Simon Robertshaw
ee47b2dd68
Pretty effect when drawing powders, activate with 'n'
2011-10-09 13:55:16 +01:00
jacksonmj
cb30cbcce7
Fix typo allowing liquids to teleport through solids
2011-10-07 20:18:07 +01:00
Simon Robertshaw
d7138d6e4a
Make installer set data dir to current dir, for now.
2011-10-06 22:12:35 +01:00
jacksonmj
4abefaf1ec
tpt.drawline
2011-10-06 21:59:41 +01:00
jacksonmj
ae3241ec80
Fix WHOL/VENT not eating ANAR, and fix PVOD eating PHOT/NEUT when off
2011-10-07 04:57:09 +08:00
Simon Robertshaw
3e88325632
Missed some changes from previous fix
2011-10-01 20:18:07 +01:00
Simon Robertshaw
5ded009ffd
Fix bug with drawing rectangles outside the game region
2011-10-01 20:11:27 +01:00
Simon Robertshaw
fd7120425d
Changes to QRTZ scattering
2011-10-01 18:18:53 +01:00
Simon Robertshaw
218c14c5ea
Better scattering for QRTZ
2011-10-01 17:59:52 +01:00
Simon Robertshaw
18990e9746
Logout is saved to prefs
2011-09-30 18:00:32 +01:00
Simon Robertshaw
b20e1c5e13
Fix bug causing logins to be lost when The Game is closed.
2011-09-30 17:41:02 +01:00
jacksonmj
203db57e57
Prevent segfault with high tmp values for pipe
2011-09-30 14:16:48 +01:00
Simon Robertshaw
f5a9f43b77
Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials
2011-09-30 13:57:32 +01:00
Simon Robertshaw
1759d0bd46
Make photons less green, green was given 2 extra bits by Skylark, not sure if this was intentional or not.
2011-09-30 10:50:46 +01:00
Simon Robertshaw
311d3ef6c1
Added crappy scattering for qrtz
2011-09-29 23:14:36 +01:00
Simon Robertshaw
3ed24d084e
Freeing "filename" here would cause problems as everything is taken care of later on.
2011-09-29 19:09:31 +02:00
atlaua
946a492745
Bugfix: Fixed a segmentation fault in confirm_ui()
...
confirm_ui() free()ed its msg. This resulted in attemps to free const
strings or and to invalid memoory accesses (because some other functions
wanted to reuse the parameter which they gave to confirm_ui() after
calling this function).
Resolved by removing the call to free() from confirm_ui() and adding it
after the calls to confirm_ui(9, if necessary.
2011-09-29 18:54:32 +02:00
Simon Robertshaw
3ecb2ee39b
Add JSON parser file (cJSON) and move preference saving to JSON format
2011-09-27 18:44:35 +01:00
Simon Robertshaw
a6e71ab3f5
Fix potential issue with argument ordering
2011-09-27 14:17:36 +01:00
Simon Robertshaw
d788b15068
Ensure installation doesn't fail if directory already exists
2011-09-27 12:49:11 +01:00
jacksonmj
820871e92b
Fix lighten/darken tools so they work with different display pixel formats
2011-09-26 23:53:37 +08:00
Simon Robertshaw
1be8ce6c5d
Fix small error
2011-09-25 10:33:49 +01:00
Simon Robertshaw
4514c5e619
Make changes to prefs file regarding build_num and updated
2011-09-24 17:13:28 +01:00
Simon Robertshaw
5a824850b3
Detect updates by build number, make confirm box autosize, also fix bug where config file is read before data dir is set (Therefore reading the wrong file)
2011-09-24 16:57:01 +01:00
Simon Robertshaw
59a134d5f1
Send session/auth info with update checks
2011-09-24 15:10:21 +01:00
cracker64
789049b269
Can see selected elements from Lua, tpt.selectedl or tpt.selectedr
2011-09-23 23:25:50 -04:00
Cate
c750e659a7
Decreased pressure cap on ambient fizzling from 5 to 3. Due to ambient pressure decrease in Air.c, carb water has trouble reaching this. Looks better when released at 3 anyhow.
2011-09-24 04:04:08 +08:00
Cate
026e613ac6
One If added to Carb water that always explodes when under -0.5 pressure. Even strong explosions don't seem to cause this when water's held in containers, which -should- limit this to vacuum or wind effects. Still testing with.
2011-09-24 04:04:08 +08:00
cracker64
07f8087907
Prevent water equalization from moving onto particles.
2011-09-23 10:17:41 -04:00
Simon Robertshaw
24b4478136
Added Caustic gas, similar to acid, created with acid and water vapour
2011-09-23 12:48:24 +01:00
Simon Robertshaw
8b9a0b663f
Change some Win32 includes to lower case filenames for Linux cross compiling
2011-09-22 19:25:21 +02:00
Cate
39525e6ef0
Fixes to carbonated water explosions. Help from cracker with create_part making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released.
2011-09-23 01:11:57 +08:00
Cate
3ac14d94e7
Corrected changes to appear properly. I think. Added Explosions with pressure to carbonated water.
2011-09-23 01:11:57 +08:00
cracker64
848fa77a82
Fix walls with water equalization.
...
Also annoying inlines for visual studio.
2011-09-21 22:05:19 -04:00
cracker64
eb646ce1d6
Forgot luaconsole.c changes
2011-09-21 18:52:08 -04:00
cracker64
a73fc9db06
Water level equalization test! In options menu, or tpt.watertest() .
2011-09-21 18:36:35 -04:00
Simon Robertshaw
c3d7f694f2
Make soap clean off decoration (opposite of BIZR)
2011-09-21 12:41:52 +01:00
cracker64
b926341d80
Merge remote-tracking branch 'origin/master'
2011-09-19 17:05:05 -04:00
cracker64
f0379c5418
Tool menu in deco editor, Lighten/Darken tools.
2011-09-19 17:02:04 -04:00
Simon Robertshaw
f535f8dce4
Game installer launches game with data directory for Windows (AppData)
2011-09-19 21:31:10 +01:00
Simon Robertshaw
23dcec9d07
Allow setting of application data path \(For config, save and script data\)
2011-09-19 20:05:15 +01:00
cracker64
fb1a522cca
Deco editor improvements. Editable color text boxes! Hit enter when done editing.
2011-09-19 12:31:14 -04:00
me4502
1403bd17f9
added dcolour to set and get
2011-09-19 03:50:05 +08:00
jacksonmj
baef6f20c2
Fix disappearing particles, e.g. with a box of CONV (ctype DEUT) containing neutrons
2011-09-19 03:49:45 +08:00
Simon Robertshaw
cf9b36d3db
Fix bug where mouse events are confused after breaking out of a mouse down event
2011-09-18 20:47:10 +01:00
Simon Robertshaw
16ae9a9b59
Small changes to STOR, prevent setting Ctype to solid from cursor, allow any type when ctype not set and correct discharge location bias
2011-09-10 19:37:33 +01:00
Simon Robertshaw
49a164b7ba
Fix various memory leaks, as noted by Merkil/cppcheck
2011-09-10 13:33:24 +01:00
Simon Robertshaw
63dd1cfd4b
Add energy-only wall and make STOR show when it's holding a particle
2011-09-08 11:54:50 +01:00
jacksonmj
69a5bc5440
Fix bottom right selection box corner (did not appear directly under cursor)
2011-09-08 18:31:24 +08:00
jacksonmj
89ff8ad9aa
tpt.get_property("id",x,y)
2011-09-08 18:31:24 +08:00
jacksonmj
5892c74595
Visual Studio fixes
2011-09-05 08:40:17 +08:00
Simon Robertshaw
f35be3db02
Update contributors
2011-09-03 14:46:48 +01:00
Simon Robertshaw
456a8df31e
Convert Element
2011-09-03 14:41:07 +01:00
Simon Robertshaw
ea68100724
Added Powered Void
2011-09-03 14:06:36 +01:00
jacksonmj
d6d40f88d1
Fix crash when stickman goes through a portal
2011-09-02 18:39:15 +08:00
jacksonmj
180d3ea60f
Limit particle-air heat transfer rate
2011-09-02 18:39:14 +08:00
Simon Robertshaw
d84abca852
Improvements to CBNW and BIZR act as a dye
2011-08-30 13:44:18 +01:00
jacksonmj
a7ede2659a
Allow decoration layer to affect firework explosion colour
2011-08-30 19:34:28 +08:00
jacksonmj
741014770c
Add tpt.setwindowsize(scale, fullscreen)
2011-08-30 19:34:28 +08:00
jacksonmj
e506934655
Always check bmap when creating particles
2011-08-30 19:34:28 +08:00
jacksonmj
df504330e2
Fixes: HUD for fast PIPE, PIPE contents disappearing when next to walls, scrolling special menu, and parts_lastActiveIndex
2011-08-30 19:34:28 +08:00
Simon Robertshaw
323f3c1415
Save ctype of STOR, also Version Increment
2011-08-30 01:02:41 +01:00
Simon Robertshaw
26269ff052
Added STOR, a block that can store a single particle and release when charged
2011-08-29 16:34:53 +01:00
Simon Robertshaw
9c458b8851
Some element interactions for CBNW and CO2, also fixes Gas only wall
2011-08-29 13:34:59 +01:00
jacksonmj
65445c51f1
Fix rapid decrease in pressure with GAS/NBLE
2011-08-29 19:28:11 +08:00
jacksonmj
e1959c0c0b
Zoom toggle, alt+z
2011-08-29 19:28:11 +08:00
jacksonmj
42cfb74c2b
Remove blocking walls from pmap
...
2.5% speed increase on a screen full of water
2011-08-27 18:37:03 +08:00
Bryan Hoyle
f97e8e5c7c
Merge remote branch 'origin/master'
2011-08-26 10:20:16 -04:00
Bryan Hoyle
4340b84499
Fixed some possible coding errors
2011-08-26 10:19:43 -04:00
Simon Robertshaw
efc7565b6f
More stuff for CO2
2011-08-26 11:56:46 +01:00
Bryan Hoyle
10f0c6665f
Merge remote branch 'origin/master'
2011-08-25 18:45:35 -04:00
Bryan Hoyle
1c291ac31d
Fixed wall glitch with >1px making holes
2011-08-25 18:45:11 -04:00
Simon Robertshaw
caf0ee76e3
CO2, WIP
2011-08-25 23:06:05 +01:00
Simon Robertshaw
4421a92b59
Life diffusion for Acid
2011-08-25 22:18:42 +01:00
Simon Robertshaw
e06d68d63a
Finally, water puts out fire
2011-08-25 22:10:24 +01:00
Bryan Hoyle
951a396e60
Added autorun option to tpt.getscript()
2011-08-25 11:14:27 -04:00
jacksonmj
a2ce9d6db7
Allow pixel scale selection of area to copy/stamp
2011-08-25 19:20:43 +08:00
Simon Robertshaw
e9331794bd
Improvements to getscript
2011-08-25 12:20:00 +01:00
Bryan Hoyle
80e10460b8
Use HTTP instead of sockets
2011-08-24 13:09:21 -04:00
Bryan Hoyle
309ec4b07a
Small ui for confirming script download as to make script downloads within scripts noticable
2011-08-24 11:44:16 -04:00
Bryan Hoyle
e120c9853f
Changing server address for script repository
2011-08-24 11:06:51 -04:00
Bryan Hoyle
578144c48a
Merge remote branch 'origin/master'
2011-08-23 20:29:26 -04:00
Bryan Hoyle
f577c319db
Working tpt.getscriptid(<string: id>). Retrieves and runs a script from online
2011-08-23 20:28:55 -04:00
savask
021168ad1b
Added "Tools" menu.
2011-08-23 23:45:01 +07:00
Simon Robertshaw
9bec43c45b
Stray bracket, not cat+keyboard
2011-08-22 21:25:21 +01:00
Simon Robertshaw
42938cc2ea
Lua keyevents bug, int keycode is cast to a char
2011-08-22 21:22:21 +01:00
Simon Robertshaw
ac6feec874
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-22 01:02:27 +01:00
jacksonmj
75cb924bd9
Fix electrode when in replace mode or specific delete mode
...
Also fix bomb when SLALT != 0
2011-08-22 01:02:02 +01:00
jacksonmj
54ee10936d
Fix photons conducting heat to turned off HSWC
2011-08-22 07:53:28 +08:00
jacksonmj
d32ae818dc
Make STKM spawn below PRTO (less likely to get stuck), and implement PROP_DEADLY
2011-08-21 02:37:26 +08:00
jacksonmj
5f8fba12c8
Change portal so that randomness never causes a particle to exit the same side it came in
2011-08-21 02:37:25 +08:00
jacksonmj
20aba663cd
Fix STKM_init_legs and leg/head colours in prerender_save
2011-08-21 02:37:25 +08:00
Simon Robertshaw
27a95c7684
Make 'Molten x' a little safer
2011-08-20 18:23:27 +01:00
Simon Robertshaw
3ce69525ab
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-20 18:18:28 +01:00
Simon Robertshaw
99b67598aa
Changes to unify mouse and keyboard events for Lua
2011-08-20 18:18:09 +01:00
savask
8a4ddb1c54
Made HUD display molten things as "Molten something"
2011-08-20 23:52:15 +07:00
Simon Robertshaw
03ee03ed1e
Fix Coal invisibility when drawn on pause
2011-08-20 12:03:43 +01:00
jacksonmj
a96afc863e
Stickman go through portals
2011-08-20 18:29:02 +08:00
Simon Robertshaw
7d283335d4
Menu scrolling for 'special' menu
2011-08-20 00:08:49 +01:00
Simon Robertshaw
2e2694e0fb
Revert "Move version check out of main()"
...
This reverts commit 97da8593d9
.
2011-08-19 23:44:09 +01:00
Simon Robertshaw
aa01aacebe
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-19 20:30:53 +01:00
jacksonmj
2bbfdc72fb
Fix DEBUG_DRAWTOOL to work with line snapping
2011-08-19 20:30:32 +01:00
jacksonmj
7ae7d5fd56
Memory leaks and uninitialised value in catalogue_ui
2011-08-20 03:29:34 +08:00
jacksonmj
075bf06c71
Fix crash in prerender_save when STKM is near bottom of save
2011-08-20 03:29:34 +08:00
Simon Robertshaw
ac4ffb8d5d
Fancy Coal effects
2011-08-19 17:53:56 +01:00
Simon Robertshaw
a85121d767
Allow reloading of opened files
2011-08-19 14:35:45 +01:00
jacksonmj
97da8593d9
Move version check out of main()
2011-08-19 13:55:07 +01:00
Simon Robertshaw
88823cf604
Reorganise a lot of Python console stuff
2011-08-19 13:16:49 +01:00
Simon Robertshaw
a94d249977
Fix save loading (enable replace mode) from the commandline, a bit of cleanup in main()
2011-08-19 12:28:09 +01:00
jacksonmj
961a393c7a
Modify GBMB to only use life
...
tmp not needed, since it doesn't create powder during an explosion like BOMB does.
2011-08-19 12:23:38 +01:00
jacksonmj
34abbcc84c
Prevent GBMB reacting with walls
2011-08-19 12:22:44 +01:00
jacksonmj
31b6e6a3cf
Move multiple STKM loading check
2011-08-19 12:22:34 +01:00
jacksonmj
de820e36f8
Only do grav lensing when N-grav is on, and round coordinates correctly
2011-08-19 12:22:12 +01:00
Bryan Hoyle
161eb60cfa
Added PGRV and NGRV for positive and negative gravity tools (sortof like air and vac, but with gravity)
2011-08-16 18:07:12 -04:00
Bryan Hoyle
16aa349e77
SPRK now makes electrons in WIRE
2011-08-16 16:12:43 -04:00
Bryan Hoyle
0cbf66a495
GBMB now has cool flicker graphics.
2011-08-16 15:22:11 -04:00
Bryan Hoyle
53d2c2d42f
GBMB changes
2011-08-16 15:18:15 -04:00
Bryan Hoyle
d0291e73bc
I'm an idiot, had to replace the blendpixel because I forgot about fire mode.
2011-08-16 14:51:59 -04:00
Bryan Hoyle
60c6aab523
Accedentally put in a blendpixel, it is now removed
2011-08-16 14:44:48 -04:00
Bryan Hoyle
e55e52c460
added gbmb which is an element that makes large amounts of gravity when it hits a particle
2011-08-16 14:39:50 -04:00
Bryan Hoyle
e7ce51d420
Revert "Fixed a bug with clne having its ctype overridden by manually placed particles."
...
This reverts commit ed392c9724
.
Sorry about the reverts, I accedentally reverted the wrong one originally.
2011-08-16 12:46:45 -04:00
Bryan Hoyle
ad09f3040e
Revert "Revert "added lua command: tpt.setfpscap(int FPSCap)""
...
This reverts commit a5db1d53da
.
2011-08-16 12:45:44 -04:00
Bryan Hoyle
a5db1d53da
Revert "added lua command: tpt.setfpscap(int FPSCap)"
...
This reverts commit aa56eca5c0
.
2011-08-16 12:43:50 -04:00
Bryan Hoyle
ed392c9724
Fixed a bug with clne having its ctype overridden by manually placed particles.
2011-08-16 12:38:12 -04:00
Bryan Hoyle
aa56eca5c0
added lua command: tpt.setfpscap(int FPSCap)
2011-08-15 21:44:37 -04:00
Simon Robertshaw
dcd3af9440
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-14 18:32:10 +01:00
Simon Robertshaw
d3153aae85
Extended info for line drawing
2011-08-14 18:31:48 +01:00
Bryan Hoyle
ca66525bea
I thought Rand_max was smaller, fixed h2 burn temp down to about 2200 Celcius instead of 9000...
2011-08-12 12:25:16 -04:00
Bryan Hoyle
89605f3deb
More realistic H2/air burn temp
2011-08-12 12:21:24 -04:00
Bryan Hoyle
acebad0744
Made the WTVR coolign only for teh H2/O2 reaction (To keep save compatavbility)
2011-08-12 12:18:41 -04:00
Bryan Hoyle
345c183ee3
Merge remote branch 'origin/master'
2011-08-12 12:08:12 -04:00
Bryan Hoyle
8824bcc609
Made wtrv cool down over 1000 C
2011-08-12 12:08:05 -04:00
savask
f1908bab0c
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-12 23:01:01 +07:00
Bryan Hoyle
6cdffe9cc2
Merge remote branch 'origin/master'
2011-08-12 11:57:23 -04:00
Bryan Hoyle
f5cb03d424
Realistic burn temp for O2 and H2 reaction ~~3200 Celcius
2011-08-12 11:56:52 -04:00
Simon Robertshaw
2749285134
LCRY can be coloured by decoration tool
2011-08-12 16:54:44 +01:00
Simon Robertshaw
62bd61edae
Better graphics for H2 and O2
2011-08-12 16:34:20 +01:00
Simon Robertshaw
2d7c75c026
More fancy debug
2011-08-12 16:15:42 +01:00
savask
86e9a6eeff
Fixed a bug where you were able to create multiply stickmans by copying it.
2011-08-12 14:52:02 +07:00
savask
d31b140f8e
Fixed my mistake in names.
2011-08-12 14:51:25 +07:00
savask
15dab3daad
Imporved walking in a gravity field.
2011-08-12 14:51:05 +07:00
savask
65c8e27538
New walking code (WIP)
2011-08-12 14:50:41 +07:00
savask
fd38838b51
Added a recoil when stick man is spawning.
2011-08-12 14:49:39 +07:00
savask
c37f3b1eba
New stick mans collisions code.
2011-08-12 14:49:20 +07:00
Simon Robertshaw
d5435c50a9
Debug info for particles allocation
2011-08-11 20:12:52 +01:00
Simon Robertshaw
4f8720eecc
OS X doesn't like the 'd' suffix
2011-08-11 17:10:38 +01:00
Simon Robertshaw
0938b561e6
Missing file from previous commit
2011-08-11 14:41:43 +01:00
Simon Robertshaw
9e634b95cc
Fire intensity from Lua
2011-08-11 13:02:00 +01:00
jacksonmj
806e1933a2
Fix segfault when there are no unused particles before parts_lastActiveIndex
2011-08-11 18:49:42 +08:00
jacksonmj
2e323ea018
Update parts_lastActiveIndex when creating neut/phot
2011-08-11 07:38:56 +08:00