Change variable declarations to make Visual Studio happy
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17
src/save.c
17
src/save.c
@ -1,4 +1,5 @@
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#include <bzlib.h>
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#include <math.h>
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#include "defines.h"
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#include "powder.h"
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#include "save.h"
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@ -56,7 +57,9 @@ pixel *prerender_save_OPS(void *save, int size, int *width, int *height)
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int i, x, y, j;
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int blockX, blockY, blockW, blockH, fullX, fullY, fullW, fullH;
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pixel * vidBuf = NULL;
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bson b;
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bson_iterator iter;
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//Block sizes
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blockX = 0;
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blockY = 0;
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@ -115,8 +118,6 @@ pixel *prerender_save_OPS(void *save, int size, int *width, int *height)
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goto fail;
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}
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bson b;
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bson_iterator iter;
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bson_init_data(&b, bsonData);
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bson_iterator_init(&iter, &b);
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while(bson_iterator_next(&iter))
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@ -311,7 +312,8 @@ void *build_save_OPS(int *size, int orig_x0, int orig_y0, int orig_w, int orig_h
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int blockX, blockY, blockW, blockH, fullX, fullY, fullW, fullH;
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int x, y, i, wallDataFound = 0;
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int posCount, signsCount;
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bson b;
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//Get coords in blocks
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blockX = orig_x0/CELL;
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blockY = orig_y0/CELL;
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@ -542,7 +544,6 @@ void *build_save_OPS(int *size, int orig_x0, int orig_y0, int orig_w, int orig_h
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partsData = NULL;
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}
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bson b;
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bson_init(&b);
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bson_append_bool(&b, "waterEEnabled", water_equal_test);
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bson_append_bool(&b, "legacyEnable", legacy_enable);
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@ -640,7 +641,9 @@ int parse_save_OPS(void *save, int size, int replace, int x0, int y0, unsigned c
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int i, freeIndicesCount, x, y, returnCode = 0, j;
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int *freeIndices = NULL;
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int blockX, blockY, blockW, blockH, fullX, fullY, fullW, fullH;
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bson b;
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bson_iterator iter;
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//Block sizes
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blockX = x0/CELL;
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blockY = y0/CELL;
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@ -701,8 +704,6 @@ int parse_save_OPS(void *save, int size, int replace, int x0, int y0, unsigned c
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clear_sim();
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}
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bson b;
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bson_iterator iter;
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bson_init_data(&b, bsonData);
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bson_iterator_init(&iter, &b);
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while(bson_iterator_next(&iter))
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