Add remaining buttons for game screen
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parent
57ab7bca76
commit
91bb5a8b78
@ -9,22 +9,8 @@ GameView::GameView():
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isMouseDown(false),
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ren(NULL)
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{
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int currentX = 1;
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//Set up UI
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class PauseAction : public ui::ButtonAction
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{
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GameView * v;
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public:
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PauseAction(GameView * _v) { v = _v; }
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void ActionCallback(ui::Button * sender)
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{
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v->c->SetPaused(sender->GetToggleState());
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}
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};
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pauseButton = new ui::Button(ui::Point(Size.X-18, Size.Y-18), ui::Point(16, 16), "\x90"); //Pause
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pauseButton->SetTogglable(true);
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pauseButton->SetActionCallback(new PauseAction(this));
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AddComponent(pauseButton);
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class SearchAction : public ui::ButtonAction
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{
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GameView * v;
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@ -35,7 +21,8 @@ GameView::GameView():
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v->c->OpenSearch();
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}
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};
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searchButton = new ui::Button(ui::Point(1, Size.Y-18), ui::Point(16, 16), "\x81"); //Open
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searchButton = new ui::Button(ui::Point(currentX, Size.Y-18), ui::Point(16, 16), "\x81"); //Open
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currentX+=18;
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searchButton->SetTogglable(false);
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searchButton->SetActionCallback(new SearchAction(this));
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AddComponent(searchButton);
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@ -50,8 +37,8 @@ GameView::GameView():
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v->c->OpenSearch(); // TODO call proper function
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}
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};
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reloadButton = new ui::Button(ui::Point(16, Size.Y-18), ui::Point(16, 16), "\x91"); // TODO Position?
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reloadButton->SetTogglable(false);
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reloadButton = new ui::Button(ui::Point(currentX, Size.Y-18), ui::Point(16, 16), "\x91"); // TODO Position?
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currentX+=18;
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reloadButton->SetActionCallback(new ReloadAction(this));
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AddComponent(reloadButton);
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@ -65,8 +52,8 @@ GameView::GameView():
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v->c->OpenSearch(); // TODO call proper function
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}
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};
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saveSimulationButton = new ui::Button(ui::Point(32, Size.Y-18), ui::Point(152, 16), "\x82"); // TODO All arguments
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saveSimulationButton->SetTogglable(false);
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saveSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-18), ui::Point(Size.X/5, 16), "\x82"); // TODO All arguments
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currentX+=(Size.X/5)+2;
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saveSimulationButton->SetActionCallback(new SaveSimulationAction(this));
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AddComponent(saveSimulationButton);
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@ -80,8 +67,8 @@ GameView::GameView():
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v->c->OpenSearch(); // TODO call proper function
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}
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};
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upVoteButton = new ui::Button(ui::Point(184, Size.Y-18), ui::Point(16, 16), "\xCB"); // TODO All arguments
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upVoteButton->SetTogglable(false);
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upVoteButton = new ui::Button(ui::Point(currentX, Size.Y-18), ui::Point(16, 16), "\xCB"); // TODO All arguments
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currentX+=16;
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upVoteButton->SetActionCallback(new UpVoteAction(this));
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AddComponent(upVoteButton);
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@ -95,8 +82,8 @@ GameView::GameView():
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v->c->OpenSearch(); // TODO call proper function
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}
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};
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downVoteButton = new ui::Button(ui::Point(200, Size.Y-18), ui::Point(16, 16), "\xCA"); // TODO All arguments
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downVoteButton->SetTogglable(false);
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downVoteButton = new ui::Button(ui::Point(currentX, Size.Y-18), ui::Point(16, 16), "\xCA"); // TODO All arguments
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currentX+=18;
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downVoteButton->SetActionCallback(new DownVoteAction(this));
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AddComponent(downVoteButton);
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@ -110,14 +97,52 @@ GameView::GameView():
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v->c->OpenSearch(); // TODO call proper function
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}
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};
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tagSimulationButton = new ui::Button(ui::Point(216, Size.Y-18), ui::Point(152, 16), "\x83"); // TODO All arguments
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tagSimulationButton->SetTogglable(false);
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tagSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-18), ui::Point(Size.X-(currentX+176), 16), "\x83"); // TODO All arguments
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currentX+=Size.X-(currentX+176);
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tagSimulationButton->SetActionCallback(new TagSimulationAction(this));
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AddComponent(tagSimulationButton);
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//simul option
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//erase all
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// login
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class ClearSimAction : public ui::ButtonAction
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{
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GameView * v;
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public:
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ClearSimAction(GameView * _v) { v = _v; }
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void ActionCallback(ui::Button * sender)
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{
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v->c->SetPaused(sender->GetToggleState()); // TODO call proper function
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}
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};
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clearSimButton = new ui::Button(ui::Point(Size.X-174, Size.Y-18), ui::Point(16, 16), "C"); // TODO All arguments
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clearSimButton->SetActionCallback(new ClearSimAction(this));
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AddComponent(clearSimButton);
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class LoginAction : public ui::ButtonAction
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{
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GameView * v;
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public:
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LoginAction(GameView * _v) { v = _v; }
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void ActionCallback(ui::Button * sender)
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{
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v->c->SetPaused(sender->GetToggleState()); // TODO call proper function
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}
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};
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loginButton = new ui::Button(ui::Point(Size.X-156, Size.Y-18), ui::Point(100, 16), "\xDA Login"); // TODO All arguments
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loginButton->SetActionCallback(new LoginAction(this));
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AddComponent(loginButton);
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class SimulationOptionAction : public ui::ButtonAction
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{
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GameView * v;
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public:
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SimulationOptionAction(GameView * _v) { v = _v; }
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void ActionCallback(ui::Button * sender)
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{
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v->c->SetPaused(sender->GetToggleState()); // TODO call proper function
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}
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};
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simulationOptionButton = new ui::Button(ui::Point(Size.X-54, Size.Y-18), ui::Point(16, 16), "\xDA"); // TODO All arguments
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simulationOptionButton->SetActionCallback(new SimulationOptionAction(this));
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AddComponent(simulationOptionButton);
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class DisplayModeAction : public ui::ButtonAction
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{
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@ -129,10 +154,24 @@ GameView::GameView():
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v->c->SetPaused(sender->GetToggleState()); // TODO call proper function
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}
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};
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displayModeButton = new ui::Button(ui::Point(Size.X-34, Size.Y-18), ui::Point(16, 16), "\xDA"); // TODO All arguments
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displayModeButton->SetTogglable(true);
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displayModeButton = new ui::Button(ui::Point(Size.X-36, Size.Y-18), ui::Point(16, 16), "\xDA"); // TODO All arguments
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displayModeButton->SetActionCallback(new DisplayModeAction(this));
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AddComponent(displayModeButton);
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class PauseAction : public ui::ButtonAction
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{
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GameView * v;
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public:
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PauseAction(GameView * _v) { v = _v; }
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void ActionCallback(ui::Button * sender)
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{
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v->c->SetPaused(sender->GetToggleState());
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}
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};
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pauseButton = new ui::Button(ui::Point(Size.X-18, Size.Y-18), ui::Point(16, 16), "\x90"); //Pause
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pauseButton->SetTogglable(true);
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pauseButton->SetActionCallback(new PauseAction(this));
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AddComponent(pauseButton);
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}
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void GameView::NotifyRendererChanged(GameModel * sender)
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@ -20,15 +20,17 @@ private:
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GameController * c;
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Renderer * ren;
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//UI Elements
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ui::Button * pauseButton;
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ui::Button * searchButton;
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ui::Button * reloadButton;
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ui::Button * saveSimulationButton;
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ui::Button * downVoteButton;
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ui::Button * upVoteButton;
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ui::Button * tagSimulationButton;
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ui::Button * clearSimButton;
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ui::Button * loginButton;
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ui::Button * simulationOptionButton;
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ui::Button * displayModeButton;
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ui::Button * pauseButton;
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public:
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GameView();
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void AttachController(GameController * _c){ c = _c; }
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