Commit Graph

1195 Commits

Author SHA1 Message Date
Simon Robertshaw
3bd5a4711c Less buggy DLAY 2011-07-27 14:28:32 +01:00
Simon Robertshaw
58d96de4ce Revert "DLAY element"
This reverts commit 7338545ab4.
2011-07-27 13:07:41 +01:00
Simon Robertshaw
eecf5ad352 Revert "DLAY temp fix"
This reverts commit 108e5643d7.
2011-07-27 13:07:23 +01:00
Simon Robertshaw
6fbf48f2e6 Revert "DLAY temp, actually fixed :D"
This reverts commit 94e316af85.
2011-07-27 13:07:05 +01:00
jacksonmj
0f585011fb Fix for SPWN sometimes failing to create stickman
Example: place stickman, then load a save containing SPWN but no stickman.
Stickman does not get created.
2011-07-26 18:28:23 +01:00
jacksonmj
cbe1e0b073 Fix LIFE sampling and HUD 2011-07-26 18:28:06 +01:00
jacksonmj
647e29a31a Fix LIFE graphics in blob, nothing and fancy view
And some small fixes for switchable element colours
2011-07-26 18:27:56 +01:00
jacksonmj
db5cb5e2f9 Minor optimisations for startup and render_fire 2011-07-27 01:25:34 +08:00
tridiaq
94e316af85 DLAY temp, actually fixed :D 2011-07-27 01:24:09 +08:00
tridiaq
108e5643d7 DLAY temp fix 2011-07-27 01:14:59 +08:00
Simon Robertshaw
899969cc8a Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-07-26 17:46:15 +01:00
tridiaq
7338545ab4 DLAY element 2011-07-26 17:05:20 +01:00
savask
dbd3272933 Generalized stick man's update functions. Got rid of some unnecessary
variables.
2011-07-25 12:47:38 +07:00
Simon Robertshaw
e7907f9ea3 Prevent gravity vel-maps from flipping when paused 2011-07-24 14:31:24 +01:00
Simon Robertshaw
fbb72e4f32 Slight speed improvements for lensing 2011-07-24 14:26:32 +01:00
jacksonmj
7808059453 Fix infinite dialogs when unable to open a save from the website 2011-07-24 20:10:43 +08:00
jacksonmj
aeaaa1c4da update_air now runs 10% faster 2011-07-24 20:10:43 +08:00
jacksonmj
89cc8d4ded Fix life cloning 2011-07-24 20:10:43 +08:00
jacksonmj
7ed0255f04 Disable old life elements 2011-07-24 20:07:15 +08:00
jacksonmj
ae9fca86ee Update gravity mask when deleting gravity wall 2011-07-24 20:07:15 +08:00
jacksonmj
f8d60b14d2 Avoid division by zero for circle brush 2011-07-24 20:07:15 +08:00
jacksonmj
c35a8e45ee Fix liquids in vertical gravity when Newtonian gravity is turned on 2011-07-24 20:07:14 +08:00
tridiaq
38c920714c Fix 2011-07-24 20:02:08 +08:00
cracker64
2f714606d7 active menu and hud enable are global. 2011-07-22 10:08:13 -04:00
cracker64
d013aa3632 Added functions to header. 2011-07-22 06:55:43 -07:00
cracker64
c5a8138dc9 Fix new luaconsole functions. 2011-07-22 06:51:29 -07:00
cracker64
f064227b7a me4502 luaconsole functions, edited from github. 2011-07-22 06:47:43 -07:00
Simon Robertshaw
68404608f6 Lensing effect for gravity, adds 3 new gravity maps (full resolution, linear interpolation for faux accuracy), old ones should be removed in time. 2011-07-18 23:58:08 +01:00
Simon
0fbe6e2d3f Fix PBCN saving and increment major version 2011-07-13 12:03:30 +01:00
Simon Robertshaw
b4dd9ec056 Version change 2011-07-12 14:09:04 -07:00
Simon Robertshaw
68f2310d2d Allow flood_parts to cope with Life types 2011-07-12 14:03:01 -07:00
jacksonmj
02848f9e0c Fix scaling bug when drawing lines 2011-07-13 04:57:40 +08:00
Simon Robertshaw
63e9d6d9c1 Version change 2011-07-12 19:41:37 +01:00
Simon Robertshaw
4c685c7665 Revert variable names for Brush 2011-07-12 19:06:59 +01:00
Simon Robertshaw
965810d5e3 Merge 2011-07-12 18:49:18 +01:00
Cate
4efa60009e Some letters changed and formatting fixed. n_n 2011-07-12 18:47:56 +01:00
Cate
d3452b01c8 OMG FIXES. Lots of fixes for triangle brush to make sure it works, from Cracker. Edited CLST to prevent "popcorning" when its float hits weird numbers. Also fixed it so it freezes nicely when cooled. Fingers are back! :DDD 2011-07-12 18:46:33 +01:00
Simon Robertshaw
7480442c67 Move SING back to where it belongs, acid heats up when dissolving materials 2011-07-12 18:10:10 +01:00
Cate
e17a2a0b03 Added blunt temperature controls to CLST that cause it to freeze in place when cooled by cohesion. Doesn't produce the exact same finger shapes as before for some arcane reason, I seriously have no clue why. But looks close enough for passing. 2011-07-13 00:43:17 +08:00
Cate
45fe00bef9 Added Cracker changes for adding a triangle brush! :DDD Seems to work without any issues. 2011-07-12 23:29:22 +08:00
Simon Robertshaw
d7053422f1 fix potential crashes with LIFE - jacksonmj 2011-07-12 06:54:47 -07:00
Simon Robertshaw
aaaed342ef Fix cursor rendering and some potential crashes for LIFE, courtesy of jacksonmj 2011-07-12 06:51:47 -07:00
jacksonmj
1be79e581d Line snapping (hold down Alt when drawing a line)
Specific element select changed to Ctrl+Alt
2011-07-12 21:48:54 +08:00
jacksonmj
726acc96a0 Fix line/box erase for decor layer 2011-07-12 21:47:42 +08:00
jacksonmj
52b4473f0f Fix bounds check for WIND line 2011-07-12 21:47:41 +08:00
Cate
812acd6663 Increased CLST's Advec, after noticing that with 0 advec, it has no air influence, and so cannot be dragged by air XD One digit change. 2011-07-12 21:00:21 +08:00
Cate
0ce4104c7a Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D 2011-07-12 21:00:21 +08:00
Cate
0858b18255 Fixed a typo (?) in Powder.h that made oil turn to oil all over again anywhere below -6 pressure. Not sure why this was set to do this, but fixed anyway. 2011-07-12 21:00:21 +08:00
Cate
7036af066b Fixed quartz colors due to missing Else before an If in graphics.c Thanks Savask. :D (I would have moved ifs around in a much less pleasant way @_@;) 2011-07-12 21:00:20 +08:00
Simon Robertshaw
d42e06f37a Merge all GOL types into PT_LIFE, behaviour is determined by ctype 2011-07-09 18:22:25 +01:00