw
|
25d872ec48
|
MacOS X targets for Scons, Fix some inlines for clang
|
2012-09-25 17:53:48 +01:00 |
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jacob1
|
f8f70a3f77
|
Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
|
2012-09-07 00:52:56 +01:00 |
|
Simon Robertshaw
|
082072a05e
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OPS: Fix byte order when unpacking 4 byte tmp fields
|
2012-08-25 16:29:27 +01:00 |
|
Simon Robertshaw
|
b6736f967e
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Add EMP flash, fixes #137
|
2012-08-21 13:00:31 +01:00 |
|
Savely Skresanov
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d6fe7fa2c8
|
Basic realistic heat and latent heat support.
|
2012-08-19 20:06:10 +07:00 |
|
Simon Robertshaw
|
7018e46fac
|
Remove disabled elements when simulating. Fix crash when kill_part is run on elements with invalid types
|
2012-08-18 17:08:24 +01:00 |
|
Simon Robertshaw
|
edad8f46af
|
Undo/Snapshots, fixes #118
|
2012-08-16 22:03:40 +01:00 |
|
Simon Robertshaw
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074dcd0b42
|
Precompile some headers. Fix sconscript to prevent recompiling everything
|
2012-08-13 15:43:57 +01:00 |
|
Simon Robertshaw
|
8ca27520a4
|
Use forward declarations more to avoid excessive includes
|
2012-08-12 22:32:57 +01:00 |
|
Simon Robertshaw
|
810ea42f99
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Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool strength (Shift = x10, Ctrl = x0.1)
|
2012-08-10 14:03:23 +01:00 |
|
Simon Robertshaw
|
4ce22e4e77
|
Wall Edge option, fixes #70
|
2012-08-05 18:35:12 +01:00 |
|
Simon Robertshaw
|
351ce1525f
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Update gravity walls, fixes issue #52
|
2012-08-05 14:03:54 +01:00 |
|
Simon Robertshaw
|
347c382e99
|
Allow PROP to set types from element name, fixes issue #48
|
2012-08-03 12:52:07 +01:00 |
|
Simon Robertshaw
|
1f914561b2
|
Better syncing for elementCount, fixes issue #21
|
2012-07-29 02:07:04 +01:00 |
|
Simon Robertshaw
|
f8766201a6
|
TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd
|
2012-07-25 19:32:36 +01:00 |
|
Simon Robertshaw
|
e36bc8e4ae
|
TPT: Gravity modes and Newtonian gravity for fireworks 31ce22f122
|
2012-07-25 17:44:29 +01:00 |
|
Simon Robertshaw
|
2189d298a7
|
TPT: Move INST flood fill into a separate function 36de2f19f5
|
2012-07-25 15:32:05 +01:00 |
|
Simon Robertshaw
|
603cf3149d
|
HUD improvements
|
2012-07-24 14:58:39 +01:00 |
|
Simon Robertshaw
|
e65e222f2c
|
Integer values for prefs, Default decoration colour, clear decoration
|
2012-07-24 13:03:28 +01:00 |
|
Simon Robertshaw
|
adc9cc0816
|
Move graphics into seperate folder
|
2012-07-06 16:06:26 +01:00 |
|
Simon Robertshaw
|
ab8f382acc
|
Sign tool can now edit existing signs
|
2012-06-25 13:57:23 +01:00 |
|
Simon Robertshaw
|
2aebc294e8
|
TPT: Run stacking check less often
|
2012-06-13 01:21:33 +01:00 |
|
Simon Robertshaw
|
3205df3a21
|
Saving and loading other flags from GameSave, remove old saveloader
|
2012-06-11 13:39:39 +01:00 |
|
Simon Robertshaw
|
49dafbfd26
|
Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
|
2012-06-05 20:08:35 +01:00 |
|
Simon Robertshaw
|
a247951115
|
Add missing header includer for C libraries.
|
2012-06-02 16:51:01 +01:00 |
|
Simon Robertshaw
|
bbf7851596
|
Seperate new/old CreateParts functions
|
2012-05-15 20:01:20 +01:00 |
|