Savely Skresanov
7f5408f196
Moved soap and stick men graphics things to special functions.
2012-06-02 21:59:25 +07:00
Savely Skresanov
d0a1b14409
Fix the bug with stickman standing on the screen edge.
2012-05-23 20:47:38 +07:00
Aditya Vaidya
f69920b96c
Added GPLv3+ license headers to all files in src/elements/
2012-05-06 12:55:05 +01:00
Jacob1
dc688470a6
soap lines, create_parts fix, compiling fixes
2012-03-14 19:20:27 -04:00
jacksonmj
f41af45620
Fix fighters not going through portals correctly
2012-03-13 18:27:47 +00:00
Simon Robertshaw
810adc81fe
Use reduced resolution gravity maps for improved performance
2011-12-19 21:35:40 +00:00
savask
f9603fd4a9
Fixed gravity for stick man.
2011-12-10 21:14:13 +07:00
savask
7de6526a1e
CAUS now kills stick man. Also stick mans can have gas power now.
2011-11-02 22:22:27 +07:00
savask
3e5fb5942d
Made fighters shoot anything deadly.
2011-11-01 23:44:17 +07:00
Simon Robertshaw
e2c9882692
Merge latest FIGH additions
2011-10-26 17:10:21 +01:00
savask
03902ec9a4
Made a special structure for stick mans.
2011-10-26 15:36:00 +01:00
savask
1eef119fdb
Made stick mans' deadly check better.
2011-10-26 15:33:03 +01:00
Simon Robertshaw
07a1f21df4
Merge latest with graphicstest
2011-10-25 11:31:21 +01:00
Simon Robertshaw
1c7b9d9949
Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
2011-10-23 13:52:26 +01:00
jacksonmj
8e877594c9
Allow STKM to use lightning
2011-10-15 01:04:58 +08:00
jacksonmj
5892c74595
Visual Studio fixes
2011-09-05 08:40:17 +08:00
jacksonmj
d6d40f88d1
Fix crash when stickman goes through a portal
2011-09-02 18:39:15 +08:00
jacksonmj
42cfb74c2b
Remove blocking walls from pmap
...
2.5% speed increase on a screen full of water
2011-08-27 18:37:03 +08:00
Simon Robertshaw
ac6feec874
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-22 01:02:27 +01:00
jacksonmj
75cb924bd9
Fix electrode when in replace mode or specific delete mode
...
Also fix bomb when SLALT != 0
2011-08-22 01:02:02 +01:00
jacksonmj
d32ae818dc
Make STKM spawn below PRTO (less likely to get stuck), and implement PROP_DEADLY
2011-08-21 02:37:26 +08:00
jacksonmj
20aba663cd
Fix STKM_init_legs and leg/head colours in prerender_save
2011-08-21 02:37:25 +08:00
jacksonmj
a96afc863e
Stickman go through portals
2011-08-20 18:29:02 +08:00
savask
d31b140f8e
Fixed my mistake in names.
2011-08-12 14:51:25 +07:00
savask
15dab3daad
Imporved walking in a gravity field.
2011-08-12 14:51:05 +07:00
savask
65c8e27538
New walking code (WIP)
2011-08-12 14:50:41 +07:00
savask
fd38838b51
Added a recoil when stick man is spawning.
2011-08-12 14:49:39 +07:00
savask
c37f3b1eba
New stick mans collisions code.
2011-08-12 14:49:20 +07:00
savask
dbd3272933
Generalized stick man's update functions. Got rid of some unnecessary
...
variables.
2011-07-25 12:47:38 +07:00
jacksonmj
d515575612
Allow changing of stkm spawn element by setting ctype
2011-06-25 16:06:44 +01:00
jacksonmj
04b3eb11fd
Fixes for high life stickman
2011-06-25 15:52:11 +01:00
jacksonmj
93316a9f1d
Fix a load of memory leaks
...
Also fix some compiler warnings (missing headers, wrong pointer type for
modf, etc) and move variable declarations for Visual Studio.
2011-06-11 13:00:42 +01:00
savask
7f245483a2
Some fixes for stick mans.
2011-06-04 19:12:21 +01:00
jacksonmj
6e9cbfdb4a
Fix STKM always going through walls
...
Now behaves as normal, i.e. only occasionally goes through walls.
Walls which completely block all particles are in the pmap with type
0xFF. ptypes[] doesn't go up to 0xFF, so ptypes[0xFF].state will not
necessarily result in an answer that gives correct behaviour for walls.
2011-05-28 18:51:57 +08:00
jacksonmj
993fb876c9
Fix stickmen photons and neutrons
2011-03-19 12:00:53 +00:00
jacksonmj
bdfbc7c409
Change include file for element update functions
2011-01-28 19:36:26 +00:00
jacksonmj
9707443b24
Merge element state into ptypes.
...
All of the pstates array except .state was replaced by ptransitions.
2011-01-13 21:31:24 +00:00
jacksonmj
a23138fbbe
Fix permanent stickman death.
2011-01-13 20:17:05 +00:00
jacksonmj
4006bdf4c2
Merge branch 'upstream' into dev
2011-01-11 13:44:52 +00:00
jacksonmj
54f9f872b9
Finish update function cleanup
2011-01-10 14:41:03 +00:00
jacksonmj
f3ded5f08c
More function pointers.
2011-01-07 16:18:22 +00:00
jacksonmj
1ab4d328a6
Start function pointers
2011-01-07 14:14:35 +00:00