Commit Graph

3660 Commits

Author SHA1 Message Date
Simon Robertshaw
04488081d3 Save name label position and alignment 2012-01-23 22:59:35 +00:00
Simon Robertshaw
df72f2580f Better element buttons, Save preview WIP 2012-01-23 22:53:57 +00:00
Simon Robertshaw
2bd571e159 GameController shut down any render options open 2012-01-23 11:48:08 +00:00
Simon Robertshaw
27755b2f27 Render options 2012-01-23 11:44:20 +00:00
Simon Robertshaw
8a65c395f4 Element menu 2012-01-23 10:50:48 +00:00
Simon Robertshaw
8c0678fa48 Begining menu, tool 2012-01-22 23:24:49 +00:00
Simon Robertshaw
19c1fa5dcb Brush class for drawing on simulation, more interface for game 2012-01-22 14:45:37 +00:00
Simon Robertshaw
91bb5a8b78 Add remaining buttons for game screen 2012-01-22 11:15:34 +00:00
FrankBro
57ab7bca76 Merge remote-tracking branch 'origin/master' 2012-01-22 00:45:10 -05:00
FrankBro
cb92acd0b7 Started the rest of the UI 2012-01-22 00:45:03 -05:00
FrankBro
43cebb5780 This qtcreator project files can build and run. 2012-01-21 22:56:29 -05:00
Simon Robertshaw
3a283d4f3c Nice graphics for Showing windows 2012-01-21 23:29:40 +00:00
Simon Robertshaw
dea70befcf Basic skeleton for save preview 2012-01-21 22:48:37 +00:00
Simon Robertshaw
984d39f8cc Reset page on sort change 2012-01-21 19:43:36 +00:00
Simon Robertshaw
1cee908c16 Fix thumbnail crash, turns out SaveButton was storing a Thumbnail pointer, not a Thumbnail as I thought 2012-01-21 18:51:28 +00:00
Simon Robertshaw
8ec6aae617 Better cleanup for simulation - fix memory leaks 2012-01-21 13:19:10 +00:00
Simon Robertshaw
d364a27ed6 Fix search crash 2012-01-21 00:21:51 +00:00
Simon Robertshaw
36a952ca4d Better handling of save vector from client 2012-01-21 00:17:42 +00:00
Simon Robertshaw
0e5a46aa64 Ensure action class is freed 2012-01-20 23:52:19 +00:00
Simon Robertshaw
fa201a7aeb Fix some uninitialised variables 2012-01-20 23:42:17 +00:00
Simon Robertshaw
6a331fdaf8 Makefile for Linux and finished fixing case issues with includes 2012-01-20 22:19:45 +00:00
Simon Robertshaw
4949a5eac0 Fix case for header files 2012-01-20 22:10:42 +00:00
Simon Robertshaw
c8073657fc More stuff, need to fix memory leak 2012-01-20 22:07:49 +00:00
Simon Robertshaw
c5e8b34521 Add "cajun" for JSON reading and writing, Save searching in client and some more stuff for searcg 2012-01-19 20:10:05 +00:00
Simon Robertshaw
6d3b447f8e Changes to thumbnail retreival 2012-01-19 17:59:00 +00:00
Simon Robertshaw
44639a6423 Some folder changes, started search and client 2012-01-19 13:44:59 +00:00
Simon Robertshaw
4a60b97c70 Some minor changes 2012-01-17 20:46:06 +00:00
Simon Robertshaw
6273089bf4 Fix inline functions 2012-01-15 22:33:34 +00:00
Simon Robertshaw
2511afec8b More stuff, better events and starting on interface 2012-01-15 19:35:40 +00:00
jacksonmj
ff55050b9b Change variable declarations to make Visual Studio happy 2012-01-15 06:26:26 +08:00
jacksonmj
dcac550ef4 Compiler flag for gravity.c, to fix FFTW crash due to misaligned stack on Windows 2012-01-15 06:26:26 +08:00
Simon Robertshaw
2c9295007a Various things, also IEF UI 2012-01-14 18:51:24 +00:00
Simon Robertshaw
fc2f52099c More stuff, started console 2012-01-11 22:59:45 +00:00
Simon Robertshaw
2eb09c1daa Project changed, ControlFactory (Creates large UI structures such as
menus, dialoges...) GameSession (Session information, such as filename,
reference to simulation
2012-01-10 23:18:37 +00:00
Simon Robertshaw
d31d290bf9 Gitignore, Updated makefile and QT Creator project 2012-01-10 22:16:42 +00:00
Simon Robertshaw
0bb8538cef Build folder structure 2012-01-08 18:24:39 +00:00
Simon Robertshaw
d7d0398f23 Whoops, remove object files 2012-01-08 18:22:57 +00:00
Simon Robertshaw
b0ea52690b Initial 2012-01-08 17:39:03 +00:00
jacksonmj
7f850ad049 Add 4 byte ctype saving to OPS, for PHOT colours 2012-01-05 08:46:12 +08:00
jacksonmj
56b45c982b eval_move in create_part if a particle already exists in the requested position
To allow Lua tpt.create to create photons in glass
2012-01-05 08:46:11 +08:00
jacksonmj
6bd8c4c3cd Fix zero length save crash, ignore sign tool walls, allocate parts starting at beginning of array
Allocating parts starting at end was making saves loaded from OPS files run slower, because
no particles could be skipped by using parts_lastActiveIndex.
2012-01-05 08:46:11 +08:00
Simon Robertshaw
8b88557047 Fix missing and incorrect bitshifts preventing the correct reading of life, tmp and dcolour 2012-01-02 14:04:42 +00:00
Simon Robertshaw
4741e7682a Save active menu 2012-01-02 13:59:28 +00:00
Simon Robertshaw
dc67615780 Air mode and Gravity mode on Simulation options, improvements to list box 2012-01-01 19:11:12 +00:00
Simon Robertshaw
0d8238fe8b Water equalisation in save 2012-01-01 18:32:07 +00:00
Simon Robertshaw
e41a3af8c5 BRMT + BREL = THRM at high temperatures 2012-01-01 16:32:02 +00:00
Simon Robertshaw
6fd4b2a80c prerender_save_OPS 2012-01-01 14:35:37 +00:00
Simon Robertshaw
b1aaa32116 16bit descriptor and variable temp field size, sign saving and reading 2011-12-31 18:57:42 +00:00
jacksonmj
8a2be10598 Store number of parts at each position instead of storing x/y coords
Also fix blockW/H calculation and PT_NUM check
2012-01-01 01:15:40 +08:00
jacksonmj
3da26ef96d Change LIGH and FIGH descriptions 2012-01-01 01:15:40 +08:00