jacksonmj
46068833d1
Make PIPE detach SOAP particles (crash fix)
2011-12-18 22:04:47 +08:00
jacksonmj
2015499ff1
Fix grav wall
2011-12-18 22:04:47 +08:00
jacksonmj
c819e2655e
Fix some gravity memsets, remove gravx/y
2011-12-18 22:04:47 +08:00
jacksonmj
934d1da66e
Move Newtonian gravity into a new file
2011-12-18 22:04:47 +08:00
Simon Robertshaw
8ae0384f09
Add option for lua parts array to use native data using ffi
2011-12-17 21:30:00 +00:00
Simon Robertshaw
03352ca1f4
Fix memory leaks, allow changing of element name (To fix: element names in some arrays out of sync)
2011-12-10 19:03:31 +00:00
Simon Robertshaw
eec2363dc0
Fix spelling error
2011-12-10 18:42:19 +00:00
jacksonmj
bcfea42d18
Set BIZR/G/S ctype when loading a save, set BIZS ctype in create_part
2011-12-10 18:38:30 +00:00
savask
c7d0bf48b6
Fixed gravity for stick man.
2011-12-10 18:38:22 +00:00
jacksonmj
20dd54f36e
Set BIZR/G/S ctype when loading a save, set BIZS ctype in create_part
2011-12-10 23:53:42 +08:00
Simon Robertshaw
799091f004
Allow both BrE and AmE spellings of colour with Lua
2011-12-10 15:50:55 +00:00
savask
f9603fd4a9
Fixed gravity for stick man.
2011-12-10 21:14:13 +07:00
Simon Robertshaw
e519aa911b
Element transitions also editable now
2011-12-09 16:30:33 +00:00
Simon Robertshaw
f5a58d14f2
Use static table for parts array, Uses a tonne of memory but improves performance a lot.
2011-12-09 12:06:22 +00:00
Simon Robertshaw
9dcdccc066
Fix error in element_func where function was being read as the last parameter
2011-12-09 11:53:19 +00:00
Simon Robertshaw
d5f58d995e
Directly accessible parts array (no pmap yet)
2011-12-08 12:16:50 +00:00
Simon Robertshaw
55cc6e3b05
Revert "Directly read/write element type properties"
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This reverts commit 0da91a783f
.
2011-12-08 09:56:18 +00:00
Simon Robertshaw
0da91a783f
Directly read/write element type properties
2011-12-08 09:52:44 +00:00
Simon Robertshaw
dda9eb5120
Fix missing render_mode array change when switching to some display types.
2011-12-06 16:27:47 +00:00
Jacob1
939a599b80
Fix tnt/prop crash, it was using up all the memory on the computer
2011-12-06 16:08:05 +08:00
Simon Robertshaw
ee43158ec0
Commit fail, missing file :(
2011-12-03 01:00:06 +00:00
Simon Robertshaw
55a53a0c0f
Back to old LCRY rendering
2011-12-03 00:36:12 +00:00
Simon Robertshaw
cb75e1d924
Fix spark effect on BOMB, another attempt at TNT (Explosive with more pressure)
2011-12-03 00:11:19 +00:00
Jacob1
52d2facf91
cmodes closer to what they used to be, change icons
2011-12-02 23:09:39 +00:00
Simon Robertshaw
93f5837974
Fix bug with PIPE where particles would have an incorrect colour if they didn't explicitly set the colr/g/b in its own graphics update
2011-11-26 12:50:28 +00:00
Simon Robertshaw
047a39498d
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-11-26 12:45:15 +00:00
Simon Robertshaw
d17336b467
Allow pipe to grab from photon map, BRAY beam takes temp from ARAY
2011-11-26 12:44:52 +00:00
jacksonmj
769b26ea7e
Check value of decorations_enable in graphics_LCRY
2011-11-21 08:50:41 +08:00
Simon Robertshaw
4c2f8d56f1
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-11-21 00:48:53 +00:00
Simon Robertshaw
876c861c42
Fix LCRY/ELEC infinite loop, BIZR turns photons into electrons, SING explodes with electrons, electrons react with deut.
2011-11-21 00:48:39 +00:00
savask
92e72e004b
Fixes for stick man drawing in heat and normal colormodes.
2011-11-20 00:35:17 +07:00
Simon Robertshaw
8c6e7caaff
Fix draw_other effects logic
2011-11-18 22:22:02 +00:00
Simon Robertshaw
0ed3ca771e
Bomb effects to effects render and sprk glow moved to fire
2011-11-18 22:20:05 +00:00
Simon Robertshaw
f508013332
New tables in lua API: el and version: element ids and version info respectively. New lua functions: element (get element id from name) and element_func for hooking/overriding element update functions
2011-11-18 19:38:08 +00:00
Simon Robertshaw
8a962b2f96
Live parts rendering for render_ui
2011-11-18 15:36:58 +00:00
Simon Robertshaw
c1ec9e24ae
Smaller radio buttons
2011-11-18 15:32:33 +00:00
Simon Robertshaw
534c0edc33
Larger radio boxes
2011-11-18 15:20:07 +00:00
Simon Robertshaw
394a0e9ee0
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-11-18 14:58:09 +00:00
Simon Robertshaw
d94914040b
Portal In/Out effects
2011-11-18 14:57:49 +00:00
savask
aac78386ff
Radio buttons for some options.
...
Conflicts:
src/interface.c
2011-11-18 21:54:50 +07:00
Jacob1
f135dbb734
Added back heat gradient display
2011-11-18 14:44:58 +00:00
Jacob1
f2759c7f2c
Better looking icons in render_ui
2011-11-18 14:28:20 +00:00
Jacob1
8f493b62c3
Add blob display back. Also fix small nothing mode bug.
2011-11-18 14:15:49 +00:00
Jacob1
2d1a0d474f
Add back in number keys to change render/display/color _mode variables
2011-11-18 14:13:50 +00:00
Simon Robertshaw
dd10e780d6
Fix decorations
2011-11-14 17:38:08 +00:00
Simon Robertshaw
33ac464441
Saving and loading for graphics modes
2011-11-14 16:41:01 +00:00
Simon Robertshaw
9dd0f24667
More stuff for render_uI
2011-11-14 14:26:50 +00:00
Simon Robertshaw
cef8dfa517
Colour mode and display mode added to render_ui
2011-11-14 11:11:25 +00:00
Simon Robertshaw
c63dff45e4
Basic render modes for Render_ui
2011-11-13 21:02:46 +00:00
Simon Robertshaw
0f4c0915d9
Replace cmode with more flexible render options, TODO: Saving and render options UI
2011-11-12 20:44:15 +00:00
Simon Robertshaw
1b984200f3
Grid Mode
2011-11-12 17:25:21 +00:00
Simon Robertshaw
bca76b0796
Trim down UItext, remove Generations and Version
2011-11-12 16:37:01 +00:00
Simon Robertshaw
ee72977da8
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-11-12 16:24:39 +00:00
Simon Robertshaw
2bd9d61ab5
Listbox for Property tool property field
2011-11-12 16:24:21 +00:00
Simon Robertshaw
b9f15e16cc
open_ui: Load correct thumbnail for dated saves
2011-11-12 14:19:10 +00:00
savask
73460283a2
"Pipe with ..." message when pipe is filled.
2011-11-12 21:07:19 +07:00
Simon Robertshaw
859022ccb1
Fix memory leaks and thumb caching for datestamped saves
2011-11-12 13:55:18 +00:00
Simon Robertshaw
9b4e3b9436
Merge pull request #51 from atlaua/master
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todo resolved
2011-11-12 04:50:25 -08:00
jacksonmj
5b9faa39c0
Fix a few things in stamps browser
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Incorrect number of stamps per page, pause button visible, and one page
too many when stamp_count is an integer multiple of per_page.
Using GRID_X/Y since those are the values used in the rest of stamp_ui
2011-11-12 20:46:47 +08:00
jacksonmj
05fbb92420
Make PIPE reset (ready to generate pattern) when ctype is cleared and life is 0
2011-11-12 20:46:47 +08:00
Simon Robertshaw
93dc4cc477
Update src/main.c
2011-11-12 12:42:08 +00:00
Simon Robertshaw
c983de144d
Cursor in ZooM
2011-11-08 12:35:07 +00:00
Simon Robertshaw
bc2b5e7945
Pixel grid for Zoom
2011-11-08 12:16:13 +00:00
Simon Robertshaw
b71214b8cf
MSVC compatibility
2011-11-04 21:33:44 +00:00
Simon Robertshaw
6615fbca03
Fix shader compilation for ATi and Intel
2011-11-04 20:07:51 +00:00
atlaua
ae26ecaf8d
Prevented a malloc-related problem in interface.c from occuring.
2011-11-03 19:25:49 +01:00
atlaua
e084d91b55
Resolved a todo in main.c
2011-11-03 14:24:20 +01:00
Simon Robertshaw
cfb8ec7af5
Error logging for shader compilation
2011-11-02 20:24:04 +00:00
Simon Robertshaw
640d4e9e3a
Fix Air inversion
2011-11-02 19:37:52 +00:00
savask
7de6526a1e
CAUS now kills stick man. Also stick mans can have gas power now.
2011-11-02 22:22:27 +07:00
Simon Robertshaw
9c26ef45b6
OpenGL headers for OS X in graphics.c
2011-11-02 10:39:48 +00:00
Simon Robertshaw
3723147a1d
ACEL and DCEL, need to be in a better section
2011-11-01 20:44:49 +00:00
Simon Robertshaw
b0458bd5fa
OpenGL on Windows
2011-11-01 19:29:13 +00:00
savask
98e23875c8
Fixes for stick mans in heat mode.
2011-11-01 23:44:44 +07:00
savask
9ac04e2c18
Right color for air stick man.
2011-11-01 23:44:31 +07:00
savask
3e5fb5942d
Made fighters shoot anything deadly.
2011-11-01 23:44:17 +07:00
savask
8e00d07f35
Some works on FIGH's AI.
2011-11-01 23:44:02 +07:00
Simon Robertshaw
6de8346cdb
Fix Wireworld graphics
2011-11-01 13:35:18 +00:00
Simon Robertshaw
241a12104b
Fix scaling, no runtime scale switching yet :(
2011-11-01 13:21:47 +00:00
Simon Robertshaw
a9046fe7a6
OpenGl Improvements
2011-11-01 11:42:44 +00:00
Simon Robertshaw
ec3fdfed1c
Deco apply to fire mode
2011-10-31 21:57:13 +00:00
Simon Robertshaw
c26cfa29c2
LCRY tweaks
2011-10-31 15:35:27 +00:00
Simon Robertshaw
4124738a0e
Electrons Hydrolysis.
2011-10-30 21:13:33 +00:00
Simon Robertshaw
856f9574b6
Change LCRy workings and add ELEC (wip)
2011-10-30 16:22:33 +00:00
Simon Robertshaw
3daf9e1e29
Fix nothing display and LCRY with decoration
2011-10-29 21:21:30 +01:00
Simon Robertshaw
f4b6cbf34d
Fix passing of PMODE_GLOW into Heat display
2011-10-29 15:55:42 +01:00
Simon Robertshaw
52fd083db4
Persistent display for OpenGL
2011-10-29 13:46:14 +01:00
Simon Robertshaw
a2d1ed0bac
Diamond head for Fighter
2011-10-29 12:25:40 +01:00
Simon Robertshaw
4bfb65d247
Ensure grav vel maps are cleared when stopping/starting gravity calculation
2011-10-29 00:29:01 +01:00
Simon Robertshaw
a7191ce9e7
Whoops, fix PMODE_BLEND to use correct function, also fix BRAY del mode
2011-10-29 00:11:27 +01:00
Simon Robertshaw
e46f26684b
Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and BRAY + others
2011-10-28 23:48:57 +01:00
Simon Robertshaw
7413654b9f
Fix Blob mode, Sprk, Firw, Fwrk and others
2011-10-28 22:36:37 +01:00
Simon Robertshaw
228e79eb4f
Fix graphics for Phot, Fire, Stor
2011-10-28 22:10:05 +01:00
Simon Robertshaw
a101353681
Make smoke a little less dark
2011-10-28 21:54:10 +01:00
Simon Robertshaw
ed75259f54
Fix H2+O2 Plasma that doesn't make water
2011-10-28 21:53:21 +01:00
Simon Robertshaw
5ab1ab8b46
Fix FIGH loading and bad variable names
2011-10-26 21:34:24 +01:00
Simon Robertshaw
e2c9882692
Merge latest FIGH additions
2011-10-26 17:10:21 +01:00
Simon Robertshaw
60de1cf575
Fix graphics.c
2011-10-26 16:24:54 +01:00
Simon Robertshaw
e3a7b626ab
Revert "Revert "F1 to bring up intro message""
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This reverts commit 8c25ef733c
.
2011-10-26 16:05:23 +01:00
Simon Robertshaw
8c25ef733c
Revert "F1 to bring up intro message"
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This reverts commit f8d54e66db
.
2011-10-26 16:03:05 +01:00