nunom2005
31b45312b2
Add a message a message while fetching the motd ( #603 )
2018-10-30 21:01:17 -04:00
jacob1
3707ecd563
fix "publish" button in save browser
2018-08-24 23:11:09 -04:00
krawthekrow
11d33d5b77
call rayt linear detector
2018-06-24 10:37:11 -04:00
jacob1
38fac7046a
add #define NOMINMAX before windows.h includes
2018-05-17 21:49:46 -04:00
jacob1
6ef0f065a6
fix .what methods on exceptions
2018-05-17 20:55:29 -04:00
mniip
30dd49235d
Add ToLower/ToUpper
2018-05-14 05:12:32 +03:00
mniip
32aaafee94
Move data into either cpp files or const arrays
2018-05-08 07:38:55 +03:00
mniip
f8586ea3a2
Remove ByteString::Stream
2018-05-04 23:10:39 +03:00
mniip
1485ae5a21
Fix incorrect uses of String(char[])
2018-05-04 20:05:26 +03:00
mniip
6c9cb174fb
Change some uses of String::Stream to StringBuilder
2018-05-02 22:11:41 +03:00
mniip
a121c62c3b
Add some helper methods and rewrite some of the string manipulation code
2018-05-02 01:32:04 +03:00
mniip
ff27d69424
Switch from std::string to String/ByteString in most of the code
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Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
jacob1
de757bc2c3
made sure the windows version actually compiled
2018-04-23 22:32:03 -04:00
jacob1
6731fa16b7
fix memory leaks when loading stamps ('l') and viewing saves
2018-04-21 00:15:15 -04:00
moonheart08
22b9bf4953
Adds RAYT ( #540 )
2018-04-10 21:32:19 -04:00
wolfy1339
27f6a6b297
Strip whitespace from files in repo ( #553 )
2018-04-03 21:46:01 -04:00
jacob1
dfc5bd1d85
don't restrict containing certain new 93.0 features to 93.0 (so renderer can render them)
2018-04-01 15:28:54 -04:00
jacob1
67bc12de97
Fix issue where TPT was bought by EA
2018-04-01 15:26:13 -04:00
jacob1
40d2850ff7
TPT has now gone free to play! Many elements are unlocked by default, but by using Powdercoins you can unlock new elements and promote your saves to front page!
2018-03-31 22:40:23 -04:00
jacob1
b89ea68acd
remove fromNewerVersion TODOs in GameSave.cpp
2018-03-24 14:38:26 -04:00
jacob1
fac996722b
save stickmen rocket boots / fan flag in saves
2018-03-24 13:09:02 -04:00
jacob1
3bd35ce83f
fix STKM + fan wall
2018-03-21 23:58:27 -04:00
jacob1
126acb7db5
change TSNS/HSWC/PSNS/PUMP .tmp to 0 in older saves
2018-03-18 19:59:48 -04:00
jacob1
f45d0d1683
save palette now works for elements stored in ctype/tmp/tmp2
2018-03-17 21:46:35 -04:00
jacob1
01741b05ce
betas should still look for stable updates
2018-03-12 23:32:37 -04:00
jacob1
6d515c3009
remove debug thing, blame jacob1
2018-03-11 23:03:11 -04:00
jacob1
138410c41f
blame simon
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render compatibility stuff, allow renderer to open saves with elements it doesn't understand, because something is better than nothing
2018-03-11 23:02:12 -04:00
jacob1
3b95ff7983
93.0 save loading fix (todo: remove this stuff on 93.0 release)
2018-03-10 20:30:20 -05:00
jacob1
c861d69f9c
add RESTRICT_VERSION check to digitation stuff, update readme date
2018-03-10 17:03:44 -05:00
jacob1
3d66b7e263
remove hardcoded op
2018-02-03 17:38:47 -05:00
jacob1
5012c3cfe6
fix build error when UPDATESERVER is defined
2018-01-01 12:12:43 -05:00
jacob1
b5159ab74e
Changes to save format and PIPE
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Update save format to optionally store type as two bits
PIPE now stores element in ctype
Disallow uploading saves using two bytes in type or other fields
update save format to store pmapbits and automatically convert data
2017-12-31 23:55:41 -05:00
jacob1
ac24810da5
add some defines to reduce usages of hardcoded r>>8
2017-12-28 12:03:26 -05:00
jacob1
c31267b06f
use unique_ptr in GameSave::readPsv, rename variables
2017-12-27 16:57:32 -05:00
jacob1
ae9b416f2f
use c++11 (unique_ptr) in GameSave::readOPS
2017-12-27 13:00:48 -05:00
jacob1
887d60628d
use c++11, use unique_ptr in GameSave::SerializeOPS
2017-12-27 11:50:09 -05:00
jacob1
3529f6f468
fix ambient heat not loading in ctrl+c paste, fix pressure resetting to 0 when loading saves without pressure
2017-11-23 22:09:33 -05:00
wolfy1339
255ca13fab
Remove unused code in src/Config.h ( Fixes #516 )
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- Remove commented out code as it was not used anywhere in the code
2017-11-23 00:18:44 -05:00
jacob1
97c4123533
translate wall grids when shifting stamps by more than 4 pixels
2017-10-04 21:07:00 -04:00
jacob1
4ff0a9f52c
only expand stamp in the direction you are moving
2017-10-04 21:07:00 -04:00
krawthekrow
ca542b1ef1
autoexpand save when particles are translated out of boundaries
2017-10-04 21:07:00 -04:00
jacob1
e4089a276a
fix illuminati symbols appearing when rescanning stamps
2017-09-04 12:51:28 -04:00
jacob1
8fe3ca0f5c
don't use std::pow here
2017-07-29 11:26:53 -04:00
jacob1
b02a72a77b
add length limit to authors on saving/loading, fix type issue causing mass duplication
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When making a local save, then stamping and loading the stamp (without doing anything else in between), issues with the code would cause the unsigned int in the json to turn into a normal int. It would then think the authors data from the stamp was from something else and append it. For users that do an excessive amount of stamping, this causes duplication in the authors links that shouldn't have ever happened.
2017-07-28 20:00:19 -04:00
jacob1
1cfd9d8fc7
only display updates based on build number, not version number
2017-07-23 16:41:38 -04:00
jacob1
aad8eba5df
Version 92.0
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also update README, and make ctrl+a moderator only shortcut
2017-07-23 10:58:52 -04:00
jacob1
ddce20da5b
authors clipboard fix
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MergeStampAuthorInfo prevents some duplication now, don't need this
2017-07-16 21:33:49 -04:00
jacob1
08ba035a53
fix nesting checks
2017-07-15 16:27:11 -04:00
jacob1
6efedcdd33
undo authors changes on ctrl+z, prevent excessive nesting
2017-07-15 16:21:16 -04:00
jacob1
8e5b0c760e
Add logging inside saves which remembers which other saves material was taken from
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The logging is saved inside the bson data in all online saves, local saves, stamps, and clipboard pieces. It is loaded back when reloading each of those.
See #474 for the format of the data. It is the same format for the bson data. Note that "links" is an array of objects. It can be recursive.
There is some effort to not duplicate information, we don't care if you loaded a stamp 10 times or if you are using the clipboard in your own save. Extra information is mostly not saved for your own stuff, only when you take material from other saves.
Press ctrl+a in debug builds to show what info it is currently saving in Client. Also enabled in snapshots for now.
There is one unrelated change in here, which fixes a crash pointed out by QuanTech. It was also save related and it was too close to the other changes to separate it into another commit. It fixes a crash when saving signs with invalid unicode. the BSON library doesn't like this, it was returning an error but we ignored it, which caused a crash. It now notices those errors. I also had to update several Serialize calls to check if it actually returned save data, or else it then would have started crashing there instead.
Also some debug prints were removed
2017-07-13 00:19:35 -04:00
jacob1
057435baa6
Differentiate between created date / updated date in save preview
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still only shows most recent date, this just changes the text
2017-06-30 21:21:09 -04:00
jacob1
572e432045
update snapshot save restriction code
2017-06-04 18:10:07 -04:00
jacob1
35ce9570d6
make Mrprocom's name blue
2017-06-04 17:48:31 -04:00
jacob1
ce054bfc3f
fix misc. errors reported by clang static analyzer
2017-05-06 20:02:23 -04:00
jacob1
8d492ef549
meant to move those functions into GameSave class
2017-04-25 00:05:15 -04:00
jacob1
5ce60b5f5f
clean up massive repeated code in GameSave.cpp
2017-04-24 23:59:47 -04:00
jacob1
c98f63bd89
save ambient heat in saves, if it is enabled
2017-04-24 22:29:45 -04:00
jacob1
184777ed12
GameSave.cpp 2D array cleanup
2017-04-23 22:44:31 -04:00
jacob1
6d6a615a37
msvc min/max fixes
2017-04-23 12:30:39 -04:00
jacob1
40972f9434
pressure and air velocity are now saved in saves
2017-04-22 17:06:28 -04:00
jacob1
fc451e5385
don't allow publishing E182 saves
2016-09-04 21:49:24 -04:00
jacob1
2df333c99f
TPT is now shown in desktop menus when installing on linux
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uses powder-48.png as icon + 3rd .desktop entry
2016-09-04 21:27:55 -04:00
jacob1
b405674d3d
minor updates to .desktop files
2016-09-04 20:17:35 -04:00
jacob1
89e7238f3b
fix invalid read in BSON.cpp when loading some kinds of invalid saves
2016-08-14 18:18:59 -04:00
jacob1
6dc1c222bc
catch potential ParseExceptions when loading saves, use bson error handler to prevent exit(-5)
2016-08-14 18:18:59 -04:00
jacob1
cd41aac1f7
allow snapshots to still publish saves, as long as they don't use new features
2016-08-07 15:31:28 -04:00
jacob1
9a855cc8cb
fix some commas in HTTP.cpp that should be semicolons
2016-08-02 08:31:33 -04:00
jacob1
59ac872d5f
restrict saves using newer features of elements
2016-07-26 19:33:04 -04:00
jacob1
9cae1f0fe7
HTTP.cpp: parsing headers shouldn't be case sensitive
2016-07-24 16:28:20 -04:00
wolfy1339
b65e94900e
Use C++ includes ( #308 )
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Replaces stdio.h, stdlib.h, string.h, math.h, time.h, limits.h and othters with their C++ equivalents.
2016-07-17 23:37:24 -04:00
jacob1
a3865c8f49
remove debugging stuff
2016-07-09 19:07:03 -04:00
jacob1
16b93083d4
Changes to support starcatcher build server with updates
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Cherry-picked from 3ddaec7b2a
3ddaec7b2a
3ddaec7b2a
3ddaec7b2a
3ddaec7b2a
3ddaec7b2a
2016-07-09 19:00:54 -04:00
jacob1
7e4924e7ab
windows pthread_t is uncooperative, just check this instead
2016-06-11 13:08:27 -04:00
jacob1
5b5390f822
attempted error fix
2016-06-11 12:57:13 -04:00
SopaXorzTaker
0af4b54bc3
extra NULL check
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It is undefined behavior what happens when you try to call pthread_join on a NULL thread (which will happen if you close the game before opening the save browser). Seems to be harmless, but make sure we don't do that just in case --jacob1
2016-06-11 10:46:59 -04:00
jacob1
64f81000cd
Fix typo
2016-04-27 00:00:28 -04:00
jacob1
a8427ef33a
only use -Wno-unused-result on Linux, also actually fix the unused results that we could possibly care about
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Fixes cross compilers, TODO: I don't think scons can check if a flag exists but might support adding a test for that, even if through hacky means, like CheckFramework
2016-04-26 23:55:14 -04:00
jacob1
1171c308e1
Fix warnings, fix crash when ctrl+click opening a save
2016-04-02 20:47:50 -04:00
jacob1
ad49bfbb82
ALL CAPS R COOL
2016-03-27 11:46:30 -04:00
jacob1
40c2ff27b0
Test using DownloadManager from my mod instead of RequestBroker
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The crash when opening saves on mac is definitely something to do with the threading, and i'd rather just test this first to see if it fixes it
Copied from my mod almost entirely as-is, with the changes to HTTP.cpp included, also added locks into Download.cpp even though it is probably overkill
2016-03-27 11:41:36 -04:00
jacob1
81c68c46b0
Check for beta updates even if not a beta
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The site has been updated to not send beta update information unless user is enrolled in beta updates
2016-03-13 23:35:29 -04:00
jacob1
13d3547211
Compiling fix for scons on windows
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something is up with the pthreads library (dynamic compiles still broken), probably windows libraries all need to be recompiled and distributed separately like I did for visual studio
2016-03-12 00:36:11 -05:00
jacob1
983ed4eb53
use json page when publishing saves from save browser
2016-02-24 22:06:43 -05:00
jacob1
be170fe73d
prevent errors being printed to stderr when opening saves
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adding a hack onto a hack
2016-02-13 16:23:57 -05:00
jacob1
4e484ae2a4
compiler fixes, apparently using [] as intended is ambiguous ...
2016-01-26 00:24:14 -05:00
jacob1
855d735b50
replace the rest of the cajun references with jsoncpp
2016-01-25 23:52:46 -05:00
jacob1
df1a2243fd
use jsoncpp for ParseServerReturn and startup check
2016-01-25 22:58:09 -05:00
jacob1
5c1cc0c0fb
rewrite powder.pref handling to use jsoncpp instead of cajun
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cajun is a hard to use library with many necessary features missing. It also has been causing the windows version, and probably the mac version, to randomly crash.
Other json stuff still uses cajun (TODO: remove)
2016-01-25 22:30:43 -05:00
jacob1
82dc5e1f71
don't save powder.pref in a .plist file on OS X
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untested, but it didn't make sense how we were doing it anyway. Also, it was spelled wrong
2016-01-24 15:44:13 -05:00
jacob1
3cf5395697
make jacobot / boxmein have blue nicks in save comments (hack)
2016-01-16 11:39:04 -05:00
jacob1
adf0fa72df
Actually use .Properties instead of .Falldown for wall blocking
2015-12-30 23:45:05 -05:00
jacob1
6930d830bf
shouldn't return an error in whatever case this is (reverted from commit ec99fcdf5d
)
2015-12-02 11:25:24 -05:00
jacob1
ec99fcdf5d
shouldn't return an error in whatever case this is
2015-12-01 01:15:30 -05:00
jacksonmj
bb455ea893
Add more breaks.
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Fixes tmp values being set to 0 for CRAY.
2015-10-13 10:23:19 +01:00
jacob1
31b1e6aace
only require version 91.0, will add note on snapshot page about possibly breaking
2015-10-12 21:52:26 -04:00
jacksonmj
d0445258c5
CONV tmp value can now be used to restrict which elements get converted. Requires version bump to 92.
2015-10-13 01:33:19 +01:00
jacob1
59377e49e5
fix 'Prev' button placement
2015-10-11 02:05:49 -04:00
jacob1
a8c141c144
show more specific error when catching json exceptions
2015-10-10 17:39:47 -04:00
jacob1
63843c2bd7
add new minimumVersion setting in saves, can restrict the smallest version of TPT that is able to open the save. Uses major/minor version for this
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Also add RESTRICTVERSION macro to help when adding restrictions later
Also show errors when opening broken stamps now too
2015-10-02 21:25:15 -04:00
jacksonmj
1bd861719f
Turn "save from newer version" back into an error, until an improved method of checking compatibility can be devised
2015-10-02 21:10:06 +01:00